Pokémon Shuffle: Difference between revisions
(It's in the game's source code. https://www.reddit.com/r/PokemonShuffle is an excellent source to consult BEFORE deleting things like this.) |
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{{redirect|Shuffle|the random mixing of cards|Appendix:Glossary (TCG)#Shuffle|Appendix:Glossary (TCG) → Shuffle}} | {{redirect|Shuffle|the random mixing of cards|Appendix:Glossary (TCG)#Shuffle|Appendix:Glossary (TCG) → Shuffle}} | ||
{{Outdated|needs=Information about special shop | {{Outdated|needs=Information about the special shop}} | ||
{{Infobox game | {{Infobox game | ||
|colorscheme=beauty | |colorscheme=beauty | ||
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{{bulbanews|game}} | {{bulbanews|game}} | ||
{{StrategyWiki|Pokémon Shuffle}} | {{StrategyWiki|Pokémon Shuffle}} | ||
'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] | '''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during [[#Check in|"Check in"]]. | ||
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five [[#Hearts|Hearts]] and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts may be purchased with [[#Jewels|Jewels]], which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when | Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five [[#Hearts|Hearts]] and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with [[#Jewels|Jewels]], which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining. | ||
A version for iOS and Android called '''[[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]''' (Japanese: '''ポケとる スマホ版''' ''PokéToru Smartphone Version'') was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016. | A version for iOS and Android called '''[[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]''' (Japanese: '''ポケとる スマホ版''' ''PokéToru Smartphone Version'') was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016. | ||
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==Pokémon Shuffle Mobile== | ==Pokémon Shuffle Mobile== | ||
Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that [[#Differences from the 3DS version|differ]] between Mobile and 3DS versions in addition to different | Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that [[#Differences from the 3DS version|differ]] between Mobile and 3DS versions in addition to having a slightly different user interface. The Mobile version is currently on [[#Version 1.7.x|Version 1.7.x]]. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process. | ||
Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. | Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. However, this only means that the [[The Pokémon Company]] has not specifically verified its functionality on other devices; many users have successfully used Shuffle Mobile on a wide variety of other devices. The Mobile version requires iOS 7.0 or later or Android 4.1 or later and requires on-device storage of approximately 26 MB, although periodically updates will require additional on-device storage. Rooted devices are not supported. | ||
Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. [[#Jewels|Jewels]] will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer. | Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. [[#Jewels|Jewels]] will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer. | ||
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* An Internet connection is required. | * An Internet connection is required. | ||
* The [[#Check in|Check in]] function occurs automatically when the application launches. Players must exit and restart the game in order to Check in again. | * The [[#Check in|Check in]] function occurs automatically when the application launches. Players must exit and restart the game in order to Check in again. | ||
* Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying | * Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their [[#Hearts|Hearts]] have regenerated. | ||
* [[#StreetPass|StreetPass]] is not available. | * [[#StreetPass|StreetPass]] is not available. {{wp|Facebook}} integration, or player "Friend Codes" for non-Facebook users (since version 1.6.0), is utilized instead. Players send and receive mini [[#Hearts|Hearts]] to and from their friends. When mini Hearts are collected, it fills up the Friend Gauge. When the Friend Gauge fills completely, a Heart is obtained. Players can send mini Hearts to multiple friends, but they cannot send a mini Heart to the same friend more than once per day. This feature is disabled for players under 13. | ||
* The first | * The first successful completion of a battle against {{pkmn|Trainer}}s with [[#Mega Evolution|Mega Evolved]] Pokémon at the end of each [[#Stages|Main Stage area]] earns 5 [[#Hearts|Hearts]] instead of a [[#Jewels|Jewel]]. | ||
* [[#Stages|Special stages]] are not always held on the same schedule. | * [[#Stages|Special stages]] are not always held on the same schedule. | ||
* | * Competitive Stage rankings are counted separately. Additionally, rankings and prize tiers are not separated by region. | ||
* Gifts are received under the "Gifts" tab. | * Gifts are received under the "Gifts" tab. | ||
* In countries outside Asia, players who are younger than 13 years old cannot make in-app [[#Jewels|purchases]]. | * In countries outside Asia, players who are younger than 13 years old cannot make in-app [[#Jewels|purchases]]. | ||
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==Gameplay== | ==Gameplay== | ||
Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle | Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. Players try to [[#Capturing Pokémon|capture]] Pokémon by defeating them by causing damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as [[#Support Pokémon|Support Pokémon]] to help them capture more wild Pokémon. [[#Damage|Damage]] done to an opposing wild Pokémon depends on the [[#Attack power - Level - XP|Attack power]] of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a [[Skill]] that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the [[#Damage|combo]] (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). Once a match has been made, no icons can be moved by the player until the combo, or the wild Pokémon's subsequent [[#Disruptions|disruption]], has ended. In [[#Stages|time-limited stages]], no-match moves are allowed and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type. | ||
===Tutorial=== | ===Tutorial=== | ||
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All players must complete the tutorial portion of the game, which lasts until [[#Stages|Stage 11]] is completed, before they will have full access to all game features. Throughout the tutorial, players are guided by [[Amelia]]. Players start the game with 5 regenerating [[#Hearts|Hearts]], 0 bonus Hearts, 0 [[#Coins|Coins]], 0 [[#Jewels|Jewels]], and no [[#Support Pokémon|Support Pokémon]]. | All players must complete the tutorial portion of the game, which lasts until [[#Stages|Stage 11]] is completed, before they will have full access to all game features. Throughout the tutorial, players are guided by [[Amelia]]. Players start the game with 5 regenerating [[#Hearts|Hearts]], 0 bonus Hearts, 0 [[#Coins|Coins]], 0 [[#Jewels|Jewels]], and no [[#Support Pokémon|Support Pokémon]]. | ||
* Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 | * Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 ({{p|Espurr}}). Players are not offered the opportunity to buy [[#Items|Items]]. During the battle, Amelia directs the moves, guaranteeing that Espurr is not only defeated but has a [[#Catching Pokémon|catch rate]] of 100%. Espurr becomes the first "[[#Support Pokémon|Support Pokémon]]" available to help players battle other Pokémon. | ||
* [[Amelia]] next directs players to Stage 2 | * [[Amelia]] next directs players to Stage 2 ({{p|Bulbasaur}}). Because players now have "Coins" after completing Stage 1, Amelia introduces the concept of buying "Items". While players currently do not have enough [[#Coins|Coins]] to buy any [[#Items|Items]], Amelia gives them a free "Moves +5" to demonstrate how purchasing Items works. | ||
* After successfully completing Stage 2, the game opens the menu directly into Stage 3 | * After successfully completing Stage 2, the game opens the menu directly into Stage 3 ({{p|Squirtle}}). An "Optimize" button (which did not appear before) is now present. Amelia explains how players can click on this button to have the game automatically select the most effective [[#Support Pokémon|Support Pokèmon]] they have [[#Capturing Pokémon|captured]] for the given stage's Pokémon opponent. She also explains Type [[#Effectiveness|Effectiveness]]. Each Pokémon has a "Type", and each [[#Type|Type]] is more or less effective against other Types. Players may still choose their Support Pokémon manually. | ||
* After starting Stage 4 | * After starting Stage 4 ({{p|Charmander}}), Amelia explains the concept of "Skills". [[Skill]]s are special powers that are activated when Pokémon are matched. Each Pokémon has a Skill. Only one Skill can be activated per combo, and only on the first match made. Some Skills have special conditions that must be met before they activate. | ||
* After completing Stage 5, when players try to [[#Capturing Pokémon|catch]] the {{p|Eevee}} | * After completing Stage 5, when players try to [[#Capturing Pokémon|catch]] the {{p|Eevee}}, the {{ball|Poké}} will always fail. However, [[Amelia]] then offers the player a Great Ball, which doubles the catch rate of the target Pokémon, for free, allowing Eevee to be caught. Afterward, players are given a free [[#Jewels|Jewel]], followed by Amelia explaining the function of Jewels. The game then directs players the Jewel purchase menu, encouraging them to purchase 5 [[#Hearts|Hearts]] (6 Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). However, using the Jewel is not required to continue. <!--Is it required on Mobile?--> | ||
* At the start of Stage 6, | * At the start of Stage 6, {{p|Pidgey}} turns one Support Pokémon icon into a breakable-rock [[#Disruptions|disruption]]. Amelia then explains [[#Disruptions|disruptions]] to the player. Disruptions are an opponent's means of hindering progress. Some may be placed by the opposing Pokémon, while others will already be present in the Puzzle Area at the beginning of the stage. | ||
* When players open the menu for Stage 8 ({{p|Pichu}}), a [[#3-Pokémon Stages|"3-Pokémon Stage"]], Amelia will describe what a 3-Pokémon Stage is. In these stages, only three Support Pokémon may be used instead of the typical four. | |||
* When players open the menu for Stage 8 | * In Stage 10, the player faces a Trainer with a {{me|Audino}}. [[Amelia]] hints that the stage will be different from all the other stages but lets players discover for themselves just how "Mega Evolution" works in Pokémon Shuffle. | ||
* In Stage | * Upon starting Stage 11 ({{p|Happiny}}), Amelia explains that the very first (leftmost) slot available when players assemble their [[#Support Pokémon|Support Pokémon]] changed to include a large circle, which is a [[Mega Stone]] slot, which accomodates Pokémon that can [[#Mega Evolution|Mega Evolve]]. When Pokémon Mega Evolve, its [[Skill]] is replaced by a powerful Mega Evolution ability. | ||
* Before starting Stage 12 ({{p|Mareep}}), [[Amelia]] gives players a free [[#Hearts|Heart]] (5 regenerating Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). She also explains the purpose of the [[#Check in|Check In]] button that has now appeared (3DS Shuffle only). Checking in connects the game online, downloads any minor updates, and provides players with daily [[#Coins|Coin]] rewards. She then departs, assuring players they will meet again. | |||
* Upon starting Stage 11 | |||
* Before starting Stage 12 | |||
===Catching Pokémon=== | ===Catching Pokémon=== | ||
{{incomplete|section|Chance a Pokémon will run, Super Catch Power numbers confirmation}} | |||
Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" [[#Item|item]] before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial {{ball|Poké}} fails, a [[#Great Balls|Great Ball]], which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small {{ball|Poké}} icon will appear next to its icon on the stage selection screen. | |||
In Version 1.2.0 (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%{{fact}} to the capture rate. This does not increase the cost of the Great Ball. | |||
===Attack power - Level - XP=== | ===Attack power - Level - XP=== | ||
{{main|List of Pokémon by Pokémon Shuffle list number}} | {{main|List of Pokémon by Pokémon Shuffle list number}} | ||
A Pokémon's Attack | A Pokémon's Attack Power is the primary variable that determines how much [[#Damage|damage]] a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its Level {{DL|List of Pokémon by Pokémon Shuffle list number|Attack power table|increases}}. All Pokémon initially have a maximum Level of 10, though some Pokémon may have their maximum Level increased to 13 or 15 using Raise Max Level [[#Enhancements|Enhancements]] (one per Level). A Pokémon's Level is increased by earning Experience Points or XP, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. | ||
Each stage gives out a different amount of XP, but generally, Main Stages give an amount of XP equal to their number of moves, Expert Stages give 10 XP, and most Special Stages give 5 XP. Full XP is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full XP even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of XP, but if the stage is cleared, one Pokémon will receive a crown, which doubles the XP gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by [[Skills]] or [[List of Pokémon by Pokémon Shuffle list number|Mega Evolution|Mega Effects]] do not count, but icons at the intersection of a T, L, or +-match are counted twice. For details on individual Pokémon Attack powers, see [[List of Pokémon by Pokémon Shuffle list number]]. | |||
===Damage=== | ===Damage=== | ||
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{| class="roundy" width="100%" style="background:#{{cute color}}; border:3px solid #{{cute color light}} | {| class="roundy" width="100%" style="background:#{{cute color}}; border:3px solid #{{cute color light}} | ||
| style="background:#fff; {{roundybl|5px}}; {{roundytl|5px}}; width:50%; vertical-align: top;" | | | style="background:#fff; {{roundybl|5px}}; {{roundytl|5px}}; width:50%; vertical-align: top;" | | ||
* '''Combo:''' (multiple matches occurring | * '''Combo:''' (multiple matches occurring without all icons fully settling) | ||
** 1: x1 | ** 1: x1 | ||
** 2-4: x1.1 | ** 2-4: x1.1 | ||
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===Disruptions=== | ===Disruptions=== | ||
Disruptions are | Disruptions are special icons or effects on tiles found in most [[#Stages|Stages]] that are usually meant to hinder the player's ability to do damage to the enemy Pokémon. They are most frequently placed on the stage by the enemy Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an enemy Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero. | ||
Disruption counters decrease when moves are made, regardless of whether it is a move-based or time-based stage. Many [[Skill]]s and effects have an effect on the counter. Mind Zap will reset the counter to its initial value, while Prank will randomly change the counter to a number between 1 and its initial value. The counter will not decrease if the opposing Pokémon is {{status|Paralyzed}}, {{status|Asleep}}, {{status|Frozen}}, or stunned (by a Disruption Delay [[#Items|Item]] or Astonish and similar Skills) when a move is made. The counter will also not decrease if the first match causes a Pokémon to {{DL|Mega Evolution|Mega Evolve}} or activates any Skill that causes any of the previously mentioned status effects, {{status|Burn}}, or Spooked. | |||
All | All disruptions can be erased by {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. All disruptions (excluding Non-Support Pokémon) can be removed by the Stabilize(+) and Disrupt Buster [[Skill]]s. Swap(+) Skills can replace disruption icons with [[#Support Pokémon|Support Pokémon]], though Pokémon within barrier or black-cloud disruptions will still be inside them. Additional disruption removal information is listed in the disruption descriptions below. | ||
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}" | {| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}" | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| '''Barrier''' | | '''Barrier''' | ||
| | | A barrier affects an entire tile and prevents the icon (including disruption icons) under it from moving in any way, including falling, as if it was frozen in place. The barrier, but not the icon underneath, will be cleared if a match is made that includes the non-Mega icon under the barrier or the Barrier Bash(+) Skill is activated. Both the barrier and the icon underneath is cleared if the tile is targeted by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}} (including the icon underneath the barrier being part of a Mega Pokémon match), if the breakable-rock or unbreakable-block disruption underneath it is destroyed through normal means, or if the icon underneath is specifically targeted and erased by a [[Skill]], including Quirky(+), Eject(+), Rock Break(+), and other similar Skills. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| '''Non-Support Pokémon''' | | '''Non-Support Pokémon''' | ||
| Any Pokémon icon of a Pokémon that was not selected as a [[#Support Pokémon|Support Pokémon]] for the stage. | | Any Pokémon icon of a Pokémon that was not selected as a [[#Support Pokémon|Support Pokémon]] for the stage. It acts like any other Pokémon icon, and can be moved freely, perform matches with itself, and activating its [[Skill]]. Can be cleared with the Eject(+) Skill. Like other disruption icons, they can be created by the enemy Pokémon, come in pre-set positions on the board or in the skyfall, or appear randomly as a forced fifth Support Pokémon. If the player has chosen the forced fifth Support Pokémon as one of their standard four Support Pokémon, the forced fifth Support icon will be replaced by the first default Support icon (the icons that appear when Support slots are left empty) for that stage that has not been chosen as a Support Pokémon. This does not happen for Non-Support Pokémon (i.e. Mega Slowbro will always create Slowpoke icons whether the player has chosen it as a Support Pokémon or not). Prior to Version 1.3<small>(3DS)</small> or <small>1.6</small>, Eject(+) would not remove forced fifth Support Pokémon icons. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| '''Coin''' | | '''Coin''' | ||
| An icon that gives players bonus [[#Coins|Coins]] if matched. | | An icon that gives players bonus [[#Coins|Coins]] if matched. It can be moved freely, and can be cleared in any way a normal Pokémon icon can. If the stage is completed, any Coins matched will add to the Coin reward at the end of the stage. A match of three gives +100 Coins, a match of four gives +300, a match of five gives +500, and a match of six gives +700. No other multipliers affect the amount of Coins received. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| '''Unbreakable-block''' | | '''Unbreakable-block''' | ||
| | | An icon represented by a square gray metal block that falls but cannot be actively moved by the player. Can be cleared by making 5 moves after it appears on the field, using the Block Smash(+) [[Skill]], or {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| '''Breakable-rock''' | | '''Breakable-rock''' | ||
| | | An icon represented by a square brown rock that falls but cannot be actively moved by the player. Can be cleared by making a match in any square adjacent to it (but not diagonally), using the Rock Break(+) [[Skill]], or {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects}}. It is unaffected if a match removes an adjacent barrier disruption, but is destroyed if an adjoining unbreakable-block disruption breaks from five moves having been made. | ||
|- | |- | ||
| style="background:#fff; {{roundybl|5px}}" | '''Black-cloud''' | | style="background:#fff; {{roundybl|5px}}" | '''Black-cloud''' | ||
| style="background:#fff; {{roundybr|5px}}" | | | style="background:#fff; {{roundybr|5px}}" | A black cloud that affects an entire tile, obscuring the visibility of whatever icon, if any, is underneath. Icons underneath one behave normally, and can still be moved or be part of a match. It can be cleared by Cloud Clear(+) or any [[Skill]] or {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effect}} that erases an icon below the black-cloud disruption, including Quirky(+), Block Smash(+) and other similar [[Skill]]s. It is immune to Mega Effects if there is no icon under it when the effect activates and targets the square it is in. Since it is a tile-based disruption, it can be present on the same tile as any other type of disruption. | ||
|} | |} | ||
===Let's shake things up!=== | ===Let's shake things up!=== | ||
If at any time during a | If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and [[#Disruptions|disruptions]] will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a [[#Jewels|Jewel]] is spent. | ||
===Mega Evolution=== | ===Mega Evolution=== | ||
{{main|List of Pokémon by Pokémon Shuffle list number#Mega Evolution|List of Pokémon by Pokémon Shuffle list number → Mega Evolution}} | {{main|List of Pokémon by Pokémon Shuffle list number#Mega Evolution|List of Pokémon by Pokémon Shuffle list number → Mega Evolution}} | ||
[[Mega Stone]]s are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a {{pkmn|Trainer}}. When players [[#Catching Pokémon|capture]] the corresponding Pokémon (always on a different stage | [[Mega Stone]]s are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a {{pkmn|Trainer}}, through [[#Mission Cards|Mission Card]] rewards, or as prizes on [[Special Stages]]. When players [[#Catching Pokémon|capture]] the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution}} is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same [[#Type|Type]] that have the Mega Boost(+) [[Skill]] can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular [[Skill]] is replaced by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}} that activates whenever it is matched. In time-limited stages, the clock stops while the Mega Evolution occurs, and in move-based stages, if the first match of a turn triggers the Mega Evolution, any disruptions or related effects (like the sleep timer) are delayed one turn. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve. | ||
[[#Disruptions|Disruptions]] can | [[#Disruptions|Disruptions]] can be erased if they are targeted by a {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Effects|Mega Effect}}. If the Mega Effect erases icons, each icon erased increases the amount of [[#Damage|Damage]] inflicted by the match. | ||
===Ranks=== | ===Ranks=== | ||
When | When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of [[Special Stages]], ranks are not be given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place. | ||
* For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion. | |||
* While a "Moves +5" or "Time +10" [[#Item|Item]] does not affect [[#Capturing Pokémon|catch]] rate percentages, it ''does'' affect Rank. | |||
* S-Rank requirements for Special Stages tend to vary greatly based on the specific stage. | |||
[[Expert Stages]] are unlocked depending on the total number of S-ranks players have achieved on the Main Stage path. S-ranks earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages. | |||
===Skills=== | ===Skills=== | ||
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===Support Pokémon=== | ===Support Pokémon=== | ||
Pokémon that | Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to [[#Mega Evolution|Mega Evolve]]. Most stages allow players to choose up to four different Support Pokémon, but in [[#3-Pokémon Stages|3-Pokémon Stages]], only three may be chosen. Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" [[#Items|Item]] is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions). | ||
===Type=== | ===Type=== | ||
{{main|Type}} | {{main|Type}} | ||
Like most Pokémon games, each Pokémon in Pokémon Shuffle | Like most Pokémon games, each Pokémon in Pokémon Shuffle has a specific [[Type]], which broadly categorizes their background and abilities. In Pokémon Shuffle, Pokémon can only be 1 of the 18 Pokémon Types: {{bigic|Normal}}, {{bigic|Fighting}}, {{bigic|Flying}}, {{bigic|Poison}}, {{bigic|Ground}}, {{bigic|Rock}}, {{bigic|Bug}}, {{bigic|Ghost}}, {{bigic|Steel}}, {{bigic|Fire}}, {{bigic|Water}}, {{bigic|Grass}}, {{bigic|Electric}}, {{bigic|Psychic}}, {{bigic|Ice}}, {{bigic|Dragon}}, {{bigic|Dark}}, and {{bigic|Fairy}}. Each Pokémon's Type in Pokémon Shuffle matches one of their two Pokémon Types in the main [[core series|video games]]. See the [[List of Pokémon by Pokémon Shuffle list number]] for Pokémon Shuffle specific Type information. | ||
====Effectiveness==== | ====Effectiveness==== | ||
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===3-Pokémon Stages=== | ===3-Pokémon Stages=== | ||
Pokémon Shuffle [[#Stages|Stages]] that allow players to only selected three [[#Support Pokémon|Support Pokémon]] are known as 3-Pokémon Stages. | Pokémon Shuffle [[#Stages|Stages]] that allow players to only selected three [[#Support Pokémon|Support Pokémon]] are known as 3-Pokémon Stages. The Complexity -1 [[#Items|Item]] is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large [[#Damage|Combos]] are much more frequent. | ||
==Check in== | ==Check in== | ||
{{incomplete|section|Not checking in for a long period of time will allegedly increase the Check In bonus (maybe after a certain update). Confirmation/details needed.}} | |||
Nintendo 3DS players can use the "Check in" function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards. | Nintendo 3DS players can use the "Check in" function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards. | ||
Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot Check in. If a patch is released part way through the day and the | Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot Check in. If a patch is released part way through the day and the Check In function has already been used, the patch can still be downloaded on that day by checking-in again. | ||
Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[Special Stages]] appear. If the system time is changed, players must Check | Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[Special Stages]] appear. If the system time is changed, players must Check In again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not Checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had Checked in on or after the release time). | ||
[[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]] does not have the "Check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires a Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading. | [[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]] does not have the "Check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires a Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading. | ||
==Stages== | ==Stages== | ||
{{incomplete|section|Details on what allows certain main stages to be skipped.}} | |||
{| class="roundy" style="background:#{{cute color}}; float: right; border:3px solid #{{cute color light}}" | {| class="roundy" style="background:#{{cute color}}; float: right; border:3px solid #{{cute color light}}" | ||
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Area | ! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Area | ||
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As of April 26, 2016, all versions of Pokémon Shuffle consist of over 441 stages, each of which gives players the chance to [[#Capturing Pokémon|catch]] a unique Pokémon. New stages are still being added with routine updates to the game. | As of April 26, 2016, all versions of Pokémon Shuffle consist of over 441 stages, each of which gives players the chance to [[#Capturing Pokémon|catch]] a unique Pokémon. New stages are still being added with routine updates to the game. | ||
There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one [[#Hearts|Heart]] to play and require players to defeat the opposing Pokémon within a | There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one [[#Hearts|Heart]] to play and require players to defeat the opposing Pokémon within a certain number of moves (move-limited stages) or within a certain amount of time (time-limited stages). | ||
* Main Stages are composed of 400 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a [[Trainer]] using a [[#Mega Evolution|Mega Evolved]] Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated (not captured). Victory against a Mega Evolved Pokémon earns players a [[Mega Stone]] and a [[Jewels|Jewel]] on the 3DS or a Mega Stone and five [[#Hearts|Hearts]] in [[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]. | * Main Stages are composed of 400 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a [[Trainer]] using a [[#Mega Evolution|Mega Evolved]] Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated (not captured). Victory against a Mega Evolved Pokémon earns players a [[Mega Stone]] and a [[Jewels|Jewel]] on the 3DS or a Mega Stone and five [[#Hearts|Hearts]] in [[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]. | ||
* Expert Stages consist of 41 time-limited stages. As more Pokémon are defeated (not captured) in Main Stages at [[#Ranks|S-rank]], a sequential list of Expert Stages are revealed. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages. | * Expert Stages consist of 41 time-limited stages. As more Pokémon are defeated (not captured) in Main Stages at [[#Ranks|S-rank]], a sequential list of Expert Stages are revealed. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages. | ||
* Special Stages consist of a changing set of stages available for limited time periods, are a mixture of move-limited and time-limited stages | * Special Stages consist of a changing set of stages available for limited time periods, and are a mixture of move-limited and time-limited stages. The exact number of stages varies per week, or sometimes per day. Special Stages are also the only stages that may require [[#Coins|Coins]] to play instead of [[#Hearts|Hearts]]. | ||
* Survival Mode is a series of 50 move-limited stages during which players cannot alter their initial selection of [[#Support Pokémon|Support Pokémon]] | * [[Survival Mode]] is a series of 50 move-limited stages during which players cannot alter their initial selection of [[#Support Pokémon|Support Pokémon]]. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized selection of those same first 150 Main Stages. Special rewards are awarded when the player progresses past certain stage milestones. Less valuable rewards are given on subsequent attempts if the player had already reached that milestone before. Starting Survival Mode costs three [[#Hearts|Hearts]], while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point. | ||
NOTE: If play is interrupted by the power being turned off, the Internet connection being lost, or players quitting to the home menu, the Hearts or Coins used to play the Stage are lost. | NOTE: If play is interrupted by the power being turned off, the Internet connection being lost, or players quitting to the home menu, the Hearts or Coins used to play the Stage are lost. | ||
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==Currencies== | ==Currencies== | ||
===Jewels=== | ===Jewels=== | ||
The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing {{pkmn|Trainer}} Mega Pokémon stages (first time only, 3DS Shuffle only), as prizes in Special | {{incomplete|section|Other times the 'Buy Jewels, get 6 free' promotion was offered}} | ||
The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing {{pkmn|Trainer}} Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain Special Stages, for obtaining [[#StreetPass|StreetPasses]], and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch. | |||
In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop ([[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000). | In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop ([[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000). | ||
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|} | |} | ||
Upon running out of turns or time during a stage, | Upon running out of turns or time during a stage, 1 Jewel can be spent to gain 5 additional turns or 15 seconds. This bonus is counted towards the time/move bonus when attempting to [[#Capturing Pokémon|catch]] the Pokémon. | ||
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below: | From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below: | ||
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|} | |} | ||
Starting in Version 1.3<small>3DS</small> or Version 1.6<small>Mobile</small>, players who purchased a minimum amount of Jewels in a given month would receive bonuses for the remainder of that month depending on the number of Jewels bought: | |||
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}" | {| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}" | ||
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===Hearts=== | ===Hearts=== | ||
Players begin the game with five Hearts. Each time | Players begin the game with five Hearts. Each time most stages are played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes. Extra Hearts can be obtained as gifts, rewards for clearing certain stages, in exchange for Jewels, or through certain conditions via [[#StreetPass|StreetPass]] or Facebook integration. If the number of Hearts obtained exceed the normal maximum number of regenerating Hearts, no Hearts will regenerate until the total number of remaining Hearts is lower than the normal maximum again. On the 3DS version, these extra hearts are stored separately from the regenerating hearts (as of Version 1.2). The maximum number of extra stored Hearts may not exceed 99. | ||
===Coins=== | ===Coins=== | ||
Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. | Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. This is typically 100 Coins for Main Stages, 300 Coins for Expert Stages, and 200 Coins for [[Special Stages]]. Clearing a stage again will result in a reward of 30<small>3DS</small> or 20<small>Mobile</small> Coins. On Special Stages, the repeated stage clear reward may vary between 0 and 30 additional Coins, depending on the stage. Coin [[#Disruptions|disruptions]], if matched in a stage, will add more Coins to the stage clear reward. Coins may also be obtained occasionally as gifts or as rewards for clearing certain stages. Coins are spent on in-game [[#Items|Items]] and are used instead of Hearts to play certain Special Stages. | ||
==Items== | ==Items== | ||
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|1000 Coins | |1000 Coins | ||
|{{tt|Increases the moves left by 5 moves, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}} | |{{tt|Increases the moves left by 5 moves, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}} | ||
|Only available in stages with a move limit. | |Only available in stages with a move limit.<br>Not available in Competitive Stages. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[File:Time Plus 10.png|32px]] | |[[File:Time Plus 10.png|32px]] | ||
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|1000 Coins | |1000 Coins | ||
|{{tt|Increases the time left by 10 seconds, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}} | |{{tt|Increases the time left by 10 seconds, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}} | ||
|Only available in stages with a time limit.<br>Not available in | |Only available in stages with a time limit.<br>Not available in Competitive Stages. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[File:Exp. Points x1.5.png|32px]] | |[[File:Exp. Points x1.5.png|32px]] | ||
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|2500 Coins | |2500 Coins | ||
|Your Pokémon in the first slot [[#Mega Evolution|Mega Evolves]] as a stage begins. | |Your Pokémon in the first slot [[#Mega Evolution|Mega Evolves]] as a stage begins. | ||
|Only available if | |Only available if a Pokémon with its [[Mega Stone]] is in the first slot.<br> | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[File:Complexity -1.png|32px]] | |[[File:Complexity -1.png|32px]] | ||
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|9500 Coins | |9500 Coins | ||
|{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read <nowiki>"One less kind of Pokémon will appear in the Puzzle Area."</nowiki>}} | |{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read <nowiki>"One less kind of Pokémon will appear in the Puzzle Area."</nowiki>}} | ||
|Not available in | |Not available in [[#3-Pokémon Stages]], [[Survival Mode]], or various other stages. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[File:Disruption Delay.png|32px]] | |[[File:Disruption Delay.png|32px]] | ||
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|1500 Coins | |1500 Coins | ||
|2000 Coins | |2000 Coins | ||
|Delays your opponent's [[#Disruptions| | |Delays your opponent's [[#Disruptions|disruptions]]. | ||
|Only available if the opponent can cause | |Only available if the opponent can cause disruptions at the beginning of the stage. | ||
|- | |- | ||
| style="background:#fff; {{roundybl|5px}}" | [[File:Attack Power Up.png|32px]] | | style="background:#fff; {{roundybl|5px}}" | [[File:Attack Power Up.png|32px]] | ||
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| style="background:#fff;" | '''Mega Speedup''' | | style="background:#fff;" | '''Mega Speedup''' | ||
| style="background:#fff;" | メガスキルアップ<br>''Mega Skills Up'' | | style="background:#fff;" | メガスキルアップ<br>''Mega Skills Up'' | ||
| style="background:#fff;" | Use | | style="background:#fff;" | Use it on a Mega-Evolving Pokémon, and it'll {{DL|List of Pokémon by Pokémon Shuffle List number|Mega Evolution|Mega Evolve}} a little sooner! Specifically, the number of icons of that Pokémon that must be matched is reduced by one per use. | ||
|- | |- | ||
| style="background:#fff;" | | | style="background:#fff;" | | ||
| style="background:#fff;" | '''Raise Max Level*''' | | style="background:#fff;" | '''Raise Max Level*''' | ||
| style="background:#fff;" | マックスレベルアップ<br>''Max Level Up'' | | style="background:#fff;" | マックスレベルアップ<br>''Max Level Up'' | ||
| style="background:#fff;" | Raise a Pokémon's maximum level by one. There are currently a limited number of 50 Pokémon on which you can use this Enhancement. | | style="background:#fff;" | Raise a Pokémon's maximum level by one. There are currently a limited number of 50 Pokémon on which you can use this Enhancement. Currently, no Pokémon's maximum level may exceed 15. | ||
|- | |- | ||
| style="background:#fff;" | | | style="background:#fff;" | | ||
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| style="background:#fff;" | '''Skill Swapper''' | | style="background:#fff;" | '''Skill Swapper''' | ||
| style="background:#fff;" | スキルチェンジ<br>''Skill Change'' | | style="background:#fff;" | スキルチェンジ<br>''Skill Change'' | ||
| style="background:#fff;" | Changes the Skill of a Pokémon. Skill Level is reset to 1 when it is first used, but the old Skill Level will be restored if it is swapped back to the old skill. Currently limited to 26 Pokémon, but some have | | style="background:#fff;" | Changes the Skill of a Pokémon. Skill Level is reset to 1 when it is first used, but the old Skill Level will be restored if it is swapped back to the old skill. Currently limited to 26 Pokémon, but some have multiple skills available to swap to. | ||
|- | |- | ||
| colspan="4" style="{{roundybottom|5px}}; background:#{{cute color light}};" | <small>*"Raise Max Level" is currently limited to the following 50 Pokémon: Sableye, | | colspan="4" style="{{roundybottom|5px}}; background:#{{cute color light}};" | <small>*"Raise Max Level" is currently limited to the following 50 Pokémon: Sableye, Altaria, Druddigon, Azumarill, Charmander, Charmeleon, Charizard, Braixen, Quilladin, Bulbasaur, Ivysaur, Venusaur, Groudon, Mew, Frogadier, Kyogre, Lapras, Squirtle, Wartortle, Blastoise, Eevee, Umbreon, Sylveon, Espeon, Raikou, Entei, Suicune, Celebi, Rotom, Heat Rotom, Wash Rotom, Frost Rotom, Fan Rotom, Mow Rotom, Pikachu, Jolteon, Leafeon, Chespin, Tangela, Dedenne, Pachirisu, Phanpy, Donphan, Cubone, Marowak, Cofagrigus, Sigilyph, Farfetch'd, Reuniclus, and Zoroark.<br>**"Skill Swapper" is currently limited to the following 26 Pokémon: Raikou, Entei, Suicune, Ho-Oh, Regirock, Celebi, Mew, Rotom, Gengar, Sableye, Ampharos, Eevee, Jolteon, Leafeon, Chespin, Tangela, Tangrowth, Phanpy, Donphan, Cubone, Farfetch'd, Pachirisu, Druddigon, Dedenne, Zoroark, and Chandelure.</small> | ||
|} | |} | ||
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==StreetPass== | ==StreetPass== | ||
{{main|StreetPass}} | {{main|StreetPass}} | ||
If StreetPass is enabled for Pokémon Shuffle, whenever players | If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPass another player with StreetPass enabled for Pokémon Shuffle on their Nintendo 3DS they will share data with each other. The last 10 players StreetPassed are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, their number of previous StreetPass tags, and the furthest stage they have reached in [[Survival Mode]], as well as the time they were last StreetPassed. | ||
Additionally, players receive rewards based on the number of StreetPass tags they have gained. | Additionally, players receive rewards based on the number of StreetPass tags they have gained. | ||
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! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward | ! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward | ||
|- | |- | ||
| style="background:#fff; {{roundybl|5px}}" | | | style="background:#fff; {{roundybl|5px}}" | 6 Days<!--It's either this or 5. Not sure when a "day" is counted.--> | ||
| style="background:#fff; {{roundybr|5px}}" | 2 Hearts | | style="background:#fff; {{roundybr|5px}}" | 2 Hearts | ||
|} | |} | ||
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| 1.3.4 | | 1.3.4 | ||
| March 29, 2016 | | March 29, 2016 | ||
| Added Pikachu (Angry), Zygarde (10% Forme) The Daily Pokemon #2, Lugia, Ho-Oh, Tepig, Kyogre Repeat. | | Added Pikachu (Angry), Zygarde (10% Forme) The Daily Pokemon #2, Lugia, Ho-Oh, Tepig, Kyogre Repeat; nerfed Flap's activation rate. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 1.3.5 | | 1.3.5 | ||
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'''Changes''' | '''Changes''' | ||
* Mission Cards that give | * Mission Cards that give rewards for clearing stages with certain conditions. These rewards even included Mega Stones that formerly had limited availability like the Lucarionite. | ||
* | * [[Survival Mode]] added. | ||
* New powerups added (Raise Max Level, Level Up, Exp. Booster S, Exp. Booster M, Exp. Booster L, Skill Booster S, Skill Booster M and Skill Booster L). | * New powerups added (Raise Max Level, Level Up, Exp. Booster S, Exp. Booster M, Exp. Booster L, Skill Booster S, Skill Booster M and Skill Booster L). | ||
* | * New Pokémon and special skills! | ||
* Functionality to allow for | * Functionality to allow for quick travel to the various areas is added. | ||
* The friend system is also compatibile with non-facebook users with the use of codes. Player can also set any caught Pokemon as avatar. | * The friend system is also compatibile with non-facebook users with the use of codes. Player can also set any caught Pokemon as avatar. | ||
* Pokémon Safari now shows the caught Pokémon. | * Pokémon Safari now shows the caught Pokémon. | ||
* | * Some Pokémon now able to go beyond Level 10 due to the Raise Max Level item. | ||
** With that, some Pokémon can now be raised up to level 15. | ** With that, some Pokémon can now be raised up to level 15. | ||
* If the player has [[#Jewels|purchased]] between 5 and 9 Jewels in a month, regenerated hearts can go up to 6 and 600 coins are obtained with each check in. If the player has purchased over 10 Jewels in a month, regenerated hearts can go up to 7 and 700 coins are obtained with each check in. This lasts until the end of the month the Jewels were purchased in. | * If the player has [[#Jewels|purchased]] between 5 and 9 Jewels in a month, regenerated hearts can go up to 6 and 600 coins are obtained with each check in. If the player has purchased over 10 Jewels in a month, regenerated hearts can go up to 7 and 700 coins are obtained with each check in. This lasts until the end of the month the Jewels were purchased in. | ||
* Victini's stage appears | * Victini's stage now appears every saturday. | ||
* Competitions now show the current reward the player will get, as well as the minimum scores for each prize. | * Competitions now show the current reward the player will get, as well as the minimum scores for each prize. | ||
Revision as of 04:54, 6 July 2016
- Shuffle redirects here. For the random mixing of cards, see Appendix:Glossary (TCG) → Shuffle.
This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. Reason: Information about the special shop. |
Pokémon Shuffle ポケとる | |
---|---|
Logo of Pokémon Shuffle | |
Pokémon Shuffle Mobile ポケとる スマホ版 | |
Logo of Pokémon Shuffle Mobile | |
Basic info
| |
Platform: | Nintendo 3DS, Android, iOS |
Category: | Puzzle |
Players: | 1 |
Connectivity: | Nintendo Network, StreetPass (3DS) |
Developer: | Genius Sonority |
Publisher: | Nintendo |
Part of: | Generation VI side series |
Ratings
| |
CERO: | A |
ESRB: | E |
ACB: | G |
OFLC: | N/A |
PEGI: | 3 |
GRAC: | N/A |
GSRR: | N/A |
Release dates
| |
Japan: | February 18, 2015 (3DS) August 24, 2015 (Mobile)[1] |
North America: | February 18, 2015 (3DS) September 1, 2015 (Mobile)[2] |
Australia: | February 18, 2015 (3DS) September 1, 2015 (Mobile) |
Europe: | February 18, 2015 (3DS) September 1, 2015 (Mobile)[3] |
South Korea: | January 20, 2016 (Mobile)[4][5] |
Hong Kong: | N/A |
Taiwan: | N/A |
Websites
| |
Japanese: | Official site (3DS) Official site (Mobile) Nintendo.co.jp |
English: | Official site (3DS) Official site (Mobile) Pokémon.com (3DS) Pokémon.com (Mobile) Nintendo.com (3DS) |
Japanese boxart
|
Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game first released for the Nintendo 3DS through the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. Major version updates are also downloaded from the eShop, but minor updates may occur within the game itself while it communicates with the server during "Check in".
Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts or Coins (which are used to play certain stages or can be used to purchase power-ups in stages) may be purchased with Jewels, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when Stage 11 is played for the first time, even if the player has Hearts remaining.
A version for iOS and Android called Pokémon Shuffle Mobile (Japanese: ポケとる スマホ版 PokéToru Smartphone Version) was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.
Blurb
Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.
Pokémon Shuffle Mobile
Pokémon Shuffle Mobile is a separate implementation of the Pokémon Shuffle game for iOS and Android. It was released after Pokémon Shuffle for the 3DS and took many version releases before it reached feature parity. There are several minor game elements that differ between Mobile and 3DS versions in addition to having a slightly different user interface. The Mobile version is currently on Version 1.7.x. The version history tracked in this article follows the Android system. iOS is often a few versions behind Android due to the more time consuming nature of the iOS app store review process.
Pokémon Shuffle Mobile can only be played with an Internet connection. Unlike on the 3DS, it will not fully load otherwise. Regular server maintenance is scheduled on Tuesdays from 5:00-6:00 AM (UTC), meaning the game is unplayable during these hours. According to the official support website, Pokémon Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. However, this only means that the The Pokémon Company has not specifically verified its functionality on other devices; many users have successfully used Shuffle Mobile on a wide variety of other devices. The Mobile version requires iOS 7.0 or later or Android 4.1 or later and requires on-device storage of approximately 26 MB, although periodically updates will require additional on-device storage. Rooted devices are not supported.
Game data may be transferred between Mobile devices, but not to/from a 3DS or shared between multiple Mobile devices at the same time. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. Jewels will not be transferred between different OSes. Transfer codes expire after 30 days from being issued and cannot be issued again for 30 days after the last transfer.
Differences from the 3DS version
- An Internet connection is required.
- The Check in function occurs automatically when the application launches. Players must exit and restart the game in order to Check in again.
- Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or tablet notifying players when their Hearts have regenerated.
- StreetPass is not available. Facebook integration, or player "Friend Codes" for non-Facebook users (since version 1.6.0), is utilized instead. Players send and receive mini Hearts to and from their friends. When mini Hearts are collected, it fills up the Friend Gauge. When the Friend Gauge fills completely, a Heart is obtained. Players can send mini Hearts to multiple friends, but they cannot send a mini Heart to the same friend more than once per day. This feature is disabled for players under 13.
- The first successful completion of a battle against Trainers with Mega Evolved Pokémon at the end of each Main Stage area earns 5 Hearts instead of a Jewel.
- Special stages are not always held on the same schedule.
- Competitive Stage rankings are counted separately. Additionally, rankings and prize tiers are not separated by region.
- Gifts are received under the "Gifts" tab.
- In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
- Players may not purchase more than ¥10,000 (or equivalent) per month.
- Prices for Items and Jewels differ, as noted in their respective sections of this article.
- Passcodes are incompatible.
Gameplay
Pokémon Shuffle is a puzzle game in which players match three or more of the same Pokémon icons in a six tile by six tile Puzzle Area to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. Players try to capture Pokémon by defeating them by causing damage equal to or greater than the opposing wild Pokémon's Hit Points (HP) within a certain number of moves or within a certain amount of time. Players may then use their newly captured Pokémon as Support Pokémon to help them capture more wild Pokémon. Damage done to an opposing wild Pokémon depends on the Attack power of the Pokémon whose icons are matched, the number of icons matched, the Skill the matching Pokémon possesses, and a number of additional factors. Each Pokémon has a Skill that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in the combo (matches that immediately follow one after the other without all icons coming to rest). During move-limited stages, the icons representing a Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). Once a match has been made, no icons can be moved by the player until the combo, or the wild Pokémon's subsequent disruption, has ended. In time-limited stages, no-match moves are allowed and icons may be moved as long as time remains on the clock. Breakable-rock, unbreakable-block, and any icon trapped under a barrier disruption cannot be moved directly in either stage type.
Tutorial
All players must complete the tutorial portion of the game, which lasts until Stage 11 is completed, before they will have full access to all game features. Throughout the tutorial, players are guided by Amelia. Players start the game with 5 regenerating Hearts, 0 bonus Hearts, 0 Coins, 0 Jewels, and no Support Pokémon.
- Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 (Espurr). Players are not offered the opportunity to buy Items. During the battle, Amelia directs the moves, guaranteeing that Espurr is not only defeated but has a catch rate of 100%. Espurr becomes the first "Support Pokémon" available to help players battle other Pokémon.
- Amelia next directs players to Stage 2 (Bulbasaur). Because players now have "Coins" after completing Stage 1, Amelia introduces the concept of buying "Items". While players currently do not have enough Coins to buy any Items, Amelia gives them a free "Moves +5" to demonstrate how purchasing Items works.
- After successfully completing Stage 2, the game opens the menu directly into Stage 3 (Squirtle). An "Optimize" button (which did not appear before) is now present. Amelia explains how players can click on this button to have the game automatically select the most effective Support Pokèmon they have captured for the given stage's Pokémon opponent. She also explains Type Effectiveness. Each Pokémon has a "Type", and each Type is more or less effective against other Types. Players may still choose their Support Pokémon manually.
- After starting Stage 4 (Charmander), Amelia explains the concept of "Skills". Skills are special powers that are activated when Pokémon are matched. Each Pokémon has a Skill. Only one Skill can be activated per combo, and only on the first match made. Some Skills have special conditions that must be met before they activate.
- After completing Stage 5, when players try to catch the Eevee, the Poké Ball will always fail. However, Amelia then offers the player a Great Ball, which doubles the catch rate of the target Pokémon, for free, allowing Eevee to be caught. Afterward, players are given a free Jewel, followed by Amelia explaining the function of Jewels. The game then directs players the Jewel purchase menu, encouraging them to purchase 5 Hearts (6 Hearts in Shuffle Mobile). However, using the Jewel is not required to continue.
- At the start of Stage 6, Pidgey turns one Support Pokémon icon into a breakable-rock disruption. Amelia then explains disruptions to the player. Disruptions are an opponent's means of hindering progress. Some may be placed by the opposing Pokémon, while others will already be present in the Puzzle Area at the beginning of the stage.
- When players open the menu for Stage 8 (Pichu), a "3-Pokémon Stage", Amelia will describe what a 3-Pokémon Stage is. In these stages, only three Support Pokémon may be used instead of the typical four.
- In Stage 10, the player faces a Trainer with a Mega Audino. Amelia hints that the stage will be different from all the other stages but lets players discover for themselves just how "Mega Evolution" works in Pokémon Shuffle.
- Upon starting Stage 11 (Happiny), Amelia explains that the very first (leftmost) slot available when players assemble their Support Pokémon changed to include a large circle, which is a Mega Stone slot, which accomodates Pokémon that can Mega Evolve. When Pokémon Mega Evolve, its Skill is replaced by a powerful Mega Evolution ability.
- Before starting Stage 12 (Mareep), Amelia gives players a free Heart (5 regenerating Hearts in Shuffle Mobile). She also explains the purpose of the Check In button that has now appeared (3DS Shuffle only). Checking in connects the game online, downloads any minor updates, and provides players with daily Coin rewards. She then departs, assuring players they will meet again.
Catching Pokémon
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Chance a Pokémon will run, Super Catch Power numbers confirmation |
Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" item before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial Poké Ball fails, a Great Ball, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small Poké Ball icon will appear next to its icon on the stage selection screen.
In Version 1.2.0 (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%[citation needed] to the capture rate. This does not increase the cost of the Great Ball.
Attack power - Level - XP
- Main article: List of Pokémon by Pokémon Shuffle list number
A Pokémon's Attack Power is the primary variable that determines how much damage a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its Level increases. All Pokémon initially have a maximum Level of 10, though some Pokémon may have their maximum Level increased to 13 or 15 using Raise Max Level Enhancements (one per Level). A Pokémon's Level is increased by earning Experience Points or XP, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements.
Each stage gives out a different amount of XP, but generally, Main Stages give an amount of XP equal to their number of moves, Expert Stages give 10 XP, and most Special Stages give 5 XP. Full XP is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full XP even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of XP, but if the stage is cleared, one Pokémon will receive a crown, which doubles the XP gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by Skills or Mega Evolution|Mega Effects do not count, but icons at the intersection of a T, L, or +-match are counted twice. For details on individual Pokémon Attack powers, see List of Pokémon by Pokémon Shuffle list number.
Damage
Damage for each match is equal to the Attack power as shown in the Pokémon List for the given level of the Pokémon and then modified (multiplied) by the following factors.
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Disruptions
Disruptions are special icons or effects on tiles found in most Stages that are usually meant to hinder the player's ability to do damage to the enemy Pokémon. They are most frequently placed on the stage by the enemy Pokémon, but may also be present in a set pattern at the start of the stage or appear randomly as a forced 5th Support icon. There are a number of conditions that may trigger an enemy Pokémon to place disruptions, but the most common one is having the opposing Pokémon's disruption counter reach zero.
Disruption counters decrease when moves are made, regardless of whether it is a move-based or time-based stage. Many Skills and effects have an effect on the counter. Mind Zap will reset the counter to its initial value, while Prank will randomly change the counter to a number between 1 and its initial value. The counter will not decrease if the opposing Pokémon is Paralyzed, Asleep, Frozen, or stunned (by a Disruption Delay Item or Astonish and similar Skills) when a move is made. The counter will also not decrease if the first match causes a Pokémon to Mega Evolve or activates any Skill that causes any of the previously mentioned status effects, Burn, or Spooked.
All disruptions can be erased by Mega Effects. All disruptions (excluding Non-Support Pokémon) can be removed by the Stabilize(+) and Disrupt Buster Skills. Swap(+) Skills can replace disruption icons with Support Pokémon, though Pokémon within barrier or black-cloud disruptions will still be inside them. Additional disruption removal information is listed in the disruption descriptions below.
Disruption | Effect |
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Barrier | A barrier affects an entire tile and prevents the icon (including disruption icons) under it from moving in any way, including falling, as if it was frozen in place. The barrier, but not the icon underneath, will be cleared if a match is made that includes the non-Mega icon under the barrier or the Barrier Bash(+) Skill is activated. Both the barrier and the icon underneath is cleared if the tile is targeted by a Mega Effect (including the icon underneath the barrier being part of a Mega Pokémon match), if the breakable-rock or unbreakable-block disruption underneath it is destroyed through normal means, or if the icon underneath is specifically targeted and erased by a Skill, including Quirky(+), Eject(+), Rock Break(+), and other similar Skills. |
Non-Support Pokémon | Any Pokémon icon of a Pokémon that was not selected as a Support Pokémon for the stage. It acts like any other Pokémon icon, and can be moved freely, perform matches with itself, and activating its Skill. Can be cleared with the Eject(+) Skill. Like other disruption icons, they can be created by the enemy Pokémon, come in pre-set positions on the board or in the skyfall, or appear randomly as a forced fifth Support Pokémon. If the player has chosen the forced fifth Support Pokémon as one of their standard four Support Pokémon, the forced fifth Support icon will be replaced by the first default Support icon (the icons that appear when Support slots are left empty) for that stage that has not been chosen as a Support Pokémon. This does not happen for Non-Support Pokémon (i.e. Mega Slowbro will always create Slowpoke icons whether the player has chosen it as a Support Pokémon or not). Prior to Version 1.3(3DS) or 1.6, Eject(+) would not remove forced fifth Support Pokémon icons. |
Coin | An icon that gives players bonus Coins if matched. It can be moved freely, and can be cleared in any way a normal Pokémon icon can. If the stage is completed, any Coins matched will add to the Coin reward at the end of the stage. A match of three gives +100 Coins, a match of four gives +300, a match of five gives +500, and a match of six gives +700. No other multipliers affect the amount of Coins received. |
Unbreakable-block | An icon represented by a square gray metal block that falls but cannot be actively moved by the player. Can be cleared by making 5 moves after it appears on the field, using the Block Smash(+) Skill, or Mega Effects. |
Breakable-rock | An icon represented by a square brown rock that falls but cannot be actively moved by the player. Can be cleared by making a match in any square adjacent to it (but not diagonally), using the Rock Break(+) Skill, or Mega Effects. It is unaffected if a match removes an adjacent barrier disruption, but is destroyed if an adjoining unbreakable-block disruption breaks from five moves having been made. |
Black-cloud | A black cloud that affects an entire tile, obscuring the visibility of whatever icon, if any, is underneath. Icons underneath one behave normally, and can still be moved or be part of a match. It can be cleared by Cloud Clear(+) or any Skill or Mega Effect that erases an icon below the black-cloud disruption, including Quirky(+), Block Smash(+) and other similar Skills. It is immune to Mega Effects if there is no icon under it when the effect activates and targets the square it is in. Since it is a tile-based disruption, it can be present on the same tile as any other type of disruption. |
Let's shake things up!
If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and disruptions will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a Jewel is spent.
Mega Evolution
Mega Stones are given out throughout the game, typically awarded when players defeat the corresponding Mega Pokémon used by a Trainer, through Mission Card rewards, or as prizes on Special Stages. When players capture the corresponding Pokémon (always on a different stage from the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the leftmost Support position when setting up for a battle. Mega Evolution is activated by matching a minimum number of the Mega Evolving Pokémon's icons. Each matched icon slightly increases the Mega Gauge, found to the left of the Puzzle Area (above on Mobile). Pokémon of the same Type that have the Mega Boost(+) Skill can also fill the Mega Gauge. Once the Mega Gauge is full, the Pokémon will Mega Evolve. While Mega Evolved, the Pokémon's regular Skill is replaced by a Mega Effect that activates whenever it is matched. In time-limited stages, the clock stops while the Mega Evolution occurs, and in move-based stages, if the first match of a turn triggers the Mega Evolution, any disruptions or related effects (like the sleep timer) are delayed one turn. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.
Disruptions can be erased if they are targeted by a Mega Effect. If the Mega Effect erases icons, each icon erased increases the amount of Damage inflicted by the match.
Ranks
When a stage is completed, a Rank (C, B, A, or S) is given based on the number of moves or amount of time left at the end of the stage. The highest rank ever earned on a particular stage is displayed in the overworld, next to the stage. On certain types of Special Stages, ranks are not be given or displayed in the overworld, usually because the stage played may constantly change or a different ranking system is in place.
- For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
- While a "Moves +5" or "Time +10" Item does not affect catch rate percentages, it does affect Rank.
- S-Rank requirements for Special Stages tend to vary greatly based on the specific stage.
Expert Stages are unlocked depending on the total number of S-ranks players have achieved on the Main Stage path. S-ranks earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.
Skills
- Main article: Skill
Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle. Typically, the specific skill associated with a specific Pokémon never changes in Pokémon Shuffle. Players may adjust a limited number of Pokémon skills by using "Skill Swapper" Enhancements. The list of skills that may be swapped are unique to each Pokémon.
Support Pokémon
Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to Mega Evolve. Most stages allow players to choose up to four different Support Pokémon, but in 3-Pokémon Stages, only three may be chosen. Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" Item is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).
Type
- Main article: Type
Like most Pokémon games, each Pokémon in Pokémon Shuffle has a specific Type, which broadly categorizes their background and abilities. In Pokémon Shuffle, Pokémon can only be 1 of the 18 Pokémon Types: , , , , , , , , , , , , , , , , , and . Each Pokémon's Type in Pokémon Shuffle matches one of their two Pokémon Types in the main video games. See the List of Pokémon by Pokémon Shuffle list number for Pokémon Shuffle specific Type information.
Effectiveness
In Pokémon Shuffle, Pokémon Type affects gameplay by determining how effective the matchup of any two Pokémon will be. Any given matchup can be "Not very effective" (½x damage), Normal effectiveness (1x damage), or "Super effective" (2x damage). See the chart below for more information:
Note: Pokémon Shuffle converts all Generation VI "Completely ineffective" combinations to the "Not very effective" combination category. "Completely ineffective" combinations (i.e. no damage, 0x) do not appear in Pokémon Shuffle. In all other respects, the Pokémon Shuffle and Generation VI Effectiveness tables are identical.
3-Pokémon Stages
Pokémon Shuffle Stages that allow players to only selected three Support Pokémon are known as 3-Pokémon Stages. The Complexity -1 Item is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large Combos are much more frequent.
Check in
Nintendo 3DS players can use the "Check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.
Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a major patch that players do not install, players cannot Check in. If a patch is released part way through the day and the Check In function has already been used, the patch can still be downloaded on that day by checking-in again.
Checking in also synchronizes the system's copy of UTC time with the server, regulating when Special Stages appear. If the system time is changed, players must Check In again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not Checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had Checked in on or after the release time).
Pokémon Shuffle Mobile does not have the "Check in" feature, but instead has "Data Update" functionality that runs automatically when the application is loaded. This "Data Update" installs minor and major updates automatically and requires a Internet connection. If no Internet connection is available to perform the "Data Update", Shuffle Mobile will not finish loading.
Stages
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Details on what allows certain main stages to be skipped. |
Area | Stages | Boss | |
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Puerto Blanco | 10 | Mega Audino | |
Sandy Bazaar | 10 | Mega Kangaskhan | |
Night Festival | 10 | Mega Sableye | |
Isla Asul | 15 | Mega Slowbro | |
Rainbow Park | 15 | Mega Lopunny | |
Galerie Rouge | 15 | Mega Altaria | |
Sweet Strasse* | 15 | Mega Mawile | |
Silbern Museum | 15 | Mega Ampharos | |
Mt. Vinter | 15 | Mega Glalie | |
Castle Noapte | 15 | Mega Gengar | |
Jungle Verde | 15 | Mega Mewtwo Y | |
Wacky Workshop | 30 | Mega Aerodactyl | |
Pedra Valley | 30 | Mega Heracross | |
Albens Town | 30 | Mega Medicham | |
Roseus Center | 60 | Mega Rayquaza | |
Desert Umbra | 50 | Mega Mewtwo X | |
Violeta Palace | 50 | Mega Scizor | |
Expert Stages | 41 | none | |
Special Stages | varies | none | |
Survival Mode | N/A | See Mega Pokémon list above. | |
* Prior to version 1.2.0, Sweet Strasse was known as Bonbon Boulevard. |
As of April 26, 2016, all versions of Pokémon Shuffle consist of over 441 stages, each of which gives players the chance to catch a unique Pokémon. New stages are still being added with routine updates to the game.
There are 4 groupings of stages in Pokémon Shuffle: Main Stages, Expert Stages, Special Stages, and Survival Mode. Stages typically cost one Heart to play and require players to defeat the opposing Pokémon within a certain number of moves (move-limited stages) or within a certain amount of time (time-limited stages).
- Main Stages are composed of 400 move-limited stages subdivided into thematic areas, each with their own music, background graphics, and final battle against a Trainer using a Mega Evolved Pokémon. Stages are revealed sequentially once the previous opposing Pokémon is defeated (not captured). Victory against a Mega Evolved Pokémon earns players a Mega Stone and a Jewel on the 3DS or a Mega Stone and five Hearts in Pokémon Shuffle Mobile.
- Expert Stages consist of 41 time-limited stages. As more Pokémon are defeated (not captured) in Main Stages at S-rank, a sequential list of Expert Stages are revealed. Defeating the same Pokémon at S-rank multiple times or earning S-rank in stages other than Main Stages do not count towards revealing new Expert Stages.
- Special Stages consist of a changing set of stages available for limited time periods, and are a mixture of move-limited and time-limited stages. The exact number of stages varies per week, or sometimes per day. Special Stages are also the only stages that may require Coins to play instead of Hearts.
- Survival Mode is a series of 50 move-limited stages during which players cannot alter their initial selection of Support Pokémon. Survival Mode is unlocked after defeating the first 150 Main Stages and progresses through a partially randomized selection of those same first 150 Main Stages. Special rewards are awarded when the player progresses past certain stage milestones. Less valuable rewards are given on subsequent attempts if the player had already reached that milestone before. Starting Survival Mode costs three Hearts, while individual stages within a challenge have no cost. Players may "Take a Break" and pause their current Survival Mode challenge by creating a temporary save point.
NOTE: If play is interrupted by the power being turned off, the Internet connection being lost, or players quitting to the home menu, the Hearts or Coins used to play the Stage are lost.
Mission Cards
Mission Cards were added in Version 1.3.0(3DS)/1.6.0(Mobile). Each Mission Card specifies a number of missions, each of which will earn the player a specified amount of Stars for completing it. Once specified amounts of Stars are earned within a Mission Card, the player will receive rewards.
Only one Mission Card can be active at a time. When a mission of the active Mission Card is completed, the player will be notified after completion of the stage, and automatically receive any items now qualified for. A mission's requirements must be completed within one attempt of a stage.
Currencies
Jewels
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Other times the 'Buy Jewels, get 6 free' promotion was offered |
The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain Special Stages, for obtaining StreetPasses, and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.
In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop (Pokémon Shuffle Mobile). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).
In Pokémon Shuffle Mobile, players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
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Jewels can be exchanged for either Hearts or Coins at the following rates:
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Upon running out of turns or time during a stage, 1 Jewel can be spent to gain 5 additional turns or 15 seconds. This bonus is counted towards the time/move bonus when attempting to catch the Pokémon.
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:
Dates of purchase | Dates of bonus availability |
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July 31 to August 3, 2015 | August 5 to September 5, 2015 |
August 3 to 10, 2015 | August 12 to September 12, 2015 |
August 10 to 17, 2015 | August 19 to September 19, 2015 |
Starting in Version 1.33DS or Version 1.6Mobile, players who purchased a minimum amount of Jewels in a given month would receive bonuses for the remainder of that month depending on the number of Jewels bought:
Jewels purchased | Bonuses |
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5-9 | Regenerating heart maximum increased by 1 Login coin bonus increased by 20% |
10 or more | Regenerating heart maximum increased by 2 Login coin bonus increased by 40% |
Hearts
Players begin the game with five Hearts. Each time most stages are played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes. Extra Hearts can be obtained as gifts, rewards for clearing certain stages, in exchange for Jewels, or through certain conditions via StreetPass or Facebook integration. If the number of Hearts obtained exceed the normal maximum number of regenerating Hearts, no Hearts will regenerate until the total number of remaining Hearts is lower than the normal maximum again. On the 3DS version, these extra hearts are stored separately from the regenerating hearts (as of Version 1.2). The maximum number of extra stored Hearts may not exceed 99.
Coins
Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. This is typically 100 Coins for Main Stages, 300 Coins for Expert Stages, and 200 Coins for Special Stages. Clearing a stage again will result in a reward of 303DS or 20Mobile Coins. On Special Stages, the repeated stage clear reward may vary between 0 and 30 additional Coins, depending on the stage. Coin disruptions, if matched in a stage, will add more Coins to the stage clear reward. Coins may also be obtained occasionally as gifts or as rewards for clearing certain stages. Coins are spent on in-game Items and are used instead of Hearts to play certain Special Stages.
Items
Item | Japanese name | Cost (3DS) | Cost (Mobile) | Description | Availability | |
---|---|---|---|---|---|---|
Moves +5 | 手かず+5 Number of Moves + 5 |
800 Coins | 1000 Coins | Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. | Only available in stages with a move limit. Not available in Competitive Stages. | |
Time +10 | 制限時間+10秒 Time Limit + 10 Seconds |
800 Coins | 1000 Coins | Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. | Only available in stages with a time limit. Not available in Competitive Stages. | |
Exp. Points ×1.5 | 経験値1.5倍 Experience Points 1.5× |
300 Coins | 800 Coins | Increases the Exp. Points earned at the end of a stage by 50%. | Unavailable in Special Stages that do not award experience. | |
Mega Start | メガスタート Mega Start |
2000 Coins | 2500 Coins | Your Pokémon in the first slot Mega Evolves as a stage begins. | Only available if a Pokémon with its Mega Stone is in the first slot. | |
Complexity -1 | パズルポケモン-1 Puzzle Pokémon -1 |
9000 Coins | 9500 Coins | One less kind of Pokémon, rock, or block will appear. | Not available in #3-Pokémon Stages, Survival Mode, or various other stages. | |
Disruption Delay | オジャマガード Disruption Guard |
1500 Coins | 2000 Coins | Delays your opponent's disruptions. | Only available if the opponent can cause disruptions at the beginning of the stage. | |
Attack Power ↑ | パワーアップ Power Up |
3000 Coins | 5000 Coins | Attack power gets doubled. | Exclusively available in some Special Stages. |
Great Balls
If players fail to catch a Pokémon with the regular provided Poké Ball, they can use a Great Ball to double its catchability percentage rate at a cost of 2500 Coins on the 3DS Shuffle or 3500 Coins in Pokémon Shuffle Mobile.
Special Shop
This section contains old or outdated information, or has not been updated in a while. Please check the content of this section and update it as required. |
Item | Japanese name | Cost (3DS) | Cost (Mobile) | Description | Availability | |
---|---|---|---|---|---|---|
No Hearts Needed | ライフ消費なし Life Costless |
2 Jewels | 2 Jewels | The number of Hearts you have will not decrease for 1 hour upon exchange. | December 22 to December 28 2015 December 28 to January 5 2016 | |
Superior Super Catch Time | ゲットチャンス倍 Get Chance Double |
2 Jewels | 2 Jewels | When you use a Great Ball, the chance of a Super Catch is doubled for 57 hours upon exchange. | December 22 to December 28 2015 December 28 to January 5 2016 | |
1 Heart Recoverd / 15 min. & Heart +6 | ライフ回復15分&ライフ+6 Life Recovery 15 min. & Heart +6 |
2 Jewels | 2 Jewels | Heart replenish every 15 mins for 24 hours, and the max number of Hearts will br 10. You receive 6 Hearts, too! | December 22 to December 28 2015 December 28 to January 5 2016 |
Enhancements
This section contains old or outdated information, or has not been updated in a while. Please check the content of this section and update it as required. |
Enhancements may be used on a Pokémon when selecting Pokémon for a stage, in the Pokémon swap menu. They are consumed when used. These enhancements cannot be bought with Coins or Jewels. They permanently improve a Pokémon as described in the table below.
Enhancement | Japanese name | Effects | |
---|---|---|---|
Mega Speedup | メガスキルアップ Mega Skills Up |
Use it on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner! Specifically, the number of icons of that Pokémon that must be matched is reduced by one per use. | |
Raise Max Level* | マックスレベルアップ Max Level Up |
Raise a Pokémon's maximum level by one. There are currently a limited number of 50 Pokémon on which you can use this Enhancement. Currently, no Pokémon's maximum level may exceed 15. | |
Level Up | レベルアップ Level Up |
Increases a Pokémon's Experience Points by the amount needed to bring it to the next level. | |
Exp. Booster S | けいけんちアップS Experience Points Up S |
Increases a Pokémon's Experience Points by 50. | |
Exp. Booster M | けいけんちアップM Experience Points Up M |
Increases a Pokémon's Experience Points by 200. | |
Exp. Booster L | けいけんちアップL Experience Points Up L |
Increases a Pokémon's Experience Points by 1000. | |
Skill Booster S | スキルパワーS Skill Power S |
Slightly fills a Pokémon's Skill Gauge. (3 points) | |
Skill Booster M | スキルパワーM Skill Power M |
Moderately fills a Pokémon's Skill Gauge. (10 points) | |
Skill Booster L | スキルパワーL Skill Power L |
Fills a Pokémon's Skill Gauge by a large amount. (30 points) | |
Skill Swapper | スキルチェンジ Skill Change |
Changes the Skill of a Pokémon. Skill Level is reset to 1 when it is first used, but the old Skill Level will be restored if it is swapped back to the old skill. Currently limited to 26 Pokémon, but some have multiple skills available to swap to. | |
*"Raise Max Level" is currently limited to the following 50 Pokémon: Sableye, Altaria, Druddigon, Azumarill, Charmander, Charmeleon, Charizard, Braixen, Quilladin, Bulbasaur, Ivysaur, Venusaur, Groudon, Mew, Frogadier, Kyogre, Lapras, Squirtle, Wartortle, Blastoise, Eevee, Umbreon, Sylveon, Espeon, Raikou, Entei, Suicune, Celebi, Rotom, Heat Rotom, Wash Rotom, Frost Rotom, Fan Rotom, Mow Rotom, Pikachu, Jolteon, Leafeon, Chespin, Tangela, Dedenne, Pachirisu, Phanpy, Donphan, Cubone, Marowak, Cofagrigus, Sigilyph, Farfetch'd, Reuniclus, and Zoroark. **"Skill Swapper" is currently limited to the following 26 Pokémon: Raikou, Entei, Suicune, Ho-Oh, Regirock, Celebi, Mew, Rotom, Gengar, Sableye, Ampharos, Eevee, Jolteon, Leafeon, Chespin, Tangela, Tangrowth, Phanpy, Donphan, Cubone, Farfetch'd, Pachirisu, Druddigon, Dedenne, Zoroark, and Chandelure. |
Passcodes
The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.
Common codes
|
|
Unique codes
Source | Reward | Period |
---|---|---|
April 2nd and 9th issue of Famitsu magazine | 1 Jewel | March 19 to May 1, 2015 |
StreetPass
- Main article: StreetPass
If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPass another player with StreetPass enabled for Pokémon Shuffle on their Nintendo 3DS they will share data with each other. The last 10 players StreetPassed are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, their number of previous StreetPass tags, and the furthest stage they have reached in Survival Mode, as well as the time they were last StreetPassed.
Additionally, players receive rewards based on the number of StreetPass tags they have gained.
Number of Tags | Reward |
---|---|
First StreetPass tag | 1 Jewel |
5 StreetPass tags | 1 Heart |
Every 10 StreetPass tags* | 1 Heart |
Every 100 StreetPass tags before 10,000 tags total | 1 Jewel |
Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.
Tags | Reward |
---|---|
3-4 | 1 Heart |
5 | 2 Hearts |
Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.
Days between tags | Reward |
---|---|
6 Days | 2 Hearts |
In Pokémon Shuffle Mobile, Facebook integration or "Friend Codes" (version 1.6.0 on ) is used instead of StreetPass.
Version history
3DS
Version 1.0.x
Version | Release date | Changes |
---|---|---|
1.0.0 | February 18, 2015 | Initial release |
1.0.1 | February 18, 2015 | Adds the Special Stages "Launch Special: Meet Mew" (first edition) and "The Daily Pokémon (#1)". |
1.0.2 | February 20, 2015 | Fixes a glitch that allowed players to use any Pokémon in the game at any time. |
Version 1.1.x
Version | Release date | Changes |
---|---|---|
1.1.0 | March 6, 2015 | Prevents exploitation of QR codes to manipulate the game. Removes access to Special Stages. |
1.1.1 | March 6, 2015 | Restores access to Special Stages. |
1.1.2 | March 9, 2015 | Adds the "Great Challenge" Special Stage "Kyogre Makes a Splash" and the "Launch Special: Meet Mew" Special Stage "Mew Strikes Again". |
1.1.3 | March 15, 2015 | Adds the timed Competitive Stage for Mega Lucario. |
1.1.4 | March 17, 2015 | Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible. |
1.1.5 | March 23, 2015 | Adds Main Stages 151-165, the "Great Challenge" Special Stage "Keldeo Rears Its Head", and the Special Stage "The Daily Pokémon (#2)". Also awards the Lucarionites and consolation prize Jewels from the competition. |
1.1.6 | March 27, 2015 | Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.) |
1.1.7 | March 30, 2015 | Adds the Great Challenge Special Stage "Rayquaza's Ascension". Resets all ranks on Special Stages, which allows players to get 200 Coins instead of 30 upon the first re-clear of each Special Stage. |
1.1.8 | April 6, 2015 | Adds the Competitive Stage for Mega Blastoise. |
1.1.9 | April 13, 2015 | Adds Main Stages 166-180 as well as the "Great Challenge" Special Stage "Groudon Lands at Last". Also awards the Blastoisinites and consolation prize Jewels from the competition. |
1.1.10 | April 20, 2015 | Adds the "Pokémon Safari" Special Stage (which includes Sharpedo). |
1.1.11 | April 27, 2015 | Adds the "3.5 Million Celebration" Celebi Special Stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the "The Daily Pokémon (#1)" Special Stage (available starting May 4), "One chance a day!" Pinsir Special Stage (available starting May 7), and compatibility for a code for 5 "Exp. Points x1.5" items (redeemable starting April 30). |
1.1.12 | May 11, 2015 | Adds Main Stages 181-190 as well as the "Great Challenge" Special Stage "Regirock Rocks the Scene". |
1.1.13 | May 18, 2015 | Adds the Special Stage "The Daily Pokémon (#3)" as well as the move-limited Mega Lucario Competitive Stage. |
1.1.14 | May 25, 2015 | Adds the "4 Million Celebration" Shaymin Special Stage. Changes the description of the item "Complexity -1" , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition. |
Version 1.2.x
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.
- Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts players had before the update are now treated as bonus Hearts, and the player's regenerating Hearts start off at 5 after installing the update.
- A candy icon now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.
- Levels and experience points are now displayed on the Optimize screen.
- After successfully completing a stage, if players fail to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a "Super Catch Power". This Super Catch Power provides a somewhat random boost on top of the Great Ball's boost (players still uses a Great Ball, and can use the same number of Great Balls as they could without the "Super Catch Power").
- After successfully catching a Pokémon, its Attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.
- The Skill "Block Bash" has been renamed "Block Smash", and the "Bonbon Boulevard" area has been renamed "Sweet Strasse".
- If players leave a stage select screen and later returns to it, it will reappear exactly as players left it. Previously, the screen would be focused on the last available stage in that category.
- New mechanics added to detect cheating and remove such entries from Competitive Stages. Such removed entries are given the lowest possible rank. Any cheating player must legitimately beat the score used from cheating to rank in the competition again; this means if players submit a score of 50,000 and is removed, players cannot submit a new score unless they can score 50,001.
- Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both Expert Stages and Competitive Stages.
- Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
- Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.
Version | Release date | Changes |
---|---|---|
1.2.0 | May 26, 2015 | As detailed above. |
1.2.1 | May 26, 2015 | Restores access to Special Stages. "The Daily Pokémon (#3)" notice has its background color changed from green to orange, while the "Competition Now Live" notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the "Tons of Exp. Points" Special Stage to the game, along with the data for the Venusaur Competitive Stage. The Shaymin Special Stage "4 Million Celebration" now only gives 1000 Coins upon the first clear, not the first daily clear. |
1.2.2 | June 8, 2015 | Adds Main Stage path 191-200, Expert Stages 22-24 and the Special Stage "Escalation Battles". Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition. |
1.2.3 | June 15, 2015 | Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition. |
1.2.4 | June 22, 2015 | Adds the Manaphy stage "4.5 Million Celebration" and the second wave of Pokémon Safari (which includes Manectric). |
1.2.5 | June 29, 2015 | Adds the one-week Manectite competition. |
1.2.6 | July 6, 2015 | Adds Main Stages 201-210, Tepig stage "Trots onto Stage!", Jirachi stage "One chance a day!" (July 6-10), and the Daily Pokémon (#4). Also adds data for Arceus "Ultra Challenge" stage, playable starting July 11. |
1.2.7 | July 13, 2015 | Adds the move-limited Mega Lucario Competitive Stage again. |
1.2.8 | July 20, 2015 | Adds Mega Blaziken Competitive Stage, the Cresselia "Escalation Battle" stage, and the first of four Wobbuffet "Try 'em Items Stage" events. "The Daily Pokémon (#3)" returns, while Lucarionites and Jewels from the competition are awarded. Data for "Hoenn Legends Stage ①" is included, available for play starting July 24. |
1.2.9 | July 27, 2015 | Adds the second version of the Wobbuffet "Try 'em Items Stage" event. Adds data for "Hoenn Legends Stage ②", made available starting July 31. Also awards prizes from the Mega Blaziken competition. |
1.2.10 | August 3, 2015 | Adds the third version of Wobbuffet "Try 'em Items Stage" event. Adds the Pignite stage "Blazes onto Stage!" and the third wave of Pokémon Safari (which includes Garchomp) for immediate play, and data for the Mega Garchomp Competitive Stage and "Hoenn Legends Stage ③" to be added on August 7. |
1.2.11 | August 10, 2015 | Adds the fourth and final version of the Wobbuffet "Try 'em Items Stage" event. |
1.2.12 | August 17, 2015 | Adds the new Albens Town area through stage 220 (Vivillon) as well as three new Expert Stages for the Swords of Justice. Adds Darkrai "Escalation Battle" event. Makes "The Daily Pokémon 1" available for play once again. Adds data for the Mega Venusaur competition, which began on August 24. |
1.2.13 | August 24, 2015 | Added new passcodes for players to use. Contest became playable from previous update without further checking in. No new stage data. |
1.2.14 | August 31, 2015 | Adds "Lugia Swoops In!" and "Emboar Roars onto Stage!" events, as well as the Carnivine edition of "Try 'em Items Stage". Makes "Pokémon Safari" (first edition, which includes Sharpedo) playable again in advance of the next competition using one of its' Pokémon. |
1.2.15 | September 4, 2015 | Adds the data for the Mega Sharpedo event, which became available on September 7. |
1.2.16 | September 14, 2015 | Adds the "Diancie Is Set to Dazzle!" event, and makes the Regirock event playable again with less HP than its initial run. |
1.2.17 | September 18, 2015 | Adds Main Stages 221-230, the "Registeel Steals the Show!" event, the Mega Charizard Y competition, and makes the Mew event playable again. Also adds the data for the "Regice Freezes All Foes" event, which became available on September 23. |
1.2.18 | September 28, 2015 | Adds the Latias "Escalation Battle" event and makes the Keldeo event playable again. Also adds the data for the Pinsir event, which became available on September 29 with more HP than its initial run. |
1.2.19 | October 5, 2015 | Adds the Mega Absol competition, the "Palkia Appears" event, and makes the Dialga event playable again. |
1.2.20 | October 12, 2015 | Adds the "Dusknoir Descends!" event and a new Halloween-themed Pokémon Safari (which includes Pokémon such as Crobat, Dusclops, and Gourgeist), and distributes rewards for the Mega Absol competition. |
1.2.21 | October 19, 2015 | Adds Main Stages 231-240, Expert Stages 28-30, the move-limited re-release of the Mega Banette competition, and makes the Giratina "Escalation Battle" event playable again. |
1.2.22 | October 26, 2015 | Adds the "Ho-oh Swoops in!" event and makes the Celebi and Lugia events playable again, with Lugia having a longer time limit than its initial run. Also adds the data for the Mega Gardevoir competition and "The Daily Pokémon (#5)", both of which became available on November 2. |
1.2.23 | November 9, 2015 | Adds Tornadus via the "One chance a day!" stage format with a daily-increasing catch rate, as well as re-releasing the second Pokémon Safari (which includes Manectric). Rayquaza also became available again starting on November 13 (Friday). |
1.2.24 | November 16, 2015 | Adds ten new stages via the new Roseus Center area. Also adds the Incredible Item Stage starring Delibird (previously catchable in the main game), an eight day event, as well as running another Mega Manectric competition. |
1.2.25 | November 24, 2015 | Adds Machamp as a special challenge stage as well as the Latios Escalation Battle. Data for events beginning December 1, 2015 was added for Thundurus' "One chance a day!" format and for a Mega Steelix competition during this update |
1.2.26 | December 8, 2015 | Adds the Landorus 'One Chance a Day' stage, the Pokémon Safari that includes Garchomp, and repeats of the Dialga and Palkia events. Also adds the data for repeats of the Regirock (Dec 15) and Registeel events(Dec 18) (with a mention of the Regice event), the new Regigigas event (Dec 15), a repeat of the Mega Garchomp competition (Dec 15), and a special move-limited Mewtwo stage where items cost 0 coins, the capture rate is 100%, and Mewtwo has much less HP than its expert stage equivalent (Dec 15). |
1.2.27 | December 22, 2015 | Adds Main stages 251-260, Expert Stages 31-32, repeats of the Regice and Shaymin events, and the new Keldeo Resolute Forme Escalation Battle. Also adds the data for a new Pokémon Safari that includes Camerupt (Dec 28), the Talonflame event (Dec 28), the Mega Swampert Competition (Jan 5), and a repeat of the Tornadus event (Jan 5). Additionally, introduces a glitch whereby Heracross would take an abnormally large amount of icons to Mega Evolve. |
1.2.28 | December 22, 2015 | Fixes the Heracross glitch from the previous update. |
1.2.29 | January 12, 2016 | Adds the Infernape stage, and repeats of the Dusknoir and Arceus stages. Also adds the data for the Mamoswine expert stage with an unlock requirement of 270 S-ranks (which, at the time of the update, was unattainable). |
1.2.30 | January 19, 2016 | Adds Main Stages 261-300, Expert Stages 33-35, the Zekrom event, and a repeat of the Pokémon Safari that includes Sharpedo. Also adds the data for the new Kyurem Escalation Battle event (Jan 26) and a repeat of the Mega Sharpedo competition (Jan 26). |
1.2.31 | February 2, 2016 | Adds the Reshiram event and the Shaymin Sky Forme High-Speed Challenge event, as well as repeats of the Thundurus Once a Day and Carnivine Try 'Em Items events. Also adds the data for the Diancie Escalation Battle (Feb 9) and the Mega Abomasnow competition (Feb 9). |
Version 1.3.x
Version 1.3.0 was available from the Nintendo eShop on March 23, 2016. This update provides several new features and fixes:
- Ditto no longer works as a wildcard due to competition hacks.
- Challenge cards and Survival Mode added.
- New Pokémon added to the database, such as Zygarde forms, Hoopa and Volcanion.
- New powerups added (Raise Max Level, Level Up, Exp. Booster S, Exp. Booster M, Exp. Booster L, Skill Booster S, Skill Booster M and Skill Booster L).
- Some Pokémon can now be raised up to level 15.
- The skill Flap now works on all types instead of only Ground.
- Pokémon Safari now shows the caught Pokémon.
- Competitions now show the current reward the player will get, as well as the minimum scores for each prize.
- The game congratulates the player for catching every Pokémon in a Safari.
Aesthetic & UI Changes
- Title screen has changed.
- New fonts and borders have been added throughout the game
- Notes for how many Pokémon have been caught in each area
- Recommended level added on some Stages.
- Amelia's Recommendation added for some stages
- Next Expert Level beyond what the player has unlocked is added, with a note showing how many S Ranks the player has
- In Competitive Stage rankings, in addition to the Top 5, it now lists the various cut-off points for each prize including the current score for it.
- In Pokémon Safari stages, silhouettes and icons are shown of the Pokémon that haven't and have been caught respectively
- Touch a Pokémon on the stage select screen to show its details
- Experience gained value added at the end of each stage.
- Shows type Effectiveness when scrolling through the Support Pokémon list to select a Support Pokémon.
- Remaining experience to level up listed on Pokémon List
- In Event Stages, a blue exclamation mark is shown if the stage has yet to be played
- Mega Diancie makes a different noise when removing Pokémon.
Functional Updates
- New mode added: Survival Mode
- New mode added: Mission Cards
- New Enhancement Items added: Exp. Booster, Raise Max Level, Level Up
- Multiple Pokémon now able to go beyond Level 10 due to the Raise Max Level item
- Ability to search for Pokémon based on type Effectiveness when selecting Support Pokémon
- Functionality to allow for the quick travel to the various areas is added.
- SpotPass Functionality added to allow for news on updates to be sent automatically to the 3DS
- If the player has purchased between 5 and 9 Jewels in a month, regenerated hearts can go up to 6 and 600 coins are obtained with each check in. If the player has purchased over 10 Jewels in a month, regenerated hearts can go up to 7 and 700 coins are obtained with each check in. This lasts until the end of the month the Jewels were purchased in.
- Meowth and Victini's stage can be replayed in the same day, at the cost of 1 Jewel.
Version | Release date | Changes |
---|---|---|
1.3.0 | March 23, 2016 | As detailed above. |
1.3.1 | March 23, 2016 | Re-added the Noivern & Safari Challenges. |
1.3.2 | March 23, 2016 | Bug fixes |
1.3.3 | March 23, 2016 | Fixes bug that caused Mission Card rewards to be doubled. |
1.3.4 | March 29, 2016 | Added Pikachu (Angry), Zygarde (10% Forme) The Daily Pokemon #2, Lugia, Ho-Oh, Tepig, Kyogre Repeat; nerfed Flap's activation rate. |
1.3.5 | April 4, 2016 | Bug fixes. On April 5, 2016 Added Mega Sceptile Competitive Emboar, Tornadus and Groudon Repeats. |
1.3.6 | April 12, 2016 | Added the Zygarde & Landorus Challenges, Fixed Survival Mode bug and Emboar bug. |
1.3.7 | April 19, 2016 | Mega Blaziken Competitive Stage Repeat, Ash-Greninja High Speed Challenge, Infernape and Keldeo (Original Form) Returns. |
1.3.8 | April 26, 2016 | New Main and Expert Stages, Daily Pokemon #6, Latios Timed Escalation Battles, Zygarde (Complete Forme), Azelf, Old Pokemon Safari Returns, Dusknoir Returns, Mew Returns. |
1.3.9 | May 2, 2016 | Bug fixes. On May 10, 2016 Added Mega Swampert Competitive Stage, Bellossom Appears, Pinsir and Thundurus Returns. |
1.3.10 | May 17, 2016 | Added Electivire's Great Challenge, Enhancements Updates (Skill Boosters) and Pokémon Safari #7 (Elgyem, Beheeyem, Frillish F, Jellicent F, Drowzee, Hypno and Mesprit);Groudon, Wobbuffet "Try 'em Items Stage" and The Daily Pokémon #4 Repeats. On May 24, 2016 Added Magmortar Great Challenge, Kyogre, Ash-Greninja, and Carnivine Returns. |
1.3.11 | May 31, 2016 | Mega Abomasnow Competitive Stage Repeat, Victini Tuesday, New Mission Cards, Keldeo (Original Form) and Infernape Returns, and Giratina Escalation Battle Repeat (which introduced the new "angry" feature) |
1.3.12 | June 1, 2016 | Fixed a glitch with the Giratina Escalation Battle Levels 51-60. On June 7, 2016 it adds Kingdra Great Challenge; Beedrill High-Speed Challenge, Uxie Great Challenge, Landorous "A Great Chance a Day" and The Daily Pokémon #5 Repeats. |
1.3.13 | June 14, 2016 | Mega Gardevoir Competitive Stage, Competition Victini, Kabutops, Omastar, and Dialga Return. On June 21, 2016 it adds Shiny Hunt Safari, Landorus (Therian Forme), Tornadus (Incarnate Forme), and Gyarados Return. |
1.3.14 | June 28, 2016 | Added Mega Gyarados Competitive Stage, Victini, New Mission Cards, Skill Swappers, Additional Max Levels, The Daily Pokémon #1, Special Raikou, Hitmonlee, Ho-Oh, and Enhancement Gifts. On July 5, 2016 it adds Giratina Origin Forme Escalation Battle, Jirachi One Chance a Day (Wed-Fri), Regirock, Regice, Registeel, and Celebi Return. |
Mobile
Version 1.0.x
Version | Release date | Changes |
---|---|---|
1.0.0 | August 31, 2015 | Initial release |
1.0.1 | August 31, 2015 | Adds the Special Stages "Launch Special: Meet Mew" and "The Daily Pokémon (#1)". |
1.0.2 | August 31, 2015 | Adds the Wobbuffet "Try 'em items" event. Also adds the data for the Kyogre event, which became available on September 4, and the Groudon event, which became available on September 11. |
Version 1.1.x
Version | Release date | Changes |
---|---|---|
1.1.0 | Unknown | Unknown |
1.1.1 | Unknown | Unknown |
1.1.2 | September 14, 2015 | Adds "Diancie Is Set to Dazzle!" and "The Daily Pokémon (#2)" |
1.1.3 | September 18, 2015 | Adds Main Stages 151-165, the Rayquaza event, and the Mega Charizard Y competition. Due to the developers copying stage data from the 3DS version, several stages had their catch rates and/or behavior changed (most notably Stage 37: Meowth), and some [[Stages with Mega Evolved Pokémon did not award Mega Stones when cleared. |
1.1.4 | September 18, 2015 | Fixes the copying issues from 1.1.3, but disables all active passcodes. |
1.1.5 | September 18, 2015 | Re-adds the passcodes removed by 1.1.4. |
1.1.6 | September 28, 2015 | Adds the Giratina "Escalation Battle" event, the "Keldeo Rears Its Head" event, extends the Mew event by two weeks, and adds the data for the "Seize Hold of Pinsir" event, which became available on September 29. Also adds the ability to use Mega Speedups, and gives one free Mega Speedup to all players. |
1.1.7 | October 5, 2015 | Adds the "Dialga Descends" and "Palkia Appears" events, and rewards Charizardite Y after a week's delay to players who qualified for it. |
1.1.8 | October 12, 2015 | Adds Main Stages 166-180, the Dusknoir event, and a new Halloween-themed Pokémon Safari (which includes Pokémon such as Crobat, Dusclops, and Gourgeist) |
1.1.9 | October 19, 2015 | Adds the "Regirock Rocks the Scene" event and the Cresselia "Escalation Battle" event. |
1.1.10 | October 26, 2015 | Adds the Celebi, Ho-oh, and Lugia events. Also adds the data for "The Daily Pokémon (#3)" and the return of the Kyogre event, both of which became available on November 2, as well as the return of the Groudon event, which became available on November 6. |
Version 1.2.x
Version 1.2.0 became available on November 3, 2015. This update makes several graphical and functional changes to the user interface.
- A counter has been added to the upper-left corner of the screen while viewing Main or Expert Stages. This counter shows how many Pokémon players have caught out of the amount currently available. For example, at the time of the 1.2.0 update the counter shows x/168 while viewing Main Stages, and x/20 while viewing Expert Stages.
- The Pokéball and ranking icons that can appear next to a stage have been changed. Rather than appearing as a small icon above the ranking, the Pokéball has been enlarged and now acts as a backdrop for the ranking.
- A red exclamation point appears next to stages that have not been played yet.
- The option to search for Super Effective Pokémon has been added to the search menu's "Type" drop-down menu.
- In the search menu, each skill in the "Skill" drop-down menu now displays a short description of what it does.
- The design for the arrows that indicate Super Effective and Not Very Effective has been changed from three small arrows to a single large arrow.
- After selecting a stage but before selecting "continue", pressing and holding the icon of a Pokémon from the current team will show its full Pokémon List description. This also works in the pause menu during a stage.
Version | Release date | Changes |
---|---|---|
1.2.0 | November 3, 2015 | As described above. |
1.2.1 | November 3, 2015 | Restores access to Special Stages. |
1.2.2 | November 9, 2015 | Adds Main Stages 181-190, expert stage 21, the 'One Chance a Day' Tornadus stage, and the Pokemon Safari that includes Manectric. Also adds the data for the Mega Manectric competition (Nov 16), the Delibird 'Incredible Items' escalation battle (Nov 16), and a repeat of the Rayquaza event (Nov 13). |
1.2.3 | November 16, 2015 | No new stage data added. Activates the Mega Manectric competition and the Incredible Items stage. No other changes known. |
1.2.4 | November 24, 2015 | Awards all players a free 3500 coins, adds the Machamp challenge stage, the Latias escalation battle, and makes the Keldeo stage playable again for 600 coins per attempt instead of a heart. Also adds the data for the Victini saturday stage, the Mega Lucario Competition (Dec 1), and the Thundurus 'One Chance a Day' stage (Dec 1) |
1.2.5 | December 8, 2015 | Adds Main Stages 191-200, Expert Stages 22-24, the Landorus 'One Chance a Day' stage, the Pokémon Safari that includes Garchomp, and repeats of the Dialga and Palkia events. Also adds the data for a repeat of the Regirock event (Dec 15), as well as the new Registeel (Dec 18) and Regigigas events (Dec 15) (with a mention of the Regice event), and the Mega Garchomp competition (Dec 15). |
Version 1.3.x
Version 1.3.0 became available on December 9, 2015. This update makes a few graphical changes to the user interface, and features the return of Amelia.
- Amelia returns to introduce a new recommended-Pokémon system. Each Pokémon is ranked from zero to three token-like icons (which resemble Amelia's face), based on some unknown criteria related to usefulness. The more icons a Pokémon has, the more the game recommends that players catch and use it. These icons are visible while browsing stages, as well as when players look at Pokémon in the Pokémon List.
- All Main Stage Mega Pokémon stages, all Expert Stages, and several difficult Main Stages now display a "recommended level" when selected. It is suggested that the player's Pokémon be around this level before attempting the corresponding stage. This does not appear on event stages.
- When the game is closed the player's last position is saved, and players are returned to that position upon reopening the game. For example, if players were to close the game while at the Meowth stage, then they would start there upon reopening the game. Prior to this update, players would always start at the furthest Main Stage that they had unlocked.
- The rank symbol appearing after clearing a level flashes continuously.
Version | Release date | Changes |
---|---|---|
1.3.0 | December 9, 2015 | As described above. |
1.3.1 | December 9, 2015 | Restores access to Special Stages. |
1.3.2 | December 16, 2015 | Fixes an issue preventing Android devices from logging into facebook, and awards a free Mewtwo to all players. |
Version 1.4.x
Version | Release date | Changes |
---|---|---|
1.4.0 | December 18, 2015 | Fixes a bug whereby players could sometimes predict what Pokémon would appear next in the Pokémon Safari. |
1.4.1 | December 18, 2015 | Restores access to Special Stages. |
1.4.2 | December 22, 2015 | Adds Main Stages 201-260, Expert Stages 25-32 (thus matching the 3DS version in both categories), the Shaymin event, the Regice event, and the Keldeo Resolute Forme Escalation Battle. Also adds the data for the Arceus event (Dec 28), a new Pokémon Safari that includes Camerupt (Dec 28), the new Talonflame event (Dec 28), the Mega Banette competition (Jan 5), and a repeat of the Tornadus event (Jan 5). Mega Swampert's stage data can also be found in the update, however its event description has not been added yet.
Additionally, a new feature called the Special Shop has been added. Here, players can spend jewels to buy temporary power ups, including one that gives infinite hearts for one hour, one that increases the chance of super catch power for one hour, and one that increases the recovery rate of hearts from 30 to every 15 minutes and increases maximum hearts from 5 to 10 for 24 hours. |
1.4.3 | Unknown | Unknown |
1.4.4 | January 12, 2016 | Adds the Infernape event, the Daily Pokémon #4 event, and a repeat of the Dusknoir event. The Special Shop and the bulk rate on 118 Jewels are withdrawn. |
1.4.5 | January 14, 2016 | Terms and conditions updated. |
1.4.6 | January 19, 2016 | Adds Main Stages 261-300, Expert Stages 33-35, the Zekrom event, and the Pokémon Safari that includes Sharpedo. Also adds the data for the Mega Sharpedo competition (Jan 26) and the Kyurem Escalation Battle event (Jan 26). |
Version 1.5.x
Version | Release date | Changes |
---|---|---|
1.5.0 | January 20, 2016 | The user interface has been adjusted to improve the display, and other modifications have been made to the game for a better play experience. Adds French, German, Italian, Spanish, and Korean language support. |
1.5.1 | January 20, 2016 | Restores access to Special Stages. |
1.5.2 | February 2, 2016 | Adds the Carnivine Try 'Em Items event, the Reshiram Great Challenge event, the Shaymin Sky Forme High-Speed Challenge, and the repeat Thundurus Once a Day event. Also adds the data for the Diancie Escalation Battle (Feb 9) and the Mega Blastoise Timed competition (Feb 9). |
1.5.3 | February 16, 2016 | Adds Main stages 301-350, Expert Stages 36-38, the Beedrill High-Speed Challenge (ending Mar 1), the repeat Mew Challenge (ending Mar 8) celebrating 20 years since the original Pokèmon Red and Blue release, the repeat Pinsir One Chance a Day! (ending Feb 20), a new Pokémon Safari (ending Mar 1) the Mega Venusaur Timed Competition (from Feb 23 to Mar 1), the Gyarados Great Challenge (from Feb 23 to Mar 1), and a free Jewel. The Special Shop and bulk rate on 118 Jewels are reintroduced. |
1.5.4 | February 17, 2016 | Fixes a bug. |
1.5.5 | February 19, 2016 | Unknown. |
1.5.6 | March 1, 2016 | Adds the Kabutops High-Speed Challenge, Darkrai Escalation Battle, and The Daily Pokémon #5 (Dunsparce, Qwilfish, Durant, Heatmor, and Maractus); reintroduces the Machamp Great Challenge. Starting 8 March, adds the Omastar Great Challenge, reintroduces the Mega Charizard Y timed competition, and withdraws the Special Shop and bulk rate on 118 Jewels. |
1.5.7 | March 15, 2016 | Noivern Appears, Landorus (Incarnate Forme) Appears!, New Pokemon Safari (Houndour, Houndoom, Pineco, Forretress, Hoothoot, Noctowl and Noibat) and The Daily Pokémon #1 Repeat. |
1.5.8 | March 29, 2016 | Adds the Tepig Evolution Challenge, 10% Forme Zygarde Great Challenge, and a new spring-themed Pokemon Safari (Deerling Spring, Sawsbuck Spring, Cleffa, Clefairy, Clefable and Pikachu in angry form); reintroduces The Daily Pokémon #2 and Kyogre Great Challenge. |
1.5.9 | March 30, 2016 | Fixes a bug, when playing Main and Expert stages. On April 5, 2016 Added Mega Sceptile Competitive Stage, Emboar Appears, Tornadus (Incarnate Forme) and Groudon Return, Victini Saturday. |
1.5.10 | April 12, 2016 | Added Landorus (Therian Forme), Zygarde 50% Escalation Battle, Manaphy for the first time, Groudon Repeat, The Daily Pokemon #3 Repeat. |
1.5.11 | April 12, 2016 | Fixes a bug. |
1.5.12 | April 12, 2016 | Unknown. On April 19, 2016 Added Mega Blaziken Competitive Stage, Ash-Greninja High Speed Challenge, Infernape and Keldeo (Original Form) Returns. |
1.5.13 | April 26, 2016 | Added Special Shop, New Main stages 351-400, New Expert Stages 39-41, The Daily Pokemon #6 (Tyrouge, Castform, Lunatone, Solrock, Mantyke), Perfect Zygarde, Azelf, Latios Escalataion Battle, Mew Repeat, Dusknoir Repeat, Spooky Safari Repeat. |
Version 1.6.x
Version 1.6.0 became available on April 26, 2016. This update introduces new features, that were in version 1.3.0 in the 3DS version.
Changes
- Mission Cards that give rewards for clearing stages with certain conditions. These rewards even included Mega Stones that formerly had limited availability like the Lucarionite.
- Survival Mode added.
- New powerups added (Raise Max Level, Level Up, Exp. Booster S, Exp. Booster M, Exp. Booster L, Skill Booster S, Skill Booster M and Skill Booster L).
- New Pokémon and special skills!
- Functionality to allow for quick travel to the various areas is added.
- The friend system is also compatibile with non-facebook users with the use of codes. Player can also set any caught Pokemon as avatar.
- Pokémon Safari now shows the caught Pokémon.
- Some Pokémon now able to go beyond Level 10 due to the Raise Max Level item.
- With that, some Pokémon can now be raised up to level 15.
- If the player has purchased between 5 and 9 Jewels in a month, regenerated hearts can go up to 6 and 600 coins are obtained with each check in. If the player has purchased over 10 Jewels in a month, regenerated hearts can go up to 7 and 700 coins are obtained with each check in. This lasts until the end of the month the Jewels were purchased in.
- Victini's stage now appears every saturday.
- Competitions now show the current reward the player will get, as well as the minimum scores for each prize.
Aesthetic & UI Changes
- Title screen has changed.
- New fonts and borders have been added throughout the game.
- Notice board is now wider.
- Next Expert Level beyond what the player has unlocked is added, with a note showing how many S Ranks the player has.
- In Pokémon Safari stages, silhouettes and icons are shown of the Pokémon that haven't and have been caught respectively.
- The game congratulates the player for catching every Pokémon in a Safari.
- Experience gained value added at the end of each stage.
- Remaining experience to level up listed on Pokémon List.
- In Event Stages, a blue exclamation mark is shown if the stage has yet to be played.
- Mega Diancie makes a different noise when removing Pokémon.
- Player's info shows now "High Score/Stage" and "Best Survival Mode Record".
Version | Release date | Changes |
---|---|---|
1.6.0 | April 26, 2016 | As described above. |
1.6.1 | April 26, 2016 | Restores access to Special Stages. |
1.6.2 | April 27, 2016 | Unknown |
1.6.3 | May 10, 2016 | Added Mega Swampert Competitive Stage, Bellossom Appears, Pinsir and Thundurus Returns. |
1.6.4 | May 17, 2016 | Added Electivire's Great Challenge, Enhancements Updates (Skill Boosters) and Pokémon Safari #7 (Elgyem, Beheeyem, Frillish F, Jellicent F, Drowzee, Hypno and Mesprit);Groudon, Wobbuffet "Try 'em Items Stage" and The Daily Pokémon #4 Repeats. On May 24, 2016 Added Magmortar Great Challenge, Kyogre, Ash-Greninja, and Carnivine Returns. |
1.6.5 | May 31, 2016 | Mega Abomasnow Competitive Stage, Victini Tuesday, New Mission Cards, Keldeo (Original Form) and Infernape Returns, and Giratina Escalation Battle Repeat (which introduced the new "angry" feature). |
1.6.6 | May 31, 2016 | Unknown. On June 7, 2016 it adds Kingdra Great Challenge; Beedrill High-Speed Challenge, Uxie Great Challenge, Landorous "A Great Chance a Day" and The Daily Pokémon #5 Repeats. |
1.6.7 | June 14, 2016 | Mega Gardevoir Competitive Stage, Competition Victini, Kabutops, Omastar, and Dialga Return. On June 21, 2016 it adds Shiny Hunt Safari, Landorus (Therian Forme), Tornadus (Incarnate Forme), and Gyarados Return. |
Version 1.7.x
Version 1.7.0 became available on June 23, 2016.
Version | Release date | Changes |
---|---|---|
1.7.0 | June 23, 2016 | Some adjustments to the user interface. It also separates the Pokéball and rank icons from each other and reduces them. |
1.7.1 | June 23, 2016 | Restores access to Special Stages. |
1.7.2 | June 28, 2016 | Added Mega Gyarados Competitive Stage, Victini, New Mission Cards, Skill Swappers, Additional Max Levels, The Daily Pokémon #1, Special Raikou, Hitmonlee, Ho-Oh, and Enhancement Gifts. On July 5, 2016 it adds Giratina Origin Forme Escalation Battle, Jirachi One Chance a Day (Wed-Fri), Regirock, Regice, Registeel, and Celebi Return. |
In other languages
Pokémon Shuffle
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Pokémon Shuffle Mobile
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See also
- List of Pokémon by Pokémon Shuffle list number
- Skill - List of Pokémon Shuffle Skills
- List of Pokémon by Pokémon Shuffle list number → Mega Effects - List of Pokémon Shuffle Mega Effects
References
External links
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |