Power Herb: Difference between revisions
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{{ItemPrice|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}|N/A|{{PDollar}}2,000}} | {{ItemPrice|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}|N/A|{{PDollar}}2,000}} | ||
{{ItemPrice|{{gameabbrev8|BDSP}}|N/A|{{PDollar}}50}} | {{ItemPrice|{{gameabbrev8|BDSP}}|N/A|{{PDollar}}50}} | ||
{{ItemPrice|{{gameabbrev9|SV}}|{{pdollar}}30,000|{{pdollar}}7,500}} | |||
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}|A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.}} | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}|A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.}} | ||
{{movedescentry|{{gameabbrev9|SV}}|An item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge—but only once.}} | |||
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| {{si|Battle Park}} (15 [[Battle Point|BP]])<br>Held by {{wild|Seedot}}, {{wild|Nuzleaf}} (5% chance each)<br>{{a|Pickup}} | | {{si|Battle Park}} (15 [[Battle Point|BP]])<br>Held by {{wild|Seedot}}, {{wild|Nuzleaf}} (5% chance each)<br>{{a|Pickup}} | ||
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| {{gameabbrev9|SV}} | |||
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| [[Delibird Presents]] ([[Cascarrafa]] Branch) | |||
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Revision as of 21:59, 27 December 2022
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The Power Herb (Japanese: パワフルハーブ Powerful Herb) is a type of held item introduced in Generation IV. It allows the holder to execute a move with a charging turn in one turn.
In the core series games
Price
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Effect
If the holder uses a move that has a charging turn (except Sky Drop), immediately after charging the move the user consumes the Power Herb and executes the final stage of the move. Because the charging stage is still performed, the Defense boost from Skull Bash and the Special Attack boost from Meteor Beam are still applied.
If a Pokémon uses Solar Beam or Solar Blade during harsh sunlight, it will not consume its held Power Herb.
Moves affected
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Description
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Acquisition
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In the manga
Pokémon Adventures
Black & White arc
In The Tournament Continues, Cheren's Unfezant used a Power Herb to bypass the charging turn of his Sky Attack and quickly defeat Leo's Deino.
Sun, Moon, Ultra Sun & Ultra Moon arc
In Flash and Cosmog's Secret, Moon deduced that the Totem Lurantis she was battling for training was holding a Power Herb, due to it being able to use Solar Blade without charging up first.
In other languages
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External links
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |