Grass (type)

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The Grass type (Japanese: くさタイプ Grass type) is one of the eighteen types. Notable Trainers who specialize in Grass-type Pokémon are Erika of Celadon City, Gardenia of Eterna City, Cilan of Striaton City, and Ramos of Coumarine City. Prior to changes in Generation IV, all Grass-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 65.29
Attack: 70.29
Defense: 69.51
Sp.Atk: 73.51
Sp.Def: 71.10
Speed: 60.26
Total: 409.95


Fully evolved*

Stat
HP: 79.03
Attack: 87.47
Defense: 82.37
Sp.Atk: 89.45
Sp.Def: 83.97
Speed: 73.68
Total: 495.97


Battle properties

Generation I

Offensive Grass Defensive
Power Types   Power Types
Ground
Rock
Water
½× Electric
Grass
Ground
Water
½× Bug
Dragon
Fire
Flying
Grass
Poison
Bug
Fire
Flying
Ice
Poison
None None


Generation II-onward

Offensive Grass Defensive
Power Types   Power Types
Ground
Rock
Water
½× Electric
Grass
Ground
Water
½× Bug
Dragon
Fire
Flying
Grass
Poison
Steel
Bug
Fire
Flying
Ice
Poison
None None


Generation VI-onward

Grass-type Pokémon are now immune to powder and spore moves.

Characteristics

Offense

Offensively, although they are the only type that can super-effectively handle commonly-used Water/Ground Pokémon such as Quagsire, Grass types have problems in most other situations. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too many Pokémon types resist these moves (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have severe drawbacks. Leaf Storm sharply lowers Special Attack, Wood Hammer causes recoil damage, Petal Dance causes confusion, Solar Beam requires charging up if intense sunlight is not present and Frenzy Plant requires a turn to recharge after being used. The majority of Grass types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and Normal-type moves (as seen in Pokémon such as Meganium, Cherrim and Sunflora). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the Ability Sap Sipper, which several Pokémon have, negates Grass-type attacks, and even raises Attack whenever hit by one.

Grass-type Pokémon seem to be affected by weather conditions more than most other Pokémon, due to their closeness with plants and nature. Most power up under intense sunlight, while a few others work best under other conditions, such as Ludicolo in heavy rain, Cacturne in sandstorms or Abomasnow in hailstorms. A majority of Grass types have above-average Attack or Special Attack as well as high Speed, as seen in Sceptile, Leafeon, and Lilligant, which can become mixed, physical, and special sweepers, respectively.

Defense

Defensively speaking, Grass types have both good and bad points. Whilst weak to the Ice type and Fire type—two very commonly used types offensively—the other weaknesses of the Grass types are rarely used offensively; furthermore, two of the types that specialise in moves that Grass types are weak to are hindered by their poor offensive stats. Also, most Grass types have a secondary type which eliminates their weaknesses to Poison- and Bug-type moves, which in turn makes Flying-type moves more of a threat. Furthermore, all of Grass's resistances are quite common.

On the other hand, Grass types' main problem is their weakness to five types — the most weaknesses of all types, tied with the Rock type. Also, in practice, Grass types' resistances are still of little use. Almost all Water types make use of Ice Beam, and most Electric types can learn Signal Beam. With a number of Grass types being half Poison-type, their resistance to Ground-type moves has been hindered. Given all of this, Grass types are difficult to switch into play.

Despite some of its defensive flaws, it is typical for Grass types to learn Leech Seed and Synthesis, among other disabling moves, like PoisonPowder, Sleep Powder and Stun Spore. This enables Grass-type Pokémon to provide support to the rest of their team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed.

As of Generation VI, Grass-type Pokémon are immune to spore and powder moves, such as Spore. Because of this, alongside their resistance to Grass-type moves and immunity to Leech Seed, they are good at defending against other Grass-types.

Contest properties

When used in Contests, Grass-type moves typically become Smart moves, but can also be any of the other four Contest types.

Pokémon

As of Generation VI, there are 86 Grass-type Pokémon or 11.7% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the fourth most common type.

Pure Grass-type Pokémon

# Name
114 Tangela Tangela
152 Chikorita Chikorita
153 Bayleef Bayleef
154 Meganium Meganium
182 Bellossom Bellossom
191 Sunkern Sunkern
192 Sunflora Sunflora
252 Treecko Treecko
253 Grovyle Grovyle
254 Sceptile Sceptile
273 Seedot Seedot
285 Shroomish Shroomish
331 Cacnea Cacnea
387 Turtwig Turtwig
388 Grotle Grotle
420 Cherubi Cherubi
421 Cherrim Cherrim
455 Carnivine Carnivine
465 Tangrowth Tangrowth
470 Leafeon Leafeon
492 Shaymin Shaymin*
495 Snivy Snivy
496 Servine Servine
497 Serperior Serperior
511 Pansage Pansage
512 Simisage Simisage
548 Petilil Petilil
549 Lilligant Lilligant
556 Maractus Maractus
650 Chespin Chespin
651 Quilladin Quilladin
672 Skiddo Skiddo
673 Gogoat Gogoat

Pokéstar Studios opponents

# Name
N/A Black Door Black Door

Half Grass-type Pokémon

Primary Grass-type Pokémon

# Name Type 1 Type 2
001 Bulbasaur Bulbasaur Grass Poison
002 Ivysaur Ivysaur Grass Poison
003 Venusaur Venusaur Grass Poison
003 Venusaur Mega Venusaur Grass Poison
043 Oddish Oddish Grass Poison
044 Gloom Gloom Grass Poison
045 Vileplume Vileplume Grass Poison
069 Bellsprout Bellsprout Grass Poison
070 Weepinbell Weepinbell Grass Poison
071 Victreebel Victreebel Grass Poison
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
187 Hoppip Hoppip Grass Flying
188 Skiploom Skiploom Grass Flying
189 Jumpluff Jumpluff Grass Flying
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
286 Breloom Breloom Grass Fighting
315 Roselia Roselia Grass Poison
332 Cacturne Cacturne Grass Dark
357 Tropius Tropius Grass Flying
389 Torterra Torterra Grass Ground
406 Budew Budew Grass Poison
407 Roserade Roserade Grass Poison
459 Snover Snover Grass Ice
460 Abomasnow Abomasnow Grass Ice
460 Abomasnow Mega Abomasnow Grass Ice
492 Shaymin Shaymin* Grass Flying
546 Cottonee Cottonee* Grass Fairy
547 Whimsicott Whimsicott* Grass Fairy
590 Foongus Foongus Grass Poison
591 Amoonguss Amoonguss Grass Poison
597 Ferroseed Ferroseed Grass Steel
598 Ferrothorn Ferrothorn Grass Steel
640 Virizion Virizion Grass Fighting
652 Chesnaught Chesnaught Grass Fighting

Secondary Grass-type Pokémon

# Name Type 1 Type 2
046 Paras Paras Bug Grass
047 Parasect Parasect Bug Grass
251 Celebi Celebi Psychic Grass
270 Lotad Lotad Water Grass
271 Lombre Lombre Water Grass
272 Ludicolo Ludicolo Water Grass
345 Lileep Lileep Rock Grass
346 Cradily Cradily Rock Grass
413 Wormadam Wormadam* Bug Grass
479 Rotom Rotom* Electric Grass
540 Sewaddle Sewaddle Bug Grass
541 Swadloon Swadloon Bug Grass
542 Leavanny Leavanny Bug Grass
585 Deerling Deerling Normal Grass
586 Sawsbuck Sawsbuck Normal Grass
708 Phantump Phantump Ghost Grass
709 Trevenant Trevenant Ghost Grass
710 Pumpkaboo Pumpkaboo Ghost Grass
711 Gourgeist Gourgeist Ghost Grass

Moves

Gen Move Category Contest Power Accuracy PP Range Description
I Absorb Special Smart 20 100% 25 (max 40)
     
     
Normal
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
III Aromatherapy Status Smart % 5 (max 8)
     
     
Your Party
The user releases a soothing scent that heals all status problems affecting the user's party.
III Bullet Seed Physical Cool 25 100% 30 (max 48)
     
     
Normal
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
V Cotton Guard Status % 10 (max 16)
     
     
Self
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
II Cotton Spore Status Beauty 100% 40 (max 64)
     
     
Normal
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
IV Energy Ball Special Beauty 90 100% 10 (max 16)
     
     
Normal
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
VI Forest's Curse Status % 20 (max 32)
     
     
Normal
The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
III Frenzy Plant Special Cool 150 90% 5 (max 8)
     
     
Normal
The user slams the target with an enormous tree. The user can't move on the next turn.
II Giga Drain Special Smart 75 100% 10 (max 16)
     
     
Normal
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
IV Grass Knot Special Smart Varies 100% 20 (max 32)
     
     
Normal
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
V Grass Pledge Special 80 100% 10 (max 16)
     
     
Normal
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
III Grass Whistle Status Smart 55% 15 (max 24)
     
     
Normal
The user plays a pleasant melody that lulls the target into a deep sleep.
VI Grassy Terrain Status % 10 (max 16)
     
     
Normal
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
V Horn Leech Physical 75 100% 10 (max 16)
     
     
Normal
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
III Ingrain Status Smart % 20 (max 32)
     
     
Self
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
III Leaf Blade Physical Cool 90 100% 15 (max 24)
     
     
Normal
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
IV Leaf Storm Special Cute 130 90% 5 (max 8)
     
     
Normal
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
V Leaf Tornado Special 65 90% 10 (max 16)
     
     
Normal
The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
I Leech Seed Status Smart 90% 10 (max 16)
     
     
Normal
A seed is planted on the target. It steals some HP from the target every turn.
III Magical Leaf Special Beauty 60 % 20 (max 32)
     
     
Normal
The user scatters curious leaves that chase the target. This attack will not miss.
I Mega Drain Special Smart 40 100% 15 (max 24)
     
     
Normal
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
III Needle Arm Physical Smart 60 100% 15 (max 24)
     
     
Normal
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
VI Petal Blizzard Physical 90 100% 15 (max 24)
     
     
Normal
The user stirs up a violent petal blizzard and attacks everything around it.
I Petal Dance Special Beauty 120 100% 10 (max 16)
     
     
1 Other
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
IV Power Whip Physical Beauty 120 85% 10 (max 16)
     
     
Normal
The user violently whirls its vines or tentacles to harshly lash the target.
I Razor Leaf Physical Cool 55 95% 25 (max 40)
     
     
Many Others
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
IV Seed Bomb Physical Smart 80 100% 15 (max 24)
     
     
Normal
The user slams a barrage of hard-shelled seeds down on the target from above.
IV Seed Flare Special Cool 120 85% 5 (max 8)
     
     
Normal
The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.
I Sleep Powder Status Smart 75% 15 (max 24)
     
     
Normal
The user scatters a big cloud of sleep-inducing dust around the target.
I Solar Beam Special Cool 120 100% 10 (max 16)
     
     
Normal
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
VI Spiky Shield Status 100% 15 (max 24)
     
     
Self
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
I Spore Status Smart 100% 15 (max 24)
     
     
Normal
The user scatters bursts of spores that induce sleep.
I Stun Spore Status Smart 75% 30 (max 48)
     
     
Normal
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
II Synthesis Status Smart % 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather.
I Vine Whip Physical Cool 45 100% 25 (max 40)
     
     
Normal
The target is struck with slender, whiplike vines to inflict damage.
IV Wood Hammer Physical Tough 120 100% 15 (max 24)
     
     
Normal
The user slams its rugged body into the target to attack. The user also sustains serious damage.
IV Worry Seed Status Beauty 100% 10 (max 16)
     
     
Normal
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Trivia

  • Generation V introduced the most Grass-type Pokémon of any generation, with 21 (including Rotom's Mow form), and Generation VI introduced the fewest Grass-type Pokémon, with nine.
  • Generation I introduced the most Grass-type moves of any generation, with 10, and Generation II introduced the fewest Grass-type moves, with three.
  • The Grass type and/or Pokémon of the type have been referred to using the term "plant" instead on some occasions:
  • The Grass type is tied with the Rock type for the largest number of weaknesses when unpaired, with five: Bug, Flying, Ice, Fire, and Poison.
    • Rock is super effective against all of Grass's weaknesses except for Poison.
    • Grass is also tied with Bug for the largest amount of resistors when unpaired, with seven.
  • Every type combination that has a double weakness to Grass is represented by at least one Pokémon. For example, Omanyte is Water/Rock, Whiscash is Water/Ground, and Geodude is Rock/Ground.
  • The Grass type has the most Pokémon that evolve by evolutionary stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.
  • There are 28 Pokémon with a double weakness to Grass, more than any other type.
    • Moreover, in all generations Grass was the most common double weakness, with the exception of Generation I where the Bug type had one more Pokémon with a double weakness to it.
    • However, Grass is also the most doubly resisted type.

In other languages

Language Title
Japan Flag.png Japanese くさ (草) Kusa
Mandarin Chinese Cǎo
Denmark Flag.png Danish Græs
The Netherlands Flag.png Dutch Gras
Finland Flag.png Finnish Ruoho
France Flag.png French Plante
Germany Flag.png German Pflanze
Greece Flag.png Greek Φυτού Fitou
Israel Flag.png Hebrew עשב Esev
Indonesia Flag.png Indonesian Rumput
Italy Flag.png Italian Erba
South Korea Flag.png Korean Pul
Norway Flag.png Norwegian Gress
Poland Flag.png Polish Trawiasty
Portuguese Brazil Flag.png Brazil Grama
Planta
Vegetal
Portugal Flag.png Portugal Erva
Romania Flag.png Romanian Iarbă
Russia Flag.png Russian Травяной Travyanoi
Spanish CELAC Flag.png Latin America Hierba*
Spain Flag.png Spain Planta
Sweden Flag.png Swedish Gräs
Thailand Flag.png Thai พืช or หญ้า