Terrain: Difference between revisions

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m (Text replacement - "Natural objects" to "Natural objects")
 
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==In the core series games==
==In the core series games==
===Effects===
===Effects===
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns.
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. {{m|Misty Terrain}} due to [[fog]]) lasts until it is replaced or removed.
 
Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain.
Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain.


[[Natural objects]] disappear and cannot be destroyed while terrain is in effect.
[[Natural object]]s disappear and cannot be destroyed while terrain is in effect.


{| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1"
{| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1"
Line 34: Line 35:
| [[File:Misty Terrain IX 2.png|220px]]
| [[File:Misty Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.
| style='text-align:left;' | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.
| style='text-align:left;' |  
| style='text-align:left;' |
Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves.<br>
Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves.<br>
Prevents Pokémon on the ground from being afflicted with [[Status condition#Non-volatile status|non-volatile]] [[status condition]]s and (from Generation VII onward) {{status|confusion}}.
Prevents Pokémon on the ground from being afflicted with [[Status condition#Non-volatile status|non-volatile]] [[status condition]]s and (from Generation VII onward) {{status|confusion}}.
Line 152: Line 153:
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 55
| 100%
| 100%
| class="l" | Increased [[priority]] if used on Grassy Terrain
| class="l" | Increased [[priority]] if used on Grassy Terrain
Line 162: Line 163:
| 100%
| 100%
| class="l" | Base power is increased by 50% if used on Misty Terrain
| class="l" | Base power is increased by 50% if used on Misty Terrain
|-
| class="l" | {{m|Psyblade}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Base power is increased by 50% if used on Electric Terrain
|-
|-
| class="l" | {{m|Rising Voltage}}
| class="l" | {{m|Rising Voltage}}
Line 262: Line 270:


===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
Terrains (here called terrain effects) function similarly to the [[core series]]. For example, one terrain effect can be used concurrently with one [[weather]] effect, and both can exist alongside one {{mas|zone}} effect.
{{main|Terrain (Masters)}}
 
At normal game speed, all terrain effects last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or {{DL|Max Move|Pokémon Masters EX|max}} {{DL|G-Max Move|Pokémon Masters EX|moves}}, but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, terrain effects last shorter to accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed.
 
====Setting terrain effects====
There are five means to apply terrain effects; only {{m|Electric Terrain|Electric}}, {{m|Grassy Terrain|Grassy}}, and {{m|Psychic Terrain}} are available in these ways:
 
=====By Pokémon [[move]]=====
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! style="width: 100px"| Move's name
! style="width: 245px"| Playable {{color2|000|Sync pair|sync pairs}}
|- style="background-color:#{{normal color light}}"
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| {{mas|Volkner}} & {{p|Luxray}}<hr>[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
|-style="background:#fff"
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| [[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small><hr>[[Scottie]]/[[Bettie]] & support {{p|Sprigatito}}<sup>{{mas|Egg}}</sup>
|-style="background:#fff"
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| {{mas|Bianca}} & {{p|Musharna}}<hr>[[Sygna Suit]] {{mas|Lana}} & {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
|}
 
=====By Trainer move=====
{| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! style="width: 100px"| Move's name
! style="width: 100px"| Terrain
! style="width: 215px"| Playable {{color2|000|Sync pair|sync pair}}
! style="width: 300px"| Notes
|- style="background-color:#{{normal color light}}"
|-
| rowspan="3" | Fun Times!
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| rowspan="3" | {{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}}
| The remaining MP (or move points) for the user’s {{tt|Move Gauge Boost|A two-MP move that charges the user's move gauge by three slots.}} must be two when "Fun Times!" is selected.
|-
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| The remaining MP for the user’s Move Gauge Boost must be one when "Fun Times!" is selected.
|-
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| The remaining MP for the user’s Move Gauge Boost must be zero when "Fun Times!" is selected.
|-
| Psychic Wish
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| {{mas|May}} {{DL|May (Masters)|Latias|(Anniversary 2022)}} & {{p|Latias}}
| —
|-
| Try This!
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| [[Sygna Suit]] {{mas|Steven}} & {{p|Deoxys}} <small>{{DL|Steven (Masters)|Deoxys|(Direct link)}}</small>
| —
|}
 
=====By {{DL|Max Move|Pokémon Masters EX|max}} {{DL|G-Max Move|Pokémon Masters EX|move}}=====
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! style="width: 75px"| Name
! style="width: 75px"| Terrain
! style="width: 160px"| Playable {{color2|000|Sync pair|sync pair}}
|- style="background-color:#{{normal color light}}"
| {{m|Max Lightning}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| {{mas|Elesa}} {{DL|Elesa (Masters)|Emolga|(Classic)}} & {{p|Emolga}}
|- style="background-color:#{{normal color light}}"
| {{m|Max Mindstorm}}
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| {{mas|Bede}} & {{p|Hatterene}}
|}
 
=====By {{mas|skill}}=====
Skills that set terrain effects are in one of both of these categories: Passive and Grid. Passive skills are always on a [[sync pair]]. Grid skills are capable of being equipped from [[sync grid]]s if their users reach a certain move level, which always start at one.
{| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! style="width: 75px"| Name
! style="width: 60px"| {{color2|000|Skill (Masters)|Skill's}} Category
! style="width: 75px"| Terrain
! style="width: 180px"| Description
! style="width: 225px"| Playable {{color2|000|Sync pair|sync pairs}}
! style="width: 100px"| Required move level
! style="width: 210px"| Recurring opponents
|- style="background-color:#{{normal color light}}"
| Conductive Sync
| Passive
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| Turns the field of play’s terrain into Electric Terrain the first time the user's [[sync move]] is used each battle.
| {{mas|Volkner}} {{DL|Volkner (Masters)|Electivire|(New Year's 2022)}} & {{p|Electivire}}
| —
| —
|- style="background-color:#{{normal color light}}"
| Electric Terrain Debut & Extension 5
| Passive
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
| [[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
| —
| —
|- style="background-color:#{{normal color light}}"
| rowspan="2" | Power Plant
| Passive
| rowspan="2" style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| rowspan="2" | Turns the field of play’s terrain into Electric Terrain after using the user's sync move.
| {{mas|Kris}} & {{p|Jolteon}} <small>{{DL|Kris (Masters)|Jolteon|(Direct link)}}</small>
| —
| rowspan="2" | —
|- style="background-color:#{{normal color light}}"
| Grid
| [[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
| 3
|- style="background-color:#{{normal color light}}"
| MAX Conductivity
| Grid
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| Turns the field of play’s terrain into Electric Terrain after using the user's [[Max Move|max move]].
| [[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
| 3
| —
|- style="background-color:#{{normal color light}}"
| Grassy Terrain Debut & Extension 5
| Passive
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
| [[Sygna Suit]] {{mas|Acerola}} & {{p|Tapu Bulu}}<br><small>{{DL|Acerola (Masters)|Tapu Bulu|(Direct link)}}</small>
| —
| —
|- style="background-color:#{{normal color light}}"
| rowspan="2" | Green Thumb
| Passive
| rowspan="2" style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| rowspan="2" | Turns the field of play’s terrain into Grassy Terrain after using the user’s [[sync move]].
| —
| —
| {{mas|Will}} & {{p|Exeggutor}}<br>([[Champion Stadium]]: {{DL|Champion Stadium|Johto Challenge|Johto Challenge}})<hr>{{p|Tapu Bulu}} <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small><br>([[Legendary Arena]]/[[Legendary Gauntlet]])
|- style="background-color:#{{normal color light}}"
| Grid
| [[Sygna Suit]] {{mas|Acerola}} & {{p|Tapu Bulu}}<br><small>{{DL|Acerola (Masters)|Tapu Bulu|(Direct link)}}</small>
| 3
| —
|- style="background-color:#{{normal color light}}"
| Psychic Terrain Debut & Extension 5
| Passive
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
| [[Sygna Suit]] {{mas|Lana}} & {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
| —
| —
|- style="background-color:#{{normal color light}}"
| Weird World
| Grid
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| Turns the field of play’s terrain into Psychic Terrain after using the user’s [[sync move]].
| [[Sygna Suit]] {{mas|Lana}} & {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
| 3
| —
|}
 
=====Special case=====
In the [[Legendary Arena]] or [[Legendary Gauntlet]], every time the opposing {{p|Tapu Bulu}} enters battle, which includes every moment that it gets a new HP bar, the field of play's terrain instantly becomes {{m|Grassy Terrain}}.
 
====Removing terrain====
Only {{m|Defog}} can clear terrain effects.
 
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background: #{{flying color light}}"
! style="width: 50px"| Name
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="width: 85px"|<small>Cost in move-gauge slots</small>
! style="width: 45px"|MP<br>(uses)
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 70px"|Target
! style="width: 45px"|Effect tag
! style="width: 250px"|Description
! style="width: 135px"|Playable {{color2|000|Sync pair|sync pairs}}
|- style="background:#fff"
|{{m|Defog}}
{{statustable|Status}}
|2
|2
|—
|—
|—%
|An opponent
|—
|Clears the entire terrain and {{mas|zone}} effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|{{mas|Lisia}} & {{p|Altaria}}<hr>{{mas|Darach}} & {{p|Staraptor}}<hr>{{mas|Falkner}} & {{p|Pidgeot}}<br><small>{{DL|Falkner (Masters)|Pidgeot|(Direct link)}}</small>
|}
 
====Effects====
*'''{{m|Electric Terrain}}''': Increases the damage of all {{type|Electric}} attacks and prevents afflictions of {{status|Sleep}}, but it does not cure Pokémon were already asleep before this terrain took effect.
*'''{{m|Grassy Terrain}}''': Increases the damage of all {{type|Grass}} attacks and restores HP of the Pokémon that uses a Grass-type move{{tt|*|but not a Grass-type sync move or max move}} by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion.
*'''{{m|Psychic Terrain}}''': Increases the damage of all {{type|Psychic}} attacks.


All these power-ups raise certain damage by 1.5× after power boosts from the following apply: [[Skill (Masters)|skills]], the {{tt|Physical Moves ↑ Next effect|This is a status change that powers up the next physical move of whomever has it applied to them, and it can increase to a maximum of 10 ranks.
===[[Pokémon UNITE]]===
 
In {{g|UNITE}}, {{UNITE|Miraidon}} can use its [[Hadron Engine]] ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using [[Aeos energy]], Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally [[goal zone]]s or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.
&#10; &#10;If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills.
 
&#10; &#10;This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.
 
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}}, and the {{tt|Special Moves ↑ Next effect|This is a status change that powers up the next special attack move of whomever has it applied to them, and it can increase to a maximum of 10 ranks.
 
&#10; &#10;If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills.
 
&#10; &#10;This effect's rank resets to zero if the user's special attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.
 
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} Move ↑ Next effect.
 
All non-boosting effects are also in this table:
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! Terrain
! width=110px | [[Type]] of boosted attacks
! width=500px | Additional effect
|-
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
{{typetable|Electric}}
| Prevents Pokémon from {{status|sleep|falling asleep}} (but does not awaken those already sleeping).
|-
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
{{typetable|Grass}}
| Restores 1/16 HP (rounded down) to the Pokémon that uses a {{type|Grass}} move{{tt|*|Using a Grass-type sync move or Grass-type max move does not count.}} (unless they hit themselves in {{status|confusion}}).
|-
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
{{typetable|Psychic}}
| —
|}
 
=====Effects on actions=====
 
======Pokémon [[move]]s======
Some attack moves can have their effects changed depending on the terrain.
 
{| class="sortable roundy" style="margin:auto; background:#{{grey color}}; border:3px solid #{{grey color dark}}; text-align:center"
|- style="background: #{{grey color light}}"
! style="width: 55px"|Name
! style="width: 50px"|Action class
! style="width: 30px"|{{color2|000|Type}}
! style="width: 55px"|{{color2|000|Damage category|Category}}
! style="width: 85px"|<small>Cost in move-gauge slots</small>
! style="width: 45px"|MP<br>(uses)
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 70px"|Target
! style="width: 45px"|Effect tag
! style="width: 350px"|Description
! style="width: 125px"|Playable {{color2|000|Sync pair|sync pair}}
|- style="background:#fff"
|{{m|Grassy Glide}}
|Regular move
{{typetable|Grass}}
{{statustable|Physical}}
|3
|—
|100
|120
|100%
|An opponent
|—
|Will not consume the move gauge when the terrain is {{m|Grassy Terrain}}.
|[[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Electroweb}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Electric}}
{{statustable|Special}}
|1
|—
|100
|120
|100%
|All opponents
|—
|'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
 
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
 
This attack’s power is doubled when the zone is a {{tt|Fairy Zone|While this field effect is active, it increases the damage of all Fairy-type attacks by 1.5× (after power boosts from skills and the Physical/Special Move ↑ Next effect apply).
&#10;&#10;If anyone would apply this effect while it is already active on the entire field of play, this effect's remaining active time resets instead.}}. Lowers the target’s {{stat|Speed}} by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks.
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Protect}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Normal}}
{{statustable|Status}}
|—
|1
|—
|—
|—%
|All allies
|Heals
|'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
 
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
 
Applies the {{tt|Damage Guard Next effect|If the user of this status change is hit by an attack move while this effect is applied, that attack move will inflict zero damage on the user, but the damage of some attacks—such as sync moves and max moves—will be halved instead.
 
&#10;&#10;If the user is hit by a move with the &#8220;Multistrike&#8221; effect tag while this effect is applied, only the first strike will inflict zero damage on the user; the move's second hit onward will affect the user as normal.
 
&#10;&#10;If the user's Pokémon is confused and hits itself, that hit can also be reduced to zero.
 
&#10;&#10;This effect is removed after it is activated once or if the user switches out.
 
&#10;&#10;This effect does not activate as the user gets their stat(s) lowered or on status conditions, other conditions, or against certain attacks.}} to all allied [[sync pair]]s. Restores the HP of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the {{mas|zone}} is a {{tt|Fairy Zone|While this field effect is active, it increases the damage of all Fairy-type attacks by 1.5× (after power boosts from skills and the Physical/Special Move ↑ Next effect apply).
&#10;&#10;If anyone would apply this effect while it is already active on the entire field of play, this effect's remaining active time resets instead.}}. Returns lowered [[stat]]s of all allied [[sync pair]]s to normal when the weather is [[rain]]y.
|[[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}<br><small>{{DL|Mina (Masters)|Tapu Fini|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Psycho Cut}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Psychic}}
{{statustable|Physical}}
|4
|—
|140
|168
|—%
|All opponents
|Sure Hit
|'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
 
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
 
Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is {{m|Psychic Terrain}}.
|[[Sygna Suit]] {{mas|Lana}} & {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Swords Dance}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Normal}}
{{statustable|Status}}
|—
|3
|—
|—
|—%
|All allies
|—
|'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
 
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
 
Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the {{tt|Physical Moves ↑ Next effect|This is a status change that powers up the next physical attack move whomever has it applied to them, and it can increase to a maximum of 10 ranks.
 
&#10; &#10;If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills.
 
&#10; &#10;This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.
 
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} of all allied [[sync pair]]s by one rank. Charges the user’s move gauge by two when the weather is [[Harsh sunlight|sunny]].
| [[Sygna Suit]] {{mas|Acerola}} & {{p|Tapu Bulu}}<br><small>{{DL|Acerola (Masters)|Tapu Bulu|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Volt Tackle}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Electric}}
{{statustable|Physical}}
|2
|—
|150
|180
|100%
|All opponents
|—
|'''Activation Condition:''' When the field of play’s terrain turns into {{m|Electric Terrain}}.
 
'''Deactivation Condition:''' When the field of play’s terrain is no longer Electric Terrain.
 
Ignores [[passive skill]]s that would reduce the damage of this attack. Ignores passive skills that would protect the target against a [[critical hit]]. Ignores the target’s {{tt|Enduring effect|If a hit from an attack move would bring the HP of this status change's user to zero, that hit brings their HP to one instead. This effect is removed after it activates once or if the user switches out.
 
&#10; &#10;Sync moves, max moves, unity attacks, and certain other attacks ignore this effect.}}. The power of this move is not lowered even if there are multiple targets. Lowers the target’s [[Defense]] and [[Special Defense|Sp. Def]] by one stat rank when the target is {{status|paralysis|paralyzed}}.
|[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
|}
 
======[[Sync move]]s======
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled.
 
{| class="sortable roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! style="width: 125px"|Name
! style="width: 30px"|{{color2|000|Type}}
! style="width: 55px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|State
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 70px"|Target
! style="width: 200px"|Description
! style="width: 250px"|Playable {{color2|000|Sync pair|sync pair}}
|- style="background:#fff"
|Indomitable Happiness Normal Impact
{{typetable|Normal}}
{{statustable|Physical}}
|Default<hr>'''6★ EX'''
|250<hr>'''375'''
|300<hr>'''450'''
|An opponent
|This attack’s power increases when a terrain is in effect.
|{{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}}
|- style="background:#{{white color light}}"
|Lightning-Fast {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
|Default<hr>'''6★ EX'''
|200<hr>'''300'''
|240<hr>'''360'''
|An opponent
|This attack’s power increases when the terrain is {{m|Electric Terrain}}.
|[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
|- style="background:#fff"
|Thundering Deity {{m|Gigavolt Havoc}}
{{typetable|Electric}}
{{statustable|Special}}
|Default<hr>'''6★ EX'''
|200<hr>'''300'''
|240<hr>'''360'''
|An opponent
|This attack’s power increases when the terrain is {{m|Electric Terrain}}.
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
|- style="background:#{{white color light}}"
|Time-Transcending {{m|Magical Leaf}}
{{typetable|Grass}}
{{statustable|Physical}}
|Default<hr>'''6★ EX'''
|200<hr>'''300'''
|240<hr>'''360'''
|An opponent
|This attack’s power increases when the terrain is {{m|Grassy Terrain}}.
|[[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
|- style="background:#fff"
|}
 
=====Effects on {{mas|skill}}s=====
In addition, there are skills that are active only under certain terrain effects or that activate when any terrain effect is set:
 
{| class="sortable roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! width=100px | Terrain
! width=125px | Skill
! width=500px | Effect
|- style="background-color:#{{normal color light}}"
| rowspan="15" style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| Charged Immunity
| Prevents [[status condition]]s from afflicting the user
|-style="background:#fff"
| Electric Terrain Debut & Extension 5
| Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
|-style="background:#fff"
| Electrorepulsion 3
| Reduces damage that the user takes from attack moves by 30%
|-style="background:#fff"
| Grounding Wire
| Prevents the user from [[flinch]]ing, becoming {{status|Confusion|confused}}, or becoming [[Bound|trapped]]
|-style="background:#fff"
| Power Induction 1
| Powers up the user's attack moves by 10%
|-style="background:#fff"
| Power Induction 3
| Powers up the user's attack moves by 30%
|-style="background:#fff"
| Power Induction 5
| Powers up the user's attack moves by 50%
|-style="background:#fff"
| {{mas|Red}}'s Fighting Spirit
| Extends Electric Terrain's duration if the terrain turns into Electric Terrain while the user is on the field; quickly charges the user's move gauge; restores the user’s HP whenever their Pokémon takes an action
|-style="background:#fff"
| Shock Recovery 1
| Restores 10% of the user's maximum HP when their Pokémon takes an action
|-style="background:#fff"
| Sync Induction 5
| Powers up the user's [[sync move]]s by 50%
|-style="background:#fff"
| Team Charged Slo-mo 9
| Lowers the {{stat|Speed}} of all opposing sync pairs by one stat rank when the user’s attack move is successful
|-style="background:#fff"
| Team Charged {{stat|Speed}} Drain 9
| Grants all the following effects if the user’s attack move against the target is successful: Raises the {{stat|Speed}} of each allied [[sync pair]] by one stat rank. Lowers the {{stat|Speed}} of each opponent by one stat rank.
|-style="background:#fff"
| Team Electric Current
| [[Stat]]s cannot be lowered for all allied [[sync pair]]s
|-style="background:#fff"
| Team Power Induction 2
| Powers up the attack moves of all allied [[sync pair]]s by 20%
|-style="background:#fff"
| Turbo Charge 2
| Quickly charges the user's move gauge
|-
| border:10px solid rowspan="11" style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| Empowering Overgrowth 3
| Powers up the user's attack moves by 30%
|-style="background:#fff"
| Grassy Cushion 2
| Reduces damage that the user takes from attack moves by 20%
|-style="background:#fff"
| Grassy Tenacity
| Prevents [[status condition]]s from afflicting the user
|-style="background:#fff"
| Grassy Terrain Debut & Extension 5
| Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
|-style="background:#fff"
| Team Grassy Restoration 9
| Restores the HP of all allied [[sync pair]]s when the user uses a move
|-style="background:#fff"
| Team Verdant [[Defense]] Drain 9
| Grants all the following effects if the user’s attack move against the target is successful: Raises the [[Defense]] of each allied [[sync pair]] by one stat rank. Lowers the [[Defense]] of each opponent by one stat rank.
|-style="background:#fff"
| Team Verdant Physical DR 3
| Reduces physical attack-move damage taken by allies when the terrain is Grassy Terrain.
|-style="background:#fff"
| Turbo Turf 1
| Quickly charges the user's move gauge
|-style="background:#fff"
| Turbo Turf 2
| Quickly charges the user's move gauge
|-style="background:#fff"
| Verdant Immunity
| Prevents status conditions from afflicting the user
|-style="background:#fff"
| Verdant Recovery 1
| Restores 10% of the user's maximum HP when their Pokémon takes an action
|-
| rowspan="15" style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| Precognition 2
| Quickly charges the user's move gauge
|-style="background:#fff"
| Precognition 3
| Quickly charges the user's move gauge
|-style="background:#fff"
| Premonition 2
| Reduces damage that the user takes from attack moves by 20%
|-style="background:#fff"
| Psychic Freebie 9
| Grants the user the {{tt|Free Move Next effect|While this status change is applied, if its user selects a move that would cost at least one slot of their move gauge, then that move costs zero slots instead. This effect is removed after that move is used or if the user switches out.
 
&#10;&#10;This is not removed or takes effect if its user performs a move that was selected before this effect was applied.}} after their attack move is successful
|-style="background:#fff"
| Psychic Stasis
| Prevents the user's [[stat]]s from getting lowered
|-style="background:#fff"
| Psychic Terrain Debut & Extension 5
| Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
|-style="background:#fff"
| Team Weird {{stat|Special Defense|Sp. Def}} Drain 9
| Grants all the following effects if the user’s attack move against the target is successful: Raises the [[Special Defense]] of each allied [[sync pair]] by one stat rank. Lowers the [[Special Defense]] of each opponent by one stat rank.
|-style="background:#fff"
| Team Weird Vibes 2
| Powers up the attack moves of all allied [[sync pair]]s by 20%
|-style="background:#fff"
| Weird Charge 9
| Charges the user’s move gauge by one when they use a move
|-style="background:#fff"
| Weird Immunity
| Prevents [[status condition]]s from afflicting the user
|-style="background:#fff"
| Weird Might 4
| Has a 50% chance of increasing the user’s {{tt|Physical Moves ↑ Next effect|This is a status change that powers up the next physical attack move whomever has it applied to them, and it can increase to a maximum of 10 ranks.
 
&#10; &#10;If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills.
 
&#10; &#10;This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.
 
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} by one rank when their attack move is successful
|-style="background:#fff"
| Weird Recovery 1
| Restores 10% of the user's maximum HP (rounded down) when their Pokémon takes an action
|-style="background:#fff"
| Weird Shield
| Increases the user's [[Special Defense]] by 50%
|-style="background:#fff"
| Weird Vibes 1
| Powers up the user's attack moves by 10%
|-style="background:#fff"
| Weird Vibes 5
| Powers up the user's attack moves by 50%
|-
| rowspan="6" style="background-color:#{{normal color light}}" | Any Terrain
| [[Akala Island|Akala]] Ocean Breeze
| Increases the user's {{tt|Physical Moves ↑ Next effect|This is a status change that powers up the next physical attack move whomever has it applied to them, and it can increase to a maximum of 10 ranks.
 
&#10; &#10;If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills.
 
&#10; &#10;This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.
 
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} and {{tt|Special Moves ↑ Next effect|This is a status change that powers up the next special attack move of whomever has it applied to them, and it can increase to a maximum of 10 ranks.
 
&#10; &#10;If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills.
 
&#10; &#10;This effect's rank resets to zero if the user's special attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.
 
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} by one rank each when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
|-style="background:#fff"
| [[Melemele Island|Melemele]] Ocean Breeze
| Increases the {{tt|Special Moves ↑ Next effect|This is a status change that powers up the next special attack move of whomever has it applied to them, and it can increase to a maximum of 10 ranks.
 
&#10; &#10;If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills.
 
&#10; &#10;This effect's rank resets to zero if the user's special attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.
 
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} of each allied [[sync pair]] by one rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
|-style="background:#fff"
| [[Poni Island|Poni]] Ocean Breeze
| Raises the [[Defense]] and [[Special Defense]] of each allied [[sync pair]] by one rank per stat when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
|-style="background:#fff"
| Team Altered Field Dodge 9
| Raises the [[Evasion|evasiveness]] of each allied [[sync pair]] by one stat rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
|-style="background:#fff"
| Terrain Sync-Up 9
| Powers up the user's [[sync move]] by 90%
|-style="background:#fff"
| [[Ula'ula Island|Ula'ula]] Ocean Breeze
| Increases the {{tt|Physical Moves ↑ Next effect|This is a status change that powers up the next physical attack move whomever has it applied to them, and it can increase to a maximum of 10 ranks.
 
&#10; &#10;If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank (up to 400%). If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This power boost additively stacks with boosts from skills.
 
&#10; &#10;This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.
 
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} of each allied [[sync pair]] by one rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
|-style="background:#fff"
|}


==Trivia==
==Trivia==

Latest revision as of 19:32, 3 August 2024

This article is about the field effects caused by moves and Abilities. For the battle background mechanic, see Environment.

Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.

In the core series games

Effects

Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. Misty Terrain due to fog) lasts until it is replaced or removed.

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.

Natural objects disappear and cannot be destroyed while terrain is in effect.

Terrain Image Description Details
Electric Terrain Electric Terrain IX 2.png For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.

Increases the power of Electric-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.

Grassy Terrain Grassy Terrain IX 2.png For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.

Increases the power of Grass-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Restores 1/16 HP to all Pokémon on the ground each turn.
Halves the power of Bulldoze, Earthquake, and Magnitude.

Misty Terrain Misty Terrain IX 2.png For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.

Halves the damage taken by Pokémon on the ground from Dragon-type moves.
Prevents Pokémon on the ground from being afflicted with non-volatile status conditions and (from Generation VII onward) confusion.

Psychic Terrain Psychic Terrain IX 2.png For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.

Increases the power of Psychic-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from being hit by moves with increased priority.

Causing terrain

Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Terrain move Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Z-Move /
Max Move
Max Lightning Max Overgrowth Max Starfall Genesis Supernova
Max Mindstorm
Ability Electric Surge
Hadron Engine
Grassy Surge
Seed Sower*
Misty Surge Psychic Surge

Moves that remove terrain

A terrain can be removed using any of the following moves.

Move Type Category Power Accuracy Notes
Defog Flying Status —% Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards
G-Max Wind Rage Flying Varies —% Exclusive G-Max Move of Gigantamax Corviknight
Also removes the effects of screen-creating moves and entry hazards
Ice Spinner Ice Physical 80 100%
Splintered Stormshards Rock Physical 190 —% Exclusive Z-Move of Lycanroc
Steel Roller Steel Physical 130 100% Fails when there is no terrain

Moves affected by terrain

Some moves can have their effects changed depending on the terrain.

Move Type Category Power Accuracy Notes
Expanding Force Psychic Special 80 100% Power is increased and hits all opposing Pokémon if used on Psychic Terrain
Floral Healing Fairy Status 100% Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain
Grassy Glide Grass Physical 55 100% Increased priority if used on Grassy Terrain
Misty Explosion Fairy Special 100 100% Base power is increased by 50% if used on Misty Terrain
Psyblade Psychic Physical 80 100% Base power is increased by 50% if used on Electric Terrain
Rising Voltage Electric Special 70 100% Power doubles when the target is on Electric Terrain
Terrain Pulse Normal Special 50 100% Power doubles and changes type depending on the terrain

Environment-based moves

Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Nature Power Thunderbolt Energy Ball Moonblast Psychic
Secret Power May cause paralysis
(Thunder Shock animation)
May cause sleep
(Vine Whip animation)
May lower Special Attack one stage
(Fairy Wind animation)
May lower Speed one stage
(Confusion animation)
Camouflage Electric Grass Fairy Psychic

Abilities affected by terrain

Certain Abilities are activated under certain terrains.

Name Effect Generation
introduced
Grass Pelt While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%. VI
Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. IX
Mimicry Changes the Pokémon's type depending on the terrain. VIII
Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. IX
Surge Surfer While Electric Terrain is active, doubles the Speed of Pokémon with this Ability. VII

Items that interact with terrain

If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Dream Electric Seed Sprite.png
Electric Seed
Dream Grassy Seed Sprite.png
Grassy Seed
Dream Misty Seed Sprite.png
Misty Seed
Dream Psychic Seed Sprite.png
Psychic Seed
boosts Defense boosts Special Defense

In the spin-off games

Pokémon Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing Mystery Dungeon details

Pokémon Masters EX

Main article: Terrain (Masters)

Pokémon UNITE

In Pokémon UNITE, Miraidon can use its Hadron Engine ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using Aeos energy, Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally goal zones or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.

Trivia

In other languages

Language Title
Chinese Cantonese 場地 Chèuhngdeih *
Mandarin 場地 / 场地 Chǎngdì *
The Netherlands Flag.png Dutch Veld
France Flag.png French Champ
Germany Flag.png German Feld
Italy Flag.png Italian Campo
South Korea Flag.png Korean 필드 Field
Portuguese Brazil Flag.png Brazil Terreno
Portugal Flag.png Portugal Campo
Russia Flag.png Russian Поле Pole
Spain Flag.png Spanish Campo


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.