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{{move|Type}}
{{samename|property of a Pokémon called type in [[The Official Pokémon Handbook]]|Pokémon category}}
{{redirect|Type|description of a Pokémon called type in [[The Official Pokémon Handbook]]|species}}
----
{{ElementalTypes|diamond|* 1}}
{{Types|diamond|* 1}}
An '''elemental type''' (Japanese: '''タイプ''' ''Type'') is a property for {{OBP|Pokémon|species}} and their [[move]]s. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. There are 17 types, each of which is listed to the right.
[[File:SV type mural.png|thumb|250px|The types as represented in {{g|Scarlet and Violet}}]]
'''Types''' (Japanese: '''タイプ''' ''Type'') are properties applied to {{OBP|Pokémon|species}} and their [[move]]s, which affect the power of moves in [[Pokémon battle|battle]]s. As of [[Generation IX]], there are 19 types, with 18 regular types and the special {{t|Stellar}} type. Most of the types were introduced during [[Generation I]], but the {{t|Dark}} and {{t|Steel}} types were introduced in [[Generation II]], the {{t|Fairy}} type was introduced in Generation VI, and the Stellar type was introduced in [[Generation IX]]. A unique {{t|???}} type also existed from Generations II to {{gen|IV}}. The types are largely based on the concept of classical elements in popular culture.


A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. With the current 17-type system, there are a possible 289 different type combinations; however, since order is unimportant, there are 153 effective type combinations. Currently there are 108 different type combinations. A move may have only one type.
==Terminology==
In Generation I, types were occasionally referred to as '''elements'''.


Within the {{pkmn|anime}} and the games, most [[Gym Leader]]s and members of the [[Elite Four]] are designed to have a [[Type specialist|type-specific theme]].
In the [[Pokémon Trivia Challenge]] minigame from [[Pokémon Masters Arena]], this was sometimes written as '''Type''' starting with a capital letter. For instance:
* ''"Which of the following Pokémon is the same '''Type''' as {{p|Marshtomp}}?"''
 
==Summary==
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. Pokémon with two types are known as dual-type Pokémon. With this system and there currently being 18 types, there is a total of 324 possible ways to assign types to Pokémon, with 171 unique [[List of type combinations by abundance|combinations]], 162 of which have been used as of [[Generation IX]]. Similarly to Pokémon, [[Pokéstar Studios opponents]] also have types.
 
All moves have exactly one type each. The type of a damaging move typically determines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against (with [[: Category:Moves that have special type effectiveness properties|very few exceptions]]). If the type of a move matches one of the types of the Pokémon using it, it gains a [[Same-type attack bonus|boost in power]].
 
Most [[Gym Leader]]s, [[Elite Four]] members, [[Trial Captain]]s, and [[island kahuna]]s have a [[Type expert|type-specific theme]].
 
The {{t|Stellar}} type is a special case, as no Pokémon or moves naturally bear it. However, a Pokémon can {{Tera}}stallize into the Stellar type, which can also change {{m|Tera Blast}} and {{m|Tera Starstorm}} into the type as well.
 
==List of types==
Each type is assigned a particular [[index number]] used to identify it within a particular game, such as the data structures defining the types of a Pokémon or move.
 
Prior to [[Generation IV]], a type's index number is also used to determine whether a move of that type deals [[Physical move|physical]] or [[Special move|special]] damage, with all types from the {{t|Fire}} type onward dealing special damage. In the Generation III games, a damaging {{type|???}} move would be treated as dealing neither physical nor special damage, and deal 2 base damage.
 
Value 6 in Generations I and II is the unused {{t|Bird}} type, which was removed in subsequent games. Values 9–19 (in Generation I) or 10–18 (in Generation II) are placeholders that display as "Normal". Values beyond the last defined entry may be used as the types of [[glitch Pokémon]] or [[glitch move]]s, and are known as [[glitch type]]s. Value 18 in Generation IX is used as a {{wp|Magic number (programming)|magic number}} to indicate that a Pokémon's Tera Type has not been changed from its original value.<ref>https://github.com/kwsch/PKHeX/blob/a02e4db09859eedd360da5a39fa55d9d8f52ecd0/PKHeX.Core/PKM/Interfaces/ITeraType.cs#L33</ref>
 
{| class="roundtable c whitelinks" style="border: 3px solid #AAF; background: #DDF;"
|-
! rowspan="2" | #
! colspan="6" | Generation
|-
! style="min-width: 50px" | I
! style="min-width: 50px" | II
! style="min-width: 50px" | III-IV
! style="min-width: 50px" | V
! style="min-width: 50px" | VI-VII
! style="min-width: 50px" | IX
|-
| 0
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
|-
| 1
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
| 2
{{typetable|Flying}}
{{typetable|Flying}}
{{typetable|Flying}}
{{typetable|Flying}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
| 3
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
|-
| 4
{{typetable|Ground}}
{{typetable|Ground}}
{{typetable|Ground}}
{{typetable|Ground}}
{{typetable|Ground}}
{{typetable|Ground}}
|-
| 5
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Rock}}
|-
| 6
{{typetable|Bird}}
{{typetable|Bird}}
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Bug}}
|-
| 7
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{typetable|Ghost}}
|-
| 8
{{typetable|Ghost}}
{{typetable|Ghost}}
{{typetable|Steel}}
{{typetable|Steel}}
{{typetable|Steel}}
{{typetable|Steel}}
|-
| 9
| rowspan="11" style="background:#{{unknown color}}" | [[Glitch type|Normal]]
{{typetable|Steel}}
{{typetable|???}}
{{typetable|Fire}}
{{typetable|Fire}}
{{typetable|Fire}}
|-
| 10
| rowspan="9" style="background:#{{unknown color}}" | [[Glitch type|Normal]]
{{typetable|Fire}}
{{typetable|Water}}
{{typetable|Water}}
{{typetable|Water}}
|-
| 11
{{typetable|Water}}
{{typetable|Grass}}
{{typetable|Grass}}
{{typetable|Grass}}
|-
| 12
{{typetable|Grass}}
{{typetable|Electric}}
{{typetable|Electric}}
{{typetable|Electric}}
|-
| 13
{{typetable|Electric}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
| 14
{{typetable|Psychic}}
{{typetable|Ice}}
{{typetable|Ice}}
{{typetable|Ice}}
|-
| 15
{{typetable|Ice}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{typetable|Dragon}}
|-
| 16
{{typetable|Dragon}}
{{typetable|Dark}}
{{typetable|Dark}}
{{typetable|Dark}}
|-
| 17
{{typetable|Dark}}
| rowspan="11" style="background: transparent" |
{{typetable|Fairy}}
{{typetable|Fairy}}
|-
| 18
| rowspan="10" style="background: transparent" |
| rowspan="10" style="background: transparent" |
| {{tt|*|Indicates that a Pokémon's Tera Type has not been changed from its original value}}
|-
| 19
{{typetable|???}}
|-
| 20
{{typetable|Fire}}
{{typetable|Fire}}
|-
| 21
{{typetable|Water}}
{{typetable|Water}}
|-
| 22
{{typetable|Grass}}
{{typetable|Grass}}
|-
| 23
{{typetable|Electric}}
{{typetable|Electric}}
|-
| 24
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
| 25
{{typetable|Ice}}
{{typetable|Ice}}
|-
| 26
{{typetable|Dragon}}
{{typetable|Dragon}}
|-
| 27
| style="background: transparent" |
{{typetable|Dark}}
|-
| 99
| colspan="5" style="background: transparent" |
{{typetable|Stellar}}
|}


==Type effectiveness==
==Type effectiveness==
{{main|Type chart}}
[[File:Sylveon vs Hydreigon.png|200px|thumb|{{p|Sylveon}} using {{m|Moonblast}} on {{p|Hydreigon}}. Since Hydreigon is a Dark/Dragon-dual type Pokemon, and both of its types are weak to Fairy-type (the typing of Moonblast), the attack will deal x4 super effective damage.]]
If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the normal; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move on an {{p|Aggron}}, a {{2t|Steel|Rock}} Pokémon), then the move does 4 times the damage. If a move's type is "not very effective" on both of the opponent's types, such as {{m|Wake-up Slap}}, a {{type|Fighting}} move on a {{p|Sigilyph}}. a {{2t|Psychic|Flying}} Pokémon, then the move does ¼  times the damage.
:''"Super effective" redirects here. For the webcomic, see [[Super Effective (webcomic)]].''
:''"It's super effective" redirects here. For the podcast, see [[It's Super Effective (podcast)]].''
:''"Weakness" and "Resistance" redirect here. For the TCG mechanics, see [[Appendix:Glossary (TCG)#Weakness|Appendix:Glossary (TCG) → Weakness]]'' and ''[[Appendix:Glossary (TCG)#Resistance|Appendix:Glossary (TCG) → Resistance]].''
 
Damaging moves typically vary in '''effectiveness''' (Japanese: '''{{ruby|効果|こうか}}''' ''effectiveness'') depending on the move's type and the type(s) of its target.
 
Type effectiveness greatly influences how much [[damage]] moves deal:
* If the type of a move is '''super effective''' (Japanese: '''{{ruby|効果|こうか}}はバツグン''' ''super effective'') against a type of its target, the damage is doubled;
* If the type of a move is '''not very effective''' (Japanese: '''{{ruby|効果|こうか}}は{{ruby|今一|いまひと}}つ''' ''not very effective'') against a type of its target, the damage is halved;
* If the type of a move '''has no effect''' (Japanese: '''{{ruby|効果|こうか}}がない''' ''not effective'') against a type of its target, the target is completely immune to it, and the move will deal no damage.
 
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:
* If the type of a move is super effective against both of the opponent's types (such as a {{type|Ground}} move used against a {{2t|Steel|Rock}} Pokémon), then the move does 4 times (250% in Legends: Arceus) the damage.
* If the type of a move is not very effective against both of the opponent's types (such as a {{type|Fighting}} move used against a {{2t|Psychic|Flying}} Pokémon), then the move only does ¼ (40% in Legends: Arceus) of the damage.
* If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as a {{type|Grass}} move used against a {{2t|Water|Flying}} Pokémon), then the move deals regular damage.
* If the type of a move is completely ineffective against one of the opponent's types, then the move does no damage regardless of how the Pokémon’s other type would be affected (as in an {{type|Electric}} move used against a {{2t|Water|Ground}} Pokémon).
* If the type of a move is neutral against on one of the opponent's type, then the move deals damage depends on how the Pokémon’s other type would be affected.
[[File:Bellibolt vs Quaxly HZ050.png|left|thumb|250px|Comparison between {{p|Quaxly}}'s type effectiveness compared to {{p|Bellibolt}} made by [[Dot]] in [[HZ050]].]]
[[Pokémon Legends: Arceus]] uses a different calculation for type effectiveness against multiple types:
* If the type of a move is super effective against both of the opponent's types, then the move does 2.5 times the damage (instead of 4).
* If the type of a move is not very effective against both of the opponent's types, then the move does 0.4 times the damage (instead of 0.25).
* Type effectiveness multipliers remain the same otherwise.
 
The moves {{m|Flying Press}}, {{m|Freeze-Dry}}, and {{m|Thousand Arrows}} have custom interactions with defending types and do not strictly obey the type chart. {{m|Foresight}}, {{m|Odor Sleuth}}, and {{m|Miracle Eye}} remove certain type immunities from their targets. {{type|Fire}} moves double in effectiveness against Pokémon affected by {{m|Tar Shot}}. {{cat|Moves that deal direct damage}} (including [[one-hit knockout move]]s) do not employ effectiveness, although since [[Generation II]] Pokémon are immune to them based on type interactions. Certain {{Abilities}}, [[held item]]s, or types of [[weather]] (such as {{a|Levitate}}, the [[Ring Target]], or [[strong winds]], respectively) may modify the effectiveness of specific types of moves.
 
[[Status move]]s typically do not employ type effectiveness. There are some exceptions; {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generations {{gen|II}} and {{gen|III}} only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}}.
 
Different sounds are played depending on the effectiveness of a move, with super effective attacks having a different sound from the normal hit, and not very effective attacks also having a distinct sound. Moves with no effect do not play a sound at all.
 
===Type chart===
:''For type charts from previous generations, see [[Type/Type chart]]''
 
A '''type chart''', also known as '''type matchup chart''', shows which modifiers are applied to [[move]] types when attacking {{OBP|Pokémon|species}} of each type. If the defending Pokémon has two types, the two modifiers will be multiplied together: a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of the regular damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)
 
The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from. The type chart for [[Generation VI]] onward is shown below.
 
{| class="roundy" style="border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;"
|-
! colspan="2" rowspan="2" | ×
! colspan="18" style="{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;" | <small>Defending type</small>
|- style="font-size:90%;"
! style='background:#{{Normal color}}; width:48px;' | {{color2|fff|Normal (type)|Normal}}
! style='background:#{{Fighting color}}; width:48px;' | {{color2|fff|Fighting (type)|Fighting}}
! style='background:#{{Flying color}}; width:48px;' | {{color2|fff|Flying (type)|Flying}}
! style='background:#{{Poison color}}; width:48px;' | {{color2|fff|Poison (type)|Poison}}
! style='background:#{{Ground color}}; width:48px;' | {{color2|fff|Ground (type)|Ground}}
! style='background:#{{Rock color}}; width:48px;' | {{color2|fff|Rock (type)|Rock}}
! style='background:#{{Bug color}}; width:48px;' | {{color2|fff|Bug (type)|Bug}}
! style='background:#{{Ghost color}}; width:48px;' | {{color2|fff|Ghost (type)|Ghost}}
! style='background:#{{Steel color}}; width:48px;' | {{color2|fff|Steel (type)|Steel}}
! style='background:#{{Fire color}}; width:48px;' | {{color2|fff|Fire (type)|Fire}}
! style='background:#{{Water color}}; width:48px;' | {{color2|fff|Water (type)|Water}}
! style='background:#{{Grass color}}; width:48px;' | {{color2|fff|Grass (type)|Grass}}
! style='background:#{{Electric color}}; width:48px;' | {{color2|fff|Electric (type)|Electric}}
! style='background:#{{Psychic color}}; width:48px;' | {{color2|fff|Psychic (type)|Psychic}}
! style='background:#{{Ice color}}; width:48px;' | {{color2|fff|Ice (type)|Ice}}
! style='background:#{{Dragon color}}; width:48px;' | {{color2|fff|Dragon (type)|Dragon}}
! style='background:#{{Dark color}}; width:48px;' | {{color2|fff|Dark (type)|Dark}}
! style='background:#{{Fairy color}}; width:48px;' | {{color2|fff|Fairy (type)|Fairy}}
|- style="text-align:center; background:#FFF; font-size:90%"
! rowspan="18" style="background:#A44C4B; min-width:1.5em; color: #FFFFFF;" | <div style="writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;"><small>Attacking type</small></div>
! style='background:#{{Normal color}}; width:48px;' | {{color2|fff|Normal (type)|Normal}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#000; color:#FFF; font-size:90%" | 0×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Fighting color}}; width:48px;' | {{color2|fff|Fighting (type)|Fighting}}
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#000; color:#FFF; font-size:90%" | 0×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Flying color}}; width:48px;' | {{color2|fff|Flying (type)|Flying}}
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Poison color}}; width:48px;' | {{color2|fff|Poison (type)|Poison}}
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#000; color:#FFF; font-size:90%" | 0×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Ground color}}; width:48px;' | {{color2|fff|Ground (type)|Ground}}
| 1×
| 1×
| style="background:#000; color:#FFF; font-size:90%" | 0×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Rock color}}; width:48px;' | {{color2|fff|Rock (type)|Rock}}
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Bug color}}; width:48px;' | {{color2|fff|Bug (type)|Bug}}
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Ghost color}}; width:48px;' | {{color2|fff|Ghost (type)|Ghost}}
| style="background:#000; color:#FFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Steel color}}; width:48px;' | {{color2|fff|Steel (type)|Steel}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Fire color}}; width:48px;' | {{color2|fff|Fire (type)|Fire}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Water color}}; width:48px;' | {{color2|fff|Water (type)|Water}}
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Grass color}}; width:48px;' | {{color2|fff|Grass (type)|Grass}}
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Electric color}}; width:48px;' | {{color2|fff|Electric (type)|Electric}}
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#000; color:#FFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Psychic color}}; width:48px;' | {{color2|fff|Psychic (type)|Psychic}}
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#000; color:#FFF; font-size:90%" | 0×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Ice color}}; width:48px;' | {{color2|fff|Ice (type)|Ice}}
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Dragon color}}; width:48px;' | {{color2|fff|Dragon (type)|Dragon}}
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#000; color:#FFF; font-size:90%" | 0×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Dark color}}; width:48px;' | {{color2|fff|Dark (type)|Dark}}
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
|- style="text-align:center; background:#FFF; font-size:90%"
! style='background:#{{Fairy color}}; width:48px;' | {{color2|fff|Fairy (type)|Fairy}}
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| style="background:#F00; color:#FFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| style="background:#090; color:#FFF; font-size:90%" | 2×
| 1×
|-
| colspan="20" style="{{roundybottom|5px}}; background:#999" | <small>These matchups are suitable for {{color2|000|Generation VI}} onward.</small>
|}
 
In [[Inverse Battle]]s, a different type chart is used that essentially inverts the regular type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.
 
The {{t|Stellar}} type is super-effective against {{Tera}}stallized Pokémon, but is otherwise considered neutral against all types. It has no defensive properties at all, as a Stellar-type Pokémon will be treated as having its regular typing for defensive purposes.


If a move's type is completely ineffective due to the opposing Pokémon's type, then the damage done by the move is zero. Otherwise, the damage will be at the very least 1HP.
===Dual-type damage misinformation glitch===
{{main|Dual-type damage misinformation}}
In [[Generation I]] only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen. This does not occur in [[Pokémon Stadium]].


==Type-affected game mechanics==
==Type-affected game mechanics==
All games before [[Generation IV]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type; as of Generation IV, this is dependent on the move itself.
Prior to [[Generation IV]], the [[damage category|category]] of damaging moves only depends on the move's type; for example, all {{type|Normal}} damaging moves are [[physical move]]s and all {{type|Water}} damaging moves are [[special move]]s. From [[Generation IV]] onward, each individual move has a [[damage category]] that is independent of its type.
 
When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types.
 
Some Pokémon types are immune to certain status moves or effects. For example, {{type|Grass}} Pokémon are immune to {{m|Leech Seed}}, and {{type|Ice}} Pokémon are not damaged by {{weather|Hail}}.
 
Some moves, field effects, {{Abilities}}, and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific held item]] that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as the [[Metal Coat]] for {{type|Steel}} moves.
 
Some moves and Abilities can temporarily [[type change|change a Pokémon's type]] in battle. For example, the move {{m|Camouflage}} changes the user's type to a type corresponding to the battlefield terrain. Some type-changing Abilities include {{a|Color Change}}, {{a|Multitype}}, {{a|Protean}}, {{a|RKS System}}, and {{a|Libero}}.
 
Additionally, the type of {{cat|moves that change type|some moves}} may depend on the circumstances they are used in; for example, {{m|Weather Ball}} may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the [[weather]] it is used in. Additionally, there are {{cat|Abilities that can modify move types}} as well as exactly three moves: ({{m|Electrify}}, {{m|Ion Deluge}}, and {{m|Plasma Fists}}).
 
When a Pokémon has two types, those two types are always listed in an order specific to the Pokémon. This order is mostly aesthetic, but it affects {{m|Present}} in [[Generation II]], {{m|Revelation Dance}}, and two moves in [[Pokémon Legends: Arceus]]: {{m|Hidden Power}} and {{m|Judgment}}.
 
[[Terastal phenomenon|Terastallizing]] can change a Pokémon's type to any single type, which will also change the type of the move {{m|Tera Blast}}.
 
===Typeless===
[[File:Struggle IV.png|frame|{{m|Struggle}}, a {{type|Normal}} move, dealing typeless damage to {{p|Gastly}}]]
There are situations where Pokémon or moves behave as if they were typeless, unable to receive {{STAB}} and boosts from [[type-enhancing item]]s or {{cat|type-enhancing Abilities|Abilities}}. This is most commonly possible through effects that make one lose a type, such as {{m|Burn Up}}, {{m|Roost}}, and {{m|Double Shock}}. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.
 
{{m|Struggle}} acts typelessly from [[Generation II]] onward. The move {{m|Weather Ball}} acts typelessly under [[shadowy aura]], and the move {{m|Revelation Dance}} acts typelessly if used by a typeless user. {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} deal typeless damage before [[Generation V]].
 
Prior to [[Generation V]], typeless damage will ignore {{a|Wonder Guard}}. From Generation V onwards, typeless moves are blocked by Wonder Guard, with the exception of {{m|Struggle}}.
 
A typeless Pokémon has no types displayed on its battle summary.
{{-}}
 
==Icons==
[[File:Diantha Champion Room.png|thumb|250px|Type icons in the {{DL|Pokémon League (Kalos)|Radiant Chamber}}]]
In [[Generation]]s {{gen|I}} and {{gen|II}}, the [[core series]] games just used the type's name, with the only icons being in [[Pokémon Stadium series]] games.
 
In {{g|GO}}, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the core series, starting with {{g|Sun and Moon}} and then following up with the subsequent core series games and {{g|HOME}}.
 
Some alternate icons associated with types appeared before. In {{g|X and Y}}, the floor of the {{kal|Pokémon League}}'s Radiant Chamber features a set of type icons as decoration. In Pokémon Sun and Moon, each type was given a symbol placed on [[Z-Crystal]]s.
 
===Pokémon Let's Go, Pikachu!, Let's Go, Eevee!, Sword, and Shield===
These type icons were also used in {{g|HOME}} prior to the update for {{g|Brilliant Diamond and Shining Pearl}}.
{{-}}
<div class="roundy c" style="display: grid; grid-template-columns: repeat(9, 120px); gap: 2px; width: min-content; margin: auto; padding: 2px; background: #DDF; border: 3px solid #AAF;">
<div style="background: #FFF; {{roundytop|5px}};">[[File:Normal icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Fighting icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Flying icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Poison icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Ground icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Rock icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Bug icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Ghost icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Steel icon SwSh.png|64px]]</div>
<div style="background: #{{Normal color light}}; {{roundybottom|5px}};">{{tcolor|Normal|{{Normal color dark}}}}</div>
<div style="background: #{{Fighting color light}}; {{roundybottom|5px}};">{{tcolor|Fighting|{{Fighting color dark}}}}</div>
<div style="background: #{{Flying color light}}; {{roundybottom|5px}};">{{tcolor|Flying|{{Flying color dark}}}}</div>
<div style="background: #{{Poison color light}}; {{roundybottom|5px}};">{{tcolor|Poison|{{Poison color dark}}}}</div>
<div style="background: #{{Ground color light}}; {{roundybottom|5px}};">{{tcolor|Ground|{{Ground color dark}}}}</div>
<div style="background: #{{Rock color light}}; {{roundybottom|5px}};">{{tcolor|Rock|{{Rock color dark}}}}</div>
<div style="background: #{{Bug color light}}; {{roundybottom|5px}};">{{tcolor|Bug|{{Bug color dark}}}}</div>
<div style="background: #{{Ghost color light}}; {{roundybottom|5px}};">{{tcolor|Ghost|{{Ghost color dark}}}}</div>
<div style="background: #{{Steel color light}}; {{roundybottom|5px}};">{{tcolor|Steel|{{Steel color dark}}}}</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Fire icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Water icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Grass icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Electric icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Psychic icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Ice icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Dragon icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Dark icon SwSh.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Fairy icon SwSh.png|64px]]</div>
<div style="background: #{{Fire color light}}; {{roundybottom|5px}};">{{tcolor|Fire|{{Fire color dark}}}}</div>
<div style="background: #{{Water color light}}; {{roundybottom|5px}};">{{tcolor|Water|{{Water color dark}}}}</div>
<div style="background: #{{Grass color light}}; {{roundybottom|5px}};">{{tcolor|Grass|{{Grass color dark}}}}</div>
<div style="background: #{{Electric color light}}; {{roundybottom|5px}};">{{tcolor|Electric|{{Electric color dark}}}}</div>
<div style="background: #{{Psychic color light}}; {{roundybottom|5px}};">{{tcolor|Psychic|{{Psychic color dark}}}}</div>
<div style="background: #{{Ice color light}}; {{roundybottom|5px}};">{{tcolor|Ice|{{Ice color dark}}}}</div>
<div style="background: #{{Dragon color light}}; {{roundybottom|5px}};">{{tcolor|Dragon|{{Dragon color dark}}}}</div>
<div style="background: #{{Dark color light}}; {{roundybottom|5px}};">{{tcolor|Dark|{{Dark color dark}}}}</div>
<div style="background: #{{Fairy color light}}; {{roundybottom|5px}};">{{tcolor|Fairy|{{Fairy color dark}}}}</div>
</div>
 
===Pokémon Brilliant Diamond, Shining Pearl, Legends: Arceus, Scarlet, Violet, and HOME===
<div class="roundy c" style="display: grid; grid-template-columns: repeat(9, 120px); gap: 2px; width: min-content; margin: auto; padding: 2px; background: #DDF; border: 3px solid #AAF;">
<div style="background: #FFF; {{roundytop|5px}};">[[File:Normal icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Fighting icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Flying icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Poison icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Ground icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Rock icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Bug icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Ghost icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Steel icon HOME3.png|64px]]</div>
<div style="background: #{{Normal color light}}; {{roundybottom|5px}};">{{tcolor|Normal|{{Normal color dark}}}}</div>
<div style="background: #{{Fighting color light}}; {{roundybottom|5px}};">{{tcolor|Fighting|{{Fighting color dark}}}}</div>
<div style="background: #{{Flying color light}}; {{roundybottom|5px}};">{{tcolor|Flying|{{Flying color dark}}}}</div>
<div style="background: #{{Poison color light}}; {{roundybottom|5px}};">{{tcolor|Poison|{{Poison color dark}}}}</div>
<div style="background: #{{Ground color light}}; {{roundybottom|5px}};">{{tcolor|Ground|{{Ground color dark}}}}</div>
<div style="background: #{{Rock color light}}; {{roundybottom|5px}};">{{tcolor|Rock|{{Rock color dark}}}}</div>
<div style="background: #{{Bug color light}}; {{roundybottom|5px}};">{{tcolor|Bug|{{Bug color dark}}}}</div>
<div style="background: #{{Ghost color light}}; {{roundybottom|5px}};">{{tcolor|Ghost|{{Ghost color dark}}}}</div>
<div style="background: #{{Steel color light}}; {{roundybottom|5px}};">{{tcolor|Steel|{{Steel color dark}}}}</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Fire icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Water icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Grass icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Electric icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Psychic icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Ice icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Dragon icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Dark icon HOME3.png|64px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:Fairy icon HOME3.png|64px]]</div>
<div style="background: #{{Fire color light}}; {{roundybottom|5px}};">{{tcolor|Fire|{{Fire color dark}}}}</div>
<div style="background: #{{Water color light}}; {{roundybottom|5px}};">{{tcolor|Water|{{Water color dark}}}}</div>
<div style="background: #{{Grass color light}}; {{roundybottom|5px}};">{{tcolor|Grass|{{Grass color dark}}}}</div>
<div style="background: #{{Electric color light}}; {{roundybottom|5px}};">{{tcolor|Electric|{{Electric color dark}}}}</div>
<div style="background: #{{Psychic color light}}; {{roundybottom|5px}};">{{tcolor|Psychic|{{Psychic color dark}}}}</div>
<div style="background: #{{Ice color light}}; {{roundybottom|5px}};">{{tcolor|Ice|{{Ice color dark}}}}</div>
<div style="background: #{{Dragon color light}}; {{roundybottom|5px}};">{{tcolor|Dragon|{{Dragon color dark}}}}</div>
<div style="background: #{{Dark color light}}; {{roundybottom|5px}};">{{tcolor|Dark|{{Dark color dark}}}}</div>
<div style="background: #{{Fairy color light}}; {{roundybottom|5px}};">{{tcolor|Fairy|{{Fairy color dark}}}}</div>
<div style="grid-column: 5; background: #FFF; {{roundytop|5px}};">[[File:Stellar icon SV.png|64px]]</div>
<div style="grid-column: 5; background: #{{Stellar color light}}; {{roundybottom|5px}};">{{tcolor|Stellar|{{Stellar color dark}}}}{{sup/9|SV}}</div>
</div>
 
====[[Terastal phenomenon|Tera Type]] icons====
<div class="roundy c" style="display: grid; grid-template-columns: repeat(9, 120px); gap: 2px; width: min-content; margin: auto; padding: 2px; background: #DDF; border: 3px solid #AAF;">
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Normal.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Fighting.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Flying.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Poison.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Ground.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Rock.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Bug.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Ghost.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Steel.png|60px]]</div>
<div style="background: #{{Normal color light}}; {{roundybottom|5px}};">{{tcolor|Normal|{{Normal color dark}}}}</div>
<div style="background: #{{Fighting color light}}; {{roundybottom|5px}};">{{tcolor|Fighting|{{Fighting color dark}}}}</div>
<div style="background: #{{Flying color light}}; {{roundybottom|5px}};">{{tcolor|Flying|{{Flying color dark}}}}</div>
<div style="background: #{{Poison color light}}; {{roundybottom|5px}};">{{tcolor|Poison|{{Poison color dark}}}}</div>
<div style="background: #{{Ground color light}}; {{roundybottom|5px}};">{{tcolor|Ground|{{Ground color dark}}}}</div>
<div style="background: #{{Rock color light}}; {{roundybottom|5px}};">{{tcolor|Rock|{{Rock color dark}}}}</div>
<div style="background: #{{Bug color light}}; {{roundybottom|5px}};">{{tcolor|Bug|{{Bug color dark}}}}</div>
<div style="background: #{{Ghost color light}}; {{roundybottom|5px}};">{{tcolor|Ghost|{{Ghost color dark}}}}</div>
<div style="background: #{{Steel color light}}; {{roundybottom|5px}};">{{tcolor|Steel|{{Steel color dark}}}}</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Fire.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Water.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Grass.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Electric.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Psychic.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Ice.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Dragon.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Dark.png|60px]]</div>
<div style="background: #FFF; {{roundytop|5px}};">[[File:TeraGem Fairy.png|60px]]</div>
<div style="background: #{{Fire color light}}; {{roundybottom|5px}};">{{tcolor|Fire|{{Fire color dark}}}}</div>
<div style="background: #{{Water color light}}; {{roundybottom|5px}};">{{tcolor|Water|{{Water color dark}}}}</div>
<div style="background: #{{Grass color light}}; {{roundybottom|5px}};">{{tcolor|Grass|{{Grass color dark}}}}</div>
<div style="background: #{{Electric color light}}; {{roundybottom|5px}};">{{tcolor|Electric|{{Electric color dark}}}}</div>
<div style="background: #{{Psychic color light}}; {{roundybottom|5px}};">{{tcolor|Psychic|{{Psychic color dark}}}}</div>
<div style="background: #{{Ice color light}}; {{roundybottom|5px}};">{{tcolor|Ice|{{Ice color dark}}}}</div>
<div style="background: #{{Dragon color light}}; {{roundybottom|5px}};">{{tcolor|Dragon|{{Dragon color dark}}}}</div>
<div style="background: #{{Dark color light}}; {{roundybottom|5px}};">{{tcolor|Dark|{{Dark color dark}}}}</div>
<div style="background: #{{Fairy color light}}; {{roundybottom|5px}};">{{tcolor|Fairy|{{Fairy color dark}}}}</div>
<div style="grid-column: 5; background: #FFF; {{roundytop|5px}};">[[File:TeraGem Stellar.png|64px]]</div>
<div style="grid-column: 5; background: #{{Stellar color light}}; {{roundybottom|5px}};">{{tcolor|Stellar|{{Stellar color dark}}}}</div>
</div>
 
===Name icons===
{{Incomplete|section|Documentation of abreviations in other languages}}
In [[Generation IV]] games, the icons similar to ones in {{3v2|Ruby|Sapphire|Emerald}} are used in the [[summary]] and in-battle, while the {{3v2|Diamond|Pearl|Platinum}} icons are used in the [[Pokédex]].
 
{| class="roundtable c" style="width: min-content; margin: auto; background: #DDF; border: 3px solid #AAF;" cellpadding="2px"
! style="background: #FFF;" | {{gameabbrevss|Stad}}
! style="background: #FFF;" | {{gameabbrevss|Stad2}}
! style="background: #FFF;" | {{gameabbrevss|Colo}}
! style="background: #FFF;" | {{gameabbrevss|XD}}
! style="background: #FFF;" | {{gameabbrevss|PBR}}
! style="background: #FFF;" | {{Gameabbrev3|RSE}}
! style="background: #FFF;" | {{Gameabbrev3|FRLG}}
! style="background: #FFF;" | {{Gameabbrev4|DPPtHGSS}}
! style="background: #FFF;" | {{Gameabbrev5|BWB2W2}}
! style="background: #FFF;" | {{Gameabbrev6|XYORAS}}
! style="background: #FFF;" | {{Gameabbrev7|SMUSUM}}
! style="background: #FFF;" | {{Gameabbrev7|PE}}
! style="background: #FFF;" | {{Gameabbrev8|SwSh}}
! style="background: #FFF;" | {{Gameabbrev8|BDSP}}
! style="background: #FFF;" | {{Gameabbrev8|LA}}
! style="background: #FFF;" | {{Gameabbrev9|SV}}
|-
| [[File:NormalIC Stad.png]] || [[File:NormalIC Stad2.png]] || [[File:NormalIC Colo.png|50px]] || [[File:NormalIC XD.png|50px]] || [[File:NormalIC PBR.png|50px]]
| [[File:NormalIC RSE.png]] || [[File:NormalIC FRLG.png]] || [[File:NormalIC Big.png]] || [[File:NormalIC BW.png]]
| [[File:NormalIC XY.png]] || [[File:NormalIC SM.png]] || [[File:NormalIC PE.png|70px]] || [[File:NormalIC.png|70px]] || [[File:NormalIC BDSP.png|70px]] || [[File:NormalIC LA.png|70px]] || [[File:NormalIC SV.png|70px]] [[File:NormalIC Tera.png|70px]]
|-
| [[File:FightingIC Stad.png]] || [[File:FightingIC Stad2.png]] || [[File:FightingIC Colo.png|50px]] || [[File:FightingIC XD.png|50px]] || [[File:FightingIC PBR.png|50px]]
| [[File:FightingIC RSE.png]] || [[File:FightingIC FRLG.png]] || [[File:FightingIC Big.png]] || [[File:FightingIC BW.png]]
| [[File:FightingIC XY.png]] || [[File:FightingIC SM.png]] || [[File:FightingIC PE.png|70px]] || [[File:FightingIC.png|70px]] || [[File:FightingIC BDSP.png|70px]] || [[File:FightingIC LA.png|70px]] || [[File:FightingIC SV.png|70px]] [[File:FightingIC Tera.png|70px]]
|-
| [[File:FlyingIC Stad.png]] || [[File:FlyingIC Stad2.png]] || [[File:FlyingIC Colo.png|50px]] || [[File:FlyingIC XD.png|50px]] || [[File:FlyingIC PBR.png|50px]]
| [[File:FlyingIC RSE.png]] || [[File:FlyingIC FRLG.png]] || [[File:FlyingIC Big.png]] || [[File:FlyingIC BW.png]]
| [[File:FlyingIC XY.png]] || [[File:FlyingIC SM.png]] ||  [[File:FlyingIC PE.png|70px]] || [[File:FlyingIC.png|70px]] || [[File:FlyingIC BDSP.png|70px]] || [[File:FlyingIC LA.png|70px]] || [[File:FlyingIC SV.png|70px]] [[File:FlyingIC Tera.png|70px]]
|-
| [[File:PoisonIC Stad.png]] || [[File:PoisonIC Stad2.png]] || [[File:PoisonIC Colo.png|50px]] || [[File:PoisonIC XD.png|50px]] || [[File:PoisonIC PBR.png|50px]]
| [[File:PoisonIC RSE.png]] || [[File:PoisonIC FRLG.png]] || [[File:PoisonIC Big.png]] || [[File:PoisonIC BW.png]]
| [[File:PoisonIC XY.png]] || [[File:PoisonIC SM.png]] || [[File:PoisonIC PE.png|70px]] || [[File:PoisonIC.png|70px]] || [[File:PoisonIC BDSP.png|70px]] || [[File:PoisonIC LA.png|70px]] || [[File:PoisonIC SV.png|70px]] [[File:PoisonIC Tera.png|70px]]
|-
| [[File:GroundIC Stad.png]] || [[File:GroundIC Stad2.png]] || [[File:GroundIC Colo.png|50px]] || [[File:GroundIC XD.png|50px]] || [[File:GroundIC PBR.png|50px]]
| [[File:GroundIC RSE.png]] || [[File:GroundIC FRLG.png]] || [[File:GroundIC Big.png]] || [[File:GroundIC BW.png]]
| [[File:GroundIC XY.png]] || [[File:GroundIC SM.png]] || [[File:GroundIC PE.png|70px]] || [[File:GroundIC.png|70px]] || [[File:GroundIC BDSP.png|70px]] || [[File:GroundIC LA.png|70px]] || [[File:GroundIC SV.png|70px]] [[File:GroundIC Tera.png|70px]]
|-
| [[File:RockIC Stad.png]] || [[File:RockIC Stad2.png]] || [[File:RockIC Colo.png|50px]] || [[File:RockIC XD.png|50px]] || [[File:RockIC PBR.png|50px]]
| [[File:RockIC RSE.png]] || [[File:RockIC FRLG.png]] || [[File:RockIC Big.png]] || [[File:RockIC BW.png]]
| [[File:RockIC XY.png]] || [[File:RockIC SM.png]] || [[File:RockIC PE.png|70px]] || [[File:RockIC.png|70px]] || [[File:RockIC BDSP.png|70px]] || [[File:RockIC LA.png|70px]] || [[File:RockIC SV.png|70px]] [[File:RockIC Tera.png|70px]]
|-
| [[File:BugIC Stad.png]] || [[File:BugIC Stad2.png]] || [[File:BugIC Colo.png|50px]] || [[File:BugIC XD.png|50px]] || [[File:BugIC PBR.png|50px]]
| [[File:BugIC RSE.png]] || [[File:BugIC FRLG.png]] || [[File:BugIC Big.png]] || [[File:BugIC BW.png]]
| [[File:BugIC XY.png]] || [[File:BugIC SM.png]] || [[File:BugIC PE.png|70px]] || [[File:BugIC.png|70px]] || [[File:BugIC BDSP.png|70px]] || [[File:BugIC LA.png|70px]] || [[File:BugIC SV.png|70px]] [[File:BugIC Tera.png|70px]]
|-
| [[File:GhostIC Stad.png]] || [[File:GhostIC Stad2.png]] || [[File:GhostIC Colo.png|50px]] || [[File:GhostIC XD.png|50px]] || [[File:GhostIC PBR.png|50px]]
| [[File:GhostIC RSE.png]] || [[File:GhostIC FRLG.png]] || [[File:GhostIC Big.png]] || [[File:GhostIC BW.png]]
| [[File:GhostIC XY.png]] || [[File:GhostIC SM.png]] || [[File:GhostIC PE.png|70px]] || [[File:GhostIC.png|70px]] || [[File:GhostIC BDSP.png|70px]] || [[File:GhostIC LA.png|70px]] || [[File:GhostIC SV.png|70px]] [[File:GhostIC Tera.png|70px]]
|-
| None || [[File:SteelIC Stad2.png]] || [[File:SteelIC Colo.png|50px]] || [[File:SteelIC XD.png|50px]] || [[File:SteelIC PBR.png|50px]]
| [[File:SteelIC RSE.png]] || [[File:SteelIC FRLG.png]] || [[File:SteelIC Big.png]] || [[File:SteelIC BW.png]]
| [[File:SteelIC XY.png]] || [[File:SteelIC SM.png]] || [[File:SteelIC PE.png|70px]] || [[File:SteelIC.png|70px]] || [[File:SteelIC BDSP.png|70px]] || [[File:SteelIC LA.png|70px]] || [[File:SteelIC SV.png|70px]] [[File:SteelIC Tera.png|70px]]
|-
| [[File:FireIC Stad.png]] || [[File:FireIC Stad2.png]] || [[File:FireIC Colo.png|50px]] || [[File:FireIC XD.png|50px]] || [[File:FireIC PBR.png|50px]]
| [[File:FireIC RSE.png]] || [[File:FireIC FRLG.png]] || [[File:FireIC Big.png]] || [[File:FireIC BW.png]]
| [[File:FireIC XY.png]] || [[File:FireIC SM.png]] || [[File:FireIC PE.png|70px]] || [[File:FireIC.png|70px]] || [[File:FireIC BDSP.png|70px]] || [[File:FireIC LA.png|70px]] || [[File:FireIC SV.png|70px]] [[File:FireIC Tera.png|70px]]
|-
| [[File:WaterIC Stad.png]] ||  [[File:WaterIC Stad2.png]] || [[File:WaterIC Colo.png|50px]] || [[File:WaterIC XD.png|50px]] || [[File:WaterIC PBR.png|50px]]
| [[File:WaterIC RSE.png]] || [[File:WaterIC FRLG.png]] || [[File:WaterIC Big.png]] || [[File:WaterIC BW.png]]
| [[File:WaterIC XY.png]] || [[File:WaterIC SM.png]] || [[File:WaterIC PE.png|70px]] || [[File:WaterIC.png|70px]] || [[File:WaterIC BDSP.png|70px]] || [[File:WaterIC LA.png|70px]] || [[File:WaterIC SV.png|70px]] [[File:WaterIC Tera.png|70px]]
|-
| [[File:GrassIC Stad.png]] || [[File:GrassIC Stad2.png]] || [[File:GrassIC Colo.png|50px]] || [[File:GrassIC XD.png|50px]] || [[File:GrassIC PBR.png|50px]]
| [[File:GrassIC RSE.png]] || [[File:GrassIC FRLG.png]] || [[File:GrassIC Big.png]] || [[File:GrassIC BW.png]]
| [[File:GrassIC XY.png]] || [[File:GrassIC SM.png]] || [[File:GrassIC PE.png|70px]] || [[File:GrassIC.png|70px]] || [[File:GrassIC BDSP.png|70px]] || [[File:GrassIC LA.png|70px]] || [[File:GrassIC SV.png|70px]] [[File:GrassIC Tera.png|70px]]
|-
| [[File:ElectricIC Stad.png]] || [[File:ElectricIC Stad2.png]] || [[File:ElectricIC Colo.png|50px]] || [[File:ElectricIC XD.png|50px]] || [[File:ElectricIC PBR.png|50px]]
| [[File:ElectricIC RSE.png]] || [[File:ElectricIC FRLG.png]] || [[File:ElectricIC Big.png]] || [[File:ElectricIC BW.png]]
| [[File:ElectricIC XY.png]] || [[File:ElectricIC SM.png]] || [[File:ElectricIC PE.png|70px]] || [[File:ElectricIC.png|70px]] || [[File:ElectricIC BDSP.png|70px]] || [[File:ElectricIC LA.png|70px]] || [[File:ElectricIC SV.png|70px]] [[File:ElectricIC Tera.png|70px]]
|-
| [[File:PsychicIC Stad.png]] || [[File:PsychicIC Stad2.png]] || [[File:PsychicIC Colo.png|50px]] || [[File:PsychicIC XD.png|50px]] || [[File:PsychicIC PBR.png|50px]]
| [[File:PsychicIC RSE.png]] || [[File:PsychicIC FRLG.png]] || [[File:PsychicIC Big.png]] || [[File:PsychicIC BW.png]]
| [[File:PsychicIC XY.png]] || [[File:PsychicIC SM.png]] || [[File:PsychicIC PE.png|70px]] || [[File:PsychicIC.png|70px]] || [[File:PsychicIC BDSP.png|70px]] || [[File:PsychicIC LA.png|70px]] || [[File:PsychicIC SV.png|70px]] [[File:PsychicIC Tera.png|70px]]
|-
| [[File:IceIC Stad.png]] || [[File:IceIC Stad2.png]] || [[File:IceIC Colo.png|50px]] || [[File:IceIC XD.png|50px]] || [[File:IceIC PBR.png|50px]]
| [[File:IceIC RSE.png]] || [[File:IceIC FRLG.png]] || [[File:IceIC Big.png]] || [[File:IceIC BW.png]]
| [[File:IceIC XY.png]] || [[File:IceIC SM.png]] || [[File:IceIC PE.png|70px]] || [[File:IceIC.png|70px]] || [[File:IceIC BDSP.png|70px]] || [[File:IceIC LA.png|70px]] || [[File:IceIC SV.png|70px]] [[File:IceIC Tera.png|70px]]
|-
| [[File:DragonIC Stad.png]] || [[File:DragonIC Stad2.png]] || [[File:DragonIC Colo.png|50px]] || [[File:DragonIC XD.png|50px]] || [[File:DragonIC PBR.png|50px]]
| [[File:DragonIC RSE.png]] || [[File:DragonIC FRLG.png]] || [[File:DragonIC Big.png]] || [[File:DragonIC BW.png]]
| [[File:DragonIC XY.png]] || [[File:DragonIC SM.png]] || [[File:DragonIC PE.png|70px]] || [[File:DragonIC.png|70px]] || [[File:DragonIC BDSP.png|70px]] || [[File:DragonIC LA.png|70px]] || [[File:DragonIC SV.png|70px]] [[File:DragonIC Tera.png|70px]]
|-
| None || [[File:DarkIC Stad2.png]] || [[File:DarkIC Colo.png|50px]] || [[File:DarkIC XD.png|50px]] || [[File:DarkIC PBR.png|50px]]
| [[File:DarkIC RSE.png]] || [[File:DarkIC FRLG.png]] || [[File:DarkIC Big.png]] || [[File:DarkIC BW.png]]
| [[File:DarkIC XY.png]] || [[File:DarkIC SM.png]] || [[File:DarkIC PE.png|70px]] || [[File:DarkIC.png|70px]] || [[File:DarkIC BDSP.png|70px]] || [[File:DarkIC LA.png|70px]] || [[File:DarkIC SV.png|70px]] [[File:DarkIC Tera.png|70px]]
|-
| None || None || None || None || None
| None || None || None || None
| [[File:FairyIC XY.png]] || [[File:FairyIC SM.png]] || [[File:FairyIC PE.png|70px]] || [[File:FairyIC.png|70px]] || [[File:FairyIC BDSP.png|70px]] || [[File:FairyIC LA.png|70px]] || [[File:FairyIC SV.png|70px]] [[File:FairyIC Tera.png|70px]]
|-
| None || None || None || None || None
| None || None || None || None
| None || None || None || None || None || None || [[File:StellarIC SV.png|70px]] [[File:StellarIC Tera.png|70px]]
|-
| None || [[File:UnknownIC Stad2.png]] || [[File:UnknownIC Colo.png|50px]] || [[File:UnknownIC XD.png|50px]] || [[File:UnknownIC PBR.png|50px]]
| [[File:UnknownIC RSE.png]] || [[File:UnknownIC FRLG.png]] || [[File:UnknownIC Big.png]] || None
| None || None || None || None || None || None || None
|}
 
===Symbol icons===
{| class="roundtable c" style="width: min-content; margin: auto; background: #DDF; border: 3px solid #AAF;" cellpadding="2px"
|- class="blacklinks"
! style="background: #FFF;" | Type
! style="background: #FFF;" | {{pkmn|Ranger: Shadows of Almia|Ranger: SoA}}
! style="background: #FFF;" | {{pkmn|Ranger: Guardian Signs|Ranger: GS}}
! style="background: #FFF;" | {{pkmn|Battrio}}
! style="background: #FFF;" | {{pkmn|Tretta}}
! style="background: #FFF;" | {{pkmn|GO}}
! style="background: #FFF;" | {{pkmn|Rumble Rush}}
! style="background: #FFF;" | {{pkmn|Masters EX}}
! style="background: #FFF;" | {{pkmn|Mezastar|Meza-star}}
! style="background: #FFF;" | {{pkmn|Mystery Dungeon: Rescue Team DX|MD: DX}}
! style="background: #FFF;" | {{pkmn3|New|Snap}}
! style="background: #FFF;" | {{pkmn|Sleep}}
|-
{{typetable|Normal}}
| [[File:Normal PA.png]] || [[File:Normal Assist.png]] || [[File:Battrio Normal type.png|40px]] || [[File:Tretta Normal type.png|40px]] || [[File:GO Normal.png|40px]] || [[File:NormalIC RR.png|40px]]
| [[File:NormalIC Masters.png|40px]] || [[File:Mezastar Normal type.png|40px]] || [[File:PMD DX Normal type.png|40px]] || [[File:NormalIC NPSnap.png|40px]] || [[File:Normal icon Sleep.png|40px]]
|-
{{typetable|Fighting}}
| [[File:Fighting PA.png]] || [[File:Fighting Assist.png]] || [[File:Battrio Fighting type.png|40px]] || [[File:Tretta Fighting type.png|40px]] || [[File:GO Fighting.png|40px]] || [[File:FightingIC RR.png|40px]]
| [[File:FightingIC Masters.png|40px]] || [[File:Mezastar Fighting type.png|40px]] || [[File:PMD DX Fighting type.png|40px]] || [[File:FightingIC NPSnap.png|40px]] || [[File:Fighting icon Sleep.png|40px]]
|-
{{typetable|Flying}}
| [[File:Flying PA.png]] || [[File:Flying Assist.png]] || [[File:Battrio Flying type.png|40px]] || [[File:Tretta Flying type.png|40px]] || [[File:GO Flying.png|40px]] || [[File:FlyingIC RR.png|40px]]
| [[File:FlyingIC Masters.png|40px]] || [[File:Mezastar Flying type.png|40px]] || [[File:PMD DX Flying type.png|40px]] || [[File:FlyingIC NPSnap.png|40px]] || [[File:Flying icon Sleep.png|40px]]
|-
{{typetable|Poison}}
| [[File:Poison PA.png]] || [[File:Poison Assist.png]] || [[File:Battrio Poison type.png|40px]] || [[File:Tretta Poison type.png|40px]] || [[File:GO Poison.png|40px]] || [[File:PoisonIC RR.png|40px]]
| [[File:PoisonIC Masters.png|40px]] || [[File:Mezastar Poison type.png|40px]] || [[File:PMD DX Poison type.png|40px]] || [[File:PoisonIC NPSnap.png|40px]] || [[File:Poison icon Sleep.png|40px]]
|-
{{typetable|Ground}}
| [[File:Ground PA.png]] || [[File:Ground Assist.png]] || [[File:Battrio Ground type.png|40px]] || [[File:Tretta Ground type.png|40px]] || [[File:GO Ground.png|40px]] || [[File:GroundIC RR.png|40px]]
| [[File:GroundIC Masters.png|40px]] || [[File:Mezastar Ground type.png|40px]] || [[File:PMD DX Ground type.png|40px]] || [[File:GroundIC NPSnap.png|40px]] || [[File:Ground icon Sleep.png|40px]]
|-
{{typetable|Rock}}
| [[File:Rock PA.png]] || [[File:Rock Assist.png]] || [[File:Battrio Rock type.png|40px]] || [[File:Tretta Rock type.png|40px]] || [[File:GO Rock.png|40px]] || [[File:RockIC RR.png|40px]]
| [[File:RockIC Masters.png|40px]] || [[File:Mezastar Rock type.png|40px]] || [[File:PMD DX Rock type.png|40px]] || [[File:RockIC NPSnap.png|40px]] || [[File:Rock icon Sleep.png|40px]]
|-
{{typetable|Bug}}
| [[File:Bug PA.png]] || [[File:Bug Assist.png]] || [[File:Battrio Bug type.png|40px]] || [[File:Tretta Bug type.png|40px]] || [[File:GO Bug.png|40px]] || [[File:BugIC RR.png|40px]]
| [[File:BugIC Masters.png|40px]] || [[File:Mezastar Bug type.png|40px]] || [[File:PMD DX Bug type.png|40px]] || [[File:BugIC NPSnap.png|40px]] || [[File:Bug icon Sleep.png|40px]]
|-
{{typetable|Ghost}}
| [[File:Ghost PA.png]] ||  [[File:Ghost Assist.png]] || [[File:Battrio Ghost type.png|40px]] || [[File:Tretta Ghost type.png|40px]] || [[File:GO Ghost.png|40px]] || [[File:GhostIC RR.png|40px]]
| [[File:GhostIC Masters.png|40px]] || [[File:Mezastar Ghost type.png|40px]] || [[File:PMD DX Ghost type.png|40px]] || [[File:GhostIC NPSnap.png|40px]] || [[File:Ghost icon Sleep.png|40px]]
|-
{{typetable|Steel}}
| [[File:Steel PA.png]] || [[File:Steel Assist.png]] || [[File:Battrio Steel type.png|40px]] || [[File:Tretta Steel type.png|40px]] || [[File:GO Steel.png|40px]] || [[File:SteelIC RR.png|40px]]
| [[File:SteelIC Masters.png|40px]] || [[File:Mezastar Steel type.png|40px]] || [[File:PMD DX Steel type.png|40px]] || [[File:SteelIC NPSnap.png|40px]] || [[File:Steel icon Sleep.png|40px]]
|-
{{typetable|Fire}}
| [[File:Fire PA.png]] || [[File:Fire Assist.png]] || [[File:Battrio Fire type.png|40px]] || [[File:Tretta Fire type.png|40px]] || [[File:GO Fire.png|40px]] || [[File:FireIC RR.png|40px]]
| [[File:FireIC Masters.png|40px]] || [[File:Mezastar Fire type.png|40px]] || [[File:PMD DX Fire type.png|40px]] || [[File:FireIC NPSnap.png|40px]] || [[File:Fire icon Sleep.png|40px]]
|-
{{typetable|Water}}
| [[File:Water PA.png]] || [[File:Water Assist.png]] || [[File:Battrio Water type.png|40px]] || [[File:Tretta Water type.png|40px]] || [[File:GO Water.png|40px]] || [[File:WaterIC RR.png|40px]]
| [[File:WaterIC Masters.png|40px]] || [[File:Mezastar Water type.png|40px]] || [[File:PMD DX Water type.png|40px]] || [[File:WaterIC NPSnap.png|40px]] || [[File:Water icon Sleep.png|40px]]
|-
{{typetable|Grass}}
| [[File:Grass PA.png]] || [[File:Grass Assist.png]] || [[File:Battrio Grass type.png|40px]] || [[File:Tretta Grass type.png|40px]] || [[File:GO Grass.png|40px]] || [[File:GrassIC RR.png|40px]]
| [[File:GrassIC Masters.png|40px]] || [[File:Mezastar Grass type.png|40px]] || [[File:PMD DX Grass type.png|40px]] || [[File:GrassIC NPSnap.png|40px]] || [[File:Grass icon Sleep.png|40px]]
|-
{{typetable|Electric}}
| [[File:Electric PA.png]] || [[File:Electric Assist.png]] || [[File:Battrio Electric type.png|40px]] || [[File:Tretta Electric type.png|40px]] || [[File:GO Electric.png|40px]] || [[File:ElectricIC RR.png|40px]]
| [[File:ElectricIC Masters.png|40px]] || [[File:Mezastar Electric type.png|40px]] || [[File:PMD DX Electric type.png|40px]] || [[File:ElectricIC NPSnap.png|40px]] || [[File:Electric icon Sleep.png|40px]]
|-
{{typetable|Psychic}}
| [[File:Psychic PA.png]] || [[File:Psychic Assist.png]] || [[File:Battrio Psychic type.png|40px]] || [[File:Tretta Psychic type.png|40px]] || [[File:GO Psychic.png|40px]] || [[File:PsychicIC RR.png|40px]]
| [[File:PsychicIC Masters.png|40px]] || [[File:Mezastar Psychic type.png|40px]] || [[File:PMD DX Psychic type.png|40px]] || [[File:PsychicIC NPSnap.png|40px]] || [[File:Psychic icon Sleep.png|40px]]
|-
{{typetable|Ice}}
| [[File:Ice PA.png]] || [[File:Ice Assist.png]] || [[File:Battrio Ice type.png|40px]] || [[File:Tretta Ice type.png|40px]] || [[File:GO Ice.png|40px]] || [[File:IceIC RR.png|40px]]
| [[File:IceIC Masters.png|40px]] || [[File:Mezastar Ice type.png|40px]] || [[File:PMD DX Ice type.png|40px]] || [[File:IceIC NPSnap.png|40px]] || [[File:Ice icon Sleep.png|40px]]
|-
{{typetable|Dragon}}
| [[File:Dragon PA.png]] || [[File:Dragon Assist.png]] || [[File:Battrio Dragon type.png|40px]] || [[File:Tretta Dragon type.png|40px]] || [[File:GO Dragon.png|40px]] || [[File:DragonIC RR.png|40px]]
| [[File:DragonIC Masters.png|40px]] || [[File:Mezastar Dragon type.png|40px]] || [[File:PMD DX Dragon type.png|40px]] || [[File:DragonIC NPSnap.png|40px]] || [[File:Dragon icon Sleep.png|40px]]
|-
{{typetable|Dark}}
| [[File:Dark PA.png]] || [[File:Dark Assist.png]] || [[File:Battrio Dark type.png|40px]] || [[File:Tretta Dark type.png|40px]] || [[File:GO Dark.png|40px]] || [[File:DarkIC RR.png|40px]]
| [[File:DarkIC Masters.png|40px]] || [[File:Mezastar Dark type.png|40px]] || [[File:PMD DX Dark type.png|40px]] || [[File:DarkIC NPSnap.png|40px]] || [[File:Dark icon Sleep.png|40px]]
|-
{{typetable|Fairy}}
| None || None || None || [[File:Tretta Fairy type.png|40px]] || [[File:GO Fairy.png|40px]] || [[File:FairyIC RR.png|40px]]
| [[File:FairyIC Masters.png|40px]] || [[File:Mezastar Fairy type.png|40px]] || [[File:PMD DX Fairy type.png|40px]]
| [[File:FairyIC NPSnap.png|40px]] || [[File:Fairy icon Sleep.png|40px]]
|}
 
==In the spin-off games==
===Pokémon Mystery Dungeon series===
{{main|Damage modification (Mystery Dungeon)}}
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], the matchup multipliers are 0.5×, 0.9×, 1× and 1.5×. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the multipliers have been changed to 0.5×, 0.7×, 1× and 1.4×; if either the attacker or the defender has Erratic Player IQ skill, they are 0.25×, 0.5×, 1× and 1.7×, instead. Immunities provided from Abilities or moves, such as {{a|Levitate}} or {{m|Magnet Rise}}, are still 0×. Type matchups that would usually be immunities are instead announced as “It had little effect…”
 
In [[Pokémon Super Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Rescue Team DX]], moves that are ineffective in the core series are now ineffective as well (0× damage).
 
===Pokémon Ranger series===
In the [[Pokémon Ranger series]], each Pokémon has a group, equivalent to a type in the core series. The effectiveness of [[Poké Assist]]s on [[wild Pokémon]] is dependent on the Pokémon's group.
 
===Pokémon Rumble series===
In the [[Pokémon Rumble series]], the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. Moves that are ineffective in the core series deal 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively. <!--These calculations were only checked in Rumble World.-->
 
===Pokémon Battrio===
{{main|Type (Battrio)}}
Pokémon in [[Pokémon Battrio]] all have one type in line with one of their types in the core games. Battrio also includes two unique types exclusively for {{p|Arceus}}, the Full Plate and Eleven-Plate types.
 
Pokémon Battrio's type effectiveness chart is also unique, with different possible strengths for weaknesses or resistances. For example, while Grass-type Pokémon are weak to both Ice- and Fire-type moves, they are weaker to Fire-type moves than to Ice-type moves.
 
Players with a [[Pokémon Battrio#Memory Keys|Memory Key]] can also gain experience towards different types that will level up their {{DL|Type (Battrio)|Type Levels}}, granting Pokémon of that type a bonus in Attack or HP.
 
===Pokémon Shuffle===
{{main|Pokémon Shuffle#Type|Pokémon Shuffle → Type}}
Pokémon in [[Pokémon Shuffle]] each only have one type. Pokémon Shuffle's type effectiveness chart is also slightly different than the contemporaneous Generation VI chart, with 0× effectivenesses turned into ½× effectiveness.
 
Type is also used to determine immunity to certain [[status condition#Pokémon Shuffle|status conditions]].
 
===Pokémon Quest===
Pokémon have types (either one or two, as normal), and moves have types, but there are no type advantages in [[Pokémon Quest]]. Types still serve several roles, usually through matching a prompted type. When Pokémon use moves of the same type they are, the move deals additional damage. Certain [[Bingo Bonus|bingo bonuses]] increase the Attack of moves of a specified type that the Pokémon knows, or reduces the Wait of those moves. There are also bingo bonuses that reduce oncoming damage of a specific type.
 
Each of the game's [[Tumblecube Island|areas]] has a bonus Type. When playing a stage of that area, the player's Pokemon of that Type get a boost to their [[HP]] and [[Attack]].
 
Level-Up Training provides increased [[Exp]] to the Training Pokémon if the Training Pokémon and the Supporting Pokémon share a type. Similarly, Move Learning Training has a higher success rate for changing the Training Pokémon's moves when the Training Pokémon and the Supporting Pokémon share a type.


When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as [[Same-type attack bonus]], or STAB for short. A good example is an {{p|Aron}} that knows {{m|Metal Claw}} and {{m|Cut}}. Both attacks are physical attacks and both have a base power of 50. However because Aron is a {{2t|Steel|Rock}} Pokémon, the power of its Metal Claw move will be multiplied by 1.5.
Most of the game's [[Cooking (Quest)|dishes]] attract Pokémon with a specific type to the {{OBP|base camp|Quest}}, allowing the player to [[Caught Pokémon|befriend]] them. The dish is themed to match the type in question. For example, the Honey Nectar à la Cube is the favorite food of {{type|Bug}} Pokémon, and the Get Swole Syrup à la Cube is the favorite food of {{type|Fighting}} Pokémon. While there are eighteen different dishes, equal to the number of types, six of them attract Pokémon based on qualities that are not type. This means that {{t|Dark}}, {{t|Steel}}, {{t|Fairy}}, {{t|Ghost}}, {{t|Dragon}}, and {{t|Ice}} all do not have an associated dish.


Some [[weather conditions]], [[Ability|Abilities]], and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type2|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type2|Ground}} moves to not work on the Pokémon with this ability. Likewise, each type has a specific item that can be given to a Pokémon to hold that will power up one of the specific types, such as the [[Metal Coat]], which powers up {{type2|Steel}} moves by 20% (10% prior to Generation IV).
Some Challenge Quests relate to Pokémon types, tasking the player with defeating Pokémon of specific types and befriending Pokémon of specific types. One group of Quests is about going on expeditions with teams where all three Pokémon have a specific type.


==Glitch types==
===Pokémon GO===
{{main|List of glitch types}}
In [[Pokémon GO]], type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart.
There are several glitch types, such as the {{t|Bird}} type, which only appear through the use of glitches. Other than the Bird type, glitch types are the result of the game reading other data as if it were types. The Bird type was programmed into the code of the Generation I and II games, but was not given to any Pokémon; however, several [[glitch Pokémon]] use this type.
 
The multiplier for Pokémon GO is 1.6<sup>n</sup> (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). The exponent ''n'' starts at 0, with weakness adding 1, resistance substracting 1, and an immunity being equal to a double resistance, subtracting 2.
 
As such, the following multipliers are possible:
{| class="roundy" style="background: #ddf; border: 5px solid #ccf"
|-
!Type effectiveness
!Multiplier
|- style="background: #fff"
| Doubly super effective
|×2.56
|- style="background: #fff"
| Super effective
|×1.6
|- style="background: #fff"
| Neutral
|×1
|- style="background: #fff"
| Resisted
|×0.625
|- style="background: #fff"
| Doubly resisted
|×0.390625
|- style="background: #fff"
| Triply resisted{{tt|*|Only possible if an attack is doubly resisted by dual-type's one type, and resisted by its other type - for example, a Poison-type attack on a Steel/Ground-type Pokémon}}
|×0.244140625
|}
 
===Pokémon Masters EX===
Each Pokémon in [[Pokémon Masters EX]] is assigned with a singular type and one type that Pokémon is weak against, regardless of how many weaknesses it has in the core series games. Mostly these types and weaknesses follow the core series; the only exceptions to these are {{mas|Pryce}}'s {{p|Seel}} (which is classified as an {{t|Ice}} type, despite being a pure {{t|Water}} type in the core series) and {{mas|Barry}}'s {{p|Empoleon}} (which is weak against {{t|Grass}}, despite not being weak to it in the core series games). Different Pokémon of the same species can have a different type or weakness, depending on which Trainer it belongs to.
 
===Pokémon UNITE===
There are no type advantages in [[Pokémon UNITE]]. However, Pokémon types are sometimes acknowledged in-game. The limited time {{DL|Mer Stadium|Full-Burst Battle! Dragon Dustup}} event is themed entirely around {{t|Dragon}} types, with every [[wild Pokémon]] being one except for {{p|Swablu}}, the pre-evolution of the Dragon-type {{p|Altaria}}. This event only allows players to use Pokémon that are Dragon-type. The related Dragon Carnival event is also fully Dragon themed, rewarding players for collecting and using the Dragon types on the roster.
 
===Pokémon Sleep===
Pokémon in [[Pokémon Sleep]] each only have one type. Types in Pokémon Sleep are solely used to determine the {{Berries}} that the Pokémon may gather, as follows. Types should not be confused with [[sleep type]]s.
{| class="roundtable" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center;"
|- style="background-color:#{{night color}}; color:white"
! style="background-color:#{{night color light}}; {{roundytl|5px}}" colspan="2" | Type
! style="background-color:#{{night color light}}" colspan=2" | Berry
! style="background-color:#{{night color light}}" colspan="2" | Type
! style="background-color:#{{night color light}}" colspan=2" | Berry
! style="background-color:#{{night color light}}" colspan="2" | Type
! style="background-color:#{{night color light}}; {{roundytr|5px}}" colspan=2" | Berry
|-
|[[File:Normal icon Sleep.png|50px]]
{{typetable|Normal}}
|[[File:Sleep Persim Berry.png|50px]]
|[[Persim Berry]]
|[[File:Fire icon Sleep.png|50px]]
{{typetable|Fire}}
|[[File:Sleep Leppa Berry.png|50px]]
|[[Leppa Berry]]
|[[File:Water icon Sleep.png|50px]]
{{typetable|Water}}
|[[File:Sleep Oran Berry.png|50px]]
|[[Oran Berry]]
|-
|[[File:Electric icon Sleep.png|50px]]
{{typetable|Electric}}
|[[File:Sleep Grepa Berry.png|50px]]
|[[Grepa Berry]]
|[[File:Grass icon Sleep.png|50px]]
{{typetable|Grass}}
|[[File:Sleep Durin Berry.png|50px]]
|[[Durin Berry]]
|[[File:Ice icon Sleep.png|50px]]
{{typetable|Ice}}
|[[File:Sleep Rawst Berry.png|50px]]
|[[Rawst Berry]]
|-
|[[File:Fighting icon Sleep.png|50px]]
{{typetable|Fighting}}
|[[File:Sleep Cheri Berry.png|50px]]
|[[Cheri Berry]]
|[[File:Poison icon Sleep.png|50px]]
{{typetable|Poison}}
|[[File:Sleep Chesto Berry.png|50px]]
|[[Chesto Berry]]
|[[File:Ground icon Sleep.png|50px]]
{{typetable|Ground}}
|[[File:Sleep Figy Berry.png|50px]]
|[[Figy Berry]]
|-
|[[File:Flying icon Sleep.png|50px]]
{{typetable|Flying}}
|[[File:Sleep Pamtre Berry.png|50px]]
|[[Pamtre Berry]]
|[[File:Psychic icon Sleep.png|50px]]
{{typetable|Psychic}}
|[[File:Sleep Mago Berry.png|50px]]
|[[Mago Berry]]
|[[File:Bug icon Sleep.png|50px]]
{{typetable|Bug}}
|[[File:Sleep Lum Berry.png|50px]]
|[[Lum Berry]]
|-
|[[File:Rock icon Sleep.png|50px]]
{{typetable|Rock}}
|[[File:Sleep Sitrus Berry.png|50px]]
|[[Sitrus Berry]]
|[[File:Ghost icon Sleep.png|50px]]
{{typetable|Ghost}}
|[[File:Sleep Bluk Berry.png|50px]]
|[[Bluk Berry]]
|[[File:Dragon icon Sleep.png|50px]]
{{typetable|Dragon}}
|[[File:Sleep Yache Berry.png|50px]]
|[[Yache Berry]]
|-
|[[File:Dark icon Sleep.png|50px]]
{{typetable|Dark}}
|[[File:Sleep Wiki Berry.png|50px]]
|[[Wiki Berry]]
|[[File:Steel icon Sleep.png|50px]]
{{typetable|Steel}}
|[[File:Sleep Belue Berry.png|50px]]
|[[Belue Berry]]
|[[File:Fairy icon Sleep.png|50px]]
{{typetable|Fairy}}
|[[File:Sleep Pecha Berry.png|50px]]
|[[Pecha Berry]]
|-
|}


==In the TCG==
==In the TCG==
{{main|Elemental types (TCG)}}
{{main|Type (TCG)}}
There are eleven types in the [[Pokémon Trading Card Game]], significantly fewer than in other Pokémon media. Because of the smaller number of types, Pokémon often have different types in the TCG to other Pokémon media. Due to the fact that Pokémon in the TCG can usually only have one type, dual-type Pokémon often have different cards which correspond to the Pokémon's two different types, since type is a property of the individual card and not the species. In the TCG, moves do not have their own type. Instead, for {{TCG|Weakness}} and {{TCG|Resistance}}, the type of the Pokémon card is used instead.
 
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=屬性 ''{{tt|Suhksing|Type}}
|zh_cmn=屬性 / 属性 ''{{tt|Shǔxìng|Type}}
|cs=Typ
|da=Type
|fi=Tyyppi
|fr=Type
|de=Typ<br>Elementklasse ([[Teachy TV]])
|hi=प्रकार ''Prakaar''
|hu=Típus
|id=Tipe
|it=Tipo
|ko=타입 ''Type''
|ms=Type<br>Jenis
|no=Type
|pl=Typ
|pt_br=Tipo<br>Elemento ([[The Official Pokémon Handbook]], [[Pokémon Club]])
|pt_eu=Tipo
|ru=Тип ''Tip''
|es=Tipo
|sv=Typ<br>Sort ([[DP002]])<br>Elementklass ([[The Official Pokémon Handbook]])
|th=ประเภท ''Praphet''
|vi=Hệ
|tr=Tür<br>Tip
}}


==See also==
==See also==
* [[Type specialist]]
* [[Same-type attack bonus]]
* [[Type expert]]
* [[List of Pokémon with unique type combinations]]
* [[List of Pokémon with unique type combinations]]
* [[List of type combinations by abundance]]
* [[Type change]]
* [[Sleep type]]


==References==
{{reflist}}
{{-}}
{{Project Games notice|game mechanic}}
[[Category:Types|*]]
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Pokémon world]]
[[Category:Pokémon world]]
[[pt:Tipos Pokémon]]


[[de:Typen]]
[[de:Typen]]
[[es:Tipos Elementales]]
[[es:Tipo]]
[[fr:Type]]
[[fr:Type]]
[[it:Tipo]]
[[it:Tipo]]
[[ja:タイプ]]
[[ja:タイプ]]
[[pl:Typy]]
[[zh:属性]]

Latest revision as of 02:12, 18 September 2024

If you were looking for the property of a Pokémon called type in The Official Pokémon Handbook, see Pokémon category.

The types as represented in Pokémon Scarlet and Violet

Types (Japanese: タイプ Type) are properties applied to Pokémon and their moves, which affect the power of moves in battles. As of Generation IX, there are 19 types, with 18 regular types and the special Stellar type. Most of the types were introduced during Generation I, but the Dark and Steel types were introduced in Generation II, the Fairy type was introduced in Generation VI, and the Stellar type was introduced in Generation IX. A unique ??? type also existed from Generations II to IV. The types are largely based on the concept of classical elements in popular culture.

Terminology

In Generation I, types were occasionally referred to as elements.

In the Pokémon Trivia Challenge minigame from Pokémon Masters Arena, this was sometimes written as Type starting with a capital letter. For instance:

  • "Which of the following Pokémon is the same Type as Marshtomp?"

Summary

A Pokémon may have either one or two types. For instance, Charmander is a Fire type, while Bulbasaur is both a Grass type and a Poison type. Pokémon with two types are known as dual-type Pokémon. With this system and there currently being 18 types, there is a total of 324 possible ways to assign types to Pokémon, with 171 unique combinations, 162 of which have been used as of Generation IX. Similarly to Pokémon, Pokéstar Studios opponents also have types.

All moves have exactly one type each. The type of a damaging move typically determines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against (with very few exceptions). If the type of a move matches one of the types of the Pokémon using it, it gains a boost in power.

Most Gym Leaders, Elite Four members, Trial Captains, and island kahunas have a type-specific theme.

The Stellar type is a special case, as no Pokémon or moves naturally bear it. However, a Pokémon can Terastallize into the Stellar type, which can also change Tera Blast and Tera Starstorm into the type as well.

List of types

Each type is assigned a particular index number used to identify it within a particular game, such as the data structures defining the types of a Pokémon or move.

Prior to Generation IV, a type's index number is also used to determine whether a move of that type deals physical or special damage, with all types from the Fire type onward dealing special damage. In the Generation III games, a damaging ???-type move would be treated as dealing neither physical nor special damage, and deal 2 base damage.

Value 6 in Generations I and II is the unused Bird type, which was removed in subsequent games. Values 9–19 (in Generation I) or 10–18 (in Generation II) are placeholders that display as "Normal". Values beyond the last defined entry may be used as the types of glitch Pokémon or glitch moves, and are known as glitch types. Value 18 in Generation IX is used as a magic number to indicate that a Pokémon's Tera Type has not been changed from its original value.[1]

Type effectiveness

Sylveon using Moonblast on Hydreigon. Since Hydreigon is a Dark/Dragon-dual type Pokemon, and both of its types are weak to Fairy-type (the typing of Moonblast), the attack will deal x4 super effective damage.
"Super effective" redirects here. For the webcomic, see Super Effective (webcomic).
"It's super effective" redirects here. For the podcast, see It's Super Effective (podcast).
"Weakness" and "Resistance" redirect here. For the TCG mechanics, see Appendix:Glossary (TCG) → Weakness and Appendix:Glossary (TCG) → Resistance.

Damaging moves typically vary in effectiveness (Japanese: 効果(こうか) effectiveness) depending on the move's type and the type(s) of its target.

Type effectiveness greatly influences how much damage moves deal:

  • If the type of a move is super effective (Japanese: 効果(こうか)はバツグン super effective) against a type of its target, the damage is doubled;
  • If the type of a move is not very effective (Japanese: 効果(こうか)今一(いまひと) not very effective) against a type of its target, the damage is halved;
  • If the type of a move has no effect (Japanese: 効果(こうか)がない not effective) against a type of its target, the target is completely immune to it, and the move will deal no damage.

For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:

  • If the type of a move is super effective against both of the opponent's types (such as a Ground-type move used against a Steel/Rock Pokémon), then the move does 4 times (250% in Legends: Arceus) the damage.
  • If the type of a move is not very effective against both of the opponent's types (such as a Fighting-type move used against a Psychic/Flying Pokémon), then the move only does ¼ (40% in Legends: Arceus) of the damage.
  • If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as a Grass-type move used against a Water/Flying Pokémon), then the move deals regular damage.
  • If the type of a move is completely ineffective against one of the opponent's types, then the move does no damage regardless of how the Pokémon’s other type would be affected (as in an Electric-type move used against a Water/Ground Pokémon).
  • If the type of a move is neutral against on one of the opponent's type, then the move deals damage depends on how the Pokémon’s other type would be affected.
Comparison between Quaxly's type effectiveness compared to Bellibolt made by Dot in HZ050.

Pokémon Legends: Arceus uses a different calculation for type effectiveness against multiple types:

  • If the type of a move is super effective against both of the opponent's types, then the move does 2.5 times the damage (instead of 4).
  • If the type of a move is not very effective against both of the opponent's types, then the move does 0.4 times the damage (instead of 0.25).
  • Type effectiveness multipliers remain the same otherwise.

The moves Flying Press, Freeze-Dry, and Thousand Arrows have custom interactions with defending types and do not strictly obey the type chart. Foresight, Odor Sleuth, and Miracle Eye remove certain type immunities from their targets. Fire-type moves double in effectiveness against Pokémon affected by Tar Shot. Moves that deal direct damage (including one-hit knockout moves) do not employ effectiveness, although since Generation II Pokémon are immune to them based on type interactions. Certain Abilities, held items, or types of weather (such as Levitate, the Ring Target, or strong winds, respectively) may modify the effectiveness of specific types of moves.

Status moves typically do not employ type effectiveness. There are some exceptions; Ground-type Pokémon are immune to Thunder Wave based on type interactions, and Ghost-type Pokémon are immune to Glare based on type interactions in Generations II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, Poison-type Pokémon cannot be afflicted with poison and are thus unaffected by Poison Gas.

Different sounds are played depending on the effectiveness of a move, with super effective attacks having a different sound from the normal hit, and not very effective attacks also having a distinct sound. Moves with no effect do not play a sound at all.

Type chart

For type charts from previous generations, see Type/Type chart

A type chart, also known as type matchup chart, shows which modifiers are applied to move types when attacking Pokémon of each type. If the defending Pokémon has two types, the two modifiers will be multiplied together: a Flying-type move would hit for 4× damage on a Bug/Grass Pokémon, while a Ground-type move used against the same would do only a quarter of the regular damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)

The type chart differs depending on the generation of games it is from. The type chart for Generation VI onward is shown below.

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Attacking type
Normal ½× ½×
Fighting ½× ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½× ½×
Dragon ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×
These matchups are suitable for Generation VI onward.

In Inverse Battles, a different type chart is used that essentially inverts the regular type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.

The Stellar type is super-effective against Terastallized Pokémon, but is otherwise considered neutral against all types. It has no defensive properties at all, as a Stellar-type Pokémon will be treated as having its regular typing for defensive purposes.

Dual-type damage misinformation glitch

Main article: Dual-type damage misinformation

In Generation I only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen. This does not occur in Pokémon Stadium.

Type-affected game mechanics

Prior to Generation IV, the category of damaging moves only depends on the move's type; for example, all Normal-type damaging moves are physical moves and all Water-type damaging moves are special moves. From Generation IV onward, each individual move has a damage category that is independent of its type.

When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as same-type attack bonus, or STAB for short. As an example, an Aron that knows the Steel-type move Metal Claw will have the move's power increased by 50% because one of Aron's types is Steel; the power of Cut would not be increased as Normal is not one of Aron's types.

Some Pokémon types are immune to certain status moves or effects. For example, Grass-type Pokémon are immune to Leech Seed, and Ice-type Pokémon are not damaged by Hail.

Some moves, field effects, Abilities, and held items affect moves of a certain type. Sunny Day, for example, causes Fire-type moves to increase in power, while Levitate causes Ground-type moves to not work on the Pokémon with this Ability. Likewise, each type has a specific held item that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as the Metal Coat for Steel-type moves.

Some moves and Abilities can temporarily change a Pokémon's type in battle. For example, the move Camouflage changes the user's type to a type corresponding to the battlefield terrain. Some type-changing Abilities include Color Change, Multitype, Protean, RKS System, and Libero.

Additionally, the type of some moves may depend on the circumstances they are used in; for example, Weather Ball may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the weather it is used in. Additionally, there are Abilities that can modify move types as well as exactly three moves: (Electrify, Ion Deluge, and Plasma Fists).

When a Pokémon has two types, those two types are always listed in an order specific to the Pokémon. This order is mostly aesthetic, but it affects Present in Generation II, Revelation Dance, and two moves in Pokémon Legends: Arceus: Hidden Power and Judgment.

Terastallizing can change a Pokémon's type to any single type, which will also change the type of the move Tera Blast.

Typeless

Struggle, a Normal-type move, dealing typeless damage to Gastly

There are situations where Pokémon or moves behave as if they were typeless, unable to receive STAB and boosts from type-enhancing items or Abilities. This is most commonly possible through effects that make one lose a type, such as Burn Up, Roost, and Double Shock. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.

Struggle acts typelessly from Generation II onward. The move Weather Ball acts typelessly under shadowy aura, and the move Revelation Dance acts typelessly if used by a typeless user. Beat Up, Future Sight, and Doom Desire deal typeless damage before Generation V.

Prior to Generation V, typeless damage will ignore Wonder Guard. From Generation V onwards, typeless moves are blocked by Wonder Guard, with the exception of Struggle.

A typeless Pokémon has no types displayed on its battle summary.

Icons

Type icons in the Radiant Chamber

In Generations I and II, the core series games just used the type's name, with the only icons being in Pokémon Stadium series games.

In Pokémon GO, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the core series, starting with Pokémon Sun and Moon and then following up with the subsequent core series games and Pokémon HOME.

Some alternate icons associated with types appeared before. In Pokémon X and Y, the floor of the Pokémon League's Radiant Chamber features a set of type icons as decoration. In Pokémon Sun and Moon, each type was given a symbol placed on Z-Crystals.

Pokémon Let's Go, Pikachu!, Let's Go, Eevee!, Sword, and Shield

These type icons were also used in Pokémon HOME prior to the update for Pokémon Brilliant Diamond and Shining Pearl.

Pokémon Brilliant Diamond, Shining Pearl, Legends: Arceus, Scarlet, Violet, and HOME

Tera Type icons

Name icons

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Documentation of abreviations in other languages

In Generation IV games, the icons similar to ones in Ruby, Sapphire, and Emerald are used in the summary and in-battle, while the Diamond, Pearl, and Platinum icons are used in the Pokédex.

Stad Stad2 Colo XD PBR RSE FRLG DPPtHGSS BWB2W2 XYORAS SMUSUM PE SwSh BDSP LA SV
NormalIC Stad.png NormalIC Stad2.png NormalIC Colo.png NormalIC XD.png NormalIC PBR.png NormalIC RSE.png NormalIC FRLG.png NormalIC Big.png NormalIC BW.png NormalIC XY.png NormalIC SM.png NormalIC PE.png NormalIC.png NormalIC BDSP.png NormalIC LA.png NormalIC SV.png NormalIC Tera.png
FightingIC Stad.png FightingIC Stad2.png FightingIC Colo.png FightingIC XD.png FightingIC PBR.png FightingIC RSE.png FightingIC FRLG.png FightingIC Big.png FightingIC BW.png FightingIC XY.png FightingIC SM.png FightingIC PE.png FightingIC.png FightingIC BDSP.png FightingIC LA.png FightingIC SV.png FightingIC Tera.png
FlyingIC Stad.png FlyingIC Stad2.png FlyingIC Colo.png FlyingIC XD.png FlyingIC PBR.png FlyingIC RSE.png FlyingIC FRLG.png FlyingIC Big.png FlyingIC BW.png FlyingIC XY.png FlyingIC SM.png FlyingIC PE.png FlyingIC.png FlyingIC BDSP.png FlyingIC LA.png FlyingIC SV.png FlyingIC Tera.png
PoisonIC Stad.png PoisonIC Stad2.png PoisonIC Colo.png PoisonIC XD.png PoisonIC PBR.png PoisonIC RSE.png PoisonIC FRLG.png PoisonIC Big.png PoisonIC BW.png PoisonIC XY.png PoisonIC SM.png PoisonIC PE.png PoisonIC.png PoisonIC BDSP.png PoisonIC LA.png PoisonIC SV.png PoisonIC Tera.png
GroundIC Stad.png GroundIC Stad2.png GroundIC Colo.png GroundIC XD.png GroundIC PBR.png GroundIC RSE.png GroundIC FRLG.png GroundIC Big.png GroundIC BW.png GroundIC XY.png GroundIC SM.png GroundIC PE.png GroundIC.png GroundIC BDSP.png GroundIC LA.png GroundIC SV.png GroundIC Tera.png
RockIC Stad.png RockIC Stad2.png RockIC Colo.png RockIC XD.png RockIC PBR.png RockIC RSE.png RockIC FRLG.png RockIC Big.png RockIC BW.png RockIC XY.png RockIC SM.png RockIC PE.png RockIC.png RockIC BDSP.png RockIC LA.png RockIC SV.png RockIC Tera.png
BugIC Stad.png BugIC Stad2.png BugIC Colo.png BugIC XD.png BugIC PBR.png BugIC RSE.png BugIC FRLG.png BugIC Big.png BugIC BW.png BugIC XY.png BugIC SM.png BugIC PE.png BugIC.png BugIC BDSP.png BugIC LA.png BugIC SV.png BugIC Tera.png
GhostIC Stad.png GhostIC Stad2.png GhostIC Colo.png GhostIC XD.png GhostIC PBR.png GhostIC RSE.png GhostIC FRLG.png GhostIC Big.png GhostIC BW.png GhostIC XY.png GhostIC SM.png GhostIC PE.png GhostIC.png GhostIC BDSP.png GhostIC LA.png GhostIC SV.png GhostIC Tera.png
None SteelIC Stad2.png SteelIC Colo.png SteelIC XD.png SteelIC PBR.png SteelIC RSE.png SteelIC FRLG.png SteelIC Big.png SteelIC BW.png SteelIC XY.png SteelIC SM.png SteelIC PE.png SteelIC.png SteelIC BDSP.png SteelIC LA.png SteelIC SV.png SteelIC Tera.png
FireIC Stad.png FireIC Stad2.png FireIC Colo.png FireIC XD.png FireIC PBR.png FireIC RSE.png FireIC FRLG.png FireIC Big.png FireIC BW.png FireIC XY.png FireIC SM.png FireIC PE.png FireIC.png FireIC BDSP.png FireIC LA.png FireIC SV.png FireIC Tera.png
WaterIC Stad.png WaterIC Stad2.png WaterIC Colo.png WaterIC XD.png WaterIC PBR.png WaterIC RSE.png WaterIC FRLG.png WaterIC Big.png WaterIC BW.png WaterIC XY.png WaterIC SM.png WaterIC PE.png WaterIC.png WaterIC BDSP.png WaterIC LA.png WaterIC SV.png WaterIC Tera.png
GrassIC Stad.png GrassIC Stad2.png GrassIC Colo.png GrassIC XD.png GrassIC PBR.png GrassIC RSE.png GrassIC FRLG.png GrassIC Big.png GrassIC BW.png GrassIC XY.png GrassIC SM.png GrassIC PE.png GrassIC.png GrassIC BDSP.png GrassIC LA.png GrassIC SV.png GrassIC Tera.png
ElectricIC Stad.png ElectricIC Stad2.png ElectricIC Colo.png ElectricIC XD.png ElectricIC PBR.png ElectricIC RSE.png ElectricIC FRLG.png ElectricIC Big.png ElectricIC BW.png ElectricIC XY.png ElectricIC SM.png ElectricIC PE.png ElectricIC.png ElectricIC BDSP.png ElectricIC LA.png ElectricIC SV.png ElectricIC Tera.png
PsychicIC Stad.png PsychicIC Stad2.png PsychicIC Colo.png PsychicIC XD.png PsychicIC PBR.png PsychicIC RSE.png PsychicIC FRLG.png PsychicIC Big.png PsychicIC BW.png PsychicIC XY.png PsychicIC SM.png PsychicIC PE.png PsychicIC.png PsychicIC BDSP.png PsychicIC LA.png PsychicIC SV.png PsychicIC Tera.png
IceIC Stad.png IceIC Stad2.png IceIC Colo.png IceIC XD.png IceIC PBR.png IceIC RSE.png IceIC FRLG.png IceIC Big.png IceIC BW.png IceIC XY.png IceIC SM.png IceIC PE.png IceIC.png IceIC BDSP.png IceIC LA.png IceIC SV.png IceIC Tera.png
DragonIC Stad.png DragonIC Stad2.png DragonIC Colo.png DragonIC XD.png DragonIC PBR.png DragonIC RSE.png DragonIC FRLG.png DragonIC Big.png DragonIC BW.png DragonIC XY.png DragonIC SM.png DragonIC PE.png DragonIC.png DragonIC BDSP.png DragonIC LA.png DragonIC SV.png DragonIC Tera.png
None DarkIC Stad2.png DarkIC Colo.png DarkIC XD.png DarkIC PBR.png DarkIC RSE.png DarkIC FRLG.png DarkIC Big.png DarkIC BW.png DarkIC XY.png DarkIC SM.png DarkIC PE.png DarkIC.png DarkIC BDSP.png DarkIC LA.png DarkIC SV.png DarkIC Tera.png
None None None None None None None None None FairyIC XY.png FairyIC SM.png FairyIC PE.png FairyIC.png FairyIC BDSP.png FairyIC LA.png FairyIC SV.png FairyIC Tera.png
None None None None None None None None None None None None None None None StellarIC SV.png StellarIC Tera.png
None UnknownIC Stad2.png UnknownIC Colo.png UnknownIC XD.png UnknownIC PBR.png UnknownIC RSE.png UnknownIC FRLG.png UnknownIC Big.png None None None None None None None None

Symbol icons

Normal Normal PA.png Normal Assist.png Battrio Normal type.png Tretta Normal type.png GO Normal.png NormalIC RR.png NormalIC Masters.png Mezastar Normal type.png PMD DX Normal type.png NormalIC NPSnap.png Normal icon Sleep.png
Fighting Fighting PA.png Fighting Assist.png Battrio Fighting type.png Tretta Fighting type.png GO Fighting.png FightingIC RR.png FightingIC Masters.png Mezastar Fighting type.png PMD DX Fighting type.png FightingIC NPSnap.png Fighting icon Sleep.png
Flying Flying PA.png Flying Assist.png Battrio Flying type.png Tretta Flying type.png GO Flying.png FlyingIC RR.png FlyingIC Masters.png Mezastar Flying type.png PMD DX Flying type.png FlyingIC NPSnap.png Flying icon Sleep.png
Poison Poison PA.png Poison Assist.png Battrio Poison type.png Tretta Poison type.png GO Poison.png PoisonIC RR.png PoisonIC Masters.png Mezastar Poison type.png PMD DX Poison type.png PoisonIC NPSnap.png Poison icon Sleep.png
Ground Ground PA.png Ground Assist.png Battrio Ground type.png Tretta Ground type.png GO Ground.png GroundIC RR.png GroundIC Masters.png Mezastar Ground type.png PMD DX Ground type.png GroundIC NPSnap.png Ground icon Sleep.png
Rock Rock PA.png Rock Assist.png Battrio Rock type.png Tretta Rock type.png GO Rock.png RockIC RR.png RockIC Masters.png Mezastar Rock type.png PMD DX Rock type.png RockIC NPSnap.png Rock icon Sleep.png
Bug Bug PA.png Bug Assist.png Battrio Bug type.png Tretta Bug type.png GO Bug.png BugIC RR.png BugIC Masters.png Mezastar Bug type.png PMD DX Bug type.png BugIC NPSnap.png Bug icon Sleep.png
Ghost Ghost PA.png Ghost Assist.png Battrio Ghost type.png Tretta Ghost type.png GO Ghost.png GhostIC RR.png GhostIC Masters.png Mezastar Ghost type.png PMD DX Ghost type.png GhostIC NPSnap.png Ghost icon Sleep.png
Steel Steel PA.png Steel Assist.png Battrio Steel type.png Tretta Steel type.png GO Steel.png SteelIC RR.png SteelIC Masters.png Mezastar Steel type.png PMD DX Steel type.png SteelIC NPSnap.png Steel icon Sleep.png
Fire Fire PA.png Fire Assist.png Battrio Fire type.png Tretta Fire type.png GO Fire.png FireIC RR.png FireIC Masters.png Mezastar Fire type.png PMD DX Fire type.png FireIC NPSnap.png Fire icon Sleep.png
Water Water PA.png Water Assist.png Battrio Water type.png Tretta Water type.png GO Water.png WaterIC RR.png WaterIC Masters.png Mezastar Water type.png PMD DX Water type.png WaterIC NPSnap.png Water icon Sleep.png
Grass Grass PA.png Grass Assist.png Battrio Grass type.png Tretta Grass type.png GO Grass.png GrassIC RR.png GrassIC Masters.png Mezastar Grass type.png PMD DX Grass type.png GrassIC NPSnap.png Grass icon Sleep.png
Electric Electric PA.png Electric Assist.png Battrio Electric type.png Tretta Electric type.png GO Electric.png ElectricIC RR.png ElectricIC Masters.png Mezastar Electric type.png PMD DX Electric type.png ElectricIC NPSnap.png Electric icon Sleep.png
Psychic Psychic PA.png Psychic Assist.png Battrio Psychic type.png Tretta Psychic type.png GO Psychic.png PsychicIC RR.png PsychicIC Masters.png Mezastar Psychic type.png PMD DX Psychic type.png PsychicIC NPSnap.png Psychic icon Sleep.png
Ice Ice PA.png Ice Assist.png Battrio Ice type.png Tretta Ice type.png GO Ice.png IceIC RR.png IceIC Masters.png Mezastar Ice type.png PMD DX Ice type.png IceIC NPSnap.png Ice icon Sleep.png
Dragon Dragon PA.png Dragon Assist.png Battrio Dragon type.png Tretta Dragon type.png GO Dragon.png DragonIC RR.png DragonIC Masters.png Mezastar Dragon type.png PMD DX Dragon type.png DragonIC NPSnap.png Dragon icon Sleep.png
Dark Dark PA.png Dark Assist.png Battrio Dark type.png Tretta Dark type.png GO Dark.png DarkIC RR.png DarkIC Masters.png Mezastar Dark type.png PMD DX Dark type.png DarkIC NPSnap.png Dark icon Sleep.png
Fairy None None None Tretta Fairy type.png GO Fairy.png FairyIC RR.png FairyIC Masters.png Mezastar Fairy type.png PMD DX Fairy type.png FairyIC NPSnap.png Fairy icon Sleep.png

In the spin-off games

Pokémon Mystery Dungeon series

Main article: Damage modification (Mystery Dungeon)

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the matchup multipliers are 0.5×, 0.9×, 1× and 1.5×. In Explorers of Time, Darkness and Sky, the multipliers have been changed to 0.5×, 0.7×, 1× and 1.4×; if either the attacker or the defender has Erratic Player IQ skill, they are 0.25×, 0.5×, 1× and 1.7×, instead. Immunities provided from Abilities or moves, such as Levitate or Magnet Rise, are still 0×. Type matchups that would usually be immunities are instead announced as “It had little effect…”

In Pokémon Super Mystery Dungeon and Pokémon Mystery Dungeon: Rescue Team DX, moves that are ineffective in the core series are now ineffective as well (0× damage).

Pokémon Ranger series

In the Pokémon Ranger series, each Pokémon has a group, equivalent to a type in the core series. The effectiveness of Poké Assists on wild Pokémon is dependent on the Pokémon's group.

Pokémon Rumble series

In the Pokémon Rumble series, the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. Moves that are ineffective in the core series deal 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively.

Pokémon Battrio

Main article: Type (Battrio)

Pokémon in Pokémon Battrio all have one type in line with one of their types in the core games. Battrio also includes two unique types exclusively for Arceus, the Full Plate and Eleven-Plate types.

Pokémon Battrio's type effectiveness chart is also unique, with different possible strengths for weaknesses or resistances. For example, while Grass-type Pokémon are weak to both Ice- and Fire-type moves, they are weaker to Fire-type moves than to Ice-type moves.

Players with a Memory Key can also gain experience towards different types that will level up their Type Levels, granting Pokémon of that type a bonus in Attack or HP.

Pokémon Shuffle

Main article: Pokémon Shuffle → Type

Pokémon in Pokémon Shuffle each only have one type. Pokémon Shuffle's type effectiveness chart is also slightly different than the contemporaneous Generation VI chart, with 0× effectivenesses turned into ½× effectiveness.

Type is also used to determine immunity to certain status conditions.

Pokémon Quest

Pokémon have types (either one or two, as normal), and moves have types, but there are no type advantages in Pokémon Quest. Types still serve several roles, usually through matching a prompted type. When Pokémon use moves of the same type they are, the move deals additional damage. Certain bingo bonuses increase the Attack of moves of a specified type that the Pokémon knows, or reduces the Wait of those moves. There are also bingo bonuses that reduce oncoming damage of a specific type.

Each of the game's areas has a bonus Type. When playing a stage of that area, the player's Pokemon of that Type get a boost to their HP and Attack.

Level-Up Training provides increased Exp to the Training Pokémon if the Training Pokémon and the Supporting Pokémon share a type. Similarly, Move Learning Training has a higher success rate for changing the Training Pokémon's moves when the Training Pokémon and the Supporting Pokémon share a type.

Most of the game's dishes attract Pokémon with a specific type to the base camp, allowing the player to befriend them. The dish is themed to match the type in question. For example, the Honey Nectar à la Cube is the favorite food of Bug-type Pokémon, and the Get Swole Syrup à la Cube is the favorite food of Fighting-type Pokémon. While there are eighteen different dishes, equal to the number of types, six of them attract Pokémon based on qualities that are not type. This means that Dark, Steel, Fairy, Ghost, Dragon, and Ice all do not have an associated dish.

Some Challenge Quests relate to Pokémon types, tasking the player with defeating Pokémon of specific types and befriending Pokémon of specific types. One group of Quests is about going on expeditions with teams where all three Pokémon have a specific type.

Pokémon GO

In Pokémon GO, type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart.

The multiplier for Pokémon GO is 1.6n (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). The exponent n starts at 0, with weakness adding 1, resistance substracting 1, and an immunity being equal to a double resistance, subtracting 2.

As such, the following multipliers are possible:

Type effectiveness Multiplier
Doubly super effective ×2.56
Super effective ×1.6
Neutral ×1
Resisted ×0.625
Doubly resisted ×0.390625
Triply resisted* ×0.244140625

Pokémon Masters EX

Each Pokémon in Pokémon Masters EX is assigned with a singular type and one type that Pokémon is weak against, regardless of how many weaknesses it has in the core series games. Mostly these types and weaknesses follow the core series; the only exceptions to these are Pryce's Seel (which is classified as an Ice type, despite being a pure Water type in the core series) and Barry's Empoleon (which is weak against Grass, despite not being weak to it in the core series games). Different Pokémon of the same species can have a different type or weakness, depending on which Trainer it belongs to.

Pokémon UNITE

There are no type advantages in Pokémon UNITE. However, Pokémon types are sometimes acknowledged in-game. The limited time Full-Burst Battle! Dragon Dustup event is themed entirely around Dragon types, with every wild Pokémon being one except for Swablu, the pre-evolution of the Dragon-type Altaria. This event only allows players to use Pokémon that are Dragon-type. The related Dragon Carnival event is also fully Dragon themed, rewarding players for collecting and using the Dragon types on the roster.

Pokémon Sleep

Pokémon in Pokémon Sleep each only have one type. Types in Pokémon Sleep are solely used to determine the Berries that the Pokémon may gather, as follows. Types should not be confused with sleep types.

Type Berry Type Berry Type Berry
Normal icon Sleep.png Normal Sleep Persim Berry.png Persim Berry Fire icon Sleep.png Fire Sleep Leppa Berry.png Leppa Berry Water icon Sleep.png Water Sleep Oran Berry.png Oran Berry
Electric icon Sleep.png Electric Sleep Grepa Berry.png Grepa Berry Grass icon Sleep.png Grass Sleep Durin Berry.png Durin Berry Ice icon Sleep.png Ice Sleep Rawst Berry.png Rawst Berry
Fighting icon Sleep.png Fighting Sleep Cheri Berry.png Cheri Berry Poison icon Sleep.png Poison Sleep Chesto Berry.png Chesto Berry Ground icon Sleep.png Ground Sleep Figy Berry.png Figy Berry
Flying icon Sleep.png Flying Sleep Pamtre Berry.png Pamtre Berry Psychic icon Sleep.png Psychic Sleep Mago Berry.png Mago Berry Bug icon Sleep.png Bug Sleep Lum Berry.png Lum Berry
Rock icon Sleep.png Rock Sleep Sitrus Berry.png Sitrus Berry Ghost icon Sleep.png Ghost Sleep Bluk Berry.png Bluk Berry Dragon icon Sleep.png Dragon Sleep Yache Berry.png Yache Berry
Dark icon Sleep.png Dark Sleep Wiki Berry.png Wiki Berry Steel icon Sleep.png Steel Sleep Belue Berry.png Belue Berry Fairy icon Sleep.png Fairy Sleep Pecha Berry.png Pecha Berry

In the TCG

Main article: Type (TCG)

There are eleven types in the Pokémon Trading Card Game, significantly fewer than in other Pokémon media. Because of the smaller number of types, Pokémon often have different types in the TCG to other Pokémon media. Due to the fact that Pokémon in the TCG can usually only have one type, dual-type Pokémon often have different cards which correspond to the Pokémon's two different types, since type is a property of the individual card and not the species. In the TCG, moves do not have their own type. Instead, for Weakness and Resistance, the type of the Pokémon card is used instead.

In other languages

Language Title
Chinese Cantonese 屬性 Suhksing
Mandarin 屬性 / 属性 Shǔxìng
The Czech Republic Flag.png Czech Typ
Denmark Flag.png Danish Type
Finland Flag.png Finnish Tyyppi
France Flag.png French Type
Germany Flag.png German Typ
Elementklasse (Teachy TV)
India Flag.png Hindi प्रकार Prakaar
Hungary Flag.png Hungarian Típus
Indonesia Flag.png Indonesian Tipe
Italy Flag.png Italian Tipo
South Korea Flag.png Korean 타입 Type
Malaysia Flag.png Malaysian Type
Jenis
Norway Flag.png Norwegian Type
Poland Flag.png Polish Typ
Portuguese Brazil Flag.png Brazil Tipo
Elemento (The Official Pokémon Handbook, Pokémon Club)
Portugal Flag.png Portugal Tipo
Russia Flag.png Russian Тип Tip
Spain Flag.png Spanish Tipo
Sweden Flag.png Swedish Typ
Sort (DP002)
Elementklass (The Official Pokémon Handbook)
Thailand Flag.png Thai ประเภท Praphet
Turkey Flag.png Turkish Tür
Tip
Vietnam Flag.png Vietnamese Hệ

See also

References


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.