Triple Kick (move)
Triple Kick トリプルキック Triple Kick | ||||||||||||
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Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. Prior to Generation VII and in Generation IX, it is the signature move of Hitmontop.
Effect
Generation II
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power is 10.
The damage will be multiplied by 2 on the second hit, and by 3 on the third hit.
Bide and Counter will only acknowledge the last strike of this move.
If the user is holding a King's Rock, the final successful strike has a chance to cause the opponent to flinch.
The accuracy of the move is 90%. However, if the attack doesn't miss, the chance of the move hitting 1, 2 or 3 times is always 33.33% regardless.
Generations III and IV
Instead of multiplying damage, the base power is incremented by 10 on each hit. This means that Triple Kick's second hit has a base power of 20, and the third hit has a base power of 30.
Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Triple Kick can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if Focus Energy was used in the previous turn.
Generation V to VIII
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
If the target has Weak Armor or Stamina, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the user has the Ability Skill Link or is holding Loaded Dice, the move will have only one accuracy check.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0237 | Human-Like | 49 | 20 | 19 | 19 | 19 | 33 | 1, Evo. | 1, Evo. | Evo. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0795 | |
No Eggs Discovered | 43 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Triple Kick inflicts damage, hitting the target 3 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Super Mystery Dungeon, Triple Kick's power will increase with each hit (2× and 3× damage multipliers for the second and third hits respectively). In addition, prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. This move's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and Adventure Squad series).
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Pokémon Rumble Rush
Description
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In the anime
A consecutive three-kick attack that becomes more powerful with each successive hit. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Hitmontop jumps up and spins on his head and kicks the opponent three times with his legs and tail or just his feet. | |||
Chigusa's Hitmontop | Two Hits and a Miss | Debut | |
Butch's Hitmontop | The Mystery is History | None | |
Mason's Hitmontop | Outrageous Fortunes | None | |
Bea's Hitmontop | Octo-Gridlock at the Gym! | None |
In the manga
Pokémon Adventures
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmontop spins on his head and he kicks the opponent three times with his legs and tail at a fast speed. | |||
Chuck's Hitmontop | Heckled by Hitmontop | Debut |
Pokémon Gold & Silver: The Golden Boys
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmontop spins on his head and he kicks the opponent three times with his legs and tail quickly. | |||
A Hitmontop Gold borrowed | Let's Use Fighting Type Pokémon!! | Debut |
Pokémon Gotta Catch 'Em All
The user kicks the opponent three times. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmontop spins on his head and he kicks the opponent three times with his legs and tail at a fast speed. | |||
Shu's Hitmontop | GDZ51 | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Along with Triple Axel and Population Bomb, it is one of only three multi-strike moves whose chance to miss for successive hits are independent of the first hit.
- Triple Kick has the same description text as Triple Axel.
- Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Fighting-type moves
- Cool moves
- Physical moves
- Generation II moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Multi-strike moves
- Moves that power up
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet