Appendix:HeartGold and SoulSilver walkthrough/Section 7

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


Olivine City

Olivine City

Olivine City is a major port city located on the west coast. Landmarks include Olivine Gym and Glitter Lighthouse, neither of which is operating normally. In addition, the S.S. Aqua, a ferry that sails to Kanto's Vermilion City and back, is currently undergoing engine maintenance. Silver emerges from the Gym as you pass by, and mentions that the Gym Leader is tending to a sick Pokémon in the lighthouse.

Hook the Big One!

Stop by the house south of the Gym. The Fisherman inside hands out the Good Rod, a mid-level fishing rod that is capable of reeling in a wider variety of Pokémon than the Old Rod.

Time for a Trade

There are two houses to the northwest of the lighthouse. In the house on the left, a Fisherman is hoping to trade his Voltorb for a Krabby. Voltorb cannot be found in Johto, while Krabby are somewhat common in these waters, especially with the Good Rod.

Glitter Lighthouse
Glitter Lighthouse, 6F

Glitter Lighthouse

Climb to the fourth floor, battling Gentleman Alfred, Sailor Huey, and Bird Keeper Theo along the way. On 4F, fight Lass Connie to reach TM87 (Swagger) in the southwest. Walk to the light spilling in on the east side, and jump through the opening to land on the exterior platform, where a Rare Candy can be found. Head back inside to a separate part of the third floor. Beat Sailor Kent to reach the Ether, then climb to 5F. Pick up the Super Repel near Sailor Ernest, and take the final ladder to 6F, the Light Room.

Jasmine, the local Gym Leader, is here tending to her sick Ampharos, Amphy. It would normally use its tail to illuminate the harbor, but has gotten sick and has not yet recovered to its full strength. Jasmine talks of a pharmacy across the ocean in Cianwood City that specializes in a form of non-traditional medicine. She cannot leave Amphy unattended, so she asks you to retrieve the medicine for her. She unlocks the door to allow you to quickly come and go via the elevator.


Route 40

Route 40

Route 40 is a seaside path that links Olivine City to Route 41 to the south. The gate leads north to the Frontier Access, but a man inside blocks the way for now. On Mondays, Monica of the Week Siblings can be found here; speaking to her will result in a Sharp Beak on the first meeting.


Route 41

Route 41

Route 41 is an expansive part of the ocean situated between Route 40 and Cianwood City. The mysterious Whirl Islands are said to be where the silver-colored Pokémon fled to when Ecruteak's Brass Tower burned. However, it is impossible to reach the islands to investigate without a method to calm the violent whirlpools.

Cianwood City

Cianwood City

Cianwood City is a small, isolated settlement on the coast of a large island. Despite its distance from the mainland, the area still attracts Trainers aiming to challenge the Cianwood Gym or visit the centuries-old pharmacy known for its unique medicine. In addition, Cliff Edge Gate leads up onto the jagged cliffs to the west, where the new Safari Zone is located. The rocks that wash up on the northern beach can be cleared away to reveal hidden Pokémon and items.

Cianwood Pharmacy

The Cianwood City Pharmacy has served as the local Poké Mart for the last 500 years. Inform the pharmacist of the situation at the lighthouse to receive the SecretPotion, a powerful remedy that should restore Amphy's health. After dispensing the SecretPotion, the pharmacist offers traditional medicine for sale.


Cameron's House

The house in the northeast belongs to Cameron, a photographer who will periodically appear in many locations across Johto and Kanto. When encountered, he will take pictures of you and your party against the surrounding area. After certain requirements have been met, he will also take your picture with individual Gym Leaders and other notable figures. These pictures are recorded in the Photo Album, which stores up to 36 images on the PC. Outside, he has an automatic camera set up for visitors to take their own pictures with their party.

Kirk's House

Cianwood may be isolated, but it is not without its share of crime. The house to the south of the Gym belongs to a PokéManiac named Kirk. He was bullied by a kid with red hair into giving up his prized Sneasel. Worried that the thief may return, he asks you to take his Shuckle, Shuckie, for safekeeping. Despite having the highest Defense and Special Defense of any Pokémon, Shuckle's low HP prevents it from withstanding much damage. After enough time has passed, he will ask for Shuckie to be returned. If you agree, he will let you keep it if its friendship is high; otherwise, he takes it back. Before accepting it back, he asks that you take the Berry Juice it is holding.

Cliff Edge Gate

North of the city is a cave hewn into the cliffs. This is Cliff Edge Gate, a cavern that leads to Routes 47 and 48. The new Safari Zone lies farther west, beyond Route 48. Construction is not yet finished, so no one is permitted to pass through right now.

The North Ledge

On the north side of the beach is a small ledge at the foot of the cliffs. When you approach, Suicune takes off. It races around the beach before stopping to examine your character again, then runs off across the water. Eusine shows up shortly after, and challenges you to a battle in order to earn Suicune's respect. Use Ghost- or Dark-type moves against his Drowzee and Haunter, and Ground attacks to deal with his Electrode.



Eusine says that he is starting to understand why Suicune is keeping its eye on you, then leaves to continue his pursuit of the beast.

Cianwood Gym

Cianwood Gym

Cianwood City Pokémon Gym
Leader: Chuck

His Roaring Fists Do The Talking

The Cianwood Gym trains Fighting-type Pokémon, so Flying- and Psychic-type attacks will have the greatest impact. Normal-, Ice-, Rock-, Dark-, and Steel-type Pokémon all take serious damage from Fighting attacks. The Gym Leader, Chuck, can be found not far from the entrance, meditating under the relentless waterfall. But with all the noise, he cannot hear your request for a battle. Climb the left side of the Gym to fight the second Black Belt, Nob. When he sees you, he moves to the left of the highest stairway. Climb the right side and cross the bridge to push the red button. This retracts the winch, stopping the water flow.

Both of Chuck's Pokémon know Focus Punch, a powerful move that forces the user to first spend a turn tightening its focus. If attacked during that turn, the user loses its focus and the attack fails. Primeape can retaliate against Flying Pokémon with Rock Slide, and Poliwrath can lull its opponent to sleep with Hypnosis. Both have moves that put Quilava at a disadvantage, while Croconaw loses the use of its Water moves against Poliwrath, thanks to its Water Absorb Ability. This is one of the few Gyms where Bayleef has an advantage.

Cianwood Gym
The Storm Badge




Defeated, Chuck awards you the Storm Badge, which enables the use of Fly in the field. He also hands over TM01 (Focus Punch) as a prize.

Fly Like A Bird

Speak to the woman in front of the Gym. She happens to be Chuck's wife, and is so impressed with you for defeating him, that she hands over HM02 (Fly). Fly allows instant travel to any familiar town, a much easier way to revisit earlier locations than by traveling on foot.

← Part 6 Ecruteak City, Burned Tower, Ecruteak Gym, Union Cave, Routes 38 and 39
HeartGold and SoulSilver
walkthrough
Olivine City, Route 47, Cliff Cave, Route 48, Safari Zone Gate, Routes 42 and 43, Lake of Rage Part 8 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.