Johto Safari Zone

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Safari Zone サファリゾーン
Safari Zone
"Wild Missingno. appeared!"
Johto Safari Zone HGSS.png
Map description: {{{mapdesc}}}
Location: On Route 48, at the Safari Zone Gate
Region: Johto
Generations: IV
Johto Safari Zone Map.png
Location of Safari Zone in Johto.
Pokémon world locations

The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can catch certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood. It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity. It is owned by Baoba, the owner of the former Kanto Safari Zone, which was, by then, made into a Pal Park by his son.

For $500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.

When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.

The Safari Zone can only be accessed once the player has healed the sick Ampharos, Amphy, in Olivine City's Glitter Lighthouse.

Details

This Safari Zone works identically to the Great Marsh: Pokémon are made easier or harder to catch by modifying the catch rate of a Pokémon. Each Pokémon appearing in the Safari Zone also has an escape rate, representing the probability that they flee from battle; a Pokémon's escape rate is identical across all Generation IV games (however, their escape rates are not defined in games which they cannot be found in their Great Marsh or Safari Zone). As a rule of thumb, Pokémon at higher evolutionary levels generally have lower escape rates.

At the start of an encounter, both the catch rate and escape rate are set to their species defaults. When Bait is thrown, it lowers the escape rate by one stage, but has a 90% chance of also lowering the catch rate by one stage. When Mud is thrown, it raises the catch rate by one stage, but has a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they can be raised as high as +6 and as low as -6, where 0 is the starting stage; multipliers at each stat stage also work identically.

At the end of each turn, a random number between 0 and 255 is generated. If it is less than the modified stat stage, the Pokémon escapes.

Base flee rates

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Areas

The six areas of the Safari Zone

Like the Safari Zone in Hoenn and Great Marsh in Sinnoh, the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.

Customization happens on the Nintendo DS touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every conceivable arrangement of areas is possible: up to 2,985,984. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in Generation IV, through record mixing or by using the Safari Zone Link.

Default area layouts

There are ten possible layouts that the areas can be arranged in by default when the player first reaches the Safari Zone. Between the ten default layouts, all of the areas are utilized at least once with the exceptions of the Desert and Rocky Beach areas; each default arrangement positions the Peak area right in front of the entrance. Six more areas can be added once Baoba's second challenge is assigned to the player.

Layout Area Setup
1 Plains Swamp Meadow
Wetland Peak Forest
2 Meadow Marshland Wetland
Forest Peak Swamp
3 Wetland Wasteland Forest
Swamp Peak Marshland
4 Forest Mountain Swamp
Marshland Peak Wasteland
5 Swamp Savannah Marshland
Wasteland Peak Mountain
6 Marshland Plains Wasteland
Mountain Peak Savannah
7 Wasteland Meadow Mountain
Savannah Peak Plains
8 Mountain Wetland Savannah
Plains Peak Meadow
9 Savannah Forest Plains
Meadow Peak Wetland
10 Plains Savannah Wetland
Swamp Peak Wasteland

Challenges

First Challenge

When the player first visits the Safari Zone, its owner, Baoba, will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.

Second Challenge

Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a Sandshrew. When Baoba is shown a captured Sandshrew, he makes the player the new Safari Zone Owner.

Blocks

After the player has both received the National Pokédex from Professor Oak, and 3 hours of gameplay have passed after completion of Baoba's second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items.

Type Name
Plains Shrubbery
Red Flower
White Flower
Forest Tree
Stump
Branches
Peak Small Rock
Big Rock
Mossy Rock
Waterside Puddle
Fountain
Water Hole
Other Guidepost (R)
Guidepost (L)
Trash Can
Long Fence 1
Long Fence 2
Your Statue
Bench
Your Flag
Outside Lamp
Short Fence 1
Short Fence 2
Signboard

Area upgrades

Each active area of the Safari Zone keeps a hidden counter of how many days it has been active. After being active for ten days, a certain block type will be upgraded for each active area. Baoba will call to notify the player when this occurs. Once an area has been upgraded, the upgrade will not disappear if the player moves the area to be inactive or removes any blocks currently in the area. Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points.

The day counter for each active area of the safari zone is not related to the internal game clock. In order to achieve area upgrades, the player must actually play the game on different days to increment the counters.

Block 2x 3x 4x 5x 6x 7x
Plains 10 50 100 150 200 250
Forest 20 60 110 160 210 250
Peak 30 70 120 170 220 250
Waterside 40 80 130 180 230 250

Items

Item Location Games
Safari Ball Safari Ball ×30 From the receptionist in the entrance building, to be used in the Safari Game; cannot be kept  HG  SS 

Pokémon

Many Pokémon are found in the Safari Zone with no additional input needed by the player. Other Pokémon will only appear if certain block objects are placed within each area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Some Pokémon need two types of block objects in order to appear. For example, Vigoroth requires both Plains and Forest objects.

The area upgrade mechanic within the Safari Zone is key to being able to encounter the more rare Pokémon types. For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both Peak and Forest block items are available for placement. The Swamp area must then be made an active area within the Safari Zone for 110 days. This quadruples the block score for each forest block and triples it for each peak block placed within it. The player can then place 19 peak blocks (19*3=57) and 9 forest blocks (9*4=36), which achieves the required scores of 56 and 35 respectively to enable Bagon.

All encounter slots in the Safari Zone are 10% each. The block-based encounters will replace topmost available slot, with higher ID being prioritized. For example, having 5 points of Plains blocks and 10 points of Forest blocks in Wetland will cause the game to insert Farfetch'd, Furret and Pachirisu in grass encounter slots 1, 0, and 2, respectively.

The Safari Zone is not listed as a Pokédex area. Any Pokémon that can be encountered only here will have the area listed as “AREA UNKNOWN”.

Additionally, when generating Pokémon's IVs, the game will reroll the numbers up to 4 times if none of the IVs are at 31.

Peak

Peak area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Peak area.

Pokémon Games Location Levels Rate
Morning Day Night
Geodude Geodude
HG SS
Grass Grass
15-17 40%
Graveler Graveler
HG SS
Grass Grass
16-17 20% 20% 0%
Magnemite Magnemite
HG SS
Grass Grass
15-16 20%
Magneton Magneton
HG SS
Grass Grass
17 10% 10% 20%
Magmar Magmar
HG SS
Grass Grass
17 10% 10% 0%
Wobbuffet Wobbuffet
HG SS
Grass Grass
16-17 0% 0% 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Peak area.

Pokémon Location Block 1 Block 2 Level ID Time
Fearow Fearow Walking Forest 5 --- 44 3 Any
Paras Paras Walking Forest 3 --- 42 2 Any
Slowbro Slowbro Walking Waterside 5 --- 45 8 Any
Magmar Magmar Walking Peak 10 --- 41 5 Morning/Day
Wobbuffet Wobbuffet Night
Linoone Linoone Walking Plains 5 --- 46 0 Any
Vigoroth Vigoroth Walking Forest 56 Plains 28 47 4 Any
Lairon Lairon Walking Peak 24 --- 45 6 Any
Zangoose Zangoose Walking Plains 12 --- 45 1 Morning/Day
43 Night
Spheal Spheal Walking Waterside 35 --- 45 9 Morning/Day
44 Night
Bronzor Bronzor Walking Peak 35 Forest 14 45 7 Morning/Day
46 Night

Desert

Desert area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Desert area.

Pokémon Games Location Levels Rate
Morning Day Night
Fearow Fearow
HG SS
Grass Grass
15-17 0% 0% 30%
Sandshrew Sandshrew
HG SS
Grass Grass
15-17 40%
Sandslash Sandslash
HG SS
Grass Grass
15-17 30%
Cubone Cubone
HG SS
Grass Grass
16-17 20% 20% 0%
Marowak Marowak
HG SS
Grass Grass
17 10% 10% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Desert area.

Pokémon Location Block 1 Block 2 Level ID Time
Fearow Fearow Walking Plains 3 --- 38 0 Any
Fearow Fearow Walking Peak 6 --- 41 5 Night
Marowak Marowak Morning/Day
Lotad Lotad Walking Waterside 8 --- 38 8 Any
Spinda Spinda Walking Plains 14 --- 45 1 Any
Trapinch Trapinch Walking Peak 49 --- 46 7 Morning/Night
47 Day
Vibrava Vibrava Walking Forest 49 --- 44 4 Morning/Night
45 Day
Cacnea Cacnea Walking Forest 35 --- 35 3 Any
Cacturne Cacturne Walking Waterside 42 --- 48 9 Any
Hippopotas Hippopotas Walking Peak 28 --- 43 6 Any
Carnivine Carnivine Walking Plains 49 --- 48 2 Any

Plains

Plains area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Plains area.

Pokémon Games Location Levels Rate
Morning Day Night
Rattata Rattata
HG SS
Grass Grass
15-17 30% 30% 0%
Raticate Raticate
HG SS
Grass Grass
15-17 0% 0% 30%
Abra Abra
HG SS
Grass Grass
15-17 30%
Girafarig Girafarig
HG SS
Grass Grass
15-17 30% 30% 0%
Girafarig Girafarig
HG SS
Grass Grass
15-16 0% 0% 20%
Stantler Stantler
HG SS
Grass Grass
17 0% 0% 20%
Smeargle Smeargle
HG SS
Grass Grass
17 10% 10% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Plains area.

Pokémon Location Block 1 Block 2 Level ID Time
Ponyta Ponyta Walking Peak 5 --- 42 5 Any
Girafarig Girafarig Walking Plains 3 --- 40 0 Morning/Day
Stantler Stantler Night
Houndoom Houndoom Walking Peak 10 --- 43 6 Morning/Day
44 Night
Stantler Stantler Walking Forest 3 --- 41 3 Night
Smeargle Smeargle Morning/Day
Zigzagoon Zigzagoon Walking Forest 15 --- 44 4 Any
Lotad Lotad Walking Waterside 12 --- 42 8 Any
Surskit Surskit Walking Waterside 28 --- 46 9 Any
Manectric Manectric Walking Plains 15 --- 45 7 Any
Zangoose Zangoose Walking Peak 15 --- 43 2 Morning/Day
45 Night
Shinx Shinx Walking Plains 10 --- 43 1 Morning/Day
44 Night

Meadow

Meadow area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Meadow area.

Pokémon Games Location Levels Rate
Morning Day Night
Clefairy Clefairy
HG SS
Grass Grass
17 0% 0% 10%
Jigglypuff Jigglypuff
HG SS
Grass Grass
15-17 50% 30% 30%
Marill Marill
HG SS
Grass Grass
15-17 0% 0% 30%
Hoppip Hoppip
HG SS
Grass Grass
15-17 40% 30% 0%
Skiploom Skiploom
HG SS
Grass Grass
17 10% 10% 0%
Sunkern Sunkern
HG SS
Grass Grass
15-17 0% 30% 0%
Wooper Wooper
HG SS
Grass Grass
15-17 0% 0% 30%
Surfing
Magikarp Magikarp
HG SS
Surfing Surfing
15-17 50%
Marill Marill
HG SS
Surfing Surfing
16-17 20%
Wooper Wooper
HG SS
Surfing Surfing
15-17 30%
Fishing
Poliwag Poliwag
HG SS
Old Rod Fishing
Old Rod
12-15 40%
Magikarp Magikarp
HG SS
Old Rod Fishing
Old Rod
12-15 60%
Poliwag Poliwag
HG SS
Good Rod Fishing
Good Rod
22-24 40%
Poliwhirl Poliwhirl
HG SS
Good Rod Fishing
Good Rod
24-25 20%
Magikarp Magikarp
HG SS
Good Rod Fishing
Good Rod
22-24 40%
Poliwag Poliwag
HG SS
Super Rod Fishing
Super Rod
35-36 40%
Poliwhirl Poliwhirl
HG SS
Super Rod Fishing
Super Rod
35-38 60%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Meadow area.

Pokémon Location Block 1 Block 2 Level ID Time
Raticate Raticate Walking Plains 5 --- 40 0 Any
Clefairy Clefairy Walking Peak 3 --- 42 6 Night
Geodude Geodude 45 Morning/Day
Poliwhirl Poliwhirl Old Rod Waterside 2 --- 15 0 Any
Waterside 3 --- 16 1
Good Rod Waterside 5 --- 27 0
Chansey Chansey Walking Plains 12 --- 42 1 Any
Gyarados Gyarados Good Rod Waterside 7 --- 28 1 Any
Super Rod Waterside 10 --- 42 0
Waterside 14 --- 45 1
Skiploom Skiploom Walking Forest 8 --- 40 3 Any
Surf Waterside 3 --- 47 0
Wooper Wooper Walking Waterside 3 --- 42 9 Any
Seedot Seedot Walking Plains 35 --- 45 2 Any
Nuzleaf Nuzleaf Walking Forest 28 --- 38 4 Any
Forest 35 --- 48 5
Masquerain Masquerain Surf Waterside 10 --- 42 1 Any
Waterside 14 --- 46 2
Nosepass Nosepass Walking Peak 35 --- 45 7 Any
Riolu Riolu Walking Peak 42 Forest 28 45 8 Morning/Night
46 Day

Forest

Forest area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Forest area.

Pokémon Games Location Levels Rate
Morning Day Night
Pidgey Pidgey
HG SS
Grass Grass
15-17 30% 30% 0%
Bellsprout Bellsprout
HG SS
Grass Grass
15-17 40% 40% 30%
Gastly Gastly
HG SS
Grass Grass
15, 17 0% 0% 20%
Haunter Haunter
HG SS
Grass Grass
16-17 0% 0% 20%
Mr. Mime Mr. Mime
HG SS
Grass Grass
16-17 20% 20% 0%
Misdreavus Misdreavus
HG SS
Grass Grass
17 10% 10% 0%
Misdreavus Misdreavus
HG SS
Grass Grass
15-17 0% 0% 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Forest area.

Pokémon Location Block 1 Block 2 Level ID Time
Lickitung Lickitung Walking Waterside 3 --- 40 7 Any
Mr. Mime Mr. Mime Walking Plains 3 --- 45 0 Any
Electabuzz Electabuzz Walking Peak 4 --- 41 4 Any
Misdreavus Misdreavus Walking Forest 4 --- 42 2 Any
Surskit Surskit Walking Waterside 24 --- 42 9 Any
Shuppet Shuppet Walking Forest 35 --- 46 3 Morning/Day
47 Night
Beldum Beldum Walking Peak 63 --- 44 6 Any
Bidoof Bidoof Walking Waterside 10 --- 40 8 Any
Budew Budew Walking Plains 24 --- 47 1 Any
Bronzong Bronzong Walking Peak 56 Forest 35 46 5 Morning
45 Day/Night

Swamp

Swamp area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Swamp area.

Pokémon Games Location Levels Rate
Morning Day Night
Jigglypuff Jigglypuff
HG SS
Grass Grass
15-17 30% 30% 0%
Paras Paras
HG SS
Grass Grass
15-17 30% 30% 0%
Drowzee Drowzee
HG SS
Grass Grass
15, 17 0% 0% 20%
Hypno Hypno
HG SS
Grass Grass
16-17 0% 0% 20%
Sentret Sentret
HG SS
Grass Grass
15-17 30%
Murkrow Murkrow
HG SS
Grass Grass
17 10% 10% 0%
Murkrow Murkrow
HG SS
Grass Grass
15-17 0% 0% 30%
Surfing
Goldeen Goldeen
HG SS
Surfing Surfing
15-17 40%
Magikarp Magikarp
HG SS
Surfing Surfing
15-17 60%
Fishing
Magikarp Magikarp
HG SS
Old Rod Fishing
Old Rod
12-15 100%
Goldeen Goldeen
HG SS
Good Rod Fishing
Good Rod
22-24 40%
Seaking Seaking
HG SS
Good Rod Fishing
Good Rod
24-25 20%
Magikarp Magikarp
HG SS
Good Rod Fishing
Good Rod
22-24 40%
Goldeen Goldeen
HG SS
Super Rod Fishing
Super Rod
35-37 40%
Seaking Seaking
HG SS
Super Rod Fishing
Super Rod
35-37 40%
Dratini Dratini
HG SS
Super Rod Fishing
Super Rod
36-37 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Swamp area.

Pokémon Location Block 1 Block 2 Level ID Time
Parasect Parasect Walking Plains 3 --- 41 0 Any
Weepinbell Weepinbell Walking Forest 8 --- 46 4 Any
Hypno Hypno Walking Forest 5 --- 37 3 Night
Murkrow Murkrow Morning/Day
Voltorb Voltorb Walking Peak 10 --- 42 6 Any
Goldeen Goldeen Old Rod Waterside 2 --- 17 0 Any
Seaking Seaking Old Rod Waterside 3 --- 17 1 Any
Good Rod Waterside 6 --- 27 0
Surf Waterside 4 --- 42 0
Dratini Dratini Good Rod Waterside 10 --- 29 1 Any
Dragonair Dragonair Super Rod Waterside 15 --- 42 0 Any
Waterside 20 --- 45 1
Furret Furret Walking Plains 5 --- 42 1 Any
Murkrow Murkrow Surf Waterside 10 --- 47 1 Any
Duskull Duskull Walking Peak 28 --- 42 7 Any
Surf Waterside 35 --- 48 2
Chimecho Chimecho Walking Forest 15 --- 46 5 Morning/Day
47 Night
Bagon Bagon Walking Peak 56 Forest 35 45 8 Morning/Day
44 Night
Pachirisu Pachirisu Walking Plains 10 --- 47 2 Any
Floatzel Floatzel Walking Waterside 10 --- 44 9 Any

Marshland

Marshland area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Marshland area.

Pokémon Games Location Levels Rate
Morning Day Night
Ekans Ekans
HG SS
Grass Grass
15-16 20% 20% 0%
Arbok Arbok
HG SS
Grass Grass
17 10% 10% 0%
Oddish Oddish
HG SS
Grass Grass
15, 17 0% 0% 20%
Gloom Gloom
HG SS
Grass Grass
16-17 0% 0% 20%
Grimer Grimer
HG SS
Grass Grass
17 10% 10% 0%
Koffing Koffing
HG SS
Grass Grass
15-17 30%
Weezing Weezing
HG SS
Grass Grass
15-17 30% 30% 0%
Wooper Wooper
HG SS
Grass Grass
15-17 0% 0% 30%
Surfing
Poliwag Poliwag
HG SS
Surfing Surfing
15-17 40%
Grimer Grimer
HG SS
Surfing Surfing
15-17 30%
Wooper Wooper
HG SS
Surfing Surfing
15-17 30%
Fishing
Poliwag Poliwag
HG SS
Old Rod Fishing
Old Rod
12-15 40%
Magikarp Magikarp
HG SS
Old Rod Fishing
Old Rod
12-15 60%
Poliwhirl Poliwhirl
HG SS
Good Rod Fishing
Good Rod
24-25 60%
Magikarp Magikarp
HG SS
Good Rod Fishing
Good Rod
22-24 40%
Poliwhirl Poliwhirl
HG SS
Super Rod Fishing
Super Rod
35-38 80%
Gyarados Gyarados
HG SS
Super Rod Fishing
Super Rod
36-37 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Marshland area.

Pokémon Location Block 1 Block 2 Level ID Time
Gloom Gloom Walking Plains 2 --- 42 0 Any
Diglett Diglett Walking Peak 5 --- 43 6 Any
Poliwag Poliwag Old Rod Waterside 2 --- 16 0 Any
Waterside 3 --- 18 1
Muk Muk Walking Waterside 8 --- 38 9 Any
Surf Waterside 16 --- 48 2
Gyarados Gyarados Good Rod Waterside 3 --- 26 0 Any
Waterside 4 --- 29 1
Jumpluff Jumpluff Walking Plains 5 --- 38 1 Any
Surf Waterside 10 --- 47 0
Quagsire Quagsire Surf Waterside 13 --- 43 1 Any
Shuckle Shuckle Walking Peak 8 --- 44 7 Any
Roselia Roselia Walking Forest 49 --- 46 5 Any
Seviper Seviper Walking Plains 35 --- 48 2 Any
Barboach Barboach Super Rod Waterside 4 --- 42 0 Any
Super Rod Waterside 5 --- 45 1
Banette Banette Walking Peak 49 --- 44 8 Morning/Day
45 Night
Croagunk Croagunk Walking Forest 42 --- 44 4 Any
Carnivine Carnivine Walking Forest 35 --- 41 3 Any

Mountain

Mountain area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Mountain area.

Pokémon Games Location Levels Rate
Morning Day Night
Rattata Rattata
HG SS
Grass Grass
15-16 20%
Raticate Raticate
HG SS
Grass Grass
15-17 30% 30% 0%
Zubat Zubat
HG SS
Grass Grass
15-17 0% 0% 40%
Golbat Golbat
HG SS
Grass Grass
15-17 0% 0% 30%
Magneton Magneton
HG SS
Grass Grass
17 10%
Lickitung Lickitung
HG SS
Grass Grass
15-17 30% 30% 0%
Larvitar Larvitar
HG SS
Grass Grass
17 10% 10% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Mountain area.

Pokémon Location Block 1 Block 2 Level ID Time
Magneton Magneton Walking Plains 3 --- 42 0 Any
Krabby Krabby Walking Waterside 3 --- 43 8 Any
Larvitar Larvitar Walking Peak 5 --- 42 5 Any
Meditite Meditite Walking Forest 20 --- 44 3 Morning
43 Day/Night
Volbeat Volbeat Walking Plains 10 --- 46 1 Any
Lunatone Lunatone Walking Peak 15 --- 46 6 Any
Dusclops Dusclops Walking Forest 35 --- 45 4 Morning/Day
46 Night
Sealeo Sealeo Walking Waterside 49 Peak 21 45 9 Any
Metang Metang Walking Peak 56 --- 44 7 Any
Chingling Chingling Walking Forest 10 --- 38 2 Any

Rocky Beach

Rocky Beach area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Rocky Beach area.

Pokémon Games Location Levels Rate
Morning Day Night
Zubat Zubat
HG SS
Grass Grass
15-17 0% 0% 30%
Slowpoke Slowpoke
HG SS
Grass Grass
15-17 30%
Slowbro Slowbro
HG SS
Grass Grass
17 10%
Doduo Doduo
HG SS
Grass Grass
15-17 30% 30% 0%
Krabby Krabby
HG SS
Grass Grass
15-17 30%
Surfing
Poliwag Poliwag
HG SS
Surfing Surfing
15-16 30%
Poliwhirl Poliwhirl
HG SS
Surfing Surfing
16-17 20%
Magikarp Magikarp
HG SS
Surfing Surfing
15-16 30%
Lapras Lapras
HG SS
Surfing Surfing
15-16 20%
Fishing
Krabby Krabby
HG SS
Old Rod Fishing
Old Rod
13-15 30%
Goldeen Goldeen
HG SS
Old Rod Fishing
Old Rod
13-15 30%
Magikarp Magikarp
HG SS
Old Rod Fishing
Old Rod
12-14 40%
Krabby Krabby
HG SS
Good Rod Fishing
Good Rod
22-25 40%
Goldeen Goldeen
HG SS
Good Rod Fishing
Good Rod
22-23 30%
Magikarp Magikarp
HG SS
Good Rod Fishing
Good Rod
22-23 30%
Kingler Kingler
HG SS
Super Rod Fishing
Super Rod
38-39 20%
Goldeen Goldeen
HG SS
Super Rod Fishing
Super Rod
35-38 40%
Seaking Seaking
HG SS
Super Rod Fishing
Super Rod
35-38 40%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Rocky Beach area.

Pokémon Location Block 1 Block 2 Level ID Time
Slowbro Slowbro Walking Peak 3 --- 42 6 Any
Walking Waterside 5 --- 37 9
Dodrio Dodrio Walking Plains 10 --- 42 0 Any
Krabby Krabby Old Rod Waterside 2 --- 17 0 Any
Waterside 3 --- 18 1
Kingler Kingler Walking Peak 8 --- 40 7 Any
Good Rod Waterside 5 --- 26 0
Waterside 8 --- 27 1
Lapras Lapras Surf Waterside 10 --- 37 0 Morning/Day
36 Night
Waterside 14 --- 42 1 Morning/Day
41 Night
Waterside 18 --- 47 2 Morning/Day
46 Night
Mareep Mareep Walking Forest 5 --- 43 3 Any
Aron Aron Walking Peak 24 --- 45 8 Morning/Day
44 Night
Electrike Electrike Walking Plains 10 --- 42 1 Any
Manectric Manectric Walking Forest 10 --- 37 4 Any
Corphish Corphish Super Rod Waterside 15 --- 46 0 Any
Waterside 20 --- 48 1
Budew Budew Walking Forest 18 --- 40 5 Any
Gible Gible Walking Plains 49 Peak 49 44 2 Any

Wasteland

Wasteland area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Wasteland area.

Pokémon Games Location Levels Rate
Morning Day Night
Fearow Fearow
HG SS
Grass Grass
15-17 0% 0% 30%
Machop Machop
HG SS
Grass Grass
16-17 20% 20% 0%
Machoke Machoke
HG SS
Grass Grass
17 10% 0% 0%
Magnemite Magnemite
HG SS
Grass Grass
15-17 30%
Onix Onix
HG SS
Grass Grass
15-16 20% 0% 0%
Onix Onix
HG SS
Grass Grass
15-17 0% 30% 40%
Kangaskhan Kangaskhan
HG SS
Grass Grass
15, 17 20% 20% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Wasteland area.

Pokémon Location Block 1 Block 2 Level ID Time
Golduck Golduck Walking Waterside 3 --- 45 8 Any
Machoke Machoke Walking Peak 5 --- 40 5 Any
Bellsprout Bellsprout Walking Forest 3 --- 41 2 Any
Kingler Kingler Walking Waterside 10 --- 48 9 Any
Breloom Breloom Walking Forest 42 --- 46 4 Any
Medicham Medicham Walking Forest 35 --- 44 3 Any
Manectric Manectric Walking Plains 3 --- 41 0 Any
Illumise Illumise Walking Plains 10 --- 46 1 Any
Solrock Solrock Walking Peak 42 --- 45 7 Morning/Night
46 Day
Skorupi Skorupi Walking Peak 28 --- 44 6 Morning/Day
45 Night

Savannah

Savannah area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Savannah area.

Pokémon Games Location Levels Rate
Morning Day Night
Nidoran♀ Nidoran♀
HG SS
Grass Grass
15-17 30% 30% 0%
Nidorina Nidorina
HG SS
Grass Grass
15-17 0% 0% 30%
Nidoran♂ Nidoran♂
HG SS
Grass Grass
15-17 30% 30% 0%
Nidorino Nidorino
HG SS
Grass Grass
15-17 0% 0% 30%
Zubat Zubat
HG SS
Grass Grass
15-17 0% 0% 30%
Golbat Golbat
HG SS
Grass Grass
17 0% 0% 10%
Rhyhorn Rhyhorn
HG SS
Grass Grass
17 10% 10% 0%
Tauros Tauros
HG SS
Grass Grass
15-17 30% 30% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Savannah area.

Pokémon Location Block 1 Block 2 Level ID Time
Rhyhorn Rhyhorn Walking Peak 5 --- 41 6 Any
Rhydon Rhydon Walking Peak 10 --- 44 7 Any
Tauros Tauros Walking Plain 5 --- 41 0 Any
Houndour Houndour Walking Forest 4 --- 42 3 Any
Zigzagoon Zigzagoon Walking Forest 10 --- 38 1 Any
Shroomish Shroomish Walking Forest 35 Plains 12 45 5 Any
Azurill Azurill Walking Waterside 5 --- 42 9 Any
Torkoal Torkoal Walking Peak 35 --- 46 8 Morning
47 Day/Night
Cacturne Cacturne Walking Forest 35 --- 42 4 Any
Luxio Luxio Walking Plains 24 --- 46 2 Morning/Day
45 Night

Wetland

Wetland area of the Johto Safari Zone

The following are the default encounters for Safari Zone's Wetland area.

Pokémon Games Location Levels Rate
Morning Day Night
Spearow Spearow
HG SS
Grass Grass
15-17 30% 30% 0%
Psyduck Psyduck
HG SS
Grass Grass
15-16 0% 0% 20%
Golduck Golduck
HG SS
Grass Grass
17 0% 0% 20%
Farfetch'd Farfetch'd
HG SS
Grass Grass
15-17 30% 30% 0%
Ditto Ditto
HG SS
Grass Grass
17 10% 10% 0%
Sentret Sentret
HG SS
Grass Grass
15-17 30% 30% 0%
Wooper Wooper
HG SS
Grass Grass
15-17 0% 0% 40%
Quagsire Quagsire
HG SS
Grass Grass
16-17 0% 0% 20%
Surfing
Psyduck Psyduck
HG SS
Surfing Surfing
16-17 20%
Poliwag Poliwag
HG SS
Surfing Surfing
15-16 30%
Wooper Wooper
HG SS
Surfing Surfing
15-16 30%
Quagsire Quagsire
HG SS
Surfing Surfing
16-17 20%
Fishing
Poliwag Poliwag
HG SS
Old Rod Fishing
Old Rod
12-15 40%
Magikarp Magikarp
HG SS
Old Rod Fishing
Old Rod
12-15 60%
Poliwag Poliwag
HG SS
Good Rod Fishing
Good Rod
22-24 70%
Poliwhirl Poliwhirl
HG SS
Good Rod Fishing
Good Rod
23-25 30%
Poliwag Poliwag
HG SS
Super Rod Fishing
Super Rod
35-37 50%
Poliwhirl Poliwhirl
HG SS
Super Rod Fishing
Super Rod
35-37 50%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


The following are block-based encounters for Safari Zone's Wetland area.

Pokémon Location Block 1 Block 2 Level ID Time
Golduck Golduck Walking Peak 5 --- 40 6 Any
Surf Waterside 4 --- 37 1
Surf Waterside 6 --- 45 2
Poliwhirl Poliwhirl Old Rod Waterside 2 --- 17 0 Any
Waterside 3 --- 18 1
Farfetch'd Farfetch'd Walking Forest 3 --- 41 3 Any
Doduo Doduo Walking Peak 4 --- 45 5 Any
Gyarados Gyarados Super Rod Waterside 6 --- 45 0 Morning/Night
44 Day
Waterside 9 --- 48 1 Morning/Night
47 Day
Ditto Ditto Walking Waterside 15 --- 41 5 Any
Furret Furret Walking Plains 2 --- 41 0 Any
Quagsire Quagsire Surf Waterside 3 --- 37 0 Any
Lombre Lombre Walking Plains 14 --- 47 2 Any
Surskit Surskit Walking Plains 6 --- 40 1 Any
Corphish Corphish Good Rod Waterside 10 --- 26 0 Any
Waterside 14 --- 28 1
Shelgon Shelgon Walking Peak 63 --- 46 7 Any
Pachirisu Pachirisu Walking Forest 8 --- 43 4 Any
Buizel Buizel Walking Waterside 35 --- 45 9 Morning/Day
44 Night

In the manga

Safari Zone in Pokémon Adventures

Pokémon Adventures

HeartGold & SoulSilver arc

In Weavile Wobbles But It Won't Fall Down, Silver ventured to the newly opened Safari Zone after hearing about it from Clair. There he participated in a Safari Game, during which he was attacked by an Arbok and he countered its attack. In the midst of battle, Eusine stopped him and lectured him about the rules of the Safari Zone, which prohibit attacking the wild Pokémon. Silver, who had recently found out about Plates, showed Eusine a Plate he has found at Whirl Islands, but did not get any reaction out of him other than confusion. His actions were, however, seen by Petrel, who attacked him and Eusine with his army of Koffing. During the following battle, Petrel revealed information about the Plates and that he defeated Lance. The battle ended as Petrel left and Silver stole the Plates he had managed to find. Some time after, Silver encountered Crystal, who was on a field trip with the children from Earl's Pokémon Academy, and they decided to travel to Ecruteak City together.

Trivia

  • Johto did not have a Safari Zone in Generation II. However, an unused and incomplete map of the Kanto Safari Zone still exists in the code of the Generation II games. In its tall grass, there are no Pokémon, but some are available by fishing.
  • The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably Shelgon, Metang, Breloom, Vigoroth, and Riolu.
  • This is the only Safari Zone which the player can customize.
  • This is the first Safari Zone in which there is no step limit. The Hoenn Safari Zone in Pokémon Omega Ruby and Alpha Sapphire also does not have a step limit.
  • The two construction workers outside of the Safari Zone, in the Safari Zone Gate, imply that they are the ones who move the Safari Zone areas; they mention that most people would think a complicated system would be in place, as well as complaining about aches and pains.
  • Should the player use a wallhack to walk through the Safari Zone Gate without going through reception first, the Safari Zone will be 6 plain squares and the only Pokémon that will show up is a level 20 Rattata. However, the battle will go as it would anywhere else, instead of bringing up the Safari Zone's catching interface.
  • A graphical glitch occurs in the Swamp area. Four tiles at the top of the grassy patch appear to be empty at first, but when the player (or their partner Pokémon) walks over the tiles, tall grass will appear underfoot.

In other languages

Language Title
Chinese Cantonese 狩獵地帶 Sáulihp Deihdaai
Mandarin 狩獵地帶 / 狩猎地带 Shòuliè Dìdài
France Flag.png French Parc Safari
Germany Flag.png German Safari-Zone
Italy Flag.png Italian Zona Safari
South Korea Flag.png Korean 사파리존 Sapari Jon
Portugal Flag.png Portuguese Zona de Safari*
Spain Flag.png Spanish Zona Safari
Vietnam Flag.png Vietnamese Vùng Safari


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Johto
Zephyr Badge.png Hive Badge.png Plain Badge.png Fog Badge.png Storm Badge.png Mineral Badge.png Glacier Badge.png Rising Badge.png
Settlements
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
2930313233343536373839404142434445464748
Landmarks
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmOlivine Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerSafari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenS.S. AquaMt. Silver (Cave)
Access to
Sinjoh RuinsKanto


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