Skill (Shuffle)
- If you were looking for the stat in the Pokéathlon, see Performance → Skill.
This page is incomplete. Please feel free to edit this page to add missing information and complete it. Reason: Needs information on how Skills are affected by skill boosts |
Skills (Japanese: 能力 Skill) are a characteristic each Pokémon have in the game Pokémon Shuffle that are similar to Abilities in the core series games. Every species of Pokémon has one Skill. When a Pokémon Mega Evolves, its regular Skill no longer activates as its Mega Effect activates instead. Skills have a chance of activating on the first match made by the player in a turn.
List of Skills
The following lists of Skills is sorted in the order used in the Search function of the Pokémon List. The Chance column shows the chance of the Skill activating when three, four, or five icons are matched, respectively. Should a match six occur (generally as a result of a disruption), the game considers it a match five for skill purposes, including the possibility of triggering Power of 5(+).
Index no. | Name | Japanese | Description | Effect | Chance | Notes | Pokémon | ||
---|---|---|---|---|---|---|---|---|---|
3 | 4 | 5+ | |||||||
45 | Mega Boost | メガパワー Mega Power |
Fills the Mega Gauge of a Pokémon of the same type. | Mega Gauge +3 | 50% | 100% | 100% | Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. | |
51 | Mega Boost+ | メガパワー+ Mega Power+ |
Fills the Mega Gauge of a Pokémon of the same type more. | Mega Gauge +6 | 50% | 100% | 100% | Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. | |
1 | Opportunist | きゅうしょをつく Touch the Vital Point |
Attacks can occasionally deal greater damage than usual. | Damage x1.5 | 5% | 10% | 10% | ||
47 | Power of 4+ | 4つのちから+ Power of 4+ |
Attacks do even more damage when you make a match of four. | Damage x3 | 0% | 80% | 0% | ||
4 | Power of 4 | 4つのちから Power of 4 |
Attacks do more damage when you make a match of four. | Damage x1.5 | 0% | 100% | 0% | ||
5 | Power of 5 | 5つのちから Power of 5 |
Attacks do more damage when you make a match of five. | Damage x1.5 | 0% | 0% | 100% | ||
48 | Power of 5+ | 5つのちから+ Power of 5+ |
Attacks do even more damage when you make a match of five. | Damage x3 | 0% | 0% | 80% | ||
2 | Heavy Hitter | パワーパンチ Power Punch |
Attacks sometimes deal greater damage than usual. | Damage x1.5 | 20% | 50% | 80% | ||
3 | Dragon Talon | ドラゴンのつめ Dragon Talon |
Attacks sometimes deal greater damage than usual. | Damage x1.5 | 40% | 70% | 100% | ||
71 | Super Bolt | スーパーボルト Super Bolt |
Attacks can occasionally deal greater damage than usual. | Damage x10 | 10% | 20% | 50% | ||
6 | Last-Ditch Effort | さいごのちから Last Stand |
Attacks do more damage when things are looking desperate. | Damage x2 | 50% | 100% | 100% | Activates only during last 4 turns or last 10 seconds. | |
20 | Quake | ゆさぶる Shake |
Sometimes increases damage and leaves opponent paralyzed. | Damage x1.2 | 20% | 35% | 60% | When triggered, paralyzes the opponent for a move. Steel and Electric are immune to paralyze. | |
9 | Risk-Taker | アップダウン Up-and-Down |
Damage may randomly be increased or decreased. | See Notes | 50% | 70% | 100% | Damage is a randomly chosen number between BaseDamage/3 and BaseDamage*3, rounded down. | |
10 | Swarm | むしのしらせ Bug Notification |
Attacks do more damage when things are looking desperate. | Damage x2 | 60% | 80% | 100% | Activates only during last 4 turns or last 10 seconds. | |
11 | Steely Resolve | はがねのこころ Steel Heart |
Attacks do more damage when things are looking desperate. | Damage x2 | 60% | 80% | 100% | Activates only during last 4 turns or last 10 seconds. | |
12 | Pyre | おくりび Ceremonial Bonfire |
Increases damage done by any Fire types in a combo. | Damage x1.2 | 50% | 100% | 100% | Applies to Fire types matched in combo, including the initial match. | |
14 | Pummel | そうこうげき General Offensive |
Increases damage done by any Fighting types in a combo. | Damage x1.2 | 15% | 50% | 100% | Applies to Fighting types matched in combo, including the initial match. | |
50 | Double Normal | ノーマルコンボ Normal Combo |
Increases damage done by any Normal types in a combo. | Damage x2.5 | 20% | 60% | 80% | Applies to Normal types matched in combo, including the initial match. | |
68 | Sky Blast | スカイコンボ Sky Combo |
Increases damage done by any Flying types in a combo. | Damage x2 | 10% | 60% | 90% | Applies to Flying types matched in combo, including the initial match. | |
13 | Dancing Dragons | ドラゴンコンボ Dragon Combo |
Increases damage done by any Dragon types in a combo. | Damage x1.2 | 60% | 100% | 100% | Applies to Dragon types matched in combo, including the initial match. | |
15 | Pixie Power | フェアリーパワー Fairy Power |
Increases damage done by any Fairy types in a combo. | Damage x1.5 | 15% | 40% | 80% | Applies to Fairy types matched in combo, including the initial match. | |
16 | Sinister Power | ダークパワー Dark Power |
Increases damage done by any Dark types in a combo. | Damage x1.5 | 15% | 40% | 80% | Applies to Dark types matched in combo, including the initial match. | |
17 | Crowd Control | むれをなす Form Groups |
The more <Pokémon> in the puzzle area, the more damage. | See Notes | 20% | 60% | 80% | Damage is increased by 50 times the number of <Pokémon> not in the initial match. | |
18 | Counterattack | はんげき Counterattack |
The more disruptions on the board, the greater the damage. | See Notes | 25% | 75% | 100% | Damage is increased by 20 times the number of disruptions on the board. | |
19 | Vitality Drain | パワードレイン Power Drain |
Does more damage when the opponent has more HP left. | See Notes | 5% | 20% | 50% | Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. |
|
69 | Poisonous Mist | どくのきり Poison Mist |
Does more damage when the opponent has more HP left. | See Notes | 10% | 25% | 30% | Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. |
|
7 | Hitting Streak | れんげき Hit Combo |
Does more damage the more times in a row it is triggered. | See Notes | 60% | 100% | 100% | Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage. Specifically, damage is multiplied by the following:
|
|
8 | Damage Streak | ノンストップ Nonstop |
Does more damage the more times in a row it is triggered. | See Notes | 60% | 100% | 100% | Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage. Specifically, damage is multiplied by the following:
|
|
22 | Swat | たたきおとす Knock Down |
Does more damage against Flying, Bug, or Fairy types. | See Notes | 20% | 40% | 100% | Attacks against Flying, Bug, or Fairy-type Pokémon are super effective. | |
23 | Brute Force | ちからおし Brute Force |
Increases damage for attacks that are not very effective. | See Notes | 50% | 100% | 100% | Attacks that would be not very effective have normal effectiveness. Can affect an entire combo and will trigger regardless of the user's type. | |
30 | Rock Break | いわをけす Rock Erase |
Destroys one breakable-rock disruption without fail. | See Desc. | 100% | 100% | 100% | Removes 1 breakable-rock disruption from the Puzzle Area. | |
54 | Rock Break+ | いわをけす+ Rock Erase+ |
Sometimes destroys three breakable-rock disruptions. | See Desc. | 50% | 100% | 100% | Removes 3 breakable-rock disruptions from the Puzzle Area. | |
31 | Cloud Clear | くもばらい Cloud Sweep |
Clears away one black-cloud disruption without fail. | See Desc. | 100% | 100% | 100% | Removes 1 black-cloud disruption from the Puzzle Area. | |
56 | Cloud Clear+ | くもばらい+ Cloud Sweep+ |
Sometimes clears away three black-cloud disruptions. | See Desc. | 50% | 100% | 100% | Removes 3 black-cloud disruptions from the Puzzle Area. | |
57 | Cloud Clear++ | くもばらい++ Cloud Sweep++ |
Sometimes clears away five black-cloud disruptions. | See Desc. | 40% | 100% | 100% | Removes 5 black-cloud disruptions from the Puzzle Area. | |
32 | Block Smash | ブロックくずし Block Demolish |
Clears one unbreakable-block disruption without fail. | See Desc. | 100% | 100% | 100% | Removes 1 unbreakable-block disruption from the Puzzle Area. | |
58 | Block Smash+ | ブロックくずし+ Block Demolish+ |
Sometimes clears three unbreakable-block disruptions. | See Desc. | 50% | 100% | 100% | Removes 3 unbreakable-block disruptions from the Puzzle Area. | |
33 | Eject | ふりはらう Shake Off |
Removes one non-Support Pokémon icon without fail. | See Desc. | 100% | 100% | 100% | Removes 1 disruption Pokémon from the Puzzle Area. In Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile, it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. | |
60 | Eject+ | ふりはらう+ Shake Off+ |
Sometimes removes three non-Support Pokémon icons. | See Desc. | 50% | 100% | 100% | Removes 3 disruption Pokémon from the Puzzle Area. In Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile, it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. | |
34 | Barrier Bash | バリアけし Barrier Cancellation |
Removes one barrier-type disruption without fail. | See Desc. | 100% | 100% | 100% | Removes 1 barrier-type disruption from the Puzzle Area. The Pokémon inside remains. | |
62 | Barrier Bash+ | バリアけし+ Barrier Cancellation+ |
Sometimes removes three barrier-type disruptions. | See Desc. | 50% | 100% | 100% | Removes 3 barrier-type disruptions from the Puzzle Area. The Pokémon inside remain. | |
24 | Quirky | きまぐれ Quirky |
Occasionally erases one extra matching Pokémon elsewhere. | See Desc. | 30% | 50% | 100% | Removes 1 matching Pokémon from the Puzzle Area. | |
25 | Quirky+ | きまぐれ+ Quirky+ |
Occasionally erases two extra matching Pokémon elsewhere. | See Desc. | 25% | 35% | 100% | Removes 2 matching Pokémon from the Puzzle Area. | |
27 | Stabilize | オジャマけし Nuisance Cancellation |
Occasionally erases one of the foe's disruptions on the board. | See Desc. | 30% | 50% | 100% | Erases 1 breakable-rock, unbreakable-block, black-cloud or barrier-type disruption or Coin. | |
28 | Stabilize+ | オジャマけし+ Nuisance Cancellation+ |
Occasionally erases two of the foe's disruptions on the board. | See Desc. | 20% | 50% | 80% | Erases 2 breakable-rock, unbreakable-block, black-cloud or barrier-type disruptions or Coins. | |
35 | Swap | いれかえ Substitution |
Can replace a disruption with one of your Pokémon. | See Desc. | 30% | 50% | 100% | Replaces 1 breakable-rock disruption, unbreakable-block disruption, or Coin. If inside a barrier-type or black-cloud disruption, the replacment will still be inside it. | |
64 | Swap+ | いれかえ+ Substitution+ |
Can replace some disruptions with this Pokémon. | See Desc. | 25% | 50% | 100% | Replaces 3 breakable-rock disruptions, unbreakable-block disruptions, or Coins. If inside a barrier-type or black-cloud disruption, the replacments will still be inside them. | |
36 | Chill | さむけ Chill |
Can delay your opponent's disruptions for a turn. | See Desc. | 20% | 30% | 100% | Countdown does not go down for 1 turn. | |
37 | Astonish | おどろかす Astonish |
Can delay your opponent's disruptions for a turn. | See Desc. | 20% | 30% | 100% | ||
38 | Flap | はばたく Flap |
Can delay your opponent's disruptions for a turn. | See Desc. | 20% | 30% | 100% | When triggered, delays the opponent for a move. Only affects Ground-type Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6. |
|
26 | Prank | いたずら Prank |
Occasionally changes when a foe will next disrupt your play. | See Desc. | 20% | 40% | 100% | Changes the Countdown to a random number between 1 and its maximum. | |
39 | Mind Zap | わすれさせる Make Forget |
Can reset your opponent's disruption counter to maximum. | See Desc. | 10% | 40% | 100% | Changes the Countdown to its original value. | |
40 | Burn | やけどさせる Burn |
Leaves the foe burned. | See Notes | 5% | 55% | 80% | When triggered, burns the opponent for 3 moves. A burned Pokémon takes 50% more damage from Fire-type Pokémon. | |
41 | Spookify | こわがらせる Frighten |
Leaves the foe spooked. | See Notes | 5% | 45% | 80% | When triggered, spooks the opponent for 3 moves. A spooked Pokémon cannot use any disruptions (the Countdown is paused), and takes 50% more damage from Ghost-type Pokémon. | |
42 | Freeze | こおらせる Freeze |
Leaves the foe frozen. | See Notes | 5% | 35% | 70% | When triggered, freezes the opponent for 3 moves. A frozen Pokémon cannot use any disruptions (the Countdown is paused), and takes 50% more damage from Ice-type Pokémon. | |
43 | Sleep Charm | ねむらせる Make Sleep |
Leaves the foe asleep. | See Notes | 5% | 30% | 80% | When triggered, puts the opponent to sleep for 3 moves. A sleeping Pokémon cannot use any disruptions (the Countdown is paused), and takes 20% more damage. Grass-type Pokémon are immune to sleep. | |
44 | Paralyze | まひさせる Paralyze |
Leaves the foe paralyzed. | See Notes | 10% | 30% | 80% | When triggered, paralyzes the opponent for 2 moves. A paralyzed Pokémon cannot use any disruptions (the Countdown is paused). Steel- and Electric-type Pokémon are immune to paralysis. | |
46 | Hyper Punch | ハイパーパンチ Hyper Punch |
Attacks sometimes deal greater damage than usual. | Damage x3 | 10% | 50% | 50% | ||
49 | Crowd Power | あつまるちから Atsumaru Chikara |
The more <Pokémon> in the puzzle area, the more damage. | See Notes | 25% | 70% | 90% | Damage is increased by 50 times the number of <Pokémon> not in the initial match. | |
65 | Swap++ | いれかえ++ Substitution++ |
Can replace many disruptions with this Pokémon. | See Desc. | 20% | 50% | 100% | Replaces 1 breakable-rock disruption, unbreakable-block disruption, or Coin. If inside a barrier-type or black-cloud disruption, the replacment will still be inside it. | |
66 | Shock Attack | ショックこうげき Shock Attack |
Leaves the foe paralyzed. | See Notes | 20% | 30% | 80% | When triggered, paralyzes the opponent for 4 moves. A paralyzed Pokémon cannot use any disruptions (the Countdown is paused). Steel- and Electric-type Pokémon are immune to paralysis. | |
70 | Downpour | おおあめ Heavy Rain |
Does more damage when the opponent has more HP left. | See Notes | 10% | 25% | 30% | Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. |
|
75 | T-Boost | Tアタック T Attack |
Making a T-shaped match deals more damage than usual. | Damage x2 | 100% | 100% | 100% | The first two combos both deal double damage. | |
73 | +-Boost | +アタック + Attack |
Making a + shaped match deals more damage than usual. | Damage x2 | 100% | 100% | 100% | The first two combos both deal double damage. | |
78 | Sleep Combo | ねむりコンボ Sleep Combo |
Boosts damage done by combos if the foe is asleep. | Damage x1.5 | 40% | 60% | 100% | ||
87 | Whirlpool | Can delay your opponent's disruptions for a turn. | See Desc. | 30% | 60% | 90% |
Unused Skills
These Skills exist with the game data, but are not used by any Pokémon. They may be used by a Pokémon in a future update. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused Skills were introduced in or after version 1.2.0.
Index no. | Name | Japanese | Description | Effect | Chance | Notes | ||
---|---|---|---|---|---|---|---|---|
3 | 4 | 5+ | ||||||
21 | Fearless | こわいものしらず Unaffected by Scary Things |
Combos do more damage if the opponent is Ghost type. | See Notes | 10% | 50% | 100% | Attacks against Ghost-type Pokémon are super effective. |
29 | Disrupt Buster | オジャマブレイク Nuisance Break |
Occasionally erases all of the foe's disruptions. | See Desc. | 1% | 5% | 10% | |
52 | Mega Boost++ | メガパワー++ Mega Power++ |
Fills the Mega Gauge of same type of Pokémon even more. | Mega Gauge +9 | 10% | 20% | 30% | Does not activate unless there is a Pokémon that can Mega Evolve in the first slot. |
53 | Stabilize++ | オジャマけし++ Nuisance Cancellation++ |
Occasionally erases five of the foe's disruptions on the board. | See Desc. | 25% | 50% | 100% | Erases 5 breakable-rock, unbreakable-block, black-cloud or barrier-type disruptions or Coins. |
55 | Rock Break++ | いわをけす++ Rock Erase++ |
Sometimes destroys five breakable-rock disruptions. | See Desc. | 40% | 100% | 100% | Removes 5 breakable-rock disruptions from the Puzzle Area. |
59 | Block Smash++ | ブロックくずし++ Block Demolish++ |
Sometimes clears five unbreakable-block disruptions. | See Desc. | 40% | 100% | 100% | Removes 5 unbreakable-block disruptions from the Puzzle Area. |
61 | Eject++ | ふりはらう++ Shake Off++ |
Sometimes removes five non-Support Pokémon icons. | See Desc. | 40% | 100% | 100% | Removes 5 disruption Pokémon from the Puzzle Area. In Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile, it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. |
63 | Barrier Bash++ | バリアけし++ Barrier Cancellation++ |
Sometimes removes five barrier-type disruptions. | See Desc. | 40% | 100% | 100% | Removes 5 barrier-type disruptions from the Puzzle Area. The Pokémon inside remain. |
67 | Nosedive | Attacks can occasionally deal greater damage than usual. | Damage x5 | 15% | 40% | 70% | ||
72 | Good Luck | Makes it more likely to receive items when set as a Support. | ?% | ?% | ?% | |||
74 | L-Boost | Making an L-shaped match deals more damage than usual. | Damage x2 | 100% | 100% | 100% | The first two combos both deal double damage. | |
76 | Cheer | Increases the chance that the next match's skill is triggered. | 60% | 100% | 100% | |||
77 | Paralysis Combo | Boosts damage done by combos if the foe is paralyzed. | Damage x1.5 | 40% | 60% | 100% | ||
79 | Relentless | Boosts damage done by combos if foe has any status condition. | Damage x1.2 | 70% | 80% | 100% | ||
80 | Poison Pact | Increases damage done by Poison types in the combo. | Damage x1.2 | 40% | 60% | 80% | ||
81 | Ice Dance | Increases damage done by Ice types in the combo. | Damage x1.2 | 30% | 50% | 70% | ||
82 | Ground Forces | Increases damage done by Ground types in the combo. | Damage x1.2 | 20% | 60% | 80% | ||
83 | Flash Mob | Having more Pokémon of the same type boosts damage dealt. | See Notes | 5% | 40% | 60% | Damage is increased by 30 times. | |
84 | Poison | Leaves the foe poisoned. | Damage x1.2 | 10% | 40% | 70% | ||
85 | Toxic Stress | Does more damage the more times in a row it is triggered. | See Notes | 50% | 100% | 100% | Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered. | |
86 | Flashover | Attacks sometimes deal greater damage than usual. | Damage x2 | 25% | 50% | 80% | ||
88 | Constrict | Can delay your opponent's disruptions for two turns. | 20% | 50% | 90% | |||
89 | Final Effort | Attacks do more damage when there are no more moves left. | Damage x3 | 60% | 80% | 100% | ||
90 | Fury of 5 | Attacks do more damage when you make a match of five. | Damage x4 | 0% | 0% | 90% | ||
91 | Dragon Sweep | May remove two non-Support Pokémon. | 60% | 80% | 100% | |||
92 | Dragon Shriek | Leaves the foe paralyzed for a longer period of time. | 20% | 40% | 80% | |||
93 | Goad | May force the foe to trigger its disruption immediately. | 5% | 30% | 80% | |||
94 | Rockify | Occasionally turns one non- Support Pokémon into a rock. | 60% | 80% | 100% | |||
95 | Blockify | Occasionally turns one non- Support Pokémon into a block. | 60% | 80% | 100% | |||
96 | Prospector | Changes one rock into a Coin. | 3% | 10% | 30% | |||
97 | Alchemist | Changes one block into a Coin. | 3% | 10% | 30% | |||
98 | Transform | Changes up to 3 <Pokémon> into another Support Pokémon. | 50% | 100% | 100% |
Mega Effects
- Main article: Mega Evolution → Mega Effects
Trivia
- The official website had images showing Manaphy using Stabilize. The equivalent images on the Japanese site show it using its Skill in the released event, Swap+.
In other languages
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Specific Skills
Unused Skills
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