Skorupi (Pokémon)/Generation V learnset

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Revision as of 05:33, 30 October 2020 by BulbaBot (talk | contribs) (Adding transfer-only move data)
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← Skorupi Skorupi

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Bite Dark Physical 06060 100}}100% 25
0011 0011 Poison Sting Poison Physical 01515 100}}100% 35
0011 0011 Leer Normal Status 0000 100}}100% 30
0066 0055 Knock Off Dark Physical 02020 100}}100% 20
01212 0099 Pin Missile Bug Physical 01414 085}}85% 20
01717 01313 Acupressure Normal Status 0000 00—}}—% 30
N/AN/A 01616 Pursuit Dark Physical 04040 100}}100% 20
03434 02020 Bug Bite Bug Physical 06060 100}}100% 20
03939 02323 Poison Fang Poison Physical 05050 100}}100% 15
05050 02727 Venoshock Poison Special 06565 100}}100% 10
04545 03030 Hone Claws Dark Status 0000 00—}}—% 15
02828 03434 Toxic Spikes Poison Status 0000 00—}}—% 20
N/AN/A 03838 Night Slash Dark Physical 07070 100}}100% 15
02323 04141 Scary Face Normal Status 0000 100}}100% 10
05656 04545 Crunch Dark Physical 08080 100}}100% 15
06161 04949 Cross Poison Poison Physical 07070 100}}100% 20
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an Evolution of Skorupi
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite.png TM01 Hone Claws Dark Status 0000 00—}}—% 15
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Poison Sprite.png TM09 Venoshock Poison Special 06565 100}}100% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison Special 09090 100}}100% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM54 False Swipe Normal Physical 04040 100}}100% 40
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM75 Swords Dance Normal Status 0000 00—}}—% 30
Bag TM Bug Sprite.png TM76 Struggle Bug Bug Special 03030 100}}100% 20
Bag TM Bug Sprite.png TM81 X-Scissor Bug Physical 08080 100}}100% 15
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an Evolution of Skorupi
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
BeedrillScytherScizorLedybaLedianSpinarak
AriadosSurskitMasquerainNinjaskVenipedeWhirlipede
ScolipedeArchenArcheopsJoltikGalvantulaAccelgor
Durant
Agility Psychic Status —% 30
VolbeatLileepCradily
Confuse Ray Ghost Status 100% 10
GligarGliscorTrapinchVibravaFlygonDwebble
Crustle
Faint Attack Dark Physical 60 —% 20
GligarGliscorFlygonArmaldoSkorupiDrapion
Iron Tail Steel Physical 100 75% 15
ScytherScizorKabutopsHeracrossCorphishCrawdaunt
KricketuneSkorupiDrapionYanmegaGliscor
Night Slash Dark Physical 70 100% 15
VenipedeWhirlipedeScolipede
Poison Tail Poison Physical 50 100% 25
BeedrillScytherScizorYanmaYanmegaSkorupi
DrapionVenipedeWhirlipedeScolipede
Pursuit Dark Physical 40 100% 20
KabutoKabutopsGligarGliscorNincadaNinjask
TrapinchVibravaFlygonDwebbleCrustleDurant
Sand-Attack Ground Status 100% 15
TentacoolTentacruelYanmaYanmegaGligarGliscor
NinjaskVibravaFlygonVenipedeWhirlipedeScolipede
JoltikGalvantula
Screech Normal Status 85% 40
ParasParasectScytherScizorKabutopsGligar
GliscorNinjaskAnorithArmaldoYanmegaLeavanny
DwebbleCrustleKarrablastEscavalierJoltikGalvantula
Slash Normal Physical 70 100% 20
BeedrillEscavalier
Twineedle Bug Physical 25 100% 20
ButterfreeBeautiflyDustoxMasquerainVolcarona
Whirlwind Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Skorupi in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Skorupi in that game.
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an Evolution of Skorupi
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Skorupi can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Skorupi cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an Evolution of Skorupi
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Rugged Mountain Agility Psychic Status —% 30
Rugged Mountain Aqua Tail Water Physical 90 90% 10
  • A superscript level indicates that Skorupi can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an Evolution of Skorupi
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Captivate Normal Status 0000 100}}100% 20
IV Endure Normal Status 0000 00—}}—% 10
IV Fury Cutter Bug Physical 02020 095}}95% 20
IV Headbutt Normal Physical 07070 100}}100% 15
IV Mud-Slap Ground Special 02020 100}}100% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Skorupi
  • Italic indicates a move that gets STAB only when used by an Evolution of Skorupi
  • Click on the generation numbers at the top to see transfer-only moves for other generations