Rotom (Pokémon)

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Froslass #478: Froslass
Pokémon
#480: Uxie Uxie
Rotom
ロトム Rotom
#479
479Rotom-Heat.png
Heat Rotom art by Ken Sugimori from Platinum
Types
Electric Ghost
Normal Rotom
Electric Fire
Heat Rotom
Electric Water
Wash Rotom
Electric Ice
Frost Rotom
Electric Flying
Fan Rotom
Electric Grass
Mow Rotom
Category
Plasma Pokémon
Ability
Levitate
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Sinnoh
#152
Regional Browser numbers
Height
1'00"
Imperial
0.3 m
Metric
Weight
0.7 lbs.
Imperial
0.3 kg
Metric
Dex color
Red
Catch rate
45 (5.9%)
Body style
Body01.png BodyUnknown.png
Heat Rotom
Footprint
 F479.png   F487O.png
Heat Rotom
Gender ratio
Gender unknown
Breeding
Amorphous group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
1
Base Exp.: 132 Battle Exp.: 1321*

Rotom (Japanese: ロトム Rotom) is a dual-type Electric-type Pokémon.

While it is not known to evolve into or from any other Pokémon, it has the ability to possess the motors of certain appliances and change forms.

Depending on the game, its form can be changed at will in Rotom's Room in the Galactic Eterna Building, Rotom's Room in Silph Co., or the store room in Shopping Mall Nine.

In Generation IV, it was Electric/Ghost regardless of its form.

Biology

Physiology

Rotom has a body of plasma. It also has teeth, which are often seen. Rotom also have unique eyes that have a dividing line across them. Rotom themselves are shaped like lightning rods, while the blue aura of electricity around them takes the appearance of lightning.

Rotom and the appliances

Starting in Platinum, Rotom also has five extra forms (each based on a household appliance), which can be accessed by possessing specific appliances. In Platinum, the appliances are located in Rotom's Room in Galactic Eterna Building via the use of the Secret Key. In HeartGold and SoulSilver, the appliances are located in Rotom's Room in Silph Co. which can be accessed when entering the broken elevator with Rotom as the walking Pokémon. In Black and White, they can be found in the basement of Shopping Mall Nine.

They are based on a microwave oven (Heat Rotom), washing machine (Wash Rotom), refrigerator (Frost Rotom), electric fan (Fan Rotom), and a lawnmower (Mow Rotom). Prior to Generation V, they were all Electric/Ghost-type. Rotom's eyes and aura of electricity will change colors when it changes form, but the aura remains the same color if it is Shiny. In contrast, their base stats are far higher than those of the original Rotom.

Gender differences

Rotom is a genderless species.

Special abilities

Rotom can creep into machines and appliances and infiltrate them. It may also possess and take the form of them if it wishes. However, only five alternate forms have been discovered so far.

Rotom transforming

Behavior

Rotom are mischievous, apparently wreaking havoc on electrical appliances just for the fun of it. They like to pull pranks on others, or just shock them. When not possessing any object or when possessing a fan, it levitates when moving. On the other hand, when possessing a refrigerator or an oven, it bounces. When possessing a lawnmower, it rolls around on its wheels.

Habitat

They usually live in electrical appliances, sometimes in those of abandoned places. In Diamond, Pearl, and Platinum, a Rotom resides inside a television, where the player is able to catch it.

Diet

Main article: Pokémon food

As with most Electric Pokémon, Rotom probably feeds on electricity.

In the anime

Heat Rotom in the anime

Major appearances

Rotom made its debut appearance in Get Your Rotom Running! in all its different forms, toying around with Ash and his friends.

Multiple Rotom are set to appear in BW128, taking on all of their different forms. They will have a conflict with Professor Oak.

Minor appearances

Pokédex entries

Episode Pokémon Source Entry
DP105 Rotom Ash's Pokédex Rotom, the Plasma Pokémon. Rotom plays practical jokes, which it carries out by embedding its plasma body in electronic devices.

In the manga

Heat Rotom in Pokémon Adventures

In the Pokémon Adventures manga

Heat Rotom in Pokémon Pocket Monsters

In Pokémon Adventures, Rotom appeared at the Old Chateau where it caused havoc for Diamond and Pearl until Diamond eventually caught it when it was hiding in the television. The same Rotom made another appearance when Diamond and Pearl returned to the Old Chateau to try to protect it from Charon. Like in its previous appearance, Rotom caused havoc for the boys and ran away to the Galactic Eterna Building where it transformed into its 5 forms and attacked them. Eventually Diamond found out it was just trying to play with them and bonded with it. After telling Rotom of their plan to protect it, Rotom decided to join them.

In the Pokémon Pocket Monsters manga

A Rotom appears in PMDP46 along with all of its forms.

In the TCG

Main article: Rotom (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Pearl
Platinum Its electric-like body can enter some kinds of machines and take control in order to make mischief.
HeartGold Research continues on this Pokémon, which could be the power source of a unique motor.
SoulSilver
Generation V
Black Its electric-like body can enter some kinds of machines and take control in order to make mischief.
White
Black 2 Its electric-like body can enter some kinds of machines and take control in order to make mischief.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
One TV in Old ChateauNight (After obtaining National Pokédex)
Platinum
One TV in Old ChateauNight
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
One Route 15 (Trade Ditto)
Black 2 White 2
One Route 15 (Trade Ditto)
Dream World
Spooky Manor
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Midnight Forest (B10-B20)
Pokémon Rumble Silent Forest
Windy Prairie‎
Rocky Cave
Fiery Furnace
Bright Beach
Eternal Tower
Pokémon Rumble Blast Rotom Hideout: Firebreathing Mountain (All Forms; post ending)
PokéPark Wii: Pikachu's Adventure Haunted Zone

Rotom will not appear in Pokémon Mystery Dungeon: Explorers of Time until a rescue mission involving it has been completed. This task can be completed by using the following Wonder Mail code:

8HTR MY9+ K6+@
NT=M 9Q6R 38@5
Objective: Escort Rotom to floor 4 of Tiny Meadow.

Held items

Game Held Item(s)
Black White Max Elixir Max Elixir (100%)
Black 2 White 2 Max Elixir Max Elixir (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
50
49 - 112 94 - 218
77
73 - 141 143 - 278
95
90 - 161 175 - 317
77
73 - 141 143 - 278
91
86 - 157 168 - 309
Total:
440
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Heat, Wash, Frost, Fan, and Mow Rotom
Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
65
63 - 128 121 - 251
107
100 - 174 197 - 344
105
99 - 172 193 - 339
107
100 - 174 197 - 344
86
81 - 151 159 - 298
Total:
520
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
3/4 ★★★
Jump
4/5 ★★★★
Total
15/22 ★★★

Heat Rotom
Speed
3/4 ★★★
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
3/4 ★★★
Jump
4/4 ★★★★
Total
17/20 ★★★

Speed
3/3 ★★★
Power
3/3 ★★★
Skill
3/4 ★★★
Stamina
4/4 ★★★★
Jump
2/4 ★★☆☆
Total
15/18 ★★★

Speed
3/4 ★★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/3 ★★★
Jump
3/4 ★★★
Total
15/19 ★★★

Speed
3/5 ★★★☆☆
Power
3/5 ★★★☆☆
Skill
3/3 ★★★
Stamina
2/3 ★★
Jump
5/5 ★★★★★
Total
16/21 ★★★

Speed
3/3 ★★★
Power
3/3 ★★★
Skill
5/5 ★★★★★
Stamina
3/4 ★★★
Jump
2/4 ★★☆☆
Total
16/19 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Notes:
Heat Rotom
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Notes:
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Notes:
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Trick Psychic Status 0000 100100% 10
00Start Astonish Ghost Physical 03030 100100% 15
00Start Thunder Wave Electric Status 0000 100100% 20
00Start ThunderShock Electric Special 04040 100100% 30
00Start Confuse Ray Ghost Status 0000 100100% 10
088 Uproar Normal Special 09090 100100% 10
1515 Double Team Normal Status 0000 —% 15
2222 Shock Wave Electric Special 06060 —% 20
2929 Ominous Wind Ghost Special 06060 100100% 5
3636 Substitute Normal Status 0000 —% 10
4343 Electro Ball Electric Special 0000 100100% 10
5050 Hex Ghost Special 05050 100100% 10
5757 Charge Electric Status 0000 —% 20
6464 Discharge Electric Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Rotom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rotom in that game.
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Rotom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Rotom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change
(having no other moves)
ThunderShock Electric Special 40 100% 30
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations
Heat Rotom

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Overheat Fire Special 140 90% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Hydro Pump Water Special 120 80% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Blizzard Ice Special 120 70% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Air Slash Flying Special 75 95% 20
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Leaf Storm Grass Special 140 90% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Dream World moves

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky ManorLv.10 Shock Wave Electric Special 60 —% 20
Spooky Manor Signal Beam Bug Special 75 100% 15
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 479.png Body size: 1
Recruit rate: -12%
IQ group: G
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Normal Form
Attack ●●●
Defense ●●●
Speed ●●●
Appliance Forms
Attack ●●●
Defense ●●●●●
Speed ●●●
Normal Form
Attack ●●●
Defense ●●●
Speed ●●●
Appliance Forms
Attack ●●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW479.png PokéPark Pad entry:
Rotom is a Zone Keeper protecting the Haunted Zone. As the Attraction Chief of Rotom's Spooky Shoot-'em-Up, Rotom also values having fun.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Normal
Rotom
Normal Rotom
Rotom
 Electric  Ghost 


Microwave oven
Rotom
Heat Rotom
Rotom
 Electric  Fire 


Washing machine
Rotom
Wash Rotom
Rotom
 Electric  Water 


Refrigerator
Rotom
Frost Rotom
Rotom
 Electric  Ice 


Electric fan
Rotom
Fan Rotom
Rotom
 Electric  Flying 


Lawnmower
Rotom
Mow Rotom
Rotom
 Electric  Grass 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 479.png Spr 4p 479.png Spr 4h 479.png Spr b 4d 479.png
  Spr 4p 479O.png Spr 4h 479O.png Spr b 4p 479O.png
Spr 4p 479W.png Spr 4h 479W.png Spr b 4p 479W.png
Spr 4p 479R.png Spr 4h 479R.png Spr b 4p 479R.png
Spr 4p 479F.png Spr 4h 479F.png Spr b 4p 479F.png
Spr 4p 479L.png Spr 4h 479L.png Spr b 4p 479L.png
Spr 4d 479 s.png Spr 4p 479 s.png Spr 4h 479 s.png Spr b 4d 479 s.png
  Spr 4p 479O s.png Spr 4h 479O s.png Spr b 4p 479O s.png
Spr 4p 479W s.png Spr 4h 479W s.png Spr b 4p 479W s.png
Spr 4p 479R s.png Spr 4h 479R s.png Spr b 4p 479R s.png
Spr 4p 479F s.png Spr 4h 479F s.png Spr b 4p 479F s.png
Spr 4p 479L s.png Spr 4h 479L s.png Spr b 4p 479L s.png
V Black White Black 2 White 2 Back
Spr 5b 479.png Spr 5b2 479.png Spr b 5b 479.png
Spr 5b 479O.png Spr 5b2 479O.png Spr b 5b 479O.png
Spr 5b 479W.png Spr 5b2 479W.png Spr b 5b 479W.png
Spr 5b 479R.png Spr 5b2 479R.png Spr b 5b 479R.png
Spr 5b 479F.png Spr 5b2 479F.png Spr b 5b 479F.png
Spr 5b 479L.png Spr 5b2 479L.png Spr b 5b 479L.png
Spr 5b 479 s.png Spr 5b2 479 s.png Spr b 5b 479 s.png
Spr 5b 479O s.png Spr 5b2 479O s.png Spr b 5b 479O s.png
Spr 5b 479W s.png Spr 5b2 479W s.png Spr b 5b 479W s.png
Spr 5b 479R s.png Spr 5b2 479R s.png Spr b 5b 479R s.png
Spr 5b 479F s.png Spr 5b2 479F s.png Spr b 5b 479F s.png
Spr 5b 479L s.png Spr 5b2 479L s.png Spr b 5b 479L s.png
RotomRotomRotomRotomRotomRotom For other sprites and images, please see Rotom images on Bulbagarden Archives.

Trivia

  • When Rotom is encountered, the music is the same as legendary encounters, although it is not classified as one. Rotom is, to date, the only non-legendary Pokémon to do this.
  • With the exception of Unown and Spinda, Rotom has the most forms of any non-legendary Pokémon, with six in total.
    • Rotom has the most interchangeable forms of any non-legendary Pokémon.
  • When Rotom transforms, it learns a new move in the same way that other Pokémon may learn new moves upon evolving. The move is replaced by another if Rotom possesses another object, and is deleted when Rotom transforms back to its normal form. If the only move that Rotom knows right before reverting to its original form is exclusive to its alternate form, then that move will be replaced with ThunderShock.
  • Rotom's alternate forms, along with Arceus's formes, were the only alternate forms of a Pokémon not featured in Pokémon Mystery Dungeon: Explorers of Sky. However, despite being introduced a year before the game was released like Rotom, Shaymin and Giratina's alternate forms made an appearance in the game.
  • When transformed, Rotom has the highest Special Defense base stat of all Electric types.
  • Rotom is one of only five Pokemon introduced in Generation VI as of Generation V, excluding legendary Pokemon, to have no evolutionary relatives, the others being Chatot, Pachirisu, Spiritomb and Carnivine.

Generation V type change

  • Rotom is only the third Pokémon to have its types changed, after Magnemite and Magneton: its alternate forms, while sharing the Electric/Ghost typing with normal Rotom in Generation IV, have their Ghost type exchanged for the type of move they learn from Generation V onward, with Heat Rotom being Electric/Fire, Wash Rotom being Electric/Water, Fan Rotom being Electric/Flying, Frost Rotom being Electric/Ice, and Mow Rotom being Electric/Grass.
  • No other Pokémon has the same type combination as Normal, Heat, Frost, and Mow Rotom.
  • Despite becoming part Flying-type, Fan Rotom retains the Ability Levitate, being the only Flying-type Pokémon with this Ability, which grants it a 'double immunity' to Ground-type moves.
  • All of Rotom's appliance forms except Mow Rotom are tied for, or have the least weaknesses of all Pokémon of their secondary types.

Origin

Rotom appears to be based on Pulseman, who was actually designed by Pokémon designer Ken Sugimori, although it may also be inspired by the unexplained phenomenon of ball lightning. Its Pokédex entry brings to mind gremlins. Its possession of other objects may be based on poltergeists or tsukumogami.

Name origin

Rotom is motor backwards; this may refer to the fact that motors make many appliances function, while Rotom makes them fail.

In Pokémon Platinum, it is revealed that Charon discovered and named the first known Rotom. It appeared out of his toy robot, and he named it Rotom due to its origin.

In other languages

Language Title Meaning
Japan Flag.png Japanese ロトム Rotom From motor spelled backwards
France Flag.png French Motisma From moteur and plasma
Spain Flag.png Spanish Rotom Same as Japanese name
Germany Flag.png German Rotom Same as Japanese name
Italy Flag.png Italian Rotom Same as Japanese name
South Korea Flag.png Korean 로토무 Rotom Transliteration of Japanese name
China and Taiwan Flags.png Mandarin Chinese 洛托姆 Luò Tuō Mǔ Transliteration of Japanese name
Hong Kong Flag.png Cantonese Chinese


External links


Froslass #478: Froslass
Pokémon
#480: Uxie Uxie


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.