From Bulbapedia, the community-driven Pokémon encyclopedia.
- Fairy redirects here. For the Egg Group, see Fairy (Egg Group).
The Fairy type (Japanese: フェアリータイプ Fairy type) is one of the eighteen types. Notable Trainers who specialize in Fairy-type Pokémon include Valerie of Laverre City.
The Fairy type was introduced in Generation VI. As well as introducing new Pokémon with the Fairy type, 22 Pokémon were changed to Fairy types.
Statistical averages
Overall
Fully evolved
Battle properties
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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None
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0×
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Characteristics
Defense
The Fairy type is arguably one of the best defensive types in the game, along with Steel. It has a key resistance to powerful Fighting types, as well as the Dark and Bug types, which means resistance to Pursuit and U-turn. Most of all, it also has a useful immunity to Dragon-type moves. Its only weaknesses are to Poison and Steel, both of which are rarely used offensively.
Offense
Fairy is almost as useful offensively as well. It is strong against Dragon, Fighting, and Dark, all of which are otherwise great types defensively. Though weak against Fire, Poison, and Steel, Fire types struggle defensively and Poison types are statistically weak. Additionally, every type that resists Fairy is weak to Ground, making Fairy types with Ground-type attacks potentially popular.
Pokémon
As of Generation VI, there are 34 Fairy-type Pokémon, or 4.7% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), tying it with Ghost as the rarest type.
Pure Fairy-type Pokémon
Half Fairy-type Pokémon
Primary Fairy-type Pokémon
Secondary Fairy-type Pokémon
Moves
Gen
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Move
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Category
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Contest
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Power
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Accuracy
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PP
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Range
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Description
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VI
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Aromatic Mist
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Status
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000—
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000—%
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2020 (max 32)
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The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma.
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VI
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Baby-Doll Eyes
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Status
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000—
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100100%
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3030 (max 48)
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The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
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II
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Charm
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Status
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Cute
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000—
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100100%
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2020 (max 32)
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The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
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VI
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Crafty Shield
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Status
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000—
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000—%
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1010 (max 16)
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The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
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VI
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Dazzling Gleam
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Special
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|
08080
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100100%
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1010 (max 16)
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The user damages opposing Pokémon by emitting a powerful flash.
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VI
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Disarming Voice
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Special
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04040
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000—%
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1515 (max 24)
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Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
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VI
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Draining Kiss
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Special
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05050
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100100%
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1010 (max 16)
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The user's HP is restored by over half of the damage taken by the target.
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VI
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Fairy Lock
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Status
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000—
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000—%
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1010 (max 16)
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By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
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VI
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Fairy Wind
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Special
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04040
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100100%
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3030 (max 48)
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The user stirs up a fairy wind and strikes the target with it.
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VI
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Flower Shield
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Status
|
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000—
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000—%
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1010 (max 16)
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The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
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VI
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Geomancy
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Status
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000—
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000—%
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1010 (max 16)
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The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
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VI
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Misty Terrain
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Status
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000—
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000—%
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1010 (max 16)
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The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
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VI
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Moonblast
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Special
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09595
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100100%
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1515 (max 24)
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Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
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II
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Moonlight
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Status
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Beauty
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000—
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000—%
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055 (max 8)
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The user restores its own HP. The amount of HP regained varies with the weather.
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VI
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Play Rough
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Physical
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09090
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09090%
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1010 (max 16)
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The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
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II
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Sweet Kiss
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Status
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Cute
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000—
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07575%
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1010 (max 16)
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The user kisses the target with a sweet, angelic cuteness that causes confusion.
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All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
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Trivia
- As the Fairy type was introduced after physical and special became attributes assigned to individual moves rather than types, it is the only type that has never had an associated damage category.
- More Pokémon were changed to Fairy than either of the other types added since Generation I (the other two being Dark and Steel in Generation II), with 22. Also, more moves were changed to Fairy, with three.
- It is also the only one out of the three to completely change the types of Pokémon from previous generations, changing several previously pure Normal-type Pokémon like Snubbull to pure Fairy.
- Every move changed to Fairy-type was introduced in Generation II.
- Every type that resists Fairy also resists Grass.
In other languages