Pineco (Pokémon)/Generation VII learnset: Difference between revisions

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m (Adding transfer-only move data)
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
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====By [[transfer]] from another generation====
====By [[transfer]] from another generation====
{{learnlist/prevgenh/7|Pineco|Bug|Bug|2}}
{{learnlist/prevgenh/7|Pineco|Bug|Bug|2}}
{{learnlist/prevgen7|Pineco|2|Body Slam|Normal|Physical|85|100|15|III=yes}}
{{learnlist/prevgen7|Pineco|2|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Pineco|2|Captivate|Normal|Status|—|100|20|IV=yes}}
{{learnlist/prevgen7|Pineco|2|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen7|Pineco|2|Curse|Ghost|Status|—|—|10|II=yes}}
{{learnlist/prevgen7|Pineco|2|Curse|Ghost|Status|—|—|10|II=yes<!--TM-->}}
{{learnlist/prevgen7|Pineco|2|Defense Curl|Normal|Status|—|—|40|II=yes|III=yes}}
{{learnlist/prevgen7|Pineco|2|Defense Curl|Normal|Status|—|—|40|II=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Pineco|2|Dig|Ground|Physical|80|100|10|III=yes|IV=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Pineco|2|Dig|Ground|Physical|80|100|10|III=yes<!--TM-->|IV=yes<!--TM-->|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Pineco|2|Headbutt|Normal|Physical|70|100|15|II=yes|IV=yes}}
{{learnlist/prevgen7|Pineco|2|Headbutt|Normal|Physical|70|100|15|II=yes<!--TM-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen7|Pineco|2|Mimic|Normal|Status|—|—|10|III=yes}}
{{learnlist/prevgen7|Pineco|2|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Pineco|2|Refresh|Normal|Status|—|—|20|III=event}}
{{learnlist/prevgen7|Pineco|2|Refresh|Normal|Status|—|—|20|III=event<!--XD-->}}
{{learnlist/prevgen7|Pineco|2|Rock Smash|Fighting|Physical|40|100|15|II=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Pineco|2|Rock Smash|Fighting|Physical|40|100|15|II=yes<!--TM-->|V=yes<!--TM-->|VI=yes<!--TM,TM-->}}
{{learnlist/prevgen7|Pineco|2|Rollout|Rock|Physical|30|90|20|II=yes|III=yes|IV=yes}}
{{learnlist/prevgen7|Pineco|2|Rollout|Rock|Physical|30|90|20|II=yes<!--TM-->|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen7|Pineco|2|Secret Power|Normal|Physical|70|100|20|III=yes|IV=yes|VI=yes}}
{{learnlist/prevgen7|Pineco|2|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Pineco|2|Strength|Normal|Physical|80|100|15|II=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Pineco|2|Strength|Normal|Physical|80|100|15|II=yes<!--TM-->|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Pineco|2|String Shot|Bug|Status|—|95|40|IV=yes}}
{{learnlist/prevgen7|Pineco|2|String Shot|Bug|Status|—|95|40|IV=yes<!--tutor-->}}
{{learnlist/prevgen7|Pineco|2|Struggle Bug|Bug|Special|50|100|20||'''|V=yes|VI=yes}}
{{learnlist/prevgen7|Pineco|2|Struggle Bug|Bug|Special|50|100|20||'''|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Pineco|2|Sweet Scent|Normal|Status|—|100|20|II=yes}}
{{learnlist/prevgen7|Pineco|2|Sweet Scent|Normal|Status|—|100|20|II=yes<!--TM-->}}
{{learnlist/prevgenf/7|Pineco|Bug|Bug|2}}
{{learnlist/prevgenf/7|Pineco|Bug|Bug|2}}


[[it:Pineco/Mosse apprese in settima generazione]]
[[it:Pineco/Mosse apprese in settima generazione]]
[[zh:榛果球/第七世代招式表]]
[[zh:榛果球/第七世代招式表]]

Revision as of 20:36, 30 October 2020

← Pineco Pineco

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Protect Normal Status 0000 00——% 10
066 Self-Destruct Normal Physical 200200 100100% 5
099 Bug Bite Bug Physical 06060 100100% 20
1212 Take Down Normal Physical 09090 08585% 20
1717 Rapid Spin Normal Physical 02020 100100% 40
2020 Bide Normal Physical 0000 00——% 10
2323 Natural Gift Normal Physical 0000 100100% 15
2828 Spikes Ground Status 0000 00——% 20
3131 Payback Dark Physical 05050 100100% 10
3434 Explosion Normal Physical 250250 100100% 5
3939 Iron Defense Steel Status 0000 00——% 15
4242 Gyro Ball Steel Physical 0000 100100% 5
4545 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an Evolution of Pineco
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM09Bag TM Poison VI Sprite.png TM09 Venoshock Poison Special 06565 100}}100% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM22Bag TM Grass VI Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM33Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
TM37Bag TM Rock VI Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM64Bag TM Normal VI Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
TM66Bag TM Dark VI Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
TM74Bag TM Steel VI Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an Evolution of Pineco
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Heracross
Counter Fighting Physical 100% 20
LedybaLedianPinecoForretressVolbeatVenipede
WhirlipedeScolipedeKarrablastEscavalierLarvesta
Double-Edge Normal Physical 120 100% 15
HeracrossSewaddleKarrablast
Endure Normal Status —% 10
SewaddleDwebbleCrustleKarrablast
Flail Normal Physical 100% 15
BeedrillSpinarakAriadosHeracrossSkorupiDrapion
Golisopod
Pin Missile Bug Physical 25 95% 20
Shuckle
Power Trick Psychic Status —% 10
Pinsir
Revenge Fighting Physical 60 100% 10
TrapinchVibravaFlygon
Sand Tomb Ground Physical 35 85% 15
DwebbleCrustle
Stealth Rock Rock Status —% 20
LedybaLedianAccelgor
Swift Normal Special 60 —% 20
BeedrillForretressSkorupiDrapion
Toxic Spikes Poison Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Pineco in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pineco in that game.
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an Evolution of Pineco
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bug Bite Bug Physical 60 100% 20
S M US UM Drill Run Ground Physical 80 95% 10
S M US UM Giga Drain Grass Special 75 100% 10
S M US UM Gravity Psychic Status —% 5
S M US UM Iron Defense Steel Status —% 15
S M US UM Pain Split Normal Status —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
  • A black or white abbreviation in a colored box indicates that Pineco can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pineco cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an Evolution of Pineco
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI Dig Ground Physical 08080 100}}100% 10
II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Refresh Normal Status 0000 00—}}—% 20
II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI Rollout Rock Physical 03030 090}}90% 20
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Strength Normal Physical 08080 100}}100% 15
II III IV V VI String Shot Bug Status 0000 095}}95% 40
II III IV V VI Struggle Bug Bug Special 05050 100}}100% 20
II III IV V VI Sweet Scent Normal Status 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an Evolution of Pineco
  • Click on the generation numbers at the top to see transfer-only moves for other generations