Spike Cannon (move)
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Spike Cannon とげキャノン Spike Cannon | ||||||||||||
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Range
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Availability
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Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-strike move introduced in Generation I.
Effect
Generation I
Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 60. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generation II
All strikes now do damage independently, consequently enabling any of them to be critical.
Generation III
Spike Cannon may now continue attacking after breaking a substitute.
Generation IV
Pokémon with the Ability Skill Link will always hit five times when using Spike Cannon unless it misses.
Generation V
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 63.36.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
091 | Cloyster | Water | Ice | 50 | 41 | 41 | 43 | 40 | 13 | 13 | ||||||
138 | Omanyte | Rock | Water | 46 | ' | |||||||||||
139 | Omastar | Rock | Water | 44 | 40 | 40 | 40 | 40 | 40 | |||||||
222 | Corsola | Water | Rock | 31 | 28 | 40 | 40 | 27 | 27 20 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
Sharp spikes are fired at the foe in rapid succession. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Corsola glows white, points all its horns at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body. | |||
Professor Elm's Corsola | Around the Whirlpool | Debut | |
Misty's Corsola | A Corsola Caper! | None | |
Multiple Corsola trained by Andrea | A Corsola Caper! | None | |
A Coordinator's Corsola | Yes in Dee Dee, It's Dawn! | None | |
Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent. | |||
Kyle's Cloyster | Staging a Heroes' Welcome! | None |
In the manga
In the Pokémon Adventures manga
The user fires a spike or horn at the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Cloyster fires the horn on its head at the opponent. A new horn then appears and takes its place. | |||
Lorelei's Cloyster | Cloystered | Debut |
In other generations
Trivia
- In Generation I, Omanyte is able to learn Spike Cannon despite lacking any visible spikes.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |