Contest condition
Conditions | |||
---|---|---|---|
Cool | |||
Beautiful | |||
Cute | |||
Clever | |||
Tough |
A Pokémon's condition (Japanese: コンディション condition) is made up of stats that exist for use in Pokémon Contests, Super Contests, and Contest Spectaculars. There are five different condition stats; Coolness, Beauty, Cuteness, Cleverness, and Toughness.
For each of these five conditions, there are individual contest categories where Pokémon are judged by how developed they are in the relevant stat. In order to improve a condition stat, Pokémon can be given Pokéblocks and Poffins made from Berries.
Characteristics
A Pokémon with an enhanced condition stat will score higher when competing in a contest with the same title as that condition. A Pokémon's condition will be judged in the following rounds:
- In the primary judging of a Pokémon Contest
- In the Visual Competition of a Pokémon Super Contest
- In the Introduction Round of a Pokémon Contest Spectacular
This can also be assisted with the use of scarves. A Pokémon holding a scarf corresponding to the category of the contest entered will gain bonus points in the final score.
- Red Scarf - Boosts the Coolness of the Pokémon holding it
- Blue Scarf - Boosts the Beauty of the Pokémon holding it
- Pink Scarf - Boosts the Cuteness of the Pokémon holding it
- Green Scarf - Boosts the Cleverness of the Pokémon holding it
- Yellow Scarf - Boosts the Toughness of the Pokémon holding it
Every move that a Pokémon can learn is associated with one of the five conditions, and the audience reaction to a move's condition influences the excitement in the hall, as shown below.
Excitement | Indifference | Discontent | |
---|---|---|---|
Coolness | File:CoolIC.gif | File:BeautyIC.gif and File:ToughIC.gif | File:CuteIC.gif and File:SmartIC.gif |
Beauty | File:BeautyIC.gif | File:CoolIC.gif and File:CuteIC.gif | File:SmartIC.gif and File:ToughIC.gif |
Cuteness | File:CuteIC.gif | File:BeautyIC.gif and File:SmartIC.gif | File:CoolIC.gif and File:ToughIC.gif |
Cleverness | File:SmartIC.gif | File:CuteIC.gif and File:ToughIC.gif | File:CoolIC.gif and File:BeautyIC.gif |
Toughness | File:ToughIC.gif | File:CoolIC.gif and File:SmartIC.gif | File:BeautyIC.gif and File:CuteIC.gif |
The audience reaction affects the amount of points an appeal earns. If a move excites the audience, the Pokémon will gain one extra point, but if a move bores the audience, the Pokémon will lose one of its points. The audience indifference to a move will not affect the excitement in the hall nor the Pokémon's score.
Checking condition
In Pokémon Ruby, Sapphire, and Emerald, a Pokémon's condition is viewable from the PokéNav. In Pokémon Diamond, Pearl, and Platinum, as well as in Pokémon Omega Ruby and Alpha Sapphire, condition stats are shown in the Pokémon's Summary screen.
RSE |
Feebas's evolution
Prior to the introduction of the Prism Scale in Generation V, Feebas's evolution was entirely based on its Beauty condition. A Feebas's Beauty stat, when raised to 170 points or more, would cause it to evolve into a Milotic when it was next leveled up.
Despite the introduction of the Prism Scale, beautiful Feebas transferred from games where conditions can be raised to games where they cannot will still evolve into Milotic upon leveling up, because conditions are still present in the code of these games.
Berries
Each Berry flavor and color represent a specific condition stat, as shown below.
Conditions | |||
---|---|---|---|
Condition | Flavor | Color | Enhancement |
Coolness | Spicy | Red | Attack |
Beauty | Dry | Blue | Special Attack |
Cuteness | Sweet | Pink | Speed |
Cleverness | Bitter | Green | Special Defense |
Toughness | Sour | Yellow | Defense |
Natures
In a similar fashion to its effect on battle stats, a Pokémon's Nature has an effect on the ability to raise a specific condition stat, as shown below.
Conditions | |||||
---|---|---|---|---|---|
Nature | Coolness | Beauty | Cuteness | Cleverness | Toughness |
Hardy | - | - | - | - | - |
Lonely | Easy | - | Hard | - | - |
Brave | Easy | Hard | - | - | - |
Adamant | Easy | - | - | - | Hard |
Naughty | Easy | - | - | Hard | - |
Bold | Hard | - | - | - | Easy |
Docile | - | - | - | - | - |
Relaxed | - | - | Hard | - | Easy |
Impish | - | Hard | - | - | Easy |
Lax | - | - | - | Hard | Easy |
Timid | Hard | - | Easy | - | - |
Hasty | - | - | Easy | - | Hard |
Serious | - | - | - | - | - |
Jolly | - | Hard | Easy | - | - |
Naive | - | - | Easy | Hard | - |
Modest | Hard | Easy | - | - | - |
Mild | - | Easy | - | - | Hard |
Quiet | - | Easy | Hard | - | - |
Bashful | - | - | - | - | - |
Rash | - | Easy | - | Hard | - |
Calm | Hard | - | - | Easy | - |
Gentle | - | - | - | Easy | Hard |
Sassy | - | - | Hard | Easy | - |
Careful | - | Hard | - | Easy | - |
Quirky | - | - | - | - | - |
See also
Pokémon Contests | |||
---|---|---|---|
Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |