Fake Out (move)
Fake Out ねこだまし Slap Hands | ||||||||||||||
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Range
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Availability
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Fake Out (Japanese: ねこだまし Slap Hands) is a damage-dealing Normal-type move introduced in Generation III.
Effect
Generation III to IV
Fake Out inflicts damage, is an increased priority move, and always makes the target flinch, unless it has the Ability Inner Focus or Shield Dust. If the target does not use an increased priority move during the round that it is used, Fake Out will go first regardless of the user's or target's Speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Fake Out, the move order of the users will be determined normally. If the user is put to sleep or frozen during the round that Fake Out is (or attempts to be) used, Fake Out's increased priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out. Also, this attack will hit Ghost Types.
Although Fake Out's accuracy is 100%, it will fail if not used on the first turn the user is out.
Generation V
Fake Out now has +3 priority.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
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III | IV | V | VI | |||||||||
052 | Meowth | Normal | 50 | 43 | 9 | 9 | '''' | |||||
053 | Persian | Normal | 59 | 55 | --, 9 | --, 9 | '''' | |||||
115 | Kangaskhan | Normal | 19 | 7 | 7 | '''' | ||||||
236 | Tyrogue | Fighting | -- | -- | ' | |||||||
271 | Lombre | Water | Grass | 19 | 11 | 11 | ' | |||||
274 | Nuzleaf | Grass | Dark | 19 | 19 | 19 | ' | |||||
296 | Makuhita | Fighting | 19 | 13 | 13 | ' | ||||||
297 | Hariyama | Fighting | 19 | 13 | 13 | ' | ||||||
300 | Skitty | Normal | -- | -- | '''' | |||||||
301 | Delcatty | Normal | -- | -- | '''' | |||||||
302 | Sableye | Dark | Ghost | 21 | 18 | 18 | ' | |||||
431 | Glameow | Normal | -- | -- | '''' | |||||||
432 | Purugly | Normal | -- | -- | '''' | |||||||
509 | Purrloin | Dark | 21 | ' | ||||||||
510 | Liepard | Dark | 22 | ' | ||||||||
619 | Mienfoo | Fighting | 13 | ' | ||||||||
620 | Mienshao | Fighting | 13 | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
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III | IV | V | VI | |||||||||
007 | Squirtle | Water | ||||||||||
086 | Seel | Water | ||||||||||
122 | Mr. Mime | Psychic | ||||||||||
172 | Pichu | Electric | ||||||||||
190 | Aipom | Normal | ||||||||||
215 | Sneasel | Dark | Ice | |||||||||
225 | Delibird | Ice | Flying | |||||||||
238 | Smoochum | Ice | Psychic | |||||||||
300 | Skitty | Normal | ||||||||||
307 | Meditite | Fighting | Psychic | |||||||||
327 | Spinda | Normal | ||||||||||
352 | Kecleon | Normal | ||||||||||
390 | Chimchar | Fire | ||||||||||
427 | Buneary | Normal | ||||||||||
439 | Mime Jr. | Psychic | ||||||||||
453 | Croagunk | Poison | Fighting | |||||||||
559 | Scraggy | Dark | Fighting | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
# | Pokémon | Type | Game | |||
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XD | ||||||
151 | Mew | Psychic | ✔ | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
Special move
Generation IV
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By event
Generation V
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In the anime
The user makes the foe flinch as it claps its hands together sending a wave of air making the foe fly backwards. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Glameow runs up to the opponent and claps its paws together. When it claps, a large shockwave of air comes out of them and pushes the opponent back. | |||
Zoey's Glameow | A Grand Fight for Winning! | Debut | |
Johanna's Glameow | SS024 | None |
In the manga
In the Pokémon Adventures manga
The user claps its hands together and fires a beam from them at the opponent, causing it to flinch. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hariyama claps its hands together and a beam of energy comes out of them and hits the opponent, causing it to flinch. | |||
Brawly's Hariyama | VS. Kyogre & Groudon IX | Debut |
In other generations
Trivia
- Its Japanese name, ねこだまし Neko Damashi (Slap Hands), refers to a sumo technique used to confuse foes. It is learned by many catlike Pokémon, befitting its literal translation, cat deception.
- This move is the first Generation III move in index number order.
- In the anime, it seems that a Pokémon can use Fake Out even if it's not used as its first move.
- Fake Out has the highest priority of all damage-dealing moves, excluding Pursuit used against a target being switched out.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |