Beautiful (condition)

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Revision as of 08:14, 26 November 2011 by Michylawhty (talk | contribs) (→‎Intro)
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Conditions
Cool
Beautiful
Cute
Clever
Tough

Beauty is one of five Contest conditions that can be raised in all Pokémon through use of Pokéblocks and Poffin. Unlike the other four conditions, Beauty can also be raised in Pokémon HeartGold and SoulSilver when a Pokémon is groomed by Daisy Oak or one of the Haircut brothers, without any rise in sheen.

Most Pokémon that can effectively compete in a Beauty Contest or Super Contest have a nature that raises their Special Attack - Modest, Mild, Quiet, or Rash, as Pokémon with these natures prefer dry flavors. Typically, Fire-, Ice-, and Template:Type2 moves become Beauty moves, though at least one move of each type is a Beauty move. In Beauty Contests and Super Contests, Cute and Cool moves will go over well, though not as well as Beauty moves, while Smart and Tough moves will do poorly.

A Feebas's Beauty, when raised to 170 Beauty points or more, will cause it to evolve into Milotic when it is next leveled up. This method of evolution still exists in Generation V, although there is no way to raise Feebas's Beauty in Generation V games, requiring use of the Prism Scale for Feebas which do not have a maxed-out Beauty condition to evolve.

Beauty moves

Gen Move Type Category Generation III Generation IV
Appeal Jamming Description Appeal Description
IV Aqua Jet Water Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
IV Aqua Ring Water Status
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N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
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N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
IV Assurance Dark Physical
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N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
IV Aura Sphere Fighting Special
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Aurora Beam Ice Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Blast Burn Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
III Blaze Kick Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Blizzard Ice Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I BubbleBeam Water Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those who have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
III Bulk Up Fighting Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
IV Captivate Normal Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Charge Beam Electric Special
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Conversion Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
II Conversion 2 Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
II Cotton Spore Grass Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the Judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
IV Defog Flying Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Dive Water Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
IV Drain Punch Fighting Physical
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N/A
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N/A
Did not exist.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if two Pokémon raise the Voltage in a row.
I Ember Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Energy Ball Grass Special
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Eruption Fire Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Explosion Normal Physical
♥♥♥♥ 8
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The user cannot make anymore appeals after this.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
III FeatherDance Flying Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Feint Normal Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
I Fire Blast Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Fire Fang Fire Physical
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N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
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N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Fire Punch Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Fire Spin Fire Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from growing excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
II Flame Wheel Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Flamethrower Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Flash Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Shifts the judge's attention from the others.
♥♥♥ 1
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
IV Gastro Acid Poison Status
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N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Giga Impact Normal Physical
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N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
IV Gravity Psychic Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Growth Grass Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition and helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
IV Gyro Ball Steel Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
I Hail Ice Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Haze Ice Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Worsens the condition of those that made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
II Heal Bell Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
III Heat Wave Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Hydro Cannon Water Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
I Hydro Pump Water Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Ice Ball Ice Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from growing excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Ice Beam Ice Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Startles Pokémon that have made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Ice Punch Ice Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Ice Shard Ice Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
III Icicle Spear Ice Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
II Icy Wind Ice Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
I Light Screen Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Lovely Kiss Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Lunar Dance Psychic Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
III Magic Coat Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
III Magical Leaf Grass Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed first.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
II Mean Look Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
III Meditate Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
IV Metal Burst Steel Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
II Mirror Coat Psychic Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startles by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
I Mist Ice Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
II Moonlight Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
II Morning Sun Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal's quality varies depending on its timing.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
III Nature Power Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works best the more crowd is excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
IV Night Slash Dark Physical
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N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Overheat Fire Special
♥♥♥♥ 6
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
After this move, the user is more easily startled.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
II Perish Song Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Badly startles all Pokémon that made good appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
I Petal Dance Grass Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
II Powder Snow Ice Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Power Gem Rock Special
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Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Power Swap Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
IV Power Whip Grass Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Psybeam Psychic Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Scrambles the order of appeals on the next turn.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
II Sacred Fire Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
II Safeguard Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Selfdestruct Normal Physical
♥♥♥♥ 8
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The user cannot make anymore appeals after this.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
III Sheer Cold Ice Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Badly startles all Pokémon that made good appeals.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
III Signal Beam Bug Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Randomizes the order of appeals on the next turn.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
II Silver Wind Bug Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition and helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
I Softboiled Normal Status
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
I Spore Grass Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
II Sunny Day Fire Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works the best the more the crowd is excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Surf Water Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Affected by how well the appeal in front goes.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Swords Dance Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
III Tail Glow Bug Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
I Tri Attack Normal Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 2
♥♥♥♥
N/A
Startles all Pokémon that have done their appeals.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Water Pulse Water Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Scrambles the order of appeals on the next turn.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Water Spout Water Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
II Whirlpool Water Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from growing excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
III Will-O-Wisp Fire Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Badly startles the Pokémon in front.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Worry Seed Grass Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV X-Scissor Bug Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Zen Headbutt Psychic Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
For a detailed description of a move's Contest effect, see its page.


Contest Star Ribbon VIII.png Pokémon Contests Twinkling Star Ribbon VIII.png
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