Spike Cannon (move)

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Spike Cannon
とげキャノン Spike Cannon
Spike Cannon VII.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  20
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Generation II

All strikes now do damage independently, consequently enabling any of them to be critical. Spike Cannon may now continue attacking after breaking a substitute.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

Pokémon with the Ability Skill Link will always hit five times when using Spike Cannon unless it misses.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V to VII

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor or Stamina, each strike will activate it.

Generation VIII

Spike Cannon cannot be selected in a battle.

Description

Games Description
StadStad2 A physical attack consisting of two to five consecutive hits. Highly accurate.
GSC Fires spikes to hit 2-5 times.
RSE Launches sharp spikes that strike 2 to 5 times.
FRLG Sharp spikes are fired at the foe to strike two to five times.
ColoXD Sharp pins are fired to strike 2 to 5 times.
DPPtHGSSPBR Sharp spikes are fired at the foe to strike two to five times in rapid succession.
BWB2W2
XYORAS
SMUSUMPE
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
SwSh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0091 Cloyster WaterIC Big.png
IceIC Big.png
Water 3 Water 3 50 41 41RSE
43FRLG
40 13 13 13SMUSUM
1, Evo.PE
0138 Omanyte RockIC Big.png
WaterIC Big.png
Water 1 Water 3 46
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3 44 40 40 40 40 40 1, Evo.
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3 31 28 40 40BW
27B2W2
27XY
20ORAS
20
0747 Mareanie PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 29
0748 Toxapex PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Spike Cannon is a move with 10 base power, 78% accuracy, and 10 PP. The attack will generate 2-5 projectiles that travel up to 10 tiles away and hit the first Pokémon it encounters, ally or enemy. If a Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. This move's base critical hit rate is lower than normal, at 2%.

In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 48%.

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.
MDTDS Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.
BSL はなれたポケモンに 2〜5かいれんぞくで ダメージを あたえる
MDGtI IconKanji2MD.pngUNUSED
SMD It damages an enemy 2 to 5 times in a row.*
It damages a Pokémon, even one far away, 2 to 5 times in a row.*


In the anime

James Mareanie Spike Cannon.png
Mareanie
Misty Corsola Spike Cannon.png
Corsola
Kyle Cloyster Spike Cannon.png
Cloyster
Toxapex Spike Cannon.png
Toxapex
Sharp spikes are fired at the foe in rapid succession.
Pokémon Method
User First Used In Notes
Corsola Corsola glows white, points all of its horns at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body.
Professor Elm's Corsola Around the Whirlpool Debut
Misty's Corsola A Corsola Caper! None
Multiple Corsola trained by Andrea A Corsola Caper! None
A Coordinator's Corsola Yes in Dee Dee, It's Dawn! None
Cloyster Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent.
Kyle's Cloyster Staging a Heroes' Welcome! None
Mareanie Mareanie's tentacles get raised until they form a ring around its head, and then it spins around. As it spins, the spikes on its tentacles glow white, shooting white darts from them towards the opponent.
James's Mareanie The Sun, the Scare, the Secret Lair! None
A wild Mareanie Fighting Back the Tears! None
Toxapex Toxapex's tentacles get raised until they form a ring around its head, and then it spins around. As it spins, the spikes on its tentacles glow white, and they start shooting white darts from them towards the opponent.
A wild Toxapex Fighting Back the Tears! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation I, Omanyte is able to learn Spike Cannon despite lacking any visible spikes.
  • None of the Pokémon that can learn Spike Cannon get STAB from it. In addition, all Pokémon that can learn it are part Water-type.

In other languages

Language Title
Chinese Cantonese 尖刺加農炮 Jīmchi Gānùhngpaau *
尖刺大炮 Jīmchi Daaihpaau *
Mandarin 尖刺加農炮 / 尖刺加农炮 Jiāncì Jiānóngpào
The Czech Republic Flag.png Czech Bodcové dělo
Denmark Flag.png Danish Piggekanon
The Netherlands Flag.png Dutch Spijkerkanon
Finland Flag.png Finnish Piikkitykki
France Flag.png French Picanon
Germany Flag.png German Dornkanone
Greece Flag.png Greek Κανόνι Ακίδων Kanóni Akídun
Italy Flag.png Italian Sparalance
South Korea Flag.png Korean 가시대포 Gasidaepo
Poland Flag.png Polish Kanonada Szpilek*
Atak Igłami*
Kanonada*
Salwa Szpilek*
Salwa*
Portuguese Brazil Flag.png Brazil Canhão de Espinhos (anime, TCG, manga)
Canhão de Ferrões (The Official Pokémon Handbook)
Canhão de Cravos (The Official Pokémon Handbook)
Portugal Flag.png Portugal Canhão de Espinhos
Canhão de Flechas
Russia Flag.png Russian Пушка шипов Pushka shipov
Serbia Flag.png Serbian Bacač šiljaka
Spanish CELAC Flag.png Latin America Cañón de Picos
Spain Flag.png Spain Clavo Cañón (SM012-present)
Cañón Púas (EP210-AG045)
Sweden Flag.png Swedish Spikkanon
Vietnam Flag.png Vietnamese Đại Bác Gai


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.