Nosepass (Pokémon)/Generation VI learnset: Difference between revisions

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{{learnlist/breed6|{{MSP/6|074|Geodude}}{{MSP/6|075|Graveler}}{{MSP/6|076|Golem}}|Magnitude|Ground|Physical|—|100|30|||Tough|1|0}}
{{learnlist/breed6|{{MSP/6|074|Geodude}}{{MSP/6|075|Graveler}}{{MSP/6|076|Golem}}|Magnitude|Ground|Physical|—|100|30|||Tough|1|0}}
{{learnlist/breed6|{{MSP/6|074|Geodude}}{{MSP/6|075|Graveler}}{{MSP/6|597|Ferroseed}}{{MSP/6|598|Ferrothorn}}|Rollout|Rock|Physical|30|90|20||'''|Cute|3|0}}
{{learnlist/breed6|{{MSP/6|074|Geodude}}{{MSP/6|075|Graveler}}{{MSP/6|597|Ferroseed}}{{MSP/6|598|Ferrothorn}}|Rollout|Rock|Physical|30|90|20||'''|Cute|3|0}}
{{learnlist/breed6|{{MSP/6|074|Geodude}}{{MSP/6|075|Graveler}}{{MSP/6|076|Golem}}{{MSP/6|095|Onix}}{{MSP/6|208|Steelix}}{{MSP/6|524|Roggenrola}}<br>{{MSP/6|525|Boldore}}{{MSP/6|526|Gigalith}}{{MSP/6|557|Dwebble}}{{MSP/6|558|Crustle}}|Stealth Rock|Rock|Status|—|—|20|||Cool|2|0}}
{{learnlist/breed6|{{MSP/6|074|Geodude}}{{MSP/6|075|Graveler}}{{MSP/6|076|Golem}}{{MSP/6|095|Onix}}{{MSP/6|208|Steelix}}{{MSP/6|524|Roggenrola}}{{MSP/6|525|Boldore}}{{MSP/6|526|Gigalith}}{{MSP/6|557|Dwebble}}{{MSP/6|558|Crustle}}|Stealth Rock|Rock|Status|—|—|20|||Cool|2|0}}
{{learnlist/breed6|{{MSP/6|476|Probopass}}|Wide Guard|Rock|Status|—|—|10|||Tough|1|0}}
{{learnlist/breed6|{{MSP/6|476|Probopass}}|Wide Guard|Rock|Status|—|—|10|||Tough|1|0}}
{{learnlist/breedf/6|Nosepass|Rock|Rock|3}}
{{learnlist/breedf/6|Nosepass|Rock|Rock|3}}

Revision as of 20:34, 21 November 2023

← Nosepass Nosepass

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Tackle Normal Physical 05050 100}}100% 35 Tough 4 ♥♥♥♥ 0  
0044 0044 Harden Normal Status 0000 00—}}—% 30 Tough 2 ♥♥ 0  
0088 0077 Block Normal Status 0000 00—}}—% 5 Cute 2 ♥♥ 0  
01111 01010 Rock Throw Rock Physical 05050 090}}90% 15 Tough 4 ♥♥♥♥ 0  
01515 01313 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
02222 01616 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
02525 01919 Spark Electric Physical 06565 100}}100% 20 Cool 4 ♥♥♥♥ 0  
02929 02222 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
03232 02525 Power Gem Rock Special 08080 100}}100% 20 Beautiful 4 ♥♥♥♥ 0  
01818 02828 Rock Blast Rock Physical 02525 090}}90% 10 Tough 1 0  
03939 03131 Discharge Electric Special 08080 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
03636 03434 Sandstorm Rock Status 0000 00—}}—% 10 Tough 2 ♥♥ 1
04343 03737 Earth Power Ground Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
04646 04040 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
05050 04343 Lock-On Normal Status 0000 00—}}—% 5 Clever 3 ♥♥♥ 0  
05050 04343 Zap Cannon Electric Special 120120 050}}50% 5 Cool 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an Evolution of Nosepass
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06 TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM12 TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM17 TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM23 TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25 TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27 TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM37 TM37 Sandstorm Rock Status 0000 00—}}—% 10 Tough 2 ♥♥ 1
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM41 TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42 TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45 TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48 TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM64 TM64 Explosion Normal Physical 250250 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
TM69 TM69 Rock Polish Rock Status 0000 00—}}—% 20 Tough 3 ♥♥♥ 0  
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
TM72 TM72 Volt Switch Electric Special 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
TM73 TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM78 TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM87 TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94 TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94 TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM99 TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04 HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06 HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an Evolution of Nosepass
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
SudowoodoNosepassProbopass
Block Normal Status —% 5 Cute 2 ♥♥ 0  
GeodudeGravelerGolemOnixSteelixSudowoodo
Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
DwebbleYamask
Endure* Normal Status —% 10 Tough 3 ♥♥♥ 0  
GeodudeGravelerGolem
Magnitude Ground Physical 100% 30 Tough 1 0  
GeodudeGravelerFerroseedFerrothorn
Rollout Rock Physical 30 90% 20 Cute 3 ♥♥♥ 0  
GeodudeGravelerGolemOnixSteelixRoggenrolaBoldoreGigalithDwebbleCrustle
Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
Probopass
Wide Guard Rock Status —% 10 Tough 1 0  
  • Moves marked with an asterisk (*) must be chain bred onto Nosepass in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Nosepass in that game.
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an Evolution of Nosepass
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Block Normal Status —% 5 Cute 2 ♥♥ 0  
X Y OR AS Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Nosepass can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Nosepass cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an Evolution of Nosepass
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Ancient Power Rock Special 06060 100}}100% 5 Tough 1 0  
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥ 0  
III IV V Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Helping Hand Normal Status 0000 00—}}—% 20 Clever 4 ♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Self-Destruct Normal Physical 200200 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an Evolution of Nosepass
  • Click on the generation numbers at the top to see transfer-only moves for other generations