Mankey (Pokémon)

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000 #{{{prevnum}}}: Golduck
Pokémon
#{{{nextnum}}}: Primeape 000
Mankey
マンキー Mankey
#056
056Mankey.png
Artwork from FR/LG
Type
Fighting '
Category
Pig Monkey Pokémon
Abilities
Vital Spirit or Anger Point
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#056
Johto
#134
Hoenn
#243
Regional Browser numbers
Height
1′08″
Imperial
0.5 m
Metric
Weight
61.7 lbs.
Imperial
28.0 kg
Metric
Dex color
Brown
Catch rate
190 (24.8%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F056.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Ground group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 74 Battle Exp.: 741*

Mankey (Japanese: マンキー Mankey) is a Fighting-type Pokémon.

Biology

Physiology

Mankey, though partly named after humans, bears almost no resemblance to them. Mankey has features similar to many primates including fur, a long flexible tail, and prehensile hands and feet ideal for gripping branches and other objects. Mankey has a nose similar to a pig.

Gender differences

None.

Special abilities

Mankey specialize in physical fighting, but they can sometimes know elemental attacks (though they don't usually excel at them).

Behavior

Mankey are very aggressive and short-tempered. Anyone that gets on its bad side (which is too easy to do), will receive a severe thrashing.

Habitat

Mankey can be found in vibrant forests, in mountains, or in valleys with rivers running through them.

Diet

Main article: Pokémon food

The preferred food appears to be Chestnuts, although Mankey usually lack the dexterity to peel them.

In the anime

In Primeape Goes Bananas, a wild Mankey steals Ash's hat and then evolves into a Primeape. Ash captures it shortly afterwards.

Mankey is one of the Yas Gym's Pokémon in Showdown at Dark City.

In the third Pokémon Movie, Spell of the Unown, a trainer named Lisa used a Mankey to battle Ash.

In the manga

In Volume 1 of The Electric Tale of Pikachu, Ash chases a swarm of Mankey and manages to catch one. He later trades it in for a bogus map of Mt. Moon.

In the TCG

Main article: Mankey (TCG)

Game data

NPC appearances

  • Pokémon Mystery Dungeon: Three Mankey are the boss of Uproar Forest. After being defeated, they follow the player back to the rescue base. The Mankey help with the remodeling of the base but go on strike half-way through until they receive two peeled chestnuts.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Extremely quick to anger. It could be docile one moment then thrashing away the next instant.
Blue
Yellow An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.
Stadium Quick to anger, it will begin brawling on the slightest provocation. It is unsafe to approach as it is very nimble.
Generation II
Gold It is extremely ill-tempered. Groups of them will attack any handy target for no reason.
Silver It's unsafe to approach if it gets violently enraged for no reason and can't distinguish friends from foes.
Crystal It lives in groups in the treetops. If it loses sight of its group, it becomes infuriated by its loneliness.
Stadium 2 It is extremely ill-tempered. Groups of them will attack any handy target for no reason.
Generation III
Ruby When Mankey starts shaking and its nasal breathing turns rough, it's a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.
Sapphire When Mankey starts shaking and its nasal breathing turns rough, it's a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.
Emerald When it starts shaking and its nasal breathing turns rough, it's a sure sign of anger. However, since this happens instantly, there is no time to flee.
FireRed Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.
LeafGreen Extremely quick to anger. It could be docile one moment then thrashing away the next instant.
Generation IV
Diamond It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.
Pearl It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Common Routes 5, 6, 7, and 8 (Red only)
Blue (Japan)
None Trade
Yellow
Common Routes 3, 4, 22, and 23
Generation II
Gold Silver
Common Routes 9, 42 (Gold only)
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
Common Routes 3, 4, 22, 23, Rock Tunnel
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Rare Routes 225 and 226 (Poké Radar)
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Snap Valley
Pokémon Trozei Secret Storage 16
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Uproar Forest (8F-9F)
Pokémon Ranger Olive Jungle
Pokémon Mystery Dungeon
(Time and Darkness)
Mt. Travail (1F-19F)
Pokémon Ranger Batonnage Inochi Cliff

Base stats

Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
80
76 - 145 148 - 284
35
36 - 95 67 - 185
35
36 - 95 67 - 185
45
45 - 106 85 - 207
70
67 - 134 130 - 262
Total:
305
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 35.

Type effectiveness

Template:DP type effectiveness

Learnset

Template:Learnset intro

By leveling up

Generation I
Level Move Type
Start Scratch Normal
Leer Normal
9 Low Kick (Yel only) Fighting
15 Karate Chop normal
21 Fury Swipes Normal
27 Focus Energy Normal
33 Seismic Toss Fighting
39 Thrash Normal
45 Screech
(Yel only)
Normal
Generation II
Level Move Type
Start Scratch Normal
Leer Normal
9 Low Kick Fighting
15 Karate Chop Fighting
21 Fury Swipes Normal
27 Focus Energy Normal
33 Seismic Toss Fighting
39 Cross Chop Fighting
45 Screech Normal
51 Thrash Normal
Generation III RSE
Level Move Type
Start Scratch Normal
Leer Normal
9 Low Kick Fighting
15 Karate Chop Fighting
21 Fury Swipes Normal
27 Focus Energy Normal
33 Seismic Toss Fighting
39 Cross Chop Fighting
45 Screech Normal
51 Thrash Normal
Generation III FRLG
Level Move Type
Start Scratch Normal
Leer Normal
6 Low Kick Fighting
11 Karate Chop Fighting
16 Fury Swipes Normal
21 Focus Energy Normal
26 Seismic Toss Fighting
31 Cross Chop Fighting
36 Swagger Normal
41 Screech Normal
49 Thrash Normal
Generation IV
Level Move Type Cat.
Start Covet Normal Physical
Scratch Normal Physical
Low Kick Fighting Physical
Leer Normal Status
Focus Energy Normal Status
9 Fury Swipes Normal Physical
13 Karate Chop Fighting Physical
17 Seismic Toss Fighting Physical
21 Screech Normal Status
25 Assurance Dark Physical
33 Swagger Normal Status
37 Cross Chop Fighting Physical
41 Thrash Normal Physical
45 Punishment Dark Physical
49 Close Combat Fighting Physical

By TM/HM

Generation I
# Move Type
TM01 Mega Punch Normal
TM05 Mega Kick Normal
TM06 Toxic Poison
TM08 Body Slam Normal
TM09 Take Down Normal
TM10 Double-Edge Normal
TM16 Pay Day Normal
TM17 Submission Fighting
TM18 Counter Fighting
TM19 Seismic Toss Fighting
TM20 Rage Normal
TM24 Thunderbolt Electric
TM25 Thunder Electric
TM28 Dig Ground
TM31 Mimic Normal
TM32 Double Team Normal
TM34 Bide Normal
TM35 Metronome Normal
TM39 Swift Normal
TM40 Skull Bash Normal
TM44 Rest Psychic
TM48 Rock Slide Rock
TM50 Substitute Normal
HM04 Strength Normal
Generation II
# Move Type
TM01 DynamicPunch Fighting
TM02 Headbutt normal
TM03 Curse unknown
TM06 Toxic poison
TM08 Rock Smash Fighting
TM09 Psych Up psychic
TM10 Hidden Power normal
TM11 Sunny Day Fire
TM13 Snore normal
TM17 Protect normal
TM20 Endure normal
TM21 Frustration normal
TM23 Iron Tail steel
TM25 Thunder Electric
TM27 Return normal
TM28 Dig ground
TM31 Mud-Slap ground
TM32 Double Team normal
TM33 Ice Punch ice
TM34 Swagger normal
TM35 Sleep Talk normal
TM39 Swift normal
TM40 Defense Curl Normal
TM41 ThunderPunch Electric
TM43 Detect Fighting
TM44 Rest psychic
TM45 Attract normal
TM46 Thief dark
TM48 Fire Punch Fire
HM04 Strength normal
Generation III
# Move Type
TM01 Focus Punch Fighting
TM06 Toxic poison
TM08 Bulk Up fighting
TM10 Hidden Power normal
TM11 Sunny Day Fire
TM12 Taunt Dark
TM17 Protect normal
TM18 Rain Dance water
TM21 Frustration normal
TM23 Iron Tail steel
TM24 Thunderbolt Electric
TM25 Thunder Electric
TM26 Earthquake Ground
TM27 Return normal
TM28 Dig ground
TM31 Brick Break Fighting
TM32 Double Team normal
TM39 Rock Tomb Rock
TM40 Aerial Ace flying
TM42 Facade normal
TM43 Secret Power normal
TM44 Rest psychic
TM45 Attract normal
TM46 Thief dark
TM50 Overheat Fire
HM04 Strength normal
HM06 Rock Smash Fighting
Generation IV
# Move Type Cat.
TM01 Focus Punch Fighting physical
TM06 Toxic poison status
TM08 Bulk Up fighting status
TM10 Hidden Power normal special
TM11 Sunny Day Fire status
TM12 Taunt Dark status
TM17 Protect normal status
TM18 Rain Dance water status
TM21 Frustration normal physical
TM23 Iron Tail steel physical
TM24 Thunderbolt Electric special
TM25 Thunder Electric special
TM26 Earthquake Ground physical
TM27 Return normal physical
TM28 Dig ground physical
TM31 Brick Break Fighting physical
TM32 Double Team normal status
TM39 Rock Tomb Rock physical
TM40 Aerial Ace flying physical
TM42 Facade normal physical
TM43 Secret Power normal physical
TM44 Rest psychic status
TM45 Attract normal status
TM46 Thief dark physical
TM50 Overheat Fire special
TM52 Focus Blast Fighting special
TM56 Fling dark physical
TM58 Endure normal status
TM66 Payback dark physical
TM78 Captivate normal status
TM80 Rock Slide rock physical
TM82 Sleep Talk normal status
TM83 Natural Gift normal physical
TM84 Poison Jab poison physical
TM87 Swagger normal status
TM89 U-turn bug physical
TM90 Substitute normal status
HM04 Strength normal physical
HM06 Rock Smash Fighting physical
HM08 Rock Climb normal physical

By breeding

Move Type Cat. Father
Beat Up Dark Physical Sneasel
Close Combat Fighting Physical Mankey, Primeape
Zangoose
Monferno, Infernape
Lucario
Counter Fighting Physical Slakoth, Slaking
Foresight* Normal Status Farfetch'd
Meditate Psychic Status Smeargle
Revenge Fighting Physical Weavile
Reversal Fighting Physical Growlithe
Vigoroth
Lucario**
Rock Slide Rock Physical Camerupt
SmellingSalt* Normal Physical Spinda
*Indicates moves only available through chain breeding.
**This move must have been learned before evolution.

By tutoring

Move Type Cat. Version
Body Slam Normal Physical FR LG E
Counter Fighting Physical FR LG E
Double-Edge Normal Physical FR LG E
Mega Kick Normal Physical FR LG E
Mega Punch Normal Physical FR LG E
Metronome Normal Status FR LG E
Mimic Normal Status FR LG E
Rock Slide Rock Physical FR LG E
Seismic Toss Fighting Physical FR LG E
Substitute Normal Status FR LG E
DynamicPunch Fighting Physical     E
Defense Curl Normal Status     E
Endure Normal Status     E
Fire Punch Fire Physical     E
Ice Punch Ice Physical     E
Mud-Slap Ground Special     E
Psych Up Psychic Status     E
Sleep Talk Normal Status     E
Snore Normal Special     E
Swagger Normal Status     E
Swift Normal Special     E
ThunderPunch Electric Physical     E

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 056.png Spr 1y 056.png Spr 1g 056.png Spr b g1 056.png
II Gold Silver Crystal   Back
Spr 2g 056.png Spr 2s 056.png Spr 2c 056.png Spr b 2g 056.png
Spr 2g 056 s.png Spr 2s 056 s.png Spr 2c 056 s.png Spr b 2g 056 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 056.png Spr 3e 056.png Spr 3f 056.png Spr b 3r 056.png
Spr 3r 056 s.png Spr 3e 056 s.png Spr 3f 056 s.png Spr b 3r 056 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 056.png Spr 4p 056.png Spr 4h 056.png Spr b 4d 056.png
Spr 4d 056 s.png Spr 4p 056 s.png Spr 4h 056 s.png Spr b 4d 056 s.png
V Black White Black 2 White 2 Back
Spr 5b 056.png Spr 5b2 056.png Spr b 5b 056.png
Spr 5b 056 s.png Spr 5b2 056 s.png Spr b 5b 056 s.png
Mankey For other sprites and images, please see Mankey images on Bulbagarden Archives.

Trivia

Origin

Considering its pig-like nose, its vestigial tail, and overall personality, Mankey have much in common with baboons.

Name origin

Mankey's name may be a hybrid of the words man and monkey. It also comes from the word manky, which means inferior, dirty or worthless, which could be derogatory terms. Another theory is that Mankey's name is a combination of the words mad and monkey, due to this Pokémon's contrary and aggressive personality.

In other languages

Related articles

External links

000 #{{{prevnum}}}: Golduck
Pokémon
#{{{nextnum}}}: Primeape 000
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