Template:Shopdec

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Template documentation
Note: portions of the template sample may not be visible without values provided.
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The following is a documentation guide for using the {{Shop}}, {{Shoprow}}, {{Shopitem}}, {{Shopmon}}, {{Shopdec}} and {{Shopfooter}} templates.

Shop

The shop template begins a new shop table for displaying a list of items and Pokémon for sale. The shop template should be followed by the appropriate number of shoprow and shopitem, shopmon or shopdec templates, and terminated by the shopfooter template.

Usage

The shop template takes a single parameter used for identification. This applies when 2 shop counters are located in the same building or on multiple floors, or shops which appear in multiple generations of games. It should be left blank except in cases of ambiguity.

Parameters:

  • 1: unique shop identifier, normally shop's location
    • Examples would include: Generation II, Left Counter, or 2nd Floor.


Shoprow

The shoprow template designates a single row in a table. Each shop row consists of 2 columns displaying items or Pokémon being sold.

Usage

The shoprow template takes 2 parameters, both of which are shopitem, shopmon or shopdec templates.

Parameters:

  • 1: first column shop item (instance of {{shopitem}}, {{shopmon}} or {{shopdec}})
  • 2: second column shop item (instance of {{shopitem}}, {{shopmon}} or {{shopdec}})


Shopitem

The shopitem template is used to display a single item for sale in a shop table.

Template fields

The shopitem template takes the following fields:

  • 1: item name. The template will link to a page with this exact name.
    • display - Override the name displayed for the item.
      • For example: the Leek was called "Stick" in Generations I - VII. Therefore, field 1 must be "Leek" to link to the correct page, but the display field should be "Stick" on pages written in the context of Generations I - VII.
  • 6: move name, used specifically for TM, HM, or TR items which teach a move.

Currency

Notes

  • 4: additional notes for items with special availability/conditions. This will display as a hover-over tooltip on an asterisk (*).
    • Examples would be "only in Generation I" or "After defeating elite four".
  • notes - This displays notes as text instead of a tooltip. If this field is used, then the value in field 4 is ignored.

Image

  • 5: name of alternate sprite.
    • Defaults to field 1 if left blank. Specifying a non-empty name will override the default.
    • Can be useful in cases where an item sprite is known not to exist, in which case '???' or another value can be specified.
  • 7: Game/Gen abbreviation.
    • For example, adding "III" to "Moomoo Milk" would change Bag Moomoo Milk Sprite.png to Bag Moomoo Milk III Sprite.png. Adding "BDSP" would change Bag Poké Ball Sprite.png to Bag Poké Ball BDSP Sprite.png.
  • image - Override the entire image name with a custom name.
  • size - Desired size of the image.

Shopmon

The shopmon template displays a single Pokémon for sale in the shop table. The currency used is always Coins.

Usage

The shopmon template takes up to 5 parameters.

Parameters:

  • 1: Pokémon's name
  • 2: Pokémon's National Pokédex number
  • 3: price
  • 4: level
  • 5: additional notes for Pokémon with special availability/conditions.
    • Examples would be "only in Generation I" or "After defeating elite four".


Shopdec

The shopdec template displays a single item for sale in the shop table.

Usage

The shopdec template takes up to 6 parameters. It is to be used for images of nonstandard filenames, such as decorations or villa decorations.

Parameters:

  • 1: item's name
  • 2: sprite name (omit .png extension*)
  • 3: item price
  • 4: currency
  • 5: additional notes for Pokémon with special availability/conditions.
    • Examples would be "only in Generation I" or "After defeating elite four".
  • 6: alternate link location; for changing link location from defaulting to item's name.


Shopfooter

The shopfooter template is used at the end of a shop table.

Usage

The shopfooter template terminates the shop template. It takes a single parameter.

Parameters:

  • multiple: designates whether there are multiple shop tables to display. Set to "yes" to allow multiple tables.


Examples

Shop with 2 counters selling TM/HMs for Battle Points

Left Cashier
Right Cashier

Code:

{{shop|Left Cashier}}
{{shoprow|{{shopitem|HP Up|1|BP}}|{{shopitem|Protein|1|BP}}}}
{{shoprow|{{shopitem|Iron|1|BP}}|{{shopitem|Calcium|1|BP}}}}
{{shoprow|{{shopitem|Zinc|1|BP}}|{{shopitem|Carbos|1|BP}}}}
{{shoprow|{{shopitem|Rare Candy|48|BP}}|{{shopitem|Power Bracer|16|BP}}}}
{{shoprow|{{shopitem|Power Belt|16|BP}}|{{shopitem|Power Lens|16|BP}}}}
{{shoprow|{{shopitem|Power Band|16|BP}}|{{shopitem|Power Anklet|16|BP}}}}
{{shoprow|{{shopitem|Power Weight|16|BP}}|{{shopitem|Flame Orb|16|BP}}}}
{{shoprow|{{shopitem|Toxic Orb|16|BP}}|{{shopitem|White Herb|32|BP}}}}
{{shoprow|{{shopitem|Power Herb|32|BP}}|{{shopitem|BrightPowder|48|BP}}}}
{{shoprow|{{shopitem|Choice Band|48|BP}}|{{shopitem|Focus Band|48|BP}}}}
{{shoprow|{{shopitem|Scope Lens|48|BP}}|{{shopitem|Muscle Band|48|BP}}}}
{{shoprow|{{shopitem|Focus Sash|48|BP}}|{{shopitem|Choice Scarf|48|BP}}}}
{{shoprow|{{shopitem|Razor Claw|48|BP}}|{{shopitem|Razor Fang|48|BP}}}}
{{shopfooter|multiple=yes}}
{{shop|Right Cashier}}
{{shoprow|{{shopitem|TM06|32|BP||TM Poison|Toxic}}|{{shopitem|TM45|32|BP||TM Normal|Attract}}}}
{{shoprow|{{shopitem|TM61|32|BP||TM Fire|Will-O-Wisp}}|{{shopitem|TM73|32|BP||TM Electric|Thunder Wave}}}}
{{shoprow|{{shopitem|TM31|40|BP||TM Fighting|Brick Break}}|{{shopitem|TM40|40|BP||TM Flying|Aerial Ace}}}}
{{shoprow|{{shopitem|TM04|48|BP||TM Psychic|Calm Mind}}|{{shopitem|TM08|48|BP||TM Fighting|Bulk Up}}}}
{{shoprow|{{shopitem|TM30|64|BP||TM Ghost|Shadow Ball}}|{{shopitem|TM53|64|BP||TM Grass|Energy Ball}}}}
{{shoprow|{{shopitem|TM81|64|BP||TM Bug|X-Scissor}}|{{shopitem|TM26|80|BP||TM Ground|Earthquake}}}}
{{shoprow|{{shopitem|TM36|80|BP||TM Poison|Sludge Bomb}}|{{shopitem|TM59|80|BP||TM Dragon|Dragon Pulse}}}}
{{shoprow|{{shopitem|TM71|80|BP||TM Rock|Stone Edge}}}}
{{shopfooter}}


Shop with multiple item availability notes


Code:

{{shop|}}
{{shoprow|{{shopitem|Great Ball|600|PD|Removed after Timer Balls, Repeat Balls, and Lava Cookies become available}}|{{shopitem|Fresh Water|200}}}}
{{shoprow|{{shopitem|Ultra Ball|1200|PD|After saving Lostelle}}|{{shopitem|Soda Pop|300|PD|After saving Lostelle}}}}
{{shoprow|{{shopitem|Lemonade|350|PD|After defeating the Elite Four}}|{{shopitem|Moomoo Milk|500|PD|After defeating the Elite Four}}}}
{{shoprow|{{shopitem|Timer Ball|1000|PD|After completing the Ruby and Sapphire Mission}}|{{shopitem|Repeat Ball|1000|PD|After completing the Ruby and Sapphire mission}}}}
{{shoprow|{{shopitem|Lava Cookie|200|PD|After completing the Ruby and Sapphire Mission}}|}}
{{shopfooter}}


Shop with multiple generations, using "multiple" parameter

Generation I and III
Generation II

Code:

{{shop|Generation I and III}}
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Super Potion|700}}}}
{{shoprow|{{shopitem|Antidote|100|PD|only in Generation III}}|{{shopitem|Paralyze Heal|200|display=Parlyz Heal}}}}
{{shoprow|{{shopitem|Awakening|{{tt|250|200 in Generation I}}}}|{{shopitem|Ice Heal|250}}}}
{{shoprow|{{shopitem|Repel|350}}|}}
{{shopfooter|multiple=yes}}
{{shop|Generation II}}
{{shoprow|{{shopitem|Ultra Ball|1200}}|{{shopitem|Super Potion|700}}}}
{{shoprow|{{shopitem|Hyper Potion|1200}}|{{shopitem|Revive|1500}}}}
{{shoprow|{{shopitem|Paralyze Heal|200|display=Parlyz Heal}}|{{shopitem|Awakening|250}}}}
{{shoprow|{{shopitem|Burn Heal|250}}|{{shopitem|Liteblue Mail|50|5=unknown}}}}
{{shopfooter}}


Shop that sells Pokémon

Pokémon

Code:

{{shop|Pokémon}}
{{shoprow|{{shopmon|Abra|063|200|lv=15}}|{{shopmon|Ekans|023|700|lv=15|HeartGold only}}}}
{{shoprow|{{shopmon|Sandshrew|027|700|lv=15|SoulSilver only}}|{{shopmon|Dratini|147|2100|lv=15}}}}
{{shopfooter}}

Shop that sells decorations

Secret Power Club shop

Code:

{{shop|Secret Power Club shop}}
{{shoprow|{{shopdec|Red Brick|RedBrickSprite|500|6=List of decorations in Generation III#Red Brick}}|{{shopdec|Blue Brick|BlueBrickSprite|500|6=List of decorations in Generation III#Blue Brick}}}}
{{shoprow|{{shopdec|Yellow Brick|YellowBrickSprite|500|6=List of decorations in Generation III#Yellow Brick}}|{{shopdec|Red Balloon|RedBalloonSprite|500|6=List of decorations in Generation III#Red Balloon}}}}
{{shoprow|{{shopdec|Blue Balloon|BlueBalloonSprite|500|6=List of decorations in Generation III#Blue Balloon}}|{{shopdec|Yellow Balloon|YellowBalloonSprite|500|6=List of decorations in Generation III#Yellow Balloon}}}}
{{shoprow|{{shopdec|C Low Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#C Low Note Mat}}|{{shopdec|D Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#D Note Mat}}}}
{{shoprow|{{shopdec|E Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#E Note Mat}}|{{shopdec|F Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#F Note Mat}}}}
{{shoprow|{{shopdec|G Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#G Note Mat}}|{{shopdec|A Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#A Note Mat}}}}
{{shoprow|{{shopdec|B Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#B Note Mat}}|{{shopdec|C High Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#C High Note Mat}}}}
{{shopfooter}}

Shop that sells decorations and items


Code:

{{shop|}}
{{shoprow|{{shopitem|Blue Flute|250|Steps}}|{{shopitem|Red Flute|500|Steps}}}}
{{shoprow|{{shopitem|Yellow Flute|500|Steps}}|{{shopitem|Black Flute|1000|Steps}}}}
{{shoprow|{{shopitem|White Flute|1000|Steps}}|{{shopdec|Pretty Desk|PrettyDeskSprite|8000|steps|6=List of decorations in Generation III#Pretty Desk}}}}
{{shoprow|{{shopdec|Pretty Chair|PrettyChairSprite|6000|steps|6=List of decorations in Generation III#Pretty Chair}}}}
{{shopfooter}}