Triple Kick (move)
Triple Kick トリプルキック Triple Kick | ||||||||||||
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Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. It is Hitmontop's signature move.
Effect
Generation II
Triple Kick inflicts damage three times in a single turn. The base power of each successive hit increases by 10. Therefore, the last hit has a base power of 30. Because it deals damage in three hits, each hit has its own accuracy check (as opposed to Double Kick). However, if one hit misses, the move ends. Ignoring Lock-On and Mind Reader and modifications to accuracy and evasion, there is a 72.9% chance that it will hit 3 times, an 8.1% chance that it will hit twice, a 9% chance that it will hit once, and a 10% chance that it will miss outright. Considering Triple Kick's multiple accuracy checks and ignoring Lock-On and Mind Reader and modifications to accuracy and evasion, the move's effective power is 47.07.
Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.
Generation III
If the target has an Ability which activates upon contact, each hit counts individually, enabling the Ability to activate multiple times.
Generation IV
Same as previous generations, except it will continue attacking after a substitute is broken.
Generation V
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.
If the target is holding a Rocky Helmet, the user is damaged for each hit.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: XD description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
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II | III | IV | V | VI | ||||||||||
237 | Hitmontop | Fighting | 49 | 20 | 19 | 19 | '''' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
A consecutive three-kick attack that becomes more powerful with each successive hit. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Hitmontop spins on its head and kicks the opponent three times with its legs and tail. | |||
Chigusa's Hitmontop | Two Hits and a Miss | Debut | |
Butch's Hitmontop | The Mystery is History | None | |
Mason's Hitmontop | Outrageous Fortunes | None |
In the manga
In the Pokémon Adventures manga
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed. | |||
Chuck's Hitmontop | Heckled by Himontop | Debut |
In the Pokémon Gold and Silver: The Golden Boys manga
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail quickly. | |||
A Hitmontop Gold borrowed | Let's Use Fighting Type Pokémon!! | Debut |
In other generations
Trivia
- This is the only multi-strike move that powers up on each consecutive hit, and the only one where hits after the first one can miss.
- Triple Kick is tied with Constrict for the move with the lowest base power out of all damage-dealing moves.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |