From Bulbapedia, the community-driven Pokémon encyclopedia.
The Grass type (Japanese: くさタイプ Grass type) is one of the seventeen types. Notable Trainers that specialize in Grass-type Pokémon are Erika of Celadon City, Gardenia of Eterna City, and Cilan of Striaton City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Grass-type moves were special.
Statistical averages
Overall
Fully evolved*
Battle properties
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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None
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0×
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None
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Characteristics
Offense
Offensively, although they are the only type that can super-effectively handle commonly-used Water/Ground Pokémon such as Quagsire, Grass-types have problems in most other situations. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too many Pokémon types resist these moves (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, Leaf Storm sharply lowers Special Attack, Wood Hammer causes recoil damage, Petal Dance causes confusion, SolarBeam requires charging up if intense sunlight is not nearby and Frenzy Plant requires a turn to recharge after being used. The moves that have no drawbacks, like Power Whip, are very rare. Furthermore, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and Normal-type moves (as seen in Pokémon such as Meganium, Cherrim and Sunflora). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the Ability Sap Sipper, which several Pokémon have, negates Grass-type attacks, raising Attack whenever hit with one.
Grass-type Pokémon seem to be affected by weather conditions more than most other Pokémon, due to their closeness with plants and nature. Most power up under intense sunlight, while a few others work best under other conditions, such as Ludicolo in heavy rain, Cacturne in sandstorms or Abomasnow in hailstorms. A majority of Grass types have above-average Attack or Special Attack as well as high Speed, as seen in Sceptile, Leafeon, and Lilligant, which can become mixed, physical, and special sweepers, respectively.
Defense
Defensively speaking, Grass types have both good and bad points. Whilst weak to Ice-type and Fire-type—two very commonly used types offensively—the other weaknesses of the Grass types are rarely used offensively; furthermore, two of the types that specialise in moves that Grass types are weak to are hindered by their poor offensive stats. Also, most Grass types have a secondary type which eliminates their weaknesses to Poison- and Bug-type moves (which in turn makes Flying-type moves more of a threat). Further, all of Grass's resistances are quite common.
On the other hand, Grass types' main problem is their weakness to five types—the most weaknesses of all types (tied with Rock). Also, in practice, Grass types' resistances are still of little use. Almost all Water types can use Ice Beam, and most Electric types can learn Signal Beam. With a number of Grass types being part Poison-type as well, Grass types' resistance to Ground-type moves has been hindered. Given all of this, Grass types are difficult to switch into play.
Despite some of its defensive flaws, it is typical for Grass types to learn Leech Seed and Synthesis, among other disabling moves, like PoisonPowder, Sleep Powder and Stun Spore. This enables these Pokémon to provide support to the rest of their team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed.
Contest Properties
When used in Contests, Grass-type moves typically become Smart moves, but can also be any of the other four Contest types.
Pokémon
As of Generation V, there are 74 Grass-type Pokémon or 11.40% of all Pokémon, making it the fourth most common type.
Pure Grass-type Pokémon
Pokéstar Studios Pokémon
Half Grass-type Pokémon
Primary Grass-type Pokémon
Secondary Grass-type Pokémon
Moves
Gen
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Move
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Category
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Contest
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Power
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Accuracy
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PP
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Range
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Description
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I
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Absorb
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Special
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Smart
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02020
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100100%
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2525 (max 40)
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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III
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Aromatherapy
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Status
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Smart
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000—
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000—%
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055 (max 8)
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The user releases a soothing scent that heals all status problems affecting the user's party.
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III
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Bullet Seed
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Physical
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Cool
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02525
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100100%
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3030 (max 48)
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The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
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V
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Cotton Guard
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Status
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000—
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000—%
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1010 (max 16)
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The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
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II
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Cotton Spore
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Status
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Beauty
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000—
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100100%
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4040 (max 64)
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The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
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IV
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Energy Ball
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Special
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Beauty
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08080
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100100%
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1010 (max 16)
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The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
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III
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Frenzy Plant
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Special
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Cool
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150150
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09090%
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055 (max 8)
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The user slams the target with an enormous tree. The user can't move on the next turn.
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II
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Giga Drain
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Special
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Smart
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07575
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100100%
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1010 (max 16)
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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IV
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Grass Knot
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Special
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Smart
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VariesVaries
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100100%
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2020 (max 32)
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The user snares the target with grass and trips it. The heavier the target, the greater the damage.
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V
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Grass Pledge
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Special
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05050
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100100%
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1010 (max 16)
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A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
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III
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GrassWhistle
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Status
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Smart
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000—
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05555%
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1515 (max 24)
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The user plays a pleasant melody that lulls the target into a deep sleep.
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V
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Horn Leech
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Physical
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07575
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100100%
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1010 (max 16)
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The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
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III
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Ingrain
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Status
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Smart
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000—
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000—%
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2020 (max 32)
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The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
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III
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Leaf Blade
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Physical
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Cool
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09090
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100100%
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1515 (max 24)
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The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
|
IV
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Leaf Storm
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Special
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Cute
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140140
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09090%
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055 (max 8)
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The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
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V
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Leaf Tornado
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Special
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06565
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09090%
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1010 (max 16)
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The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
|
I
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Leech Seed
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Status
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Smart
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000—
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09090%
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1010 (max 16)
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A seed is planted on the target. It steals some HP from the target every turn.
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III
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Magical Leaf
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Special
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Beauty
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06060
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000—%
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2020 (max 32)
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The user scatters curious leaves that chase the target. This attack will not miss.
|
I
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Mega Drain
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Special
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Smart
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04040
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100100%
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1515 (max 24)
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
III
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Needle Arm
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Physical
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Smart
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06060
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100100%
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1515 (max 24)
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The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
|
I
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Petal Dance
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Special
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Beauty
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120120
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100100%
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1010 (max 16)
|
|
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
|
IV
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Power Whip
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Physical
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Beauty
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120120
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08585%
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1010 (max 16)
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The user violently whirls its vines or tentacles to harshly lash the target.
|
I
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Razor Leaf
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Physical
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Cool
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05555
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09595%
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2525 (max 40)
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Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
|
IV
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Seed Bomb
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Physical
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Smart
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08080
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100100%
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1515 (max 24)
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|
The user slams a barrage of hard-shelled seeds down on the target from above.
|
IV
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Seed Flare
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Special
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Cool
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120120
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08585%
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055 (max 8)
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The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.
|
I
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Sleep Powder
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Status
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Smart
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000—
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07575%
|
1515 (max 24)
|
|
The user scatters a big cloud of sleep-inducing dust around the target.
|
I
|
SolarBeam
|
Special
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Cool
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120120
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100100%
|
1010 (max 16)
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
|
I
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Spore
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Status
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Smart
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000—
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100100%
|
1515 (max 24)
|
|
The user scatters bursts of spores that induce sleep.
|
I
|
Stun Spore
|
Status
|
Smart
|
000—
|
07575%
|
3030 (max 48)
|
|
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
|
II
|
Synthesis
|
Status
|
Smart
|
000—
|
000—%
|
055 (max 8)
|
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
I
|
Vine Whip
|
Physical
|
Cool
|
03535
|
100100%
|
1515 (max 24)
|
|
The target is struck with slender, whiplike vines to inflict damage.
|
IV
|
Wood Hammer
|
Physical
|
Tough
|
120120
|
100100%
|
1515 (max 24)
|
|
The user slams its rugged body into the target to attack. The user also sustains serious damage.
|
IV
|
Worry Seed
|
Status
|
Beauty
|
000—
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100100%
|
1010 (max 16)
|
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
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All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
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Trivia
- The Grass type is tied with the Rock type for the largest number of weaknesses when unpaired, with five: Bug, Flying, Ice, Fire and Poison. Coincidentally, Rock is super effective against all of Grass's weaknesses except for Poison.
- All Pokémon that have seven weaknesses are partially of the Grass type.
- There is at least one Pokémon with each type combination that has a double weakness to Grass. For example, Omanyte is Water/Rock, Whiscash is Water/Ground, and Rock/Ground types are the most plentiful.
- Grass type has been resisted by the most types, having the Dragon, Bug, Flying, Steel, Fire, and Poison types resist it, as well as resisting itself.
- The Grass type has the most Pokémon that evolve by evolutionary stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.
- Grass type is the only type that both resists and is strong against Water type.
- Generation V introduced the most Grass-type Pokémon of any Generation, with 20 and Generation II introduced the fewest Grass-type Pokémon, with 10.
- There are 27 Pokémon with double weakness to Grass, more than any other type.
- Moreover, in all generations Grass was the most common double weakness, with the exception of Generation I where the Bug type had one more Pokémon with a double weakness to it.
- However, Grass is also the most doubly resisted type.
- Generation I introduced the most Grass-type moves of any Generation, with ten and Generation II introduced the fewest Grass-type moves, with three.
- There was only one pure Grass-type Pokémon in Generation I.
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