Rare Candy: Difference between revisions
(Whoops! Just discovered that this is actually false; my Rare Candy count depleted after evolving my Prinplup. Since I'm here, I'll bust another Rare Candy myth that's been presented here, thanks to my willing-to-faint-for-science Slakoth.) |
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When used from the [[Bag]] on a Pokémon, it increases that Pokémon's [[level]] by 1, up to level 100. After leveling up, it will have the minimum required [[experience]] for its current level. It can only be used outside of {{pkmn|battle}}. | When used from the [[Bag]] on a Pokémon, it increases that Pokémon's [[level]] by 1, up to level 100. After leveling up, it will have the minimum required [[experience]] for its current level. It can only be used outside of {{pkmn|battle}}. | ||
When leveled up via Rare Candy, the Pokémon will learn any level-up moves for its new level, and [[evolution|evolve]] if it [[Methods of evolution#Leveling up|evolves by leveling up]] and meets the requirements. In Pokémon Stadium only, Pokémon do not learn moves or evolve when leveled-up via Rare Candy (but they do in [[Pokémon Stadium 2]]). | When leveled up via Rare Candy, the Pokémon will learn any level-up moves for its new level, and [[evolution|evolve]] if it [[Methods of evolution#Leveling up|evolves by leveling up]] and meets the requirements. In [[Pokémon Stadium]] only, Pokémon do not learn moves or evolve when leveled-up via Rare Candy (but they do in [[Pokémon Stadium 2]]). | ||
If used on a [[fainting|fainted]] Pokémon, it will be revived. When Rare Candy is used to revive and level up a Pokémon, it will have either 2 HP remaining or its remaining HP will equal to the amount its maximum HP increased (except {{p|Shedinja}}, which will always be revived with its maximum 1 HP). | If used on a [[fainting|fainted]] Pokémon, it will be revived. When Rare Candy is used to revive and level up a Pokémon, it will have either 2 HP remaining or its remaining HP will equal to the amount its maximum HP increased (except {{p|Shedinja}}, which will always be revived with its maximum 1 HP). | ||
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====Generation VIII onwards==== | ====Generation VIII onwards==== | ||
If a Rare Candy is used on a level 100 Pokémon that is able to [[Methods of evolution#Leveling up|evolve when leveling up]] (including those that [[List of Pokémon that evolve at or above a certain level|evolve at a certain level]], or [[friendship evolution|with high friendship]], or knowing a certain move, among other evolution methods) and currently meets its evolution requirements, this Pokémon will evolve without gaining a level; fainted Pokémon will not be revived if evolved this way. The player can [[evolution prevention|cancel this evolution]] by pressing B, but this will waste the Rare Candy. | |||
If a Rare Candy is used on a level 100 Pokémon that is able to [[Methods of evolution#Leveling up|evolve when leveling up]] (including those that [[List of Pokémon that evolve at or above a certain level|evolve at a certain level]], or [[friendship evolution|with high friendship]], or knowing a certain move, among other evolution methods) and currently meets its evolution requirements, this Pokémon will evolve without gaining a level. The player can [[evolution prevention|cancel this evolution]] by pressing B, but this will waste the Rare Candy. | |||
If the player attempts to use a Rare Candy on a level 100 Pokémon that is currently holding an [[Everstone]], the evolution is not allowed and the Rare Candy is not consumed. | If the player attempts to use a Rare Candy on a level 100 Pokémon that is currently holding an [[Everstone]], the evolution is not allowed and the Rare Candy is not consumed. | ||
===Description=== | ===Description=== |
Revision as of 06:45, 28 April 2024
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Rare Candy (Japanese: ふしぎなアメ Mystery Candy) is a type of Candy introduced in Generation I.
In the English manuals of the Generation I, II, and III games, Rare Candy is grouped alongside vitamins and battle items under the "Pokémon Power-Ups" category.
In the core series games
Price
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In the Generation V games, the Rare Candy can be sold to the gourmet maniac on Route 5 for $10000.
Effect
When used from the Bag on a Pokémon, it increases that Pokémon's level by 1, up to level 100. After leveling up, it will have the minimum required experience for its current level. It can only be used outside of battle.
When leveled up via Rare Candy, the Pokémon will learn any level-up moves for its new level, and evolve if it evolves by leveling up and meets the requirements. In Pokémon Stadium only, Pokémon do not learn moves or evolve when leveled-up via Rare Candy (but they do in Pokémon Stadium 2).
If used on a fainted Pokémon, it will be revived. When Rare Candy is used to revive and level up a Pokémon, it will have either 2 HP remaining or its remaining HP will equal to the amount its maximum HP increased (except Shedinja, which will always be revived with its maximum 1 HP).
The Rare Candy is consumed upon use.
Generation III onwards
The Rare Candy also increases the Pokémon's friendship a little.
Generation VIII onwards
If a Rare Candy is used on a level 100 Pokémon that is able to evolve when leveling up (including those that evolve at a certain level, or with high friendship, or knowing a certain move, among other evolution methods) and currently meets its evolution requirements, this Pokémon will evolve without gaining a level; fainted Pokémon will not be revived if evolved this way. The player can cancel this evolution by pressing B, but this will waste the Rare Candy.
If the player attempts to use a Rare Candy on a level 100 Pokémon that is currently holding an Everstone, the evolution is not allowed and the Rare Candy is not consumed.
Description
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Acquisition
Distribution
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As a held item
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Gallery
Artwork
Artwork from Generation I |
Artwork from Scarlet and Violet |
Sprites
Bag sprite from Legends: Arceus |
In the spin-off games
Pokémon Mystery Dungeon series
In the Pokémon Mystery Dungeon series, Joy Seeds are the equivalent of Rare Candy.
Pokémon GO
In Pokémon GO, the Rare Candy was introduced on June 22, 2017. The player can use Rare Candy on any Pokémon from their collection and choose a number of Rare Candies to be turned into Candy for that Pokémon's evolutionary family.
In December 2020, Candy XL was introduced to allow Pokémon to power up past Lv. 40. Rare Candy XL was simultaneously introduced, serving the same function as Rare Candy, but for Candy XL.
Description
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Acquisition
The repeatable methods listed are random and not guaranteed, unless noted otherwise.
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In the anime
Main series
Rare Candy appeared in Caterpie's Big Dilemma. However, unlike in the games, where Rare Candy levels up a Pokémon, in the episode, it actually makes the Pokémon larger (and in some cases uncontrollable) due to the fact that this was a specially modified and experimental version of it, dubbed by Dr. Gordon as "Mystery Candy Complete". Brock said that the original would merely "enhance a Pokémon's abilities". Also, due to a dubbing error, the Rare Candy was referred to by a direct translation of its Japanese name, Mystery Candy.
Pokémon Evolutions
Several Rare Candies were briefly seen in N's room in a flashback in The Plan.
In the manga
Pokémon Adventures
Black 2 & White 2 arc
In Innocent Scientist, Blake revealed that he had given his Dewott a Rare Candy and Resist Wing before heading to battle Genesect, boosting his defenses just enough for him to be able to survive an Electric-type Techno Blast.
In the TCG
- Main article: Rare Candy (EX Sandstorm 88)
The Rare Candy was introduced as a Trainer card in the Pokémon Trading Card Game during the English EX Series (the Japanese ADV Era) in the EX Sandstorm expansion. Rare Candy was later reclassified in Japanese as an Item card during the LEGEND Era, and was reclassified in English in the Black & White Series (due to the classification not existing until then). It has been reprinted in the English HeartGold & SoulSilver Series (the Japanese LEGEND Era), the English Black & White Series (the Japanese BW Era), the English XY Series (the Japanese XY Era), the English Sun & Moon Series (the Japanese Sun & Moon Era), the English Sword & Shield Series (the Japanese Sword & Shield Era), and the English Scarlet & Violet Series (the Japanese Scarlet & Violet Era).
Prior to Undaunted, this card allowed the player to evolve a Basic Pokémon directly into a Stage 1 or Stage 2 Pokémon from their hand. From Undaunted onward, this card has the same effect as Pokémon Breeder from the Base Set, allowing the player to evolve a Basic Pokémon into a Stage 2 Pokémon from their hand.
In the magazines
Pokémon Power
In Pokémon Power #1 (page 3), there is a Rare Candy ad with the text "Look for it at your local supermarket!" However, this item was not sold anywhere in the Generation I games back when this magazine was published.
Trivia
- In Generations I and II, if a Pokémon is level 101 or higher (which is only possible by exploiting glitches), it can be leveled up using Rare Candies until level 255; using a Rare Candy on a level 255 Pokémon causes it to wrap around to level 0. (Rare Candies cannot be used on level 0 Pokémon.)
- In an interview, Junichi Masuda said that humans may be able to consume Rare Candies, but they probably would not like them as this is the equivalent of eating dog food in the real world.[1]
- In Generation VIII, Exp. Candy was introduced as well, which gives fixed amounts of experience to Pokémon. Rare Candies are often less efficient than Exp. Candy because they only give enough experience to reach the next level, though Rare Candies can be the most efficient candy if a Pokémon requires more than 30,000 experience points at its current level to level up (this can only occur for Pokémon in the Medium Slow, Slow, or Fluctuating experience groups).
In other languages
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References
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |