Teeter Dance (move): Difference between revisions
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Revision as of 19:29, 18 May 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Teeter Dance フラフラダンス Dizzy Dance | ||||||||||||
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Range
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Availability
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Teeter Dance (Japanese: フラフラダンス Dizzy Dance) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation V, it was the signature move of Spinda.
Effect
Generation III-IV
Teeter Dance confuses all Pokémon adjacent to the user. Teeter Dance is unaffected by Magic Coat.
Generation V
Magic Coat now reflects Teeter Dance.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
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III | IV | V | VI | |||||||||
326 | Grumpig | Psychic | 32 | |||||||||
327 | Spinda | Normal | 34 | 37 | 37 | 37 32 | ||||||
549 | Lilligant | Grass | 10 | 10 | ||||||||
648 | Meloetta | Normal | Psychic | 21 | 21 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
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III | IV | V | VI | |||||||||
043 | Oddish* | Grass | Poison | |||||||||
122 | Mr. Mime | Psychic | Fairy | |||||||||
270 | Lotad* | Water | Grass | |||||||||
331 | Cacnea | Grass | ||||||||||
427 | Buneary | Normal | ||||||||||
439 | Mime Jr. | Psychic | Fairy | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
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By event
Generation III
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Generation V
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Generation VI
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In the anime
The user performs a wobbly dance that confuses all the Pokémon in battle. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Spinda starts dancing by jumping from one leg to the other. The opponent then starts to dance the same dance uncontrollably. | |||
Claire and Kain's Spinda | Going for a Spinda | Debut | |
Clefable dances by jumping back and forth, making the opponent do a hula dance. | |||
Multiple wild Clefable | A Real Cleffa-Hanger | Used via Metronome | |
Mime Jr. does a hula-like dance, making everyone around it, people and Pokémon, do the same dance. Sometimes its body becomes outlined in light blue while it is dancing. When it does, the opponent also becomes outlined in light blue when affected. Sometimes, instead of dancing, the opponent becomes outlined in light blue and becomes dazed and disoriented, or Mime Jr. does a hula-like dance. When it does, its body becomes outlined in light purple and it releases waves of light purple from its body all around it. When the opponent is hit by the waves, its body becomes outlined in light purple and it jumps back and forth uncontrollably. | |||
James's Mime Jr. | King and Queen for a Day! | None |
In the manga
In the Pokémon Adventures manga
The user does a wobbly dance. After a while, the opponent becomes confused. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Spinda does a wobbly dance. After some time passes, the opponent becomes confused. | |||
Norman's Spinda | Rayquaza Redemption I | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |