Teeter Dance (move): Difference between revisions

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m (→‎In other games: Separated 15 from PP in the "Pokémon Mystery Dungeon series" section and added the Pokémon Masters EX game's version of this move.)
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|PMDGTI=Teeter Dance PMD GTI
|PMDGTI=Teeter Dance PMD GTI
|PSMD=Teeter Dance PSMD
|PSMD=Teeter Dance PSMD
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{{Movegen
|type=Normal
|Masters=Teeter Dance Masters
}}
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Revision as of 05:50, 10 August 2021

Teeter Dance
フラフラダンス Dizzy Dance
Teeter Dance VIII.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All Others: Affects all Pokémon adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  4 ♥♥♥♥
Jamming  4 ♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.

Teeter Dance (Japanese: フラフラダンス Dizzy Dance) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation V, it was the signature move of Spinda.

Effect

Generation III

Teeter Dance confuses all Pokémon adjacent to the user.

Generation IV onward

Teeter Dance can now be copied by Mirror Move.

If powered up by a Normalium Z into Z-Teeter Dance, the user's Special Attack stat rises by one stage.

Description

Games Description
RSE Confuses all Pokémon on the scene.
FRLG A wobbly dance that confuses all the Pokémon in battle.
ColoXD Confuses all Pokémon on the scene except the user.
DPPtHGSSPBR The user performs a wobbly dance that confuses all the Pokémon in battle.
BWB2W2
XYORAS
SMUSUM
SwSh
The user performs a wobbly dance that confuses the Pokémon around it.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like 52
122G Mr. Mime
Mr. Mime
Galarian Form
IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like 52
0271 Lombre WaterIC Big.png
GrassIC Big.png
Water 1 Grass 1
0272 Ludicolo WaterIC Big.png
GrassIC Big.png
Water 1 Grass 1
0326 Grumpig PsychicIC Big.png Field Field 32ORAS 1, Evo.
0327 Spinda NormalIC Big.png Field Human-Like 34 37 37 37XY
32ORAS
32
0439 Mime Jr. PsychicIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 52
0549 Lilligant GrassIC Big.png Grass Grass 10 10 10 1
0648 Meloetta NormalIC Big.png
PsychicIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 21 21 21
0741 Oricorio FireIC Big.png
FlyingIC Big.png
Flying Flying 26
0761 Bounsweet GrassIC Big.png Grass Grass 25 28
0762 Steenee GrassIC Big.png Grass Grass 25 34
0763 Tsareena GrassIC Big.png Grass Grass 25 34
0866 Mr. Rime IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like 52
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0043 Oddish GrassIC Big.png
PoisonIC Big.png
Grass Grass HGSS
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0270 Lotad WaterIC Big.png
GrassIC Big.png
Water 1 Grass
0331 Cacnea GrassIC Big.png Grass Human-Like
0427 Buneary NormalIC Big.png Field Human-Like
0439 Mime Jr. PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0043 Oddish GrassIC Big.png
PoisonIC Big.png
Grass Grass Dream World - Pleasant Forest
0122 Mr. Mime PsychicIC Big.png Human-Like Human-Like Dream World - Spooky Manor
0331 Cacnea GrassIC Big.png Grass Human-Like Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
0069 Bellsprout GrassIC Big.png
PoisonIC Big.png
Grass Grass Egg Pokémon Present
0172 Pichu ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Pokémon Center 5th Anniversary
Pokémon Stamp Ruby and Sapphire Contest Pichu
0293 Whismur NormalIC Big.png Monster Field PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Singing Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Yokohama Pikachu
Beginner Trainer Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Carnival Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Teeter Dance is a move with 15 PP and 100% accuracy. It targets all Pokémon on the floor, including user, and inflicts confusion on them, if possible. This move is affected by Taunt.

In Explorers of Time, Darkness and Sky, the move now only targets Pokémon in the same room - targeting Pokémon up two tiles away (or one in one-tile darkness) when in hallways. This move can now be bounced back by Magic Coat.

From Gates to Infinity onward, it will not affect the user.

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description
Status 2 100% All opponents Leaves the target confused.*

Description

Games Description
MDRB Inflicts the Confused status on all Pokémon on the floor, making their attacks and movements erratic.
MDTDS Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.
BSL おなじへやの すべてのポケモンを こんらんじょうたいにかえる こんらんじょうたいに なると こうげきや わざを へんなほうこうに くりだしてしまう
MDGtI It causes the Confused status condition to all Pokémon in the same room except you. The Confused status impairs their sense of direction.
SMD It makes Pokémon in the same room confused except for you.


In the anime

Clefable Teeter Dance.png
Clefable
James Mime Jr Teeter Dance.png
Mime Jr.
Hobbes Oricorio Teeter Dance.png
Pom-Pom Style Oricorio
Claire Spinda Teeter Dance.png
Spinda
The user performs a wobbly dance that confuses all the Pokémon in battle.
Pokémon Method
User First Used In Notes
Spinda Spinda starts dancing by jumping from one leg to the other. The opponent then starts to dance the same dance uncontrollably.
Claire and Kain's Spinda Going for a Spinda Debut
Clefable Clefable dances by jumping back and forth, making the opponent do a hula dance.
Multiple wild Clefable A Real Cleffa-Hanger Used via Metronome
Mime Jr. Mime Jr. does a hula-like dance, making everyone around it, people and Pokémon, do the same dance. Sometimes its body becomes outlined in light blue while it is dancing. When it does, the opponent also becomes outlined in light blue when affected. Sometimes, instead of dancing, the opponent becomes outlined in light blue and becomes dazed and disoriented, or Mime Jr. does a hula-like dance. When it does, its body becomes outlined in light purple and it releases waves of light purple from its body all around it. When the opponent is hit by the waves, its body becomes outlined in light purple and it jumps back and forth uncontrollably.
James's Mime Jr. King and Queen for a Day! None
Oricorio Pom-Pom Style Oricorio dances and creates waves of pink mist which spreads outwards and hits the opponent. The opponent then becomes confused.
Hobbes's Oricorio Lillie's Egg-xhilarating Challenge! None
Lilligant Lilligant dances and creates waves of pink mist which spreads outwards and hits the opponent. The opponent then becomes confused.
Lusamine's Lilligant Rescuing the Unwilling!‎ None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 搖晃舞 Yìuhfóng Móuh
Mandarin 搖晃舞 / 摇晃舞 Yáohuàng Wǔ
The Netherlands Flag.png Dutch Waggeldans
Finland Flag.png Finnish Hoippumistanssi
France Flag.png French Danse Folle*
Danse-Folle*
Germany Flag.png German Taumeltanz
Greece Flag.png Greek Χορός Ζάλης
Italy Flag.png Italian Strampadanza
South Korea Flag.png Korean 흔들흔들댄스 Heundeulheundeul Dance
Poland Flag.png Polish Taniec Chaosu
Portuguese Brazil Flag.png Brazil Dança da Confusão
Portugal Flag.png Portugal Dança Caótica
Romania Flag.png Romanian Dansul Balansoar
Russia Flag.png Russian Пьяный танец
Serbia Flag.png Serbian Teturajući ples
Spanish CELAC Flag.png Latin America Baile Caos
Spain Flag.png Spain Danza Caos
Vietnam Flag.png Vietnamese Vũ Điệu Choáng Váng


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.