Wide Guard (move)
Wide Guard ワイドガード Wide Guard | ||||||||||||||
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Availability
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Wide Guard (Japanese: ワイドガード Wide Guard) is a non-damaging Rock-type move introduced in Generation V.
Effect
Generation V
Wide Guard protects all Pokémon on the user's side of the field from damaging moves that target multiple Pokémon during that turn, even ones that also strike allies (even if used by an ally) such as Earthquake and Surf. Wide Guard cannot block status moves that target multiple Pokémon, such as Dark Void and Teeter Dance.
Using Wide Guard, Quick Guard, Detect, Protect, or Endure consecutively decreases the chance of success by 50% for each successful use.
This move has +3 priority, so will be executed before most other moves.
Feint and Shadow Force lift the effect of Wide Guard when successfully used on an opponent's team.
Generation VI
Wide Guard can now be used consecutively without failing, although it still decreases the chance of success for Protect, Detect, Endure, King's Shield, and Spiky Shield.
Phantom Force will lift the effect of Wide Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Wide Guard from all allies, if they hit an ally.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
068 | Machamp | Fighting | -- | -- | ||||||
099 | Kingler | Water | -- | -- | ||||||
106 | Hitmonlee | Fighting | 41 | 41 | ||||||
122 | Mr. Mime | Psychic | Fairy | -- | -- | |||||
226 | Mantine | Water | Flying | 23 | 23 | |||||
237 | Hitmontop | Fighting | 46 | 46 | ||||||
458 | Mantyke | Water | Flying | 23 | 23 | |||||
475 | Gallade | Psychic | Fighting | 23 | ||||||
476 | Probopass | Rock | Steel | -- | ||||||
486 | Regigigas | Normal | 40 | 40 | ||||||
538 | Throh | Fighting | 45 | 45 | ||||||
564 | Tirtouga | Water | Rock | 25 | 25 | |||||
565 | Carracosta | Water | Rock | 25 | 25 | |||||
594 | Alomomola | Water | 53 | --, 53 | ||||||
620 | Mienshao | Fighting | 45 | 45 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
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V | VI | |||||||||
046 | Paras* | Bug | Grass | |||||||
074 | Geodude* | Rock | Ground | |||||||
142 | Aerodactyl* | Rock | Flying | |||||||
226 | Mantine | Water | Flying | |||||||
258 | Mudkip | Water | ||||||||
278 | Wingull | Water | Flying | |||||||
296 | Makuhita | Fighting | ||||||||
299 | Nosepass* | Rock | ||||||||
387 | Turtwig* | Grass | ||||||||
410 | Shieldon* | Rock | Steel | |||||||
458 | Mantyke | Water | Flying | |||||||
524 | Roggenrola* | Rock | ||||||||
532 | Timburr | Fighting | ||||||||
557 | Dwebble* | Bug | Rock | |||||||
679 | Honedge* | Steel | Ghost | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation VI
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In other generations
In other languages
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Variations of the move Quick Guard | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |