Volt Switch (move)

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Volt Change
ボルトチェンジ Volt Change
Type  Electric
Category  Special
PP  20 (max. 32)
Power  70
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Volt Change (Japanese: ボルトチェンジ Volt Change) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Volt Change deals damage and then switches the user out. The user will not be switched out if the user is the only Pokémon in the party that is able to battle, if Volt Change fails to hit the target or if using Volt Change ends the battle. If Volt Change faints a foe Trainer's Pokémon, the next Pokémon sent out by the user will not be counted for additional experience.

If the foe Pokémon uses Pursuit on the same turn Volt Change is used, Pursuit will deal normal damage if the foe is faster, or double damage if the foe is slower than the user.

Volt Change may be used to switch out of Ingrain, but Ingrain's effects will not be passed on. Volt Change can also be used to switch out even if the user is under the effect of Arena Trap, Magnet Pull, Shadow Tag, Mean Look, Spider Web, or Block.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0587 Emonga Emonga
Electric Flying 42
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM72

#   Pokémon Type
0025 Pikachu Pikachu
Electric
0026 Raichu Raichu
Electric
0081 Magnemite Magnemite
Electric Steel
0082 Magneton Magneton
Electric Steel
0100 Voltorb Voltorb
Electric
0101 Electrode Electrode
Electric
0125 Electabuzz Electabuzz
Electric
0135 Jolteon Jolteon
Electric
0145 Zapdos Zapdos
Electric Flying
0151 Mew Mew
Psychic
0170 Chinchou Chinchou
Water Electric
0171 Lanturn Lanturn
Water Electric
0172 Pichu Pichu
Electric
0180 Flaaffy Flaaffy
Electric
0181 Ampharos Ampharos
Electric
0205 Forretress Forretress
Bug Steel
0239 Elekid Elekid
Electric
0243 Raikou Raikou
Electric
0299 Nosepass Nosepass
Rock
0309 Electrike Electrike
Electric
0310 Manectric Manectric
Electric
0311 Plusle Plusle
Electric
0312 Minun Minun
Electric
0403 Shinx Shinx
Electric
0404 Luxio Luxio
Electric
0405 Luxray Luxray
Electric
0417 Pachirisu Pachirisu
Electric
0462 Magnezone Magnezone
Electric Steel
0466 Electivire Electivire
Electric
0476 Probopass Probopass
Rock Steel
0479 Rotom Rotom
Electric Ghost
0479 Rotom Rotom
Electric Fire
0479 Rotom Rotom
Electric Grass
0479 Rotom Rotom
Electric Flying
0479 Rotom Rotom
Electric Ice
0479 Rotom Rotom
Electric Water
0522 Shimama Shimama
Electric
0523 Zeburaika Zeburaika
Electric
0587 Emonga Emonga
Electric Flying
0595 Bachuru Bachuru
Bug Electric
0596 Denchura Denchura
Bug Electric
0599 Giaru Giaru
Steel
0600 Gigiaru Gigiaru
Steel
0601 Gigigiaru Gigigiaru
Steel
0603 Shibibiru Shibibiru
Electric
0604 Shibirudon Shibirudon
Electric
0638 Kobaruon Kobaruon
Steel Fighting
0642 Borutorosu Borutorosu
Electric Flying
0644 Zekrom Zekrom
Dragon Electric
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

Variations of the move U-turn
PhysicalIC HOME.png U-turnFlip Turn
SpecialIC HOME.png Volt Switch


Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506

Template:Project MoveDex notice