Never-Ending Nightmare (move): Difference between revisions
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|n=636 | |n=636 | ||
|name=Never-Ending Nightmare | |name=Never-Ending Nightmare | ||
|jname= | |jname=無限暗夜への誘い | ||
|jtrans=Invitation to the Endless Night | |jtrans=Invitation to the Endless Dark Night | ||
|jtranslit=Mugen Anya e no Izanai | |jtranslit=Mugen Anya e no Izanai | ||
|gameimage= | |gameimage=Never-Ending Nightmare VII.png | ||
|gameimage2= | |gameimage2=Never-Ending Nightmare VII 2.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Ghost | |type=Ghost | ||
Line 26: | Line 26: | ||
}} | }} | ||
'''Never-Ending Nightmare''' (Japanese: '''むげんあんやへのいざない''' ''Invitation to the Endless Night'') is a damage-dealing {{type|Ghost}} [[Z-Move]] introduced in [[Generation VII]]. | '''Never-Ending Nightmare''' (Japanese: '''{{tt|無限暗夜への誘い|むげんあんやへのいざない}}''' ''Invitation to the Endless Dark Night'') is a damage-dealing {{type|Ghost}} [[Z-Move]] introduced in [[Generation VII]]. | ||
==Effect== | ==Effect== | ||
===Generation VII=== | |||
Never-Ending Nightmare inflicts damage. Its [[power]] and whether it is a [[special move|special]] or [[physical move]] depends on the move it is based on. | Never-Ending Nightmare inflicts damage. Its [[power]] and whether it is a [[special move|special]] or [[physical move]] depends on the move it is based on. | ||
Line 41: | Line 42: | ||
| {{m|Astonish}} | | {{m|Astonish}} | ||
| 100 | | 100 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Hex}} | | {{m|Hex}} | ||
| 160 | | 160 | ||
{{statustable|Special}} | |||
|- | |- | ||
| {{m|Lick}} | | {{m|Lick}} | ||
| 100 | | 100 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Moongeist Beam}} | | {{m|Moongeist Beam}} | ||
| 180 | | 180 | ||
{{statustable|Special}} | |||
|- | |- | ||
| {{m|Night Shade}} | | {{m|Night Shade}} | ||
| 100 | | 100 | ||
{{statustable|Special}} | |||
|- | |- | ||
| {{m|Ominous Wind}} | | {{m|Ominous Wind}} | ||
| 120 | | 120 | ||
{{statustable|Special}} | |||
|- | |- | ||
| {{m|Phantom Force}} | | {{m|Phantom Force}} | ||
| 175 | | 175 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Shadow Ball}} | | {{m|Shadow Ball}} | ||
| 160 | | 160 | ||
{{statustable|Special}} | |||
|- | |- | ||
| {{m|Shadow Bone}} | | {{m|Shadow Bone}} | ||
| 160 | | 160 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Shadow Claw}} | | {{m|Shadow Claw}} | ||
| 140 | | 140 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Shadow Force}} | | {{m|Shadow Force}} | ||
| 190 | | 190 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Shadow Punch}} | | {{m|Shadow Punch}} | ||
| 120 | | 120 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Shadow Sneak}} | | {{m|Shadow Sneak}} | ||
| 100 | | 100 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Spectral Thief}} | | {{m|Spectral Thief}} | ||
| 175 | | 175 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Spirit Shackle}} | | {{m|Spirit Shackle}} | ||
| 160 | | 160 | ||
{{statustable|Physical}} | |||
|} | |} | ||
|} | |} | ||
===Generation VIII onwards=== | |||
Never-Ending Nightmare cannot be selected in a battle. | |||
{{left clear}} | |||
==Description== | ==Description== | ||
{{movedesc|Ghost}} | {{movedesc|Ghost}} | ||
{{movedescentry|{{gameabbrev7| | {{movedescentry|{{gameabbrev7|SMUSUMPE}}|Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.}} | ||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
==Learnset== | ==Learnset== | ||
Any Pokémon can use Never-Ending Nightmare if it knows a damaging {{type|Ghost}} move, [[held item|holds]] a | Any non-Mega Evolved, non-Primal Pokémon can use Never-Ending Nightmare if it knows a damaging {{type|Ghost}} move, [[held item|holds]] a [[Ghostium Z]], and if its {{pkmn|Trainer}} wears a [[Z-Ring]]{{sup/7|SM}} or [[Z-Power Ring]]{{sup/7|USUM}}. | ||
==In other games== | |||
===[[Pokémon Masters EX]]=== | |||
{| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center; width:80%" | |||
|- style="background: #{{ghost color light}}" | |||
! style="{{roundytl|5px}}" | Name | |||
! {{color2|000|Damage category|Category}} | |||
! State | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! Target | |||
! Effect tag | |||
! Description | |||
! style="{{roundytr|5px}}" | Playable {{color2|000|sync pair}} | |||
|- style="background:#{{ghost color dark}}" | |||
! colspan=12 |{{color2|fff|Sync move}} | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | Never-Ending Royal Nightmare | |||
{{statustable|Physical}} | |||
| Default<hr>'''6★ EX''' | |||
| 200<hr>'''300''' | |||
| 240<hr>'''360''' | |||
| An opponent | |||
| — | |||
| The more the user's Defense is raised, the greater the power of this attack. | |||
| style="{{roundybr|5px}}" | {{sync|Acerola|Palossand}} | |||
|} | |||
==In the anime== | |||
{{moveanime|type=ghost|exp=yes|gen=The user gathers Z-Power to summon deep-seated grudges that entrap the opponent.|image1=Gladion Zoroark Never-Ending Nightmare text.png|image1p=Preparing|image2=Gladion Zoroark Never-Ending Nightmare 1.png|image2p=Zoroark|image3=Gladion Never-Ending Nightmare pose.png|image3p={{color2|000|Gladion (anime)|Gladion}}|image4=Gladion Zoroark Never-Ending Nightmare 2.png|image4p=The hands}} | |||
{{movep|type=ghost|ms=571|pkmn=Zoroark|method=Zoroark strikes a series of synchronized poses with its Trainer to build Z-Power. It then engulfs the surrounding area with an illusionary dark scenery and creates a large shadow around its feet. Multiple shadowy hands then reach out from the shadow and attack the opponent. When the hands reach the opponent, they explode.}} | |||
{{movebtm|type=ghost|user=Gladion's Zoroark|startcode=SM139|startname=Enter the Champion!|notes=Debut<br>Base move is<br>{{mcolor|Shadow Claw|000}}}} | |||
==Appearance== | |||
===Pose=== | |||
{{Movegen | |||
|type=Ghost | |||
|genVII=Never-Ending Nightmare VII Pose | |||
}} | |||
==In other languages== | ==In other languages== | ||
{{langtable|color={{ghost color | {{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff | ||
|zh_yue=無盡暗夜之誘惑 ''{{tt|Mòuhjeuhn Amyeh-jī Yáuhwaahk|Temptation | |zh_yue=無盡暗夜之誘惑 ''{{tt|Mòuhjeuhn Amyeh-jī Yáuhwaahk|Temptation of the Endless Night}}'' | ||
|zh_cmn=無盡暗夜之誘惑 / 无尽暗夜之诱惑 ''{{tt|Wújìn Ànyè-zhī Yòuhuò|Temptation | |zh_cmn=無盡暗夜之誘惑 / 无尽暗夜之诱惑 ''{{tt|Wújìn Ànyè-zhī Yòuhuò|Temptation of the Endless Night}}'' | ||
|fr=Appel des Ombres Éternelles | |fr=Appel des Ombres Éternelles | ||
|de=Ewige Nacht | |de=Ewige Nacht | ||
|it=Abbraccio Spettrale | |it=Abbraccio Spettrale | ||
|ko=무한암야로의유인 ''Muhan Amyaro-ui Yu-in'' | |ko=무한암야로의유인 ''Muhan Amyaro-ui Yu-in'' | ||
|pl=Nieskończony Koszmar | |||
|es=Presa Espectral | |es=Presa Espectral | ||
|pt_br=Pesadelo Eterno | |||
|pt_eu=Pesadelo Interminável | |||
}}{{-}} | }}{{-}} | ||
{{Z-Moves|Ghost}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Z-Moves]] | [[Category:Z-Moves]] | ||
[[Category:Moves that cannot miss]] | [[Category:Moves that cannot miss]] | ||
[[Category:Moves that have variable power]] | |||
[[Category:Damaging Z-Moves]] | |||
[[de:Ewige Nacht]] | [[de:Ewige Nacht]] | ||
[[it:Abbraccio Spettrale | [[es:Presa espectral]] | ||
[[fr:Appel des Ombres Éternelles]] | |||
[[it:Abbraccio Spettrale]] | |||
[[ja:むげんあんやへのいざない]] | [[ja:むげんあんやへのいざない]] | ||
[[zh:無盡暗夜之誘惑]] | [[zh:無盡暗夜之誘惑]] |
Latest revision as of 19:12, 4 August 2024
Never-Ending Nightmare 無限暗夜への誘い Invitation to the Endless Dark Night | ||||||||||||
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Range
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Availability
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Never-Ending Nightmare (Japanese: 無限暗夜への誘い Invitation to the Endless Dark Night) is a damage-dealing Ghost-type Z-Move introduced in Generation VII.
Effect
Generation VII
Never-Ending Nightmare inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.
|
Generation VIII onwards
Never-Ending Nightmare cannot be selected in a battle.
Description
|
Learnset
Any non-Mega Evolved, non-Primal Pokémon can use Never-Ending Nightmare if it knows a damaging Ghost-type move, holds a Ghostium Z, and if its Trainer wears a Z-RingSM or Z-Power RingUSUM.
In other games
Pokémon Masters EX
Name | Category | State | Base power | Max power | Target | Effect tag | Description | Playable sync pair | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Sync move | |||||||||||
Never-Ending Royal Nightmare | Physical | Default 6★ EX |
200 300 |
240 360 |
An opponent | — | The more the user's Defense is raised, the greater the power of this attack. | Acerola & Palossand |
In the anime
The user gathers Z-Power to summon deep-seated grudges that entrap the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Zoroark strikes a series of synchronized poses with its Trainer to build Z-Power. It then engulfs the surrounding area with an illusionary dark scenery and creates a large shadow around its feet. Multiple shadowy hands then reach out from the shadow and attack the opponent. When the hands reach the opponent, they explode. | |||
Gladion's Zoroark | Enter the Champion! | Debut Base move is Shadow Claw |
Appearance
Pose
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |