Trainer Tower (Japanese: トレーナータワー Trainer Tower) is a facility in Pokémon FireRed and LeafGreen located to north of Seven Island in the Sevii Islands. The area where it is located is the most northern location in Seven Island. It is similar to Battle Towers in that Trainers can be challenged in a variety of different battle types consecutively over a number of floors to reach the top; though the key concept of Trainer Tower is speed. Each battle mode has a default time and if beaten, offers a rare in-game item as a reward that can be obtained repeatedly by challenging the Tower again. Unlike Battle Towers, the player's Pokémon will not be healed between battles, though recovery items such as Revives and Potions can be used both during and between battles. If necessary, the player can return to the entrance to heal their party at the Pokémon Center, though this will waste more time in comparison to using items.
Battles conducted in Trainer Tower do not award experience or money. The level of the Pokémon used by Trainers will also match the player's highest-leveled Pokémon. Thief and Covet cannot steal items, while Trick always fails.
In the original Japanese releases of Pokémon FireRed and LeafGreen, Trainer Tower serves as a facility compatible with the e-Reader, in which cards from the Pokémon Battle e FireRed & LeafGreen set can be used to modify the Trainers the player can battle, as well as the prizes they can earn. The default layout of Trainer Tower in the Japanese versions has four floors with the same Trainers on each floor for each playthrough. Scanning cards can increase this to a maximum of eight floors with multiple combinations of opponents. The standard eight-floor layout and different battle types as featured in the localizations incorporate the majority of the Trainers from these cards.
Trainer Hill, a location that shares many similarities with Trainer Tower, was later featured in Pokémon Emerald.
Modes (Japanese versions)
Default
1F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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2F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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3F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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4F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Modes (international versions)
Single Mode
This mode features one Single Battle per floor, with two Pokémon per Trainer. If the tower is cleared within the target time, players will receive an Up-Grade.
The tower layout in this mode can be replicated in the Japanese version by scanning cards #19, 11, 25, 01, 09, 17, 02, and 10 in order.
1F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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2F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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3F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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4F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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5F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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6F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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7F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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8F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Double Mode
This mode features one Double Battle per floor, with one Pokémon for each of the Trainers (two Pokémon total per battle). If the tower is cleared within the target time, players will receive a Dragon Scale.
The tower layout in this mode can be replicated in the Japanese version by scanning cards #13, 06, 12, 14, 04, 05, 29, and 21 in order.
1F
Trainer
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Pokémon
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Twins Jen & Kira カコとトコ Kako and Toko
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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2F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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3F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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4F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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5F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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6F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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7F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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8F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Knockout Mode
This mode features three Single Battles per floor, with one Pokémon per Trainer and each Trainer challenging the player consecutively. If the tower is cleared within the target time, players will receive a Metal Coat.
The tower layout in this mode can be replicated in the Japanese version by scanning cards #07, 08, 16, 24, 32, 31, 23, and 15 in order.
1F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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2F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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3F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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4F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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5F
Trainer
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Pokémon
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Lass Mikaela アカリ Akari
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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6F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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7F
Trainer
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Pokémon
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Tuber Priscilla ヒナコ Hinako
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Lady Charlotte カオルコ Kaoruko
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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8F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Mixed Mode
This mode features a combination of the battles seen in the other three modes. If the tower is cleared within the target time, players will receive a King's Rock.
The tower layout in this mode can be replicated in the Japanese version by scanning cards #18, 27, 26, 21, 20, 15, 12, and 08 in order.
1F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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2F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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3F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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4F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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5F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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6F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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7F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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8F
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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The prizes that would be received for clearing each mode are items that can be found elsewhere in the game, and if the Bag is full, the prize will not be accepted.
Poké Mart
Items
Exterior
Interior
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: What times are required?
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Pokémon
Pokémon
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Games
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Location
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Levels
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Rate
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Surfing
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FR
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LG
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5-40
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95%
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FR
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LG
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5-35
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90%
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FR
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LG
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35-40
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5%
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FR
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LG
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35-40
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5%
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Fishing
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FR
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LG
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5
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100%
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FR
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LG
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5-15
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80%
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FR
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LG
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5-15
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80%
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FR
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LG
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5-15
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20%
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FR
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LG
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15-25
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40%
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FR
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LG
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15-25
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40%
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FR
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LG
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15-25
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40%
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FR
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LG
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15-25
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40%
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FR
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LG
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15-25
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15%
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FR
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LG
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25-35
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4%
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FR
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LG
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25-35
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4%
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FR
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LG
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25-35
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1%
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FR
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LG
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25-35
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1%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Trainers
Trainer
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Pokémon
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Rematch
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Layout
Entrance and 1F-4F
5F-8F and Roof
In the manga
Trainer Tower in Pokémon Adventures
Pokémon Adventures
In Pokémon Adventures, Trainer Tower is a Team Rocket base controlled by R (Japanese: r), a computer created by Carr. It is equipped with 3D projectors, different sorts of weapons, and a restraint system that is almost completely immune to all kinds of Pokémon moves.
Trainer Tower first appeared in Some Things Are Better Left Unown, where Sird contacted Giovanni after defeating Lorelei. Sird retrieved the Ruby and the Sapphire from the tower before heading to Five Island, where the Deoxys named "Organism No. 2" was currently located.
In Once More into the Unown, R held Professor Oak and Green's parents captive in order to lure Red, Blue, and Green to it. After being insulted by Blue, R angrily attacked him and held his Pokémon off. However, Blue had his last Pokémon, Porygon2, infiltrate its network from the inside and shut it down with Zap Cannon, freeing Professor Oak and Green's parents.
After Giovanni succeeded in trapping Mewtwo with the M2 Bind restraint armor, R came back online to explain its use and prevent Porygon2 from moving with a virtual lock. As it gloated, Giovanni noted that it was created by Carr, which explains its rude, crass, and arrogant personality. He then left the building to rendezvous with the Team Rocket airship, leaving the Pokédex holders to battle Organism No. 2's duplicates.
Eventually, Red, Blue, and Green freed Mewtwo from the M2 Bind by using their starter Pokémon's ultimate attacks: Frenzy Plant, Blast Burn, and Hydro Cannon. Like they had planned, these powerful attacks were able to break the armor that R had claimed to be immune to any kind of Pokémon attacks, and then cancel each other out before they could reach and hurt Mewtwo. Once freed, Mewtwo used its spoon to slice the tower in two, destroying it and trapping the Deoxys Duplicates inside.
In Bested by Banette, it was revealed that Ultima, who had come to fight Team Rocket as well, had stolen some items that the evil team had been keeping at the tower, including the Old Sea Map and an ancient manuscript about Jirachi.
Trivia
Fisherman Kaden's Shiny Seaking
In other languages