From Bulbapedia, the community-driven Pokémon encyclopedia.
- If you were looking for the moves known as Dark moves in Japanese, see Shadow move.
The Dark type (Japanese: あくタイプ Evil type) is one of the seventeen types. Notable Trainers that specialize in Dark-type Pokémon are Karen of the Johto Elite Four, Sidney of the Hoenn Elite Four, and Grimsley of the Unova Elite Four. Notably, the Dark type is the only type that has never had a Pokémon Gym specialize in it. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Dark-type moves were special. Dark-type Pokémon were added in Generation II.
Statistical averages
Overall
Fully evolved
Battle properties
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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None
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0×
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Characteristics
Defense
Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers and slightly ironic as Dark was a special type, not a physical type), but usually have relatively poor defenses, with the exception of Umbreon, Spiritomb, Bisharp, Drapion, Scrafty, Mandibuzz and Tyranitar. On the plus side, Dark types have an immunity to Psychic-type moves. Additionally, Pokémon that are both Dark-type and Ghost-type have no weaknesses to any moves of any type (excluding Fighting-type moves used under immunity-negating conditions such as Ring Target or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Meanwhile, if a Pokémon with the types Psychic and Dark were to exist, then it would have no resistances while having a double weakness to Bug type and an immunity to Psychic (It would also be the only Pokémon with Bug as a sole weakness).
Offense
Dark-type moves, when combating Psychic types, are especially useful due to their secondary effects; Crunch lowers Defense (an already low stat among Psychic types), Bite causes flinching, Faint Attack never misses, Night Slash has a high critical hit ratio while Pursuit hits Pokémon as they switch for double damage. Many Dark-type moves also involve stealing or deception, such as moves like: Thief, which steals an opponent's held item; Snatch, which steals the beneficial effects of an opponent's moves; and Foul Play, which uses a number of the opponent's offensive modifiers, such as Attack, to calculate damage.
Even though the Dark type was considered a special type prior to Generation IV, the three Dark-type moves that are currently special (Dark Pulse, Snarl and Night Daze) were introduced after Generation III, meaning that all Dark-type moves that were once special moves are now all physical moves, which helps many Dark types since most of them are physical attackers.
Contest Properties
When used in Contests, Dark-type moves typically are of the Smart category, but can also fall in any of the other four Contest categories.
Pokémon
As of Generation V, there are 39 Dark-type Pokémon or 6.01% of all Pokémon, making it tied with the Electric type as the twelfth most common type.
Pure Dark-type Pokémon
Pokéstar Studios Pokémon
Half Dark-type Pokémon
Primary Dark-type Pokémon
Secondary Dark-type Pokémon
Pokéstar Studios Pokémon
Moves
Gen
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Move
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Category
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Contest
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Power
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Accuracy
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PP
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Range
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Description
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IV
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Assurance
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Physical
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Beauty
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05050
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100100%
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1010 (max 16)
|
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If the target has already taken some damage in the same turn, this attack's power is doubled.
|
II
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Beat Up
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Physical
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Smart
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VariesVaries
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100100%
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1010 (max 16)
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The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
I
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Bite
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Physical
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Tough
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06060
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100100%
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2525 (max 40)
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The target is bitten with viciously sharp fangs. It may make the target flinch.
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II
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Crunch
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Physical
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Tough
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08080
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100100%
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1515 (max 24)
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
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IV
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Dark Pulse
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Special
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Cool
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08080
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100100%
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1515 (max 24)
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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IV
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Dark Void
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Status
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Smart
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000—
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08080%
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1010 (max 16)
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Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
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IV
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Embargo
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Status
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Cute
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000—
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100100%
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1515 (max 24)
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It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
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II
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Faint Attack
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Physical
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Smart
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06060
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000—%
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2020 (max 32)
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The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
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III
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Fake Tears
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Status
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Smart
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000—
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100100%
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2020 (max 32)
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
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III
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Flatter
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Status
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Smart
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000—
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100100%
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1515 (max 24)
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|
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
|
IV
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Fling
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Physical
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Tough
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VariesVaries
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100100%
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1010 (max 16)
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The user flings its held item at the target to attack. Its power and effects depend on the item.
|
V
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Foul Play
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Physical
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09595
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100100%
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1515 (max 24)
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
|
V
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Hone Claws
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Status
|
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000—
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000—%
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1515 (max 24)
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The user sharpens its claws to boost its Attack stat and accuracy.
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III
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Knock Off
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Physical
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Smart
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02020
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100100%
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2020 (max 32)
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The user slaps down the target's held item, preventing that item from being used in the battle.
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III
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Memento
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Status
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Tough
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000—
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000—%
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1010 (max 16)
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The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
|
IV
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Nasty Plot
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Status
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Cute
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000—
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000—%
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2020 (max 32)
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
|
V
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Night Daze
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Special
|
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08585
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09595%
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1010 (max 16)
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The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
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IV
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Night Slash
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Physical
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Beauty
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07070
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100100%
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1515 (max 24)
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
|
IV
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Payback
|
Physical
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Cool
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05050
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100100%
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1010 (max 16)
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If the user moves after the target, this attack's power will be doubled.
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IV
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Punishment
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Physical
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Smart
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VariesVaries
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100100%
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055 (max 8)
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This attack's power increases the more the target has powered up with stat changes.
|
II
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Pursuit
|
Physical
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Smart
|
04040
|
100100%
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2020 (max 32)
|
|
An attack move that inflicts double damage if used on a target that is switching out of battle.
|
V
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Quash
|
Status
|
|
000—
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100100%
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1515 (max 24)
|
|
The user suppresses the target and makes its move go last.
|
V
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Snarl
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Special
|
|
05555
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09595%
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1515 (max 24)
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
|
III
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Snatch
|
Status
|
Smart
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000—
|
000—%
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1010 (max 16)
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|
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
|
IV
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Sucker Punch
|
Physical
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Smart
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08080
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100100%
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055 (max 8)
|
|
This move enables the user to attack first. It fails if the target is not readying an attack, however.
|
IV
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Switcheroo
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Status
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Cool
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000—
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100100%
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1010 (max 16)
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|
The user trades held items with the target faster than the eye can follow.
|
III
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Taunt
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Status
|
Smart
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000—
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100100%
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2020 (max 32)
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The target is taunted into a rage that allows it to use only attack moves for three turns.
|
II
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Thief
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Physical
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Tough
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04040
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100100%
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1010 (max 16)
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
|
III
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Torment
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Status
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Smart
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000—
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100100%
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1515 (max 24)
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The user torments and enrages the target, making it incapable of using the same move twice in a row.
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All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
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Trivia
- Officially, this type's Brazilian Portuguese translation is "Noturno" (nocturnal), but at times it is named as "Sombrio" or "Trevas" (darkness) as well.
- Because of Bite's change to Dark from the Normal type in Generation II, there has been at least one Dark-type move introduced in each generation. Despite this, there is not a Dark-type Pokémon from each generation; Dark is the only type not assigned to a Pokémon introduced in Generation I. This is the opposite situation to the other type introduced in Generation II, Steel.
- There has yet to be a Pokémon Gym that specializes in the Dark type. Despite this, there have been three Elite Four members who specialize in Dark-type Pokémon.
- Because Dark-type moves are only super effective against the Psychic and Ghost types, and there has not yet been a Pokémon with that type combination, Dark-type moves cannot currently deal 4× damage.
- Generation V introduced the most Dark-type Pokémon of any Generation, with 16 and Generation II introduced the least Dark-type Pokémon, with six.
- Despite Dark-type moves being exclusively special before the physical/special split, every Dark-type move introduced before the split was made a physical move.
- Both types that Dark is weak to, Bug and Fighting, share a weakness to Flying types.
- Generation IV introduced the most Dark-type moves of any Generation, with 11. Generation II (not counting Bite since it was introduced in Generation I) and V introduced the least Dark-type moves, with five.
- Offensively, the only difference between Dark and Ghost is that Dark type moves are not very effective on Fighting and Ghost type moves don't affect Normal, while the other does normal damage to that type.
- However, defensively the types are almost complete opposites, leaving the two Pokémon that are both types with no weakness.
In other languages