Baltoy (Pokémon)/Generation VI learnset: Difference between revisions

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m (→‎By [[transfer]] from another generation: Adding transfer move sources)
 
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh/6|Baltoy|Ground|Psychic|3|XY|ORAS|xy=n}}
{{learnlist/levelh/6|Baltoy|Ground|Psychic|3|XY|ORAS|xy=n}}
{{learnlist/levelVI|1|1|Harden|Normal|Status|—|—|30|||Tough|2|0}}
{{learnlist/levelVI|1|1|Harden|Normal|Status|||30|||Tough|2|0}}
{{learnlist/levelVI|1|1|Confusion|Psychic|Special|50|100|25||'''|Clever|4|0}}
{{learnlist/levelVI|1|1|Confusion|Psychic|Special|50|100|25||'''|Clever|4|0}}
{{learnlist/levelVI|4|4|Rapid Spin|Normal|Physical|20|100|40|||Cool|1|0}}
{{learnlist/levelVI|4|4|Rapid Spin|Normal|Physical|20|100|40|||Cool|1|0}}
{{learnlist/levelVI|7|7|Mud-Slap|Ground|Special|20|100|10||'''|Cute|3|0}}
{{learnlist/levelVI|7|7|Mud-Slap|Ground|Special|20|100|10||'''|Cute|3|0}}
{{learnlist/levelVI|45|10|Heal Block|Psychic|Status|—|100|15|||Clever|3|0}}
{{learnlist/levelVI|45|10|Heal Block|Psychic|Status||100|15|||Clever|3|0}}
{{learnlist/levelVI|10|13|Rock Tomb|Rock|Physical|60|95|15|||Clever|3|0}}
{{learnlist/levelVI|10|13|Rock Tomb|Rock|Physical|60|95|15|||Clever|3|0}}
{{learnlist/levelVI|13|16|Psybeam|Psychic|Special|65|100|20||'''|Beautiful|3|0}}
{{learnlist/levelVI|13|16|Psybeam|Psychic|Special|65|100|20||'''|Beautiful|3|0}}
{{learnlist/levelVI|21|19|Ancient Power|Rock|Special|60|100|5|||Tough|1|0}}
{{learnlist/levelVI|21|19|Ancient Power|Rock|Special|60|100|5|||Tough|1|0}}
{{learnlist/levelVI|31|22|Cosmic Power|Psychic|Status|—|—|20|||Beautiful|1|0}}
{{learnlist/levelVI|31|22|Cosmic Power|Psychic|Status|||20|||Beautiful|1|0}}
{{learnlist/levelVI|17|25|Power Trick|Psychic|Status|—|—|10|||Clever|2|0}}
{{learnlist/levelVI|17|25|Power Trick|Psychic|Status|||10|||Clever|2|0}}
{{learnlist/levelVI|25|28|Self-Destruct|Normal|Physical|200|100|5|||Beautiful|8|0}}
{{learnlist/levelVI|25|28|Self-Destruct|Normal|Physical|200|100|5|||Beautiful|8|0}}
{{learnlist/levelVI|28|31|Extrasensory|Psychic|Special|80|100|20||'''|Cool|2|1}}
{{learnlist/levelVI|28|31|Extrasensory|Psychic|Special|80|100|20||'''|Cool|2|1}}
{{learnlist/levelVI|34|34|Guard Split|Psychic|Status|—|—|10|||Clever|1|0}}
{{learnlist/levelVI|34|34|Guard Split|Psychic|Status|||10|||Clever|1|0}}
{{learnlist/levelVI|34|34|Power Split|Psychic|Status|—|—|10|||Clever|1|0}}
{{learnlist/levelVI|34|34|Power Split|Psychic|Status|||10|||Clever|1|0}}
{{learnlist/levelVI|37|37|Earth Power|Ground|Special|90|100|10||'''|Beautiful|4|0}}
{{learnlist/levelVI|37|37|Earth Power|Ground|Special|90|100|10||'''|Beautiful|4|0}}
{{learnlist/levelVI|41|40|Sandstorm|Rock|Status|—|—|10|||Tough|2|1}}
{{learnlist/levelVI|41|40|Sandstorm|Rock|Status|||10|||Tough|2|1}}
{{learnlist/levelVI|N/A|43|Imprison|Psychic|Status|—|—|10|||Clever|3|0}}
{{learnlist/levelVI|N/A|43|Imprison|Psychic|Status|||10|||Clever|3|0}}
{{learnlist/levelVI|49|46|Explosion|Normal|Physical|250|100|5|||Beautiful|8|0}}
{{learnlist/levelVI|49|46|Explosion|Normal|Physical|250|100|5|||Beautiful|8|0}}
{{learnlist/levelf/6|Baltoy|Ground|Psychic|3}}
{{learnlist/levelf/6|Baltoy|Ground|Psychic|3}}
Line 25: Line 25:
{{learnlist/tmh/6|Baltoy|Ground|Psychic|3|xy=n}}
{{learnlist/tmh/6|Baltoy|Ground|Psychic|3|xy=n}}
{{learnlist/tm6|TM03|Psyshock|Psychic|Special|80|100|10||'''|Beautiful|1|4}}
{{learnlist/tm6|TM03|Psyshock|Psychic|Special|80|100|10||'''|Beautiful|1|4}}
{{learnlist/tm6|TM04|Calm Mind|Psychic|Status|—|—|20|||Clever|1|0}}
{{learnlist/tm6|TM04|Calm Mind|Psychic|Status|||20|||Clever|1|0}}
{{learnlist/tm6|TM06|Toxic|Poison|Status|—|90|10|||Clever|3|0}}
{{learnlist/tm6|TM06|Toxic|Poison|Status||90|10|||Clever|3|0}}
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}
{{learnlist/tm6|TM11|Sunny Day|Fire|Status|—|—|5|||Beautiful|1|0}}
{{learnlist/tm6|TM11|Sunny Day|Fire|Status|||5|||Beautiful|1|0}}
{{learnlist/tm6|TM13|Ice Beam|Ice|Special|90|100|10|||Beautiful|1|4}}
{{learnlist/tm6|TM13|Ice Beam|Ice|Special|90|100|10|||Beautiful|1|4}}
{{learnlist/tm6|TM16|Light Screen|Psychic|Status|—|—|30|||Beautiful|2|0}}
{{learnlist/tm6|TM16|Light Screen|Psychic|Status|||30|||Beautiful|2|0}}
{{learnlist/tm6|TM17|Protect|Normal|Status|—|—|10|||Cute|2|0}}
{{learnlist/tm6|TM17|Protect|Normal|Status|||10|||Cute|2|0}}
{{learnlist/tm6|TM18|Rain Dance|Water|Status|—|—|5|||Beautiful|1|0}}
{{learnlist/tm6|TM18|Rain Dance|Water|Status|||5|||Beautiful|1|0}}
{{learnlist/tm6|TM20|Safeguard|Normal|Status|—|—|25|||Beautiful|2|0}}
{{learnlist/tm6|TM20|Safeguard|Normal|Status|||25|||Beautiful|2|0}}
{{learnlist/tm6|TM21|Frustration|Normal|Physical|—|100|20|||Cute|2|3}}
{{learnlist/tm6|TM21|Frustration|Normal|Physical||100|20|||Cute|2|3}}
{{learnlist/tm6|TM22|Solar Beam|Grass|Special|120|100|10|||Cool|3|0}}
{{learnlist/tm6|TM22|Solar Beam|Grass|Special|120|100|10|||Cool|3|0}}
{{learnlist/tm6|TM23|Smack Down|Rock|Physical|50|100|15|||Tough|2|1}}
{{learnlist/tm6|TM23|Smack Down|Rock|Physical|50|100|15|||Tough|2|1}}
{{learnlist/tm6|TM26|Earthquake|Ground|Physical|100|100|10||'''|Tough|2|1}}
{{learnlist/tm6|TM26|Earthquake|Ground|Physical|100|100|10||'''|Tough|2|1}}
{{learnlist/tm6|TM27|Return|Normal|Physical|—|100|20|||Cute|4|0}}
{{learnlist/tm6|TM27|Return|Normal|Physical||100|20|||Cute|4|0}}
{{learnlist/tm6|TM28|Dig|Ground|Physical|80|100|10||'''|Tough|2|0}}
{{learnlist/tm6|TM28|Dig|Ground|Physical|80|100|10||'''|Tough|2|0}}
{{learnlist/tm6|TM29|Psychic|Psychic|Special|90|100|10||'''|Clever|4|0}}
{{learnlist/tm6|TM29|Psychic|Psychic|Special|90|100|10||'''|Clever|4|0}}
{{learnlist/tm6|TM30|Shadow Ball|Ghost|Special|80|100|15|||Clever|4|0}}
{{learnlist/tm6|TM30|Shadow Ball|Ghost|Special|80|100|15|||Clever|4|0}}
{{learnlist/tm6|TM32|Double Team|Normal|Status|—|—|15|||Cool|1|0}}
{{learnlist/tm6|TM32|Double Team|Normal|Status|||15|||Cool|1|0}}
{{learnlist/tm6|TM33|Reflect|Psychic|Status|—|—|20|||Clever|2|0}}
{{learnlist/tm6|TM33|Reflect|Psychic|Status|||20|||Clever|2|0}}
{{learnlist/tm6|TM37|Sandstorm|Rock|Status|—|—|10|||Tough|2|1}}
{{learnlist/tm6|TM37|Sandstorm|Rock|Status|||10|||Tough|2|1}}
{{learnlist/tm6|TM39|Rock Tomb|Rock|Physical|60|95|15|||Clever|3|0}}
{{learnlist/tm6|TM39|Rock Tomb|Rock|Physical|60|95|15|||Clever|3|0}}
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}
{{learnlist/tm6|TM44|Rest|Psychic|Status|—|—|10|||Cute|1|0}}
{{learnlist/tm6|TM44|Rest|Psychic|Status|||10|||Cute|1|0}}
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}
{{learnlist/tm6|TM57|Charge Beam|Electric|Special|50|90|10|||Beautiful|1|0}}
{{learnlist/tm6|TM57|Charge Beam|Electric|Special|50|90|10|||Beautiful|1|0}}
{{learnlist/tm6|TM64|Explosion|Normal|Physical|250|100|5|||Beautiful|8|0}}
{{learnlist/tm6|TM64|Explosion|Normal|Physical|250|100|5|||Beautiful|8|0}}
{{learnlist/tm6|TM69|Rock Polish|Rock|Status|—|—|20|||Tough|3|0}}
{{learnlist/tm6|TM69|Rock Polish|Rock|Status|||20|||Tough|3|0}}
{{learnlist/tm6|TM70|Flash|Normal|Status|—|100|20|||Beautiful|3|0}}
{{learnlist/tm6|TM70|Flash|Normal|Status||100|20|||Beautiful|3|0}}
{{learnlist/tm6|TM74|Gyro Ball|Steel|Physical|—|100|5|||Cool|1|0}}
{{learnlist/tm6|TM74|Gyro Ball|Steel|Physical||100|5|||Cool|1|0}}
{{learnlist/tm6|TM77|Psych Up|Normal|Status|—|—|10|||Clever|2|0}}
{{learnlist/tm6|TM77|Psych Up|Normal|Status|||10|||Clever|2|0}}
{{learnlist/tm6|TM78|Bulldoze|Ground|Physical|60|100|20||'''|Tough|2|2}}
{{learnlist/tm6|TM78|Bulldoze|Ground|Physical|60|100|20||'''|Tough|2|2}}
{{learnlist/tm6|TM80|Rock Slide|Rock|Physical|75|90|10|||Tough|2|2}}
{{learnlist/tm6|TM80|Rock Slide|Rock|Physical|75|90|10|||Tough|2|2}}
{{learnlist/tm6|TM85|Dream Eater|Psychic|Special|100|100|15||'''|Clever|2|0}}
{{learnlist/tm6|TM85|Dream Eater|Psychic|Special|100|100|15||'''|Clever|2|0}}
{{learnlist/tm6|TM86|Grass Knot|Grass|Special|—|100|20|||Cute|1|0}}
{{learnlist/tm6|TM86|Grass Knot|Grass|Special||100|20|||Cute|1|0}}
{{learnlist/tm6|TM87|Swagger|Normal|Status|—|90|15|||Cute|3|0}}
{{learnlist/tm6|TM87|Swagger|Normal|Status||90|15|||Cute|3|0}}
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|—|—|10|||Cute|1|0}}
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|||10|||Cute|1|0}}
{{learnlist/tm6|TM90|Substitute|Normal|Status|—|—|10|||Cute|2|0}}
{{learnlist/tm6|TM90|Substitute|Normal|Status|||10|||Cute|2|0}}
{{learnlist/tm6|TM92|Trick Room|Psychic|Status|—|—|5|||Clever|3|0}}
{{learnlist/tm6|TM92|Trick Room|Psychic|Status|||5|||Clever|3|0}}
{{learnlist/tm6|TM94|Secret Power|Normal|Physical|70|100|20|{{sup/6|ORAS}}||Clever|1|0}}
{{learnlist/tm6|TM94|Secret Power|Normal|Physical|70|100|20|{{sup/6|ORAS}}||Clever|1|0}}
{{learnlist/tm6|TM99|Dazzling Gleam|Fairy|Special|80|100|10|||Beautiful|4|0}}
{{learnlist/tm6|TM99|Dazzling Gleam|Fairy|Special|80|100|10|||Beautiful|4|0}}
{{learnlist/tm6|TM100|Confide|Normal|Status|—|—|20|||Cute|3|0}}
{{learnlist/tm6|TM100|Confide|Normal|Status|||20|||Cute|3|0}}
{{learnlist/tmf/6|Baltoy|Ground|Psychic|3}}
{{learnlist/tmf/6|Baltoy|Ground|Psychic|3}}


Line 77: Line 77:
{{learnlist/tutor6|Drill Run|Ground|Physical|80|95|10||'''|no|yes|Tough|3|0}}
{{learnlist/tutor6|Drill Run|Ground|Physical|80|95|10||'''|no|yes|Tough|3|0}}
{{learnlist/tutor6|Earth Power|Ground|Special|90|100|10||'''|no|yes|Beautiful|4|0}}
{{learnlist/tutor6|Earth Power|Ground|Special|90|100|10||'''|no|yes|Beautiful|4|0}}
{{learnlist/tutor6|Gravity|Psychic|Status|—|—|5|||no|yes|Clever|2|0}}
{{learnlist/tutor6|Gravity|Psychic|Status|||5|||no|yes|Clever|2|0}}
{{learnlist/tutor6|Magic Coat|Psychic|Status|—|—|15|||no|yes|Beautiful|2|0}}
{{learnlist/tutor6|Magic Coat|Psychic|Status|||15|||no|yes|Beautiful|2|0}}
{{learnlist/tutor6|Recycle|Normal|Status|—|—|10|||no|yes|Clever|1|0}}
{{learnlist/tutor6|Recycle|Normal|Status|||10|||no|yes|Clever|1|0}}
{{learnlist/tutor6|Signal Beam|Bug|Special|75|100|15|||no|yes|Beautiful|3|0}}
{{learnlist/tutor6|Signal Beam|Bug|Special|75|100|15|||no|yes|Beautiful|3|0}}
{{learnlist/tutor6|Skill Swap|Psychic|Status|—|—|10|||no|yes|Clever|1|0}}
{{learnlist/tutor6|Skill Swap|Psychic|Status|||10|||no|yes|Clever|1|0}}
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes|Cute|4|0}}
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes|Cute|4|0}}
{{learnlist/tutor6|Stealth Rock|Rock|Status|—|—|20|||no|yes|Cool|2|0}}
{{learnlist/tutor6|Stealth Rock|Rock|Status|||20|||no|yes|Cool|2|0}}
{{learnlist/tutor6|Trick|Psychic|Status|—|100|10|||no|yes|Clever|2|1}}
{{learnlist/tutor6|Trick|Psychic|Status||100|10|||no|yes|Clever|2|1}}
{{learnlist/tutor6|Wonder Room|Psychic|Status|—|—|10|||no|yes|Clever|3|0}}
{{learnlist/tutor6|Wonder Room|Psychic|Status|||10|||no|yes|Clever|3|0}}
{{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes|Clever|4|0}}
{{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes|Clever|4|0}}
{{learnlist/tutorf/6|Baltoy|Ground|Psychic|3}}
{{learnlist/tutorf/6|Baltoy|Ground|Psychic|3}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/6|Baltoy|Ground|Psychic|3}}
{{learnlist/prevgen6|Baltoy|3|Ally Switch|Psychic|Status|—|—|15|||Clever|3|0|V=yes<!--TM-->}}
{{learnlist/prevgen6|Baltoy|3|Double-Edge|Normal|Physical|120|100|15|||Tough|6|0|III=yes<!--tutor-->}}
{{learnlist/prevgen6|Baltoy|3|Endure|Normal|Status|—|—|10|||Tough|3|0|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen6|Baltoy|3|Headbutt|Normal|Physical|70|100|15|||Tough|4|0|IV=yes<!--tutor-->}}
{{learnlist/prevgen6|Baltoy|3|Mimic|Normal|Status|—|—|10|||Cute|1|0|III=yes<!--tutor-->}}
{{learnlist/prevgen6|Baltoy|3|Natural Gift|Normal|Physical|—|100|15|||Clever|1|0|IV=yes<!--TM-->}}
{{learnlist/prevgen6|Baltoy|3|Refresh|Normal|Status|—|—|20|||Cute|2|0|III=event<!--XD-->}}
{{learnlist/prevgen6|Baltoy|3|Telekinesis|Psychic|Status|—|—|15|||Clever|2|0|V=yes<!--TM-->}}
{{learnlist/prevgenf/6|Baltoy|Ground|Psychic|3}}


[[it:Baltoy/Mosse apprese in sesta generazione]]
[[it:Baltoy/Mosse apprese in sesta generazione]]
[[zh:天秤偶/第六世代招式表]]
[[zh:天秤偶/第六世代招式表]]

Latest revision as of 21:28, 30 October 2020

← Baltoy Baltoy

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Harden Normal Status 0000 00—}}—% 30 Tough 2 ♥♥ 0  
0011 0011 Confusion Psychic Special 05050 100}}100% 25 Clever 4 ♥♥♥♥ 0  
0044 0044 Rapid Spin Normal Physical 02020 100}}100% 40 Cool 1 0  
0077 0077 Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
04545 01010 Heal Block Psychic Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
01010 01313 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
01313 01616 Psybeam Psychic Special 06565 100}}100% 20 Beautiful 3 ♥♥♥ 0  
02121 01919 Ancient Power Rock Special 06060 100}}100% 5 Tough 1 0  
03131 02222 Cosmic Power Psychic Status 0000 00—}}—% 20 Beautiful 1 0  
01717 02525 Power Trick Psychic Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
02525 02828 Self-Destruct Normal Physical 200200 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
02828 03131 Extrasensory Psychic Special 08080 100}}100% 20 Cool 2 ♥♥ 1
03434 03434 Guard Split Psychic Status 0000 00—}}—% 10 Clever 1 0  
03434 03434 Power Split Psychic Status 0000 00—}}—% 10 Clever 1 0  
03737 03737 Earth Power Ground Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
04141 04040 Sandstorm Rock Status 0000 00—}}—% 10 Tough 2 ♥♥ 1
N/AN/A 04343 Imprison Psychic Status 0000 00—}}—% 10 Clever 3 ♥♥♥ 0  
04949 04646 Explosion Normal Physical 250250 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM03Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM04Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
TM06Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM13Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM16Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM20Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25 Beautiful 2 ♥♥ 0  
TM21Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM22Bag TM Grass Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10 Cool 3 ♥♥♥ 0  
TM23Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM26Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM29Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM33Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20 Clever 2 ♥♥ 0  
TM37Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10 Tough 2 ♥♥ 1
TM39Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM48Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM57Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM64Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
TM69Bag TM Rock Sprite.png TM69 Rock Polish Rock Status 0000 00—}}—% 20 Tough 3 ♥♥♥ 0  
TM70Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM74Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5 Cool 1 0  
TM77Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM78Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM85Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM86Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM92Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5 Clever 3 ♥♥♥ 0  
TM94Bag TM Normal Sprite.png TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM99Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
XTM100Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Baltoy in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Baltoy in that game.
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Drill Run Ground Physical 80 95% 10 Tough 3 ♥♥♥ 0  
X Y OR AS Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Recycle Normal Status —% 10 Clever 1 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Skill Swap Psychic Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Wonder Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Baltoy can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Baltoy cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Ally Switch Psychic Status 0000 00—}}—% 15 Clever 3 ♥♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Refresh Normal Status 0000 00—}}—% 20 Cute 2 ♥♥ 0  
III IV V Telekinesis Psychic Status 0000 00—}}—% 15 Clever 2 ♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
  • Click on the generation numbers at the top to see transfer-only moves for other generations