Healing Wish (move)
Healing Wish いやしのねがい Healing Wish | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Healing Wish (Japanese: いやしのねがい Healing Wish) is a non-damaging Psychic-type move introduced in Generation IV.
Effect
Generation IV
Healing Wish causes the user to faint, but restores the HP and removes all status ailments of the Pokémon that is sent out to take its place. If the user moves before the opponent, the revived Pokémon is then sent out before the end of its turn. This may result in the opponent attacking the revived Pokémon during its turn. Healing Wish will fail if used by the last remaining Pokémon in the party.
Generation V
The receiving Pokémon is now sent out at the end of the turn, regardless of the user's current Speed stat.
Pokémon Mystery Dungeon
Healing Wish reduces the user's HP to 1, and restores all the HP and PP of team members in the same room as the user. It also removes any status ailments on those Pokémon and breaks any move seals caused by seal traps.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
035 | Clefairy | Normal | 46 | 49 | 55 | ' | ||||
113 | Chansey | Normal | 42 | 50 | ' | |||||
242 | Blissey | Normal | 42 | 50 | ' | |||||
251 | Celebi | Psychic | Grass | 73 | 73 | ' | ||||
282 | Gardevoir | Psychic | Fairy | -- | -- | ' | ||||
358 | Chimecho | Psychic | 49 | 57 | ' | |||||
380 | Latias | Dragon | Psychic | 60 | 85 | ' | ||||
385 | Jirachi | Steel | Psychic | 50 | 50 | ' | ||||
427 | Buneary | Normal | 53 | 63 | ' | |||||
428 | Lopunny | Normal | 53 | 63 | ' | |||||
481 | Mesprit | Psychic | 76 | 76 | ' | |||||
492 | Shaymin | Grass | 91 | 91 | ' | |||||
594 | Alomomola | Water | 57 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
420 | Cherubi | Grass | no | |||||||
439 | Mime Jr. | Psychic | ||||||||
531 | Audino | Normal | no | |||||||
548 | Petilil | Grass | no | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation IV
|
In the anime
The user sacrifices itself to heal its allies. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Jirachi flies into the sky, and its body starts to glow white. It then lets out a burst of light blue, sparkling lights, that rain down onto Jirachi's allies, healing them. After using the move, Jirachi faints. | |||
A wild Jirachi | BW132 | Debut |
In the manga
In the Pokémon Adventures manga
The user sacrifices itself to heal its replacement. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Lopunny makes itself faint. Then, the next Pokémon the Trainer calls out will be fully healed and clear of any injuries it had before. | |||
Platinum's Lopunny | To and Fro with Froslass | Debut |
In other generations
In other languages
|
Variations of the move Destiny Bond | ||
---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |