Terrain: Difference between revisions
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{{ | {{search|field effects caused by moves and Abilities|the battle background mechanic|Environment}} | ||
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the [[Pokémon games]] that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain. | '''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the [[Pokémon games]] that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain. | ||
==In the core series games== | |||
===Effects=== | |||
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. {{m|Misty Terrain}} due to [[fog]]) lasts until it is replaced or removed. | |||
Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain. | |||
[[Natural object]]s disappear and cannot be destroyed while terrain is in effect. | |||
{| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1" | |||
|- | |||
! style="background-color:#{{normal color light}}; {{roundytl|5px}}; width:110px;" | Terrain | |||
! style="background-color:#{{normal color light}}; width:220px;" | Image | |||
! style="background-color:#{{normal color light}}; width:300px;" | Description | |||
! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details | |||
|- style='background:#fff' | |||
| style='background-color:#{{electric color light}};" | Electric Terrain | |||
| [[File:Electric Terrain IX 2.png|220px]] | |||
| style='text-align:left;' | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted. | |||
| style='text-align:left;' | | |||
Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br> | |||
Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}. | |||
|- style='background:#fff' | |||
| style='background-color:#{{grass color light}};" | Grassy Terrain | |||
| [[File:Grassy Terrain IX 2.png|220px]] | |||
| style='text-align:left;' | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted. | |||
| style='text-align:left;' | | |||
Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br> | |||
Restores 1/16 HP to all Pokémon on the ground each turn.<br> | |||
Halves the [[power]] of {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}. | |||
|- style='background:#fff' | |||
| style='background-color:#{{fairy color light}};" | Misty Terrain | |||
| [[File:Misty Terrain IX 2.png|220px]] | |||
| style='text-align:left;' | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved. | |||
| style='text-align:left;' | | |||
Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves.<br> | |||
Prevents Pokémon on the ground from being afflicted with [[Status condition#Non-volatile status|non-volatile]] [[status condition]]s and (from Generation VII onward) {{status|confusion}}. | |||
|- style='background:#fff' | |||
| style='background-color:#{{psychic color light}};" | Psychic Terrain | |||
| [[File:Psychic Terrain IX 2.png|220px]] | |||
| style='text-align:left;' | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted. | |||
| style='text-align:left;' | | |||
Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br> | |||
Prevents Pokémon on the ground from being hit by moves with increased [[priority]]. | |||
|} | |||
===Causing terrain=== | ===Causing terrain=== | ||
Each terrain has a corresponding [[move]], [[Max Move]], and [[Ability]] that will create it. | Each terrain has a corresponding [[move]], [[Max Move]], and [[Ability]] that will create it. A certain [[Z-Move]] and certain other Abilities may summon terrain as well. | ||
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
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|- | |- | ||
! style="background:#{{normal color light}}; {{roundybl|5px}}" | Ability | ! style="background:#{{normal color light}}; {{roundybl|5px}}" | Ability | ||
| style="background:#FFF" | {{a|Electric Surge}} | | style="background:#FFF" | {{a|Electric Surge}}<br>{{a|Hadron Engine}} | ||
| style="background:#FFF" | {{a|Grassy Surge}} | | style="background:#FFF" | {{a|Grassy Surge}}<br>{{a|Seed Sower}}{{tt|*|Only when hit by an attack}} | ||
| style="background:#FFF" | {{a|Misty Surge}} | | style="background:#FFF" | {{a|Misty Surge}} | ||
| style="background:#FFF; {{roundybr|5px}}" | {{a|Psychic Surge}} | | style="background:#FFF; {{roundybr|5px}}" | {{a|Psychic Surge}} | ||
|} | |} | ||
===Moves that remove terrain=== | |||
=== | |||
A terrain can be removed using any of the following moves. | A terrain can be removed using any of the following moves. | ||
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
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| —% | | —% | ||
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Corviknight}}<br>Also removes the effects of {{cat|screen-creating moves}} and [[List of moves that cause entry hazards|entry hazards]] | | class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Corviknight}}<br>Also removes the effects of {{cat|screen-creating moves}} and [[List of moves that cause entry hazards|entry hazards]] | ||
|- | |||
| class="l" | {{m|Ice Spinner}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| class="l" | — | |||
|- | |- | ||
| class="l" | {{m|Splintered Stormshards}} | | class="l" | {{m|Splintered Stormshards}} | ||
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|} | |} | ||
=== | ===Moves affected by terrain=== | ||
Some moves can have their effects changed depending on the terrain. | Some moves can have their effects changed depending on the terrain. | ||
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{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 55 | ||
| 100% | | 100% | ||
| class="l" | Increased [[priority]] if used on Grassy Terrain | | class="l" | Increased [[priority]] if used on Grassy Terrain | ||
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| 100% | | 100% | ||
| class="l" | Base power is increased by 50% if used on Misty Terrain | | class="l" | Base power is increased by 50% if used on Misty Terrain | ||
|- | |||
| class="l" | {{m|Psyblade}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| class="l" | Base power is increased by 50% if used on Electric Terrain | |||
|- | |- | ||
| class="l" | {{m|Rising Voltage}} | | class="l" | {{m|Rising Voltage}} | ||
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|} | |} | ||
====Environment-based moves==== | |||
Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground. | Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground. | ||
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|} | |} | ||
=== | ===Abilities affected by terrain=== | ||
Certain Abilities are activated under certain terrains. | Certain Abilities are activated under certain terrains. | ||
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|- | |- | ||
| {{a|Grass Pelt}} | | {{a|Grass Pelt}} | ||
| style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50% | | style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50%. | ||
| VI | | VI | ||
|- | |||
| {{a|Hadron Engine}} | |||
| style="text-align:left" | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its {{DL|Stat|Special Attack|Sp. Atk}} stat on Electric Terrain. | |||
| IX | |||
|- | |- | ||
| {{a|Mimicry}} | | {{a|Mimicry}} | ||
| style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain | | style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain. | ||
| VIII | | VIII | ||
|- | |||
| {{a|Quark Drive}} | |||
| style="text-align:left" | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding [[Booster Energy]]. | |||
| IX | |||
|- | |- | ||
| {{a|Surge Surfer}} | | {{a|Surge Surfer}} | ||
| style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability | | style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability. | ||
| VII | | VII | ||
|} | |} | ||
===Items that interact with terrain=== | |||
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded. | If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded. | ||
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==In the spin-off games== | ==In the spin-off games== | ||
===Pokémon Mystery Dungeon series=== | ===Pokémon Mystery Dungeon series=== | ||
{{incomplete|section|Missing Mystery Dungeon details}} | |||
| | |||
=== | ===[[Pokémon Masters EX]]=== | ||
{{main|Terrain (Masters)}} | |||
===[[Pokémon UNITE]]=== | |||
In {{g|UNITE}}, {{UNITE|Miraidon}} can use its [[Hadron Engine]] ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using [[Aeos energy]], Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally [[goal zone]]s or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone. | |||
| | |||
==Trivia== | ==Trivia== | ||
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]]. | *Psychic Terrain is the only terrain to not be introduced in [[Generation VI]]. | ||
**Additionally, Psychic Terrain is the only terrain to not | **Additionally, Psychic Terrain is the only terrain to not appear in [[Pokémon Brilliant Diamond and Shining Pearl]]. | ||
*Misty Terrain is the only terrain that is not in [[Pokémon Masters EX]]. | |||
==In other languages== | ==In other languages== |
Latest revision as of 19:32, 3 August 2024
- This article is about the field effects caused by moves and Abilities. For the battle background mechanic, see Environment.
Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
In the core series games
Effects
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. Misty Terrain due to fog) lasts until it is replaced or removed.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
Terrain | Image | Description | Details |
---|---|---|---|
Electric Terrain | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted. |
Increases the power of Electric-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). | |
Grassy Terrain | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted. |
Increases the power of Grass-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). | |
Misty Terrain | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved. |
Halves the damage taken by Pokémon on the ground from Dragon-type moves. | |
Psychic Terrain | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted. |
Increases the power of Psychic-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). |
Causing terrain
Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Terrain move | Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
Z-Move / Max Move |
Max Lightning | Max Overgrowth | Max Starfall | Genesis Supernova Max Mindstorm |
Ability | Electric Surge Hadron Engine |
Grassy Surge Seed Sower* |
Misty Surge | Psychic Surge |
Moves that remove terrain
A terrain can be removed using any of the following moves.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Defog | Flying | Status | — | —% | Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards |
G-Max Wind Rage | Flying | Varies | — | —% | Exclusive G-Max Move of Gigantamax Corviknight Also removes the effects of screen-creating moves and entry hazards |
Ice Spinner | Ice | Physical | 80 | 100% | — |
Splintered Stormshards | Rock | Physical | 190 | —% | Exclusive Z-Move of Lycanroc |
Steel Roller | Steel | Physical | 130 | 100% | Fails when there is no terrain |
Moves affected by terrain
Some moves can have their effects changed depending on the terrain.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Expanding Force | Psychic | Special | 80 | 100% | Power is increased and hits all opposing Pokémon if used on Psychic Terrain |
Floral Healing | Fairy | Status | — | 100% | Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain |
Grassy Glide | Grass | Physical | 55 | 100% | Increased priority if used on Grassy Terrain |
Misty Explosion | Fairy | Special | 100 | 100% | Base power is increased by 50% if used on Misty Terrain |
Psyblade | Psychic | Physical | 80 | 100% | Base power is increased by 50% if used on Electric Terrain |
Rising Voltage | Electric | Special | 70 | 100% | Power doubles when the target is on Electric Terrain |
Terrain Pulse | Normal | Special | 50 | 100% | Power doubles and changes type depending on the terrain |
Environment-based moves
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Nature Power | Thunderbolt | Energy Ball | Moonblast | Psychic |
Secret Power | May cause paralysis (Thunder Shock animation) |
May cause sleep (Vine Whip animation) |
May lower Special Attack one stage (Fairy Wind animation) |
May lower Speed one stage (Confusion animation) |
Camouflage | Electric | Grass | Fairy | Psychic |
Abilities affected by terrain
Certain Abilities are activated under certain terrains.
Name | Effect | Generation introduced |
---|---|---|
Grass Pelt | While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%. | VI |
Hadron Engine | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. | IX |
Mimicry | Changes the Pokémon's type depending on the terrain. | VIII |
Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. | IX |
Surge Surfer | While Electric Terrain is active, doubles the Speed of Pokémon with this Ability. | VII |
Items that interact with terrain
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
---|---|---|---|
Electric Seed |
Grassy Seed |
Misty Seed |
Psychic Seed |
boosts Defense | boosts Special Defense |
In the spin-off games
Pokémon Mystery Dungeon series
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing Mystery Dungeon details |
Pokémon Masters EX
- Main article: Terrain (Masters)
Pokémon UNITE
In Pokémon UNITE, Miraidon can use its Hadron Engine ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using Aeos energy, Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally goal zones or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.
Trivia
- Psychic Terrain is the only terrain to not be introduced in Generation VI.
- Additionally, Psychic Terrain is the only terrain to not appear in Pokémon Brilliant Diamond and Shining Pearl.
- Misty Terrain is the only terrain that is not in Pokémon Masters EX.
In other languages
|
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |