Reversal (move)
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Reversal きしかいせい Reversal | ||||||||||||
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Range
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Availability
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Reversal (Japanese: きしかいせい Reversal) is a damage-dealing Fighting-type move introduced in Generation II that deals a varying amount of damage. It can be considered the inverse of Eruption and Water Spout.
Effect
Reversal doesn't have a standard Power; rather, it inflicts greater damage when the user's HP is lower. Reversal's power is calculated below:
User's Remaining HP | Power |
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71% - 100% | 20 |
36% - 70% | 40 |
21% - 35% | 80 |
11% - 20% | 100 |
5% - 10% | 150 |
1 HP - 4% | 200 |
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
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II | III | IV | V | VI | ||||||||||
058 | Growlithe | Fire | 25 | 25 | 19 | ' | ||||||||
106 | Hitmonlee | Fighting | 51 | 51 | 57 | 61 | '''' | |||||||
115 | Kangaskhan | Normal | 49 | 49 | 49 | 55 | ' | |||||||
214 | Heracross | Bug | Fighting | 44 | 45 | 43 | 43 | '''' | ||||||
288 | Vigoroth | Normal | 49 | 49 | 55 | ' | ||||||||
296 | Makuhita | Fighting | 49 | 43 | 43 | '''' | ||||||||
297 | Hariyama | Fighting | 55 | 57 | 57 | '''' | ||||||||
307 | Meditite | Fighting | Psychic | 42 | 41 | 43 | 46 | '''' | ||||||
308 | Medicham | Fighting | Psychic | 46 | 47 | 49 | 55 | '''' | ||||||
447 | Riolu | Fighting | 19 | 19 | 29 | '''' | ||||||||
494 | Victini | Psychic | Fire | 33 | ' | |||||||||
506 | Lillipup | Normal | 33 | ' | ||||||||||
507 | Herdier | Normal | 38 | ' | ||||||||||
508 | Stoutland | Normal | 42 | ' | ||||||||||
538 | Throh | Fighting | 53 | '''' | ||||||||||
539 | Sawk | Fighting | 53 | '''' | ||||||||||
589 | Escavalier | Bug | Steel | 49 | ' | |||||||||
619 | Mienfoo | Fighting | 57 | '''' | ||||||||||
620 | Mienshao | Fighting | 63 | '''' | ||||||||||
626 | Bouffalant | Normal | 46 | ' | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
019 | Rattata | Normal | ||||||||||||
050 | Diglett | Ground | ||||||||||||
056 | Mankey | Fighting | ||||||||||||
111 | Rhyhorn | Ground | Rock | |||||||||||
123 | Scyther | Bug | Flying | |||||||||||
155 | Cyndaquil | Fire | ||||||||||||
161 | Sentret | Normal | ||||||||||||
172 | Pichu | Electric | ||||||||||||
193 | Yanma | Bug | Flying | |||||||||||
228 | Houndour | Dark | Fire | |||||||||||
241 | Miltank | Normal | ||||||||||||
255 | Torchic | Fire | ||||||||||||
532 | Timburr | Fighting | ||||||||||||
610 | Axew | Dragon | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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Generation V
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Special move
Generation III
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In the manga
In the Pokémon Adventures manga
The user converts the attack strength from an attack that just hit it into fighting power and hits the opponent with its palm. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmonlee converts the attack strength from an attack that hit it earlier into fighting power, and a spiraling energy surrounds one of Hitmonlee's arms. It then hits the opponent with its palm. | |||
Chuck's Hitmonlee | Entranced by Entei | Debut |
In other generations
In other languages
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Variations of the move Flail | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |