Appendix:Diamond and Pearl walkthrough/Section 1: Difference between revisions
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'''Chimchar''', the Chimp Pokémon, has high speed and high attacking stats, but at the cost of having quite low defenses. It can use physical and special moves well. It evolves at Level 14 into {{p|Monferno}}, a {{t|Fire}}/{{t|Fighting}}-type Pokémon, and gains a ton of power, even immediately learning {{m|Mach Punch}} after evolving and learning one of the second strongest Fighting-type moves, {{m|Close Combat}}, at Level 36. At this level, Monferno will evolve into {{p|Infernape}}. If you make sure Chimchar evolves before or in the first Gym, you shouldn't have trouble with the Rock-type Pokémon. Chimchar and its evolutions focus primarily on offense and speed, having very high Attack, Special Attack and Speed. Its Defense and Special Defense are low, but it has the power to take out most Pokémon in the game with one or two hits before they even get a chance to strike, so it's not really that bad unless there is a type disadvantage. Some good moves Chimchar gets are {{m|Flame Wheel}}, Close Combat and {{m|Flare Blitz}}. Chimchar can also learn {{m|Flamethrower}} at Level 41 if you don't evolve it until then, but if you (wisely) evolved it, Monferno and Infernape can still learn via TM35, which can be obtained before the sixth Gym. {{m|Brick Break}}, {{m|Focus Blast}}, and Fire Blast are some TM moves to consider, although it learns many, many more, and even learns {{m|Rock Slide}}, {{m|Stone Edge}}, Earthquake and {{m|Dig}}. It gets the HMs Cut, Strength (a good attacking option as well), Rock Smash, and Rock Climb. In comparison to the other two starter Pokémon, Chimchar is probably the best if you're looking for an easier ride through the game. Also, if you don't choose Chimchar, you should know that {{p|Rapidash}} is this game's only other powerful Fire-type. | '''Chimchar''', the Chimp Pokémon, has high speed and high attacking stats, but at the cost of having quite low defenses. It can use physical and special moves well. It evolves at Level 14 into {{p|Monferno}}, a {{t|Fire}}/{{t|Fighting}}-type Pokémon, and gains a ton of power, even immediately learning {{m|Mach Punch}} after evolving and learning one of the second strongest Fighting-type moves, {{m|Close Combat}}, at Level 36. At this level, Monferno will evolve into {{p|Infernape}}. If you make sure Chimchar evolves before or in the first Gym, you shouldn't have trouble with the Rock-type Pokémon. Chimchar and its evolutions focus primarily on offense and speed, having very high Attack, Special Attack and Speed. Its Defense and Special Defense are low, but it has the power to take out most Pokémon in the game with one or two hits before they even get a chance to strike, so it's not really that bad unless there is a type disadvantage. Some good moves Chimchar gets are {{m|Flame Wheel}}, Close Combat and {{m|Flare Blitz}}. Chimchar can also learn {{m|Flamethrower}} at Level 41 if you don't evolve it until then, but if you (wisely) evolved it, Monferno and Infernape can still learn via TM35, which can be obtained before the sixth Gym. {{m|Brick Break}}, {{m|Focus Blast}}, and Fire Blast are some TM moves to consider, although it learns many, many more, and even learns {{m|Rock Slide}}, {{m|Stone Edge}}, Earthquake and {{m|Dig}}. It gets the HMs Cut, Strength (a good attacking option as well), Rock Smash, and Rock Climb. In comparison to the other two starter Pokémon, Chimchar is probably the best if you're looking for an easier ride through the game. Also, if you don't choose Chimchar, you should know that {{p|Rapidash}} is this game's only other powerful Fire-type. | ||
'''Piplup''', the Penguin Pokémon, has high defenses and Special Attack. Its Attack and Speed aren't that great, unfortunately. When it becomes {{p|Empoleon}} at Level 36, it gains the {{t|Steel}} type. The addition of the Steel type will give it a wide variety of resistances, making it take very little damage from quite a few attacks. Pretty much, only {{t|Electric}}-, Fighting-, and Ground-type attacks are what you need to watch out for— nearly everything else is resisted. Unfortunately, this good typing comes at a high cost: a movepool that isn't the best. Basically, its best level up moves are {{m|Metal Claw}}, {{m|Aqua Jet}}, {{m|Peck}}, and {{m|Drill Peck}}. With Empoleon's sub-par Attack stat, it is better off using Special-based attacks such as {{m| | '''Piplup''', the Penguin Pokémon, has high defenses and Special Attack. Its Attack and Speed aren't that great, unfortunately. When it becomes {{p|Empoleon}} at Level 36, it gains the {{t|Steel}} type. The addition of the Steel type will give it a wide variety of resistances, making it take very little damage from quite a few attacks. Pretty much, only {{t|Electric}}-, Fighting-, and Ground-type attacks are what you need to watch out for— nearly everything else is resisted. Unfortunately, this good typing comes at a high cost: a movepool that isn't the best. Basically, its best level up moves are {{m|Metal Claw}}, {{m|Aqua Jet}}, {{m|Peck}}, and {{m|Drill Peck}}. With Empoleon's sub-par Attack stat, it is better off using Special-based attacks such as {{m|BubbleBeam}}, which {{p|Prinplup}} (Empoleon's pre-evolution) learns at Level 24. If you are fine using TMs and HMs on Empoleon, {{m|Surf}} (HM03) and {{m|Flash Cannon}} (TM90) are both very powerful attacks for Empoleon to learn. Also, Empoleon does eventually get {{m|Hydro Pump}} at level 59, but Surf is preferred for general utility and better accuracy. In comparison to the other two starters, Piplup is probably the hardest to use. It will struggle with sub-par moves until you get the HM for {{m|Surf}} (right before the fifth Badge), but will then become much more useful. Teach it Flash Cannon as soon as you acquire that TM, and it will be very powerful. Don't think that Piplup is a bad choice— it's a great Pokémon and the extra effort of training one is well worth it. | ||
'''All of the starters are good choices and it is down to your personal preference to make a decision. Try not to think ''too'' hard about which of the three to pick.''' In any case, it's time to move on. | '''All of the starters are good choices and it is down to your personal preference to make a decision. Try not to think ''too'' hard about which of the three to pick.''' In any case, it's time to move on. |
Revision as of 12:18, 26 January 2012
In the Beginning...
When you first turn on the game, Professor Rowan introduces himself and says to just call him "the Pokémon Professor." He then asks if this is your first adventure and is willing to give advice as needed such as the basic control and adventure information. Then, he asks you to touch the button in the middle of the Poké Ball that appears on your DS's touch screen. A Munchlax then appears from the Poké Ball, and Rowan goes on to speak about the human relationship alongside Pokémon as friends. He then states that his job as a professor is to conduct research on these Pokémon.
You are then asked if you are a boy or a girl, so choose wisely as you will be unable to change your gender once you have started your adventure. You then must choose a name, which will also stay with you for the remainder of the game. You are than asked what your friend's name is. He will be your rival. For the purposes of this walkthrough, we will refer to him as "Barry" from now on.
Your adventure has begun, so it's time to jump into the world of Pokémon!
Twinleaf Town
The journey begins at your home in Twinleaf Town. You are watching the television special report titled "Search for the Red Gyrados!" in which a news broadcast describes a team searching for a red Gyarados in a far-off lake (which is presumably the Lake of Rage in Johto). The broadcast states that the team has not observed the Pokémon in question.
On your way out of the house, your mother will tell you that your rival wishes to see you as it is an emergency. She also warns you to stay out the tall grass as wild Pokémon may attack. Just as you enter his house, Barry bumps into you. He tells you to come with him to the lake and says that he will fine $1 million if you aren't there. As he is about to leave, Barry notices that he has forgotten something and runs back inside the house. Head inside and upstairs, where Barry is deciding what to bring. He then notices you and rushes out of the house and will now be waiting for you on Route 201.
Lake Verity
After you reach Route 201, Barry tells you about the news report on TV about the Red Gyarados. He wants to go to the local lake to see if there is a similar Pokémon, and he will now follow you. Walk to Lake Verity. Upon your arrival, you see Professor Rowan, and either Lucas or Dawn (whoever is the opposite gender of your selected player character). The two are searching the lake for something and discuss Rowan's return to Sinnoh after four years. They push past you, and Lucas/Dawn apologizes. Barry goes to investigate the briefcase Rowan left behind, but when you enter the long grass you are each attacked by a wild Starly. You then open the briefcase to find three Poké Balls, containing Piplup, Chimchar and Turtwig.
Turtwig |
Chimchar |
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Grass | Fire | Water | |||
Grotle | Monferno | Prinplup | |||
Grass | Fire | Fighting | Water | ||
Torterra | Infernape | Empoleon | |||
Grass | Ground | Fire | Fighting | Water | Steel |
When you choose one, that Pokémon will become your starter Pokémon, and Barry will automatically select the one with a type advantage over yours. Choosing the correct starter Pokémon for your style of battling is an important choice...
Turtwig, the Turtle Pokémon, is a solid choice. Turtwig evolves into Grotle at Level 18, and then Torterra at level 32. Turtwig is a Template:Type2, and Torterra is a Grass/Ground-type. Torterra has great Attack and Defense, but low Special Attack and Speed. If you don't rely on Speed to win, and like physical attacks, this Pokémon is a good choice for you. It gets Razor Leaf and Crunch pretty early on, and Earthquake eventually. Torterra also gets Wood Hammer from the Move Tutor. Another good move for Torterra is Curse, which boosts its Attack and Defense, its two best stats, while decreasing its Speed, which is already very low. It also gets Synthesis for healing itself. For TM moves it gets Bullet Seed, Return, Giga Impact, and a wide range of other moves. Also it gets TM Rock Polish to sharply boost its Speed every time it is used, which helps patch up Torterra's horrific Speed stat. Swords Dance is also good to sharply boost the Attack stat, but you should choose to use either this or Curse— not both. It can learn Cut, Strength, Rock Smash, and Rock Climb for HM moves, which will help on your adventure. Torterra does have a 4x weakness to Ice, so be wary of that. In any case, Turtwig does quite well at the gyms for the most part and is a very good choice.
Chimchar, the Chimp Pokémon, has high speed and high attacking stats, but at the cost of having quite low defenses. It can use physical and special moves well. It evolves at Level 14 into Monferno, a Fire/Fighting-type Pokémon, and gains a ton of power, even immediately learning Mach Punch after evolving and learning one of the second strongest Fighting-type moves, Close Combat, at Level 36. At this level, Monferno will evolve into Infernape. If you make sure Chimchar evolves before or in the first Gym, you shouldn't have trouble with the Rock-type Pokémon. Chimchar and its evolutions focus primarily on offense and speed, having very high Attack, Special Attack and Speed. Its Defense and Special Defense are low, but it has the power to take out most Pokémon in the game with one or two hits before they even get a chance to strike, so it's not really that bad unless there is a type disadvantage. Some good moves Chimchar gets are Flame Wheel, Close Combat and Flare Blitz. Chimchar can also learn Flamethrower at Level 41 if you don't evolve it until then, but if you (wisely) evolved it, Monferno and Infernape can still learn via TM35, which can be obtained before the sixth Gym. Brick Break, Focus Blast, and Fire Blast are some TM moves to consider, although it learns many, many more, and even learns Rock Slide, Stone Edge, Earthquake and Dig. It gets the HMs Cut, Strength (a good attacking option as well), Rock Smash, and Rock Climb. In comparison to the other two starter Pokémon, Chimchar is probably the best if you're looking for an easier ride through the game. Also, if you don't choose Chimchar, you should know that Rapidash is this game's only other powerful Fire-type.
Piplup, the Penguin Pokémon, has high defenses and Special Attack. Its Attack and Speed aren't that great, unfortunately. When it becomes Empoleon at Level 36, it gains the Steel type. The addition of the Steel type will give it a wide variety of resistances, making it take very little damage from quite a few attacks. Pretty much, only Electric-, Fighting-, and Ground-type attacks are what you need to watch out for— nearly everything else is resisted. Unfortunately, this good typing comes at a high cost: a movepool that isn't the best. Basically, its best level up moves are Metal Claw, Aqua Jet, Peck, and Drill Peck. With Empoleon's sub-par Attack stat, it is better off using Special-based attacks such as BubbleBeam, which Prinplup (Empoleon's pre-evolution) learns at Level 24. If you are fine using TMs and HMs on Empoleon, Surf (HM03) and Flash Cannon (TM90) are both very powerful attacks for Empoleon to learn. Also, Empoleon does eventually get Hydro Pump at level 59, but Surf is preferred for general utility and better accuracy. In comparison to the other two starters, Piplup is probably the hardest to use. It will struggle with sub-par moves until you get the HM for Surf (right before the fifth Badge), but will then become much more useful. Teach it Flash Cannon as soon as you acquire that TM, and it will be very powerful. Don't think that Piplup is a bad choice— it's a great Pokémon and the extra effort of training one is well worth it.
All of the starters are good choices and it is down to your personal preference to make a decision. Try not to think too hard about which of the three to pick. In any case, it's time to move on.
Battle the Level 2 Starly, and defeat it to give your new Pokémon 16 experience points. Suddenly, Lucas/Dawn returns and remarks that Rowan would be very angry if he/she forgot the briefcase. When Lucas/Dawn realizes that you have used the Pokémon from the briefcase, he/she takes the briefcase and hurries off.
On the way back
On the way back to Twinleaf Town, you meet Lucas/Dawn and Professor Rowan, who takes a look at the Pokémon you and Barry have and returns to his lab. Rowan's assistant mentions that you should stop by Rowans's lab and then hurries off.
After that, you will automatically return to your house in Twinleaf Town. You explain the situation that occurred at the lake, and Mom gives you a pair of Running Shoes and asks you to visit Professor Rowan in Sandgem Town.
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Route 201
Once you are on Route 201, head east, through the tall grass. Two Pokémon, Bidoof and Starly, can be found here, but they cannot be captured yet.
If you head west to Verity Lakefront after the first patch of grass, you can find a Potion near the flowers nearest to the lake's entrance. Back to the east, head north through another patch until you reach a woman. She works for the Poké Mart and will give you another Potion for free. Continue east until you reach Sandgem Town.
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Sandgem Town
Upon reaching Sandgem Town, Professor Rowan's assistant will stop you and have you go with him/her. You are then shown the Pokémon Research Lab, the largest building in town. As you are about to enter, Barry zooms out and says that Rowan isn't as intimidating as he first seemed, and then departs for Jubilife City. After entering the lab, Professor Rowan examines the Pokémon you chose at the lake and lets you keep it as a gift. You will then be given the option to give it a nickname. The professor formally introduces himself, and entrusts you with a Pokédex to record the data of all the Pokémon that are found throughout the Sinnoh region. Lucas/Dawn also says that he/she is on a Pokédex quest and mentions the first Pokémon that he/she used, which happens to be the one not chosen by you or your rival at the lake.
Upon leaving the lab, Lucas/Dawn will give you a tour and show you the Pokémon Center and Poké Mart. He/she then insists that you tell your mom that you are leaving on a journey and leaves to Route 202, where he/she won't let you pass until you complete your mission in Twinleaf Town.
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Back to Twinleaf Town
Backtrack on Route 201 and head to your house. After you get some rest, your mother is happy to hear the news and will give you the Journal to keep a record of your day-to-day activities, and she tells you to make sure to come back to visit. Barry's mother then stops by and admits that Barry left so fast that he forgot the Parcel, but your mother suggests that you can delivery this to Barry personally. Barry's mom mentions that Barry should be in Jubilife City right now.
Leave Twinleaf and return to Sandgem Town. Head south to Route 219 to pick up a Antidote, but you cannot explore the rest of this route until you can use Surf. Head north of Sandgem Town to reach Route 202.
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Diamond and Pearl walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |