Zing Zap (move): Difference between revisions
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'''Zing Zap''' (Japanese: '''びりびりちくちく''' ''Shocking and Prickly'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation VII]]. | '''Zing Zap''' (Japanese: '''びりびりちくちく''' ''Shocking and Prickly'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation VII]]. Prior to [[Generation VIII]], it was the [[signature move]] of {{p|Togedemaru}}. | ||
==Effect== | ==Effect== | ||
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==Description== | ==Description== | ||
{{movedesc|Electric}} | {{movedesc|Electric}} | ||
{{movedescentry|{{gameabbrev7|SMUSUM}}|A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.}} | {{movedescentry|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}|A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/Level|Electric|7}} | {{Movehead/Level|Electric|7}} | ||
{{Moveentry/ | {{Moveentry/2|777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy|33|40|STAB='''}} | ||
{{Movefoot|Electric| | {{Moveentry/2|871|Pincurchin|type=Electric|2|Water 1|Amorphous||50|STAB='''}} | ||
{{Movefoot|Electric|2}} | |||
==In the anime== | ==In the anime== |
Revision as of 06:59, 7 December 2019
Zing Zap びりびりちくちく Shocking and Prickly | ||||||||||||
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Range
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Availability
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Zing Zap (Japanese: びりびりちくちく Shocking and Prickly) is a damage-dealing Electric-type move introduced in Generation VII. Prior to Generation VIII, it was the signature move of Togedemaru.
Effect
Zing Zap inflicts damage and has a 30% chance of making the target flinch.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
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VII | VIII | IX | ||||||
0777 | |
Field | Fairy | 33 | 40 | |||
0871 | Water 1 | Amorphous | 50 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user spins around rapidly while covering its body in electricity. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Togedemaru spins around rapidly and its body becomes covered in yellow electricity. It then slams into the opponent. | |||
Sophocles's Togedemaru | The Guardian's Challenge! | Debut |
In other languages
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Variations of the move Waterfall | ||||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |