Mr. Mime (Japanese: バリヤード Barrierd) is a dual-type Psychic/Fairy Pokémon introduced in Generation I. Prior to Generation VI, it was a pure Psychic-type Pokémon.
It evolves from Mime Jr. when leveled up while knowing Mimic.
Biology
Mr. Mime is a bipedal, humanoid Pokémon. Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.
From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas. In the past, Substitute was its signature move.
In the anime
Major appearances
Mr. Mime made its main series debut in It's Mr. Mime Time. Ash and his friends came across it while looking for a Mr. Mime to replace another one that was supposed to perform in Stella's circus. It was later taken in by Ash's mother Delia after it arrived at her house and she mistook it for Ash in a costume.
Other
Another Mr. Mime appeared in It's Mr. Mime Time as one of the Pokémon in Stella's circus. However, it was lazy and stopped obeying her because she was too hard on it. It eventually listened to her once more when it saw how much she was willing to protect it from Team Rocket.
A Mr. Mime appeared in Stage Fight!, where it was part of a showboat stage show along with other Pokémon.
A Mr. Mime appeared in The Psychic Sidekicks!, under the ownership of Toku. It was one of the local Pokémon stolen by Team Rocket in the commission of one of their schemes.
A Mr. Mime appeared in Hail to the Chef, under the ownership of Rhonda, a girl who lives outside Saffron City. She was competing with her sister Rhoda, who owned a Sneasel, for the ownership of her father's restaurant. Mr. Mime's cooking made the food taste horrible, but with help from Brock, its cooking improved.
A Mr. Mime appeared in Short and To the Punch!, under the ownership of Clayton. It was used during his battle against Ash, where it battled Buizel twice. It beat it the first time but lost to it the second time due to Buizel's Ice Punch.
Minor appearances
Mr. Mime debuted in Pikachu's Vacation as one of the Pokémon seen at the Pokémon Theme Park.
A Mr. Mime appeared in Jessie's fantasy in Three Jynx and a Baby!.
A Mr. Mime appeared in Historical Mystery Tour!, under the ownership of a Clown. It was seen riding a unicycle.
A Mr. Mime appeared in A Fashionable Battle!, under the ownership of Valerie.
Three Trainers' Mr. Mime appeared in The Power of Us.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP064
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Mr. Mime
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Ash's Pokédex
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Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
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Episode
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Pokémon
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Source
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Entry
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DP159
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Mr. Mime
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Dawn's Pokédex
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Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.
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In the manga
In the Pokémon Adventures manga
Mr. Mime was first seen under the control of Sabrina in Peace of Mime, generating a Light Screen to seal off the whole of Saffron City. The same Mr. Mime was seen again during the Gym Leader faceoff in the Indigo Plateau, using its miming powers to trap Bugsy within walls created from solidified air, and defeating his Heracross with a Psybeam.
Emerald has a Mr. Mime that first showed up in Lemme at 'Em, Lapras!, as a rental Pokémon. He later joined his team after being calmed.
Crystal was revealed to have added a Mr. Mime, nicknamed Mymee, to her team prior to The Final Battle III in order to imitate Sabrina's tactics.
A Mr. Mime appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.
Valerie owns a Mr. Mime in Quilladin Stands, where it was used to help stop the Ultimate weapon from activating. Bryony's familiarity with the tactic used by Valerie's Mr. Mime, by means of referring to pages from an encyclopedia, is a direct reference to the two occasions the tactic was previously used in Pokémon Adventures.
Pokédex entries
Manga
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Chapter
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Entry
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Pokémon Adventures
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PS158
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It can release mysterious waves from its finger and solidify the air, creating invisible walls.*
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In the TCG
- Main article: Mr. Mime (TCG)
Other appearances
A Mr. Mime appeared in Detective Pikachu, where it was interrogated by Detective Pikachu and Tim Goodman.
Game data
NPC appearances
Pokédex entries
Generation I
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Kanto #122
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Red(ENG)
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If interrupted while it is miming, it will slap around the offender with its broad hands.
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Blue
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Yellow
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Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
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Stadium
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It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
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Generation II
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Johto #156
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Gold
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A skilled mime from birth, it gains the ability to create invisible objects as it matures.
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Silver
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Its fingertips emit a peculiar force field that hardens air to create an actual wall.
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Crystal
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It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
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Stadium 2
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A skilled mime from birth, it gains the ability to create invisible objects as it matures.
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Generation III
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Hoenn #—
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Kanto #122
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Ruby
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Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
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Sapphire
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Emerald
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A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
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FireRed
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It is adept at conning people. It is said to be able to create walls out of thin air by miming.
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LeafGreen
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If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
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Generation IV
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Sinnoh #095
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Johto #158
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Diamond
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It is a pantomime expert that can create invisible but solid walls using miming gestures.
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Pearl
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Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
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Platinum
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It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
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HeartGold
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A skilled mime from birth, it gains the ability to create invisible objects as it matures.
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SoulSilver
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Its fingertips emit a peculiar force field that hardens air to create an actual wall.
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Generation V
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Unova #—
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Black
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It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
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White
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Black 2
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It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
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White 2
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Generation VI
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Kalos Coastal #114
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Hoenn #—
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X
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Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
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Y
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It is adept at conning people. It is said to be able to create walls out of thin air by miming.
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Omega Ruby
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Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
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Alpha Sapphire
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Generation VII
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Alola USUM: #060
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Kanto #122
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This Pokémon has no Pokédex entries in Sun & Moon.
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Ultra Sun
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Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
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Ultra Moon
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It creates invisible walls with its pantomiming. If you don't act impressed, it will attack you with a double slap!
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Let's Go Pikachu
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Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
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Let's Go Eevee
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Game locations
In side games
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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40
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100 - 147
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190 - 284
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45
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45 - 106
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85 - 207
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65
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63 - 128
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121 - 251
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100
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94 - 167
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184 - 328
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120
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112 - 189
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220 - 372
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90
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85 - 156
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166 - 306
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Total: 460
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 100.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Notes:
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- If this Pokémon is given a Ring Target, the effectiveness of Dragon-type moves is 1×.
- If this Pokémon has Filter, the effectiveness of Poison -, Ghost -, and Steel-type moves is 1½×. In Generation IV-Generation V, the effectiveness of Bug -, Ghost -, and Dark-type moves is 1½×.
- In Generation I, the effectiveness of Ghost-type moves is 0×.
- Due to the conversion to Fairy-type , the effectiveness of Dragon-type , Steel-type and Poison-type moves was 1×, Dark-type and Bug-type was 2× and Fighting-type moves was ½× prior to Generation VI.
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Learnset
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see TM moves from other generations
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VII
- Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
- A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see moves from other generations
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Side game data
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Pokémon Ranger
Group:
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Poké Assist:
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Field move:
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None
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Loops: 8
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Min. exp.: 68
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Max. exp.: 81
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Browser entry R-092
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Mr. Mime puts up invisible barriers while performing its pantomime motions.
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Evolution
Sprites
Trivia
- The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been a homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.
- In all official artwork and in-game sprites prior to the release of Pokémon FireRed and LeafGreen, Mr. Mime only had four fingers. However, Mr. Mime has always had five fingers in the anime.
Origin
Mr. Mime appears to be based on a combination of a clown, a mime, and the pantomime of pretending to be trapped in invisible boxes. Its feet also appear to be reminiscent of the various hook-toed shoes worn by jesters. Its jerky animations and jaw suggest that it may also be a tsukumogami of a jointed puppet, dummy, or doll.
Name origin
Mr. Mime is mime with an English male honorific. This gendered name was assigned before the gender mechanic was introduced in the games and is not reflected by the species' gender ratio.
Barrierd may be a combination of barrier (referring to the mime trait of 'being trapped' behind invisible walls) and weird or barricade.
In other languages
Language
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Title
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Meaning
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Japanese
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バリヤード Barrierd
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From barrier and weird
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French
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M. Mime
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Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur.
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Spanish
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Mr. Mime
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Same as English name (in some episodes in the Latin American dub of the anime, the name is Señor Mime)
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German
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Pantimos
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From Pantomime
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Italian
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Mr. Mime
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Same as English name
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Korean
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마임맨 Maimman
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A combination of mime and man
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Mandarin Chinese
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吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu
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From 吸盤 xīpán and 魔偶 mó'ǒu
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Cantonese Chinese
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吸盤小丑 Kāppùhnsíucháu
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From 吸盤 kāppùhn and 小丑 síucháu
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More languages
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Hebrew
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מיסטר מיים Mister Mime
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Transcription of the English name
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Hindi
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मिसटर माइम Mr. Mime
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Transcription of English name
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Icelandic
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Látbragð*
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Literally "gesture"
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Russian
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Мистер Майм Mister Maym
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Transcription of English name
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Swedish
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Herr Mime*
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From English name
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Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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