Qwilfish (Pokémon)/Generation II learnset

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search

← Qwilfish Qwilfish

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 GS   C   Move   Type   Pwr.   Acc.   PP 
N/A 1 Spikes Ground 101—% 20
1 1 Tackle Normal 35 95% 35
1 1 Poison Sting Poison 15 100% 35
10 10 Harden Normal 101—% 30
10 10 Minimize Normal 101—% 20
19 19 Water Gun Water 40 100% 25
28 28 Pin Missile Bug 14 85% 20
37 37 Take Down Normal 90 85% 20
46 46 Hydro Pump Water 120 80% 5
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an Evolution of Qwilfish
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Rock Sprite.png TM04 Rollout Rock 30 90% 20
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison 90 100% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an Evolution of Qwilfish
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
RemoraidOctillery
BubbleBeam Water 65 100% 20
GoldeenSeakingMagikarpChinchouLanturn
Flail Normal 100% 15
RemoraidOctillery
Haze* Ice —% 30
GoldeenSeakingChinchouLanturn
Supersonic Normal 55% 20
  • Moves marked with an asterisk (*) must be chain bred onto Qwilfish in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Qwilfish in that game.
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an Evolution of Qwilfish
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Qwilfish can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Qwilfish cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an Evolution of Qwilfish
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Double-Edge Normal 120 100% 15
  • A superscript level indicates that Qwilfish can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an Evolution of Qwilfish
  • Click on the generation numbers at the top to see event moves from other generations