Methods of Evolution: Difference between revisions

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There are numerous '''methods of evolution''' which define how and when Pokémon [[Evolution|evolve]]. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of happiness or leveling at certain times, among others.
There are numerous '''methods of Evolution''' which define how and when {{OBP|Pokémon|species}} [[Evolution|evolve]]. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of friendship or leveling at certain times, among others.


==Triggers==
==In the core series games==
Across all generations, Pokémon may only evolve after one of three events:
In the [[core series]] games, Pokémon normally only evolve after one of three events:
*Gaining a [[level]]
*[[List of Pokémon that evolve at or above a certain level|Gaining a level]]
*{{cat|Pokémon that evolve by evolutionary stone|Being exposed to an evolutionary stone}}
*{{cat|Pokémon that evolve by using an item|Being exposed to an item}} (such as an [[Evolution stone]])
*{{cat|Pokémon that evolve through trading|Being traded}}
*{{cat|Pokémon that evolve through trading|Being traded}}


Though these three are the activating events for evolution, there is always a catalyst required for the evolution to begin. If the catalyst is present and the evolutionary event is activated, the Pokémon will evolve at the end of the process that caused the activating event (at the end of a battle or after a trade has been completed). An {{evostone|Everstone}} held by the Pokémon will always prevent the evolution, except when evolving {{p|Kadabra}} to {{p|Alakazam}} in [[Generation IV]].
Prior to [[Generation VIII]], the above were the only triggers to evolve Pokémon. However, {{g|Sword and Shield}} introduced four new triggers, each only used by a very select few Pokémon species:
*Spinning and striking a pose with the Pokémon in the party
*The Pokémon performing a specific action in battle
*Traveling through a specific location with the Pokémon in the party
*Observing a specific object in a specific location with the Pokémon in the party


==Leveling up==
When the appropriate trigger occurs, if the Pokémon meets the requirements to evolve, it will do so. However, if a Pokémon meets the trigger in battle, it will only evolve after the battle ends.
Most Pokémon that evolve do so after leveling up. This can be triggered by gaining [[experience]] in battle or by using a {{DL|Vitamin|Rare Candy}}. Several additional conditions must be met in addition to gaining a level for a Pokémon to evolve, such as being at or above a specific level, knowing a move, or being in a specific place. When these conditions are met, a Pokémon will attempt to evolve every time it gains a level unless the conditions are removed. A Pokémon left in the {{pkmn|Day Care}} will not evolve, though, even if the conditions are met.


Note that if a Pokémon levels up under the conditions required for evolution and then faints before the battle is over, the Pokémon will still attempt to evolve at the end of the battle, but will not be revived from fainting.
The [[Everstone]] prevents a Pokémon's Evolution:
*In Generation II, a Pokémon holding an Everstone (including Kadabra) cannot evolve by any method.
*In Generation III, trade Evolutions are affected by the {{DL|List of glitches in Generation III|held item loss glitch}}: if {{p|Kadabra}}, {{p|Machoke}}, {{p|Graveler}}, or {{p|Haunter}} is traded while holding any item (including an Everstone), that Pokémon will evolve and its held item will be permanently lost.
*From [[Generation IV]] onwards, the Everstone does not prevent a Pokémon evolving via [[Evolution stone]]. It also fails to prevent {{p|Kadabra}} from evolving.
*If either {{p|Karrablast}} or {{p|Shelmet}} holds an Everstone when traded for the other, neither can evolve.


{| align="center" style="{{roundy}} border: 2px solid #{{grass color}}; background: #{{grass color}};"
===Leveling up===
[[Level]]ing up is the most common trigger for Evolution. Evolution by level up can be triggered by gaining [[experience]] in battle or by using a [[Rare Candy]]; leveling up in [[Pokémon Day Care]] or [[PokéPelago|Isle Evelup]] will not trigger Evolution, although Pokémon leveled up in these ways can still evolve if leveled up by battle or a Rare Candy afterwards. All Pokémon that evolve by leveling up have at least one requirement that must be met when leveled up in order to evolve, the most common being that the Pokémon must be at least a specific level after leveling up. Other requirements include knowing a specific move, being in a specific location, or holding a specific item. A Pokémon that meets its level-up Evolution requirements will always attempt to evolve when it is leveled up in battle or by using a Rare Candy, regardless of whether it had previously been prevented from evolving.
 
If a Pokémon levels up in battle, it will not evolve until the battle is over. A Pokémon can only evolve once after a battle or consuming a Rare Candy, even if it gained multiple levels. Even if a Pokémon is fainted at the end of the battle, if it leveled up when it met its Evolution requirements during the battle, it will still evolve, but will not be revived from [[fainting]]. However, prior to [[Generation VI]], the player's Pokémon would not evolve if player lost the battle, even if its Evolution requirements were met.
 
Starting in [[Generation VIII]], if a [[Rare Candy]] is used on a level 100 Pokémon that evolves by leveling up and currently meets its Evolution requirements, it will evolve (without gaining a level).
 
In {{g|Legends: Arceus}}, Evolution can be performed at any time as long as the conditions are met, instead of requiring a level up.
 
====At or above a certain level====
{{main|Level-based Evolution}}
Most Pokémon evolve when they reach or surpass a certain level. Once such a Pokémon has reached the required level, unless there are other requirements for its Evolution, it will attempt to evolve after every battle in which it levels up and every time it gains a level from a Rare Candy.
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{grass color dark}}; background: #{{grass color}};"
|-
|-
! colspan="3" | Leveling up
! colspan="3" | Leveling up
|- align="center"
|-
| style="{{roundy}} background: #{{grass color light}}" | [[File:152.png]]<br>{{pcolor|Chikorita|{{grass color dark}}}}
| style="{{roundy}} background: #{{grass color light}}" | [[File:152Chikorita.png|96px]]<br>{{pcolor|Chikorita|{{grass color dark}}}}
| &rarr;<br>Level up
| {{bag/s|Rare Candy|SV}}<br>→<br>Level 16+
| style="{{roundy}} background: #{{grass color light}}" | [[File:153.png]]<br>{{pcolor|Bayleef|{{grass color dark}}}}
| style="{{roundy}} background: #{{grass color light}}" | [[File:153Bayleef.png|96px]]<br>{{pcolor|Bayleef|{{grass color dark}}}}
|}{{-}}
 
====When friendship is high====
{{main|Friendship Evolution}}
Some Pokémon evolve when they are leveled up with a [[friendship]] of at least 220. Like friendship itself, this evolutionary requirement was introduced in [[Generation II]]. As long as the Pokémon has the required amount of friendship, unless there are other requirements for its Evolution, it will attempt to evolve whenever it levels up by battle or Rare Candy.
 
[[Baby Pokémon]] often have this Evolution requirement, but it is also an Evolution requirement for other Pokémon, and not all baby Pokémon have this as an Evolution requirement.
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{flying color}}; background: #{{fairy color}};"
|-
! colspan="3" | Friendship
|-
| style="{{roundy}} background: #{{fairy color light}}" | [[File:175Togepi.png|96px]]<br>{{pcolor|Togepi|{{fairy color dark}}}}
| {{bag/s|Rare Candy|SV}} + {{bag/s|Soothe Bell|SV}}<br> →<br>Level up<br><small>while friendship is high
| style="{{roundy}} background: #{{flying color light}}" | [[File:176Togetic.png|96px]]<br>{{pcolor|Togetic|{{flying color dark}}}}
|}{{-}}
|}{{-}}


===At or above a certain level===
====When the Pokémon knows a certain move====
{{Main|List of Pokémon that evolve at or above a certain level}}
:''See also: [[:Category:Pokémon that evolve with certain moves]]''
Most Pokémon, with at least one in nearly every evolution family, will evolve when they reach or surpass a certain level. A Pokémon that levels up to this level or a higher level will attempt to evolve every time it does so, at the end of the battle in which it attained this level or after a Rare Candy has been used.
Some Pokémon evolve when they are leveled up and know a certain move or certain type of move. This evolutionary requirement was introduced in [[Generation IV]].


===When happiness is high===
If the Pokémon learns the required move by leveling up, that same level up can trigger the Evolution. However, if a Pokémon learns a move by level up and overwrites the required move, such that it no longer knows the required move at the end of the battle (or after completing the level up in the case of a Rare Candy), it cannot evolve.
Some Pokémon will only evolve when their [[happiness]] reaches 220 or above and they are leveled up. This is most common with [[baby Pokémon]]; however, some others also evolve in this way. Like the happiness system itself, this method of evolution first debuted in [[Generation II]]. Like those which evolve when at or above a certain level, a happy Pokémon will attempt to evolve every level until it hits level 100, unless its happiness is reduced.


Although {{p|Pichu}} evolves when its happiness is high, the [[Spiky-eared Pichu]] in {{game|HeartGold and SoulSilver|s}} is an exception and will never evolve.
These moves are commonly available by leveling up, although some are only learned at level 1, so they normally must be taught by the [[Move Reminder]].


{| align="center" style="{{roundy}} border: 2px solid #{{flying color}}; background: #{{normal color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ground color}}; background: #{{ice color}};"
|-
|-
! colspan="3" | Happiness
! colspan="3" | Knowing a move
|- align="center"
|-
| style="{{roundy}} background: #{{normal color light}}" | [[File:175.png]]<br>{{pcolor|Togepi|{{normal color dark}}}}
| style="{{roundy}} background: #{{ground color light}}" | [[File:221Piloswine.png|96px]]<br>{{pcolor|Piloswine|{{ground color dark}}}}
| &rarr; <br> Happiness
| {{bag/s|Rare Candy|SV}} + [[File:Bag TM Rock SV Sprite.png|40px|link=Ancient Power (move)]]<br>→<br>Level up<br><small>knowing {{mcolor|Ancient Power|000}}</small>
| style="{{roundy}} background: #{{flying color light}}" | [[File:176.png]]<br>{{pcolor|Togetic|{{flying color dark}}}}
| style="{{roundy}} background: #{{ground color light}}" | [[File:473Mamoswine.png|96px]]<br>{{pcolor|Mamoswine|{{ground color dark}}}}
|}{{-}}
|}{{-}}


===When the Pokémon knows a certain move===
====In certain locations====
:''See also: {{cat|Pokémon that evolve with certain moves}}''
{{main|Location-based Evolution}}
Some Pokémon evolve only if they currently known a certain move and are then leveled up. These moves are commonly available by leveling up (in which case the Pokémon will evolve at the end of the battle in which it learned the move), though some must be taught via [[move relearner]]. This method was introduced in [[Generation IV]].
Some Pokémon evolve when they are leveled up in certain locations. This evolutionary requirement was introduced in [[Generation IV]].


{| align="center" style="{{roundy}} border: 2px solid #{{ground color}}; background: #{{ice color}};"
There are four different types of location that can trigger location-based Evolutions: [[Moss Rock]], [[Ice Rock]], [[special magnetic field]], and [[Mount Lanakila]]. Mount Lanakila, which is only required for {{p|Crabrawler}}'s Evolution, is the only one which is a specific location rather than a type of location.
 
{{game|HeartGold and SoulSilver|s}} lack the locations needed for location-based Evolutions, making them impossible within those games. Starting in [[Generation VIII]], although some games still feature location-based Evolution and others do not, it is possible to instead use [[Evolution stone]]s to evolve these Pokémon (except for {{p|Nosepass}} and {{p|Eevee}}'s Evolutions into {{p|Probopass}} and {{p|Glaceon}} respectively in {{g|Brilliant Diamond and Shining Pearl}}).
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{steel color}}; background: #{{rock color}};"
|-
! colspan="3" | In a certain location
|-
|-
! colspan="3" | Knowing a move
| style="{{roundy}} background: #{{rock color light}}" | [[File:299Nosepass.png|96px]]<br>{{pcolor|Nosepass|{{rock color dark}}}}
|- align="center"
|{{bag/s|Rare Candy|SV}} + [[File:Town Map Icon BDSP.png|40px]]<br>→<br>Level up<br><small>in a {{color2|000|special magnetic field}}</small>
| style="{{roundy}} background: #{{ground color light}}" | [[File:221.png]]<br>{{pcolor|Piloswine|{{ground color dark}}}}
| style="{{roundy}} background: #{{steel color light}}" | [[File:476Probopass.png|96px]]<br>{{pcolor|Probopass|{{steel color dark}}}}
| &rarr;<br>Level up<br><small>knowing {{mcolor|AncientPower|000}}</small>
|}{{-}}
| style="{{roundy}} background: #{{ground color light}}" | [[File:473.png]]<br>{{pcolor|Mamoswine|{{ground color dark}}}}
 
====In a certain region====
{{main|Region-based Evolution}}
Some Pokémon evolve when they are leveled up in a specific [[region]]. This evolutionary requirement was introduced in [[Generation VII]].
 
Pokémon that evolve this way may also need other conditions, such as requiring it to be a specific time of day. Some Pokémon evolve into different forms depending on what region they are in.
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{poison color dark}}; background: #{{poison color}};"
|-
! colspan="3" | In a certain region
|-
| style="{{roundy}} background: #{{poison color light}}" rowspan="2" | [[File:109Koffing.png|96px]]<br>{{pcolor|Koffing|{{poison color dark}}}}
| {{bag/s|Rare Candy|SV}}<br>→<br>Level 35+
| style="{{roundytop}} background: #{{poison color light}}" | [[File:110Weezing.png|96px]]<br>{{pcolor|Weezing|{{poison color dark}}}}
|-
| {{bag/s|Rare Candy|SV}} + [[File:Galar Champion Ribbon VIII.png|40px|link=Galar]]<br> →<br>Level 35+<br><small>in {{color2|000|Galar}}</small>
| style="{{roundybottom}} background: #{{fairy color light}}" | [[File:110Weezing-Galar.png|96px]]<br><small>{{color2|{{poison color dark}}|Galarian form|Galarian}}</small><br>{{pcolor|Weezing|{{poison color dark}}}}
|}{{-}}
|}{{-}}


===When trained in a certain area===
====At certain times====
:''See also: {{cat|Pokémon that evolve by training in a certain location}}''
{{main|Time-based Evolution}}
Some Pokémon can evolve if they gain a level while training in a certain location. Several evolutions introduced in Generation IV take advantage of this. So far, this method has only been possible in the [[Sinnoh]] and [[Unova]] regions.
Some Pokémon evolve when they are leveled up at a certain time of day. Like the [[time]] mechanic itself, this evolutionary requirement was introduced in [[Generation II]].
 
The time of day is only ever one of several requirements, never the only one. Other requirements it is combined with include having high [[friendship]] or holding a specific [[held item]].
 
Due to the lack of a time system in {{game|FireRed and LeafGreen|s}}, Pokémon whose Evolution depends on the time cannot evolve.
 
In {{g|Sword and Shield}}, time is pre-set outside the [[Wild Area]] before becoming {{pkmn|Champion}}. This also influences Evolution.


{| align="center" style="{{roundy}} border: 2px solid #{{steel color}}; background: #{{rock color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{dragon color}}; background: #{{rock color}};"
|-
! colspan="3" | At certain times
|-
|-
! colspan="3" | Leveling up somewhere
| style="{{roundy}} background: #{{dragon color light}}" | [[File:696Tyrunt.png|96px]]<br>{{pcolor|Tyrunt|{{dragon color dark}}}}
|- align="center"
|{{bag/s|Rare Candy|SV}} + [[File:Day Icon SV.png|40px]]<br> →<br>Level 39+<br><small>(day)</small>
| style="{{roundy}} background: #{{rock color light}}" | [[File:299.png]]<br>{{pcolor|Nosepass|{{rock color dark}}}}
| style="{{roundy}} background: #{{dragon color light}}" | [[File:697Tyrantrum.png|96px]]<br>{{pcolor|Tyrantrum|{{dragon color dark}}}}
| &rarr;<br>Level up<br><small>in Mt. Coronet <br />or Chargestone Cave</small>
| style="{{roundy}} background: #{{steel color light}}" | [[File:476.png]]<br>{{pcolor|Probopass|{{steel color dark}}}}
|}{{-}}
|}{{-}}


===When holding an item===
The specific times in each game that count as day and night for Evolutions are detailed in the table below.
:''See also: {{cat|Pokémon that evolve by leveling up with a held item}}''
{| class="roundy" style="margin:auto; text-align:center; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}"
Several Pokémon evolve if they level up while holding a specific [[evolution-inducing held item]]. When this occurs, the item disappears upon completion of the evolution. Currently, every Pokémon who evolves in this way must also level up at a certain [[time]].
|-
! colspan=2 style="background:#{{bulba color light}}; {{roundytl|5px}}" | Games
! style="background:#{{day color light}}" | Day
! style="background:#{{night color light}}; {{roundytr|5px}}" | Night
|- style="background:#FFF"
! colspan=2 | {{GameIcon|G}}{{GameIcon|S}}{{GameIcon|C}}
| 4:00&nbsp;a.m. - 5:59&nbsp;p.m.
| 6:00&nbsp;p.m. - 3:59&nbsp;a.m.
|- style="background:#FFF"
! colspan=2 | {{GameIcon|Ru}}{{GameIcon|Sa}}{{GameIcon|E}}
| 12:00&nbsp;p.m. - 11:59&nbsp;p.m.
| 12:00&nbsp;a.m. - 11:59&nbsp;a.m.
|- style="background:#FFF"
! colspan=2 | {{GameIcon|D}}{{GameIcon|P}}{{GameIcon|Pt}}<br>{{GameIcon|HG}}{{GameIcon|SS}}<br>{{GameIcon|X}}{{GameIcon|y}}<br>{{GameIcon|OR}}{{GameIcon|AS}}
| 4:00&nbsp;a.m. - 7:59&nbsp;p.m.
| 8:00&nbsp;p.m. - 3:59&nbsp;a.m.
|- style="background:#FFF"
! rowspan=4 | {{color|{{crystal color dark}}|{{GameIcon|Bl}}{{GameIcon|W}}<br>{{GameIcon|B2}}{{GameIcon|W2}}}}
! style="background:#{{spring color light}}" | Spring
| 5:00&nbsp;a.m. - 7:59&nbsp;p.m.
| 8:00&nbsp;p.m. - 4:59&nbsp;a.m.
|- style="background:#FFF"
! style="background:#{{summer color light}}" | Summer
| 4:00&nbsp;a.m. - 8:59&nbsp;p.m.
| 9:00&nbsp;p.m. - 3:59&nbsp;a.m.
|- style="background:#FFF"
! style="background:#{{autumn color light}}" | Autumn
| 6:00&nbsp;a.m. - 7:59&nbsp;p.m.
| 8:00&nbsp;p.m. - 5:59&nbsp;a.m.
|- style="background:#FFF"
! style="background:#{{winter color light}}" | Winter
| 7:00&nbsp;a.m. - 6:59&nbsp;p.m.
| 7:00&nbsp;p.m. - 6:59&nbsp;a.m.
|- style="background:#FFF"
! colspan=2 rowspan=2 | {{GameIcon|Su}}{{GameIcon|US}}<br>{{GameIcon|Mo}}{{GameIcon|UM}}{{tt|*|This time refers to the time on the 3DS's clock}}
| 6:00&nbsp;a.m. - 5:59&nbsp;p.m.
| 6:00&nbsp;p.m. - 5:59&nbsp;a.m.
|- style="background:#FFF"
| 6:00&nbsp;p.m. - 5:59&nbsp;a.m.
| 6:00&nbsp;a.m. - 5:59&nbsp;p.m.
|- style="background:#FFF"
! colspan=2 style="{{roundybl|5px}}" | {{GameIcon|Sw}}{{GameIcon|Sh}}
| 6:00&nbsp;a.m. - 7:59&nbsp;p.m.
| style=";{{roundybr|5px}}" | 8:00&nbsp;p.m. - 5:59&nbsp;a.m.
|}
 
====While holding an item====
:''See also: [[:Category:Pokémon that evolve by leveling up with a held item]]''
Some Pokémon evolve when they are leveled up while holding a specific [[Evolution item]]. If a Pokémon evolves this way, the item disappears upon completion of the Evolution; the item is not consumed if the Evolution is cancelled. This evolutionary requirement was introduced in [[Generation IV]].
 
All Pokémon that evolve this way also require that they be leveled up at a specific time of day to be evolved.


{| align="center" style="{{roundy}} border: 2px solid #{{ice color}}; background: #{{dark color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ice color}}; background: #{{dark color}};"
|-
|-
! colspan="3" | Holding an item
! colspan="3" | Holding an item
|- align="center"
|-
| style="{{roundy}} background: #{{ice color light}}" | [[File:215.png]]<br>{{pcolor|Sneasel|{{ice color dark}}}}
| style="{{roundy}} background: #{{ice color light}}" | [[File:215Sneasel.png|96px]]<br>{{pcolor|Sneasel|{{ice color dark}}}}
| &rarr;<br>Level up<br><small>holding {{color2|000|Razor Claw}}<br>(Night)</small>
| {{bag/s|Rare Candy|SV}} + {{bag/s|Razor Claw|SV}} + [[File:Night Icon SV.png|40px]]<br> →<br>Level up<br><small>holding {{color2|000|Razor Claw}}<br>(night)</small>
| style="{{roundy}} background: #{{ice color light}}" | [[File:461.png]]<br>{{pcolor|Weavile|{{ice color dark}}}}
| style="{{roundy}} background: #{{ice color light}}" | [[File:461Weavile.png|96px]]<br>{{pcolor|Weavile|{{ice color dark}}}}
|}{{-}}
|}{{-}}


===At certain times===
====If the Pokémon is a certain gender====
:''See also: {{cat|Pokémon that evolve based on time}}''
{{main|Gender-based Evolution}}
The current [[time]] will sometimes affect evolution, but it is never the sole catalyst; it always is used in tandem with another (currently, [[happiness]] and a held item are the only ones it is paired with).
The Evolution of some Pokémon that evolve when they are leveled up is dependent on the Pokémon's gender. This evolutionary requirement was introduced in [[Generation IV]].
 
{{p|Combee}} and {{p|Salandit}} can evolve only if they are [[Gender|female]] (males cannot evolve). {{p|Burmy}} evolves into either {{p|Mothim}} or {{p|Wormadam}}, depending on whether it is male or female, respectively.


{| align="center" style="{{roundy}} border: 2px solid #{{flying color}}; background: #{{ground color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{flying color}}; background: #{{bug color}};"
|-
! colspan="3" | Gender
|-
|-
! colspan="3" | At certain times
| style="{{roundy}} background: #{{flying color light}}" | [[File:415Combee.png|96px]]<br>{{pcolor|Combee|{{flying color dark}}}}
|- align="center"
| {{bag/s|Rare Candy|SV}} + [[File:Female icon HOME.png|link=Gender|32px]]<br> →<br>Level 21+<br><small>if {{color2|000|Gender|female}}</small>
| style="{{roundy}} background: #{{flying color light}}" | [[File:207.png]]<br>{{pcolor|Gligar|{{flying color dark}}}}
| style="{{roundy}} background: #{{flying color light}}" | [[File:416Vespiquen.png|96px]]<br>{{pcolor|Vespiquen|{{flying color dark}}}}
| &rarr;<br>Level up<br><small>holding {{color2|000|Evolution-inducing held item#Razor Fang|Razor Fang}}<br>(Night)</small>
|}{{-}}
| style="{{roundy}} background: #{{flying color light}}" | [[File:472.png]]<br>{{pcolor|Gliscor|{{flying color dark}}}}
 
====In a certain game====
:''See also: [[:Category:Pokémon that evolve based on game]]''
The Evolution of {{p|Rockruff}} and {{p|Cosmoem}} is dependent on the game they are leveled up in. This evolutionary requirement was introduced in [[Generation VII]].
 
Cosmoem will evolve into either {{p|Solgaleo}} or {{p|Lunala}} depending on the game it is leveled up in. {{p|Rockruff}} will always evolve into {{p|Lycanroc}}, but, prior to [[Generation VIII]], Lycanroc's form depends on the game Rockruff was evolved in, and Rockruff's Evolution can only occur at certain times of day (Midday Form requires it be daytime while Midnight Form requires it be nighttime); furthermore, special Rockruff that have {{a|Own Tempo}} can only evolve into Dusk Form Lycanroc, which is not dependent on the game. Starting in [[Generation VIII]], the form Lycanroc becomes is no longer version-exclusive.
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{psychic color dark}}; background: #{{psychic color}};"
|-
! colspan="3" | In a certain game
|-
| style="{{roundy}} background: #{{psychic color light}}" rowspan="2" | [[File:790Cosmoem.png|96px]]<br>{{pcolor|Cosmoem|{{psychic color dark}}}}
| {{bag/s|Rare Candy|SV}} + {{GameIcon|Su}}{{GameIcon|US}}{{GameIcon|Sw}}{{GameIcon|Sc}}<br> →<br>Level 53+<br><small>in {{color2|000|Pokémon Sun and Moon|Sun}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}, {{color2|000|Pokémon Sword and Shield|Sword}}, or {{color2|000|Pokémon Scarlet and Violet|Scarlet}}
| style="{{roundytop}} background: #{{psychic color light}}" | [[File:791Solgaleo.png|96px]]<br>{{pcolor|Solgaleo|{{psychic color dark}}}}
|-
| {{bag/s|Rare Candy|SV}} + {{GameIcon|M}}{{GameIcon|UM}}{{GameIcon|Sh}}{{GameIcon|V}}<br> →<br>Level 53+<br><small>in {{color2|000|Pokémon Sun and Moon|Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}, {{color2|000|Pokémon Sword and Shield|Shield}}, or {{color2|000|Pokémon Scarlet and Violet|Violet}}
| style="{{roundybottom}} background: #{{psychic color light}}" | [[File:792Lunala.png|96px]]<br>{{pcolor|Lunala|{{psychic color dark}}}}
|}{{-}}
 
====Using the Let's Go! feature====
:''See also: [[:Category:Pokémon that evolve using the Let's Go! feature]]''
This Evolution method was introduced in [[Generation IX]]. Some Pokémon may evolve upon level up after using the [[Let's Go!]] feature to walk 1000 total steps.
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{bug color dark}}; background: #{{bug color}};"
|-
! colspan="3" | Using the Let's Go! feature
|-
| style="{{roundy}} background: #{{bug color light}}" | [[File:953Rellor.png|96px]]<br>{{pcolor|Rellor|{{bug color dark}}}}
| {{bag/s|Rare Candy|SV}} + [[File:Footwear icon.png|40px]]<br>→<br>{{color2|000|Level|Level up}}<br><small>whilst outside of its {{color2|000|Poké Ball}} after walking<br>1000 steps using the {{color2|000|Let's Go!}} feature</small>
| style="{{roundy}} background: #{{psychic color light}}" | [[File:954Rabsca.png|96px]]<br>{{pcolor|Rabsca|{{psychic color dark}}}}
|}{{-}}
|}{{-}}


===Unique conditions===
====Unique conditions====
The following Pokémon evolve through a method that is isolated to their evolution line only.
:''See also: [[:Category:Pokémon that evolve through a unique method]]''
The following Pokémon evolve through a method that is isolated to their Evolution line only.


* {{p|Mantyke}} evolves into {{p|Mantine}} when it levels up if there is a {{p|Remoraid}} in the user's party.
* In {{g|XD: Gale of Darkness}} only, {{p|Eevee}} evolves into {{p|Espeon}} or {{p|Umbreon}} when leveled up with a [[Sun Shard]] or [[Moon Shard]], respectively, in the player's [[Bag]]. Only one of the two items can be obtained per game.
* {{p|Feebas}} evolves into {{p|Milotic}} by leveling up if its Beauty stat is 170 or above{{tt|*|Feebas also evolves by trading while holding a Prism Scale Generation V onwards}}.
* Eevee evolves into {{p|Sylveon}} when leveled up while knowing a {{type|Fairy}} move and having at least two levels of [[affection]]<sup>{{gen|VI}}—{{gen|VII}}</sup> or high friendship<sup>{{gen|VIII}}+</sup>.
* {{p|Combee}} evolves into a {{p|Vespiquen}} at level 21 if it is female. Male Combee do not evolve.
* {{p|Mantyke}} evolves into {{p|Mantine}} when leveled up with a {{p|Remoraid}} in the player's party.
* When {{p|Nincada}} evolves into {{p|Ninjask}} at level 20, if there is an empty slot in the party, a {{p|Shedinja}} will appear. In Generation IV, the player must also have a spare Poké Ball in their bag.
* {{p|Feebas}} evolves into {{p|Milotic}} when leveled up with its {{OBP|Beautiful|condition|Beauty}} [[Contest condition|condition]] at 170 or above. Starting from [[Generation V]], it also evolves into Milotic when [[trade]]d while holding a [[Prism Scale]].
* When {{p|Nincada}} evolves into {{p|Ninjask}} (which it does starting at level 20), if there is an empty slot in the party, a {{p|Shedinja}} will appear. From [[Generation IV]] onward, the player must also have a spare standard {{i|Poké Ball}} in their Bag.
* {{p|Pancham}} evolves into {{p|Pangoro}} starting at level 32 if there is a {{type|Dark}} Pokémon in the party.
* {{p|Inkay}} evolves into {{p|Malamar}} starting at level 30 when leveled up while the game system is held upside-down. On the [[Nintendo Switch]], this can only be accomplished in handheld mode.
* {{p|Sliggoo}} evolves into {{p|Goodra}} starting at level 50 during [[rain]] (or [[fog]]<sup>{{gen|VII}}-{{gen|VIII}}</sup>) in the overworld. (Rain that is only present in battle will not trigger the Evolution.)
** In [[Hisui]], Sliggoo evolves into {{rf|Hisuian}} Goodra starting at level 50 during rain or fog in the overworld.
* {{p|Finizen}} evolves into {{p|Palafin}} starting at level 38 when leveled up while connected with another player via the [[Union Circle]].
* {{p|Bisharp}} evolves into {{p|Kingambit}} when leveled up after defeating three Bisharp that hold a [[Leader's Crest]].
* {{p|Gimmighoul}} evolves into {{p|Gholdengo}} when leveled up while the player has 999 [[Gimmighoul Coin]]s in their Bag. This consumes the Gimmighoul Coins, and the Evolution cannot be canceled.


===Additional factors===
====Additional factors====
Some Pokémon from branched evolution families evolve into different forms depending on some additional factors. These factors are not conditions for evolution, since they do not determine the possibility of evolution, but what the Pokémon will become after evolution.
Some Pokémon with branched Evolutions can evolve into one of multiple different Pokémon or different forms of the same Pokémon depending on other factors, but still have the same Evolution requirements for all of these possibilities.


*{{p|Burmy}} evolves at level 20, but its new form is determined by its gender and, if female, its cloak (and the cloak changes according to the place where it has battled last time).
*{{p|Burmy}} evolves starting at level 20, but its evolved form is determined by its gender and, if female, its cloak. As Burmy, its cloak changes according to the place where it last battled but has no effect on Burmy itself; once it evolves into Wormadam, its cloak no longer changes, and its types and the moves it can learn are dependent on its cloak.
**Male Burmy → {{p|Mothim}}
**Male Burmy → {{p|Mothim}}
**Female Burmy → {{p|Wormadam}}, but the type combination of Wormadam is determined by the cloak.
**Female Burmy → {{p|Wormadam}}
***With Plant Cloak (after battling in the wild) → {{t|Bug}}/{{t|Grass}} Wormadam
***Female Plant Cloak Burmy → Plant Cloak Wormadam ({{t|Bug}}/{{t|Grass}})
***With Sandy Cloak (after battling in a cave or on a beach) → {{t|Bug}}/{{t|Ground}} Wormadam.
***Female Sandy Cloak Burmy → Sandy Cloak Wormadam ({{t|Bug}}/{{t|Ground}})
***With Trash Cloak (after battling in a building) → {{t|Bug}}/{{t|Steel}} Wormadam.
***Female Trash Cloak Burmy → Trash Cloak Wormadam ({{t|Bug}}/{{t|Steel}})


*{{p|Tyrogue}} evolves at level 20, depending on his stats.
*{{p|Tyrogue}} evolves starting at level 20, depending on its stats.
**{{p|Hitmonlee}} if Attack > Defense
**{{p|Hitmonlee}} if Attack > Defense
**{{p|Hitmonchan}} if Attack < Defense
**{{p|Hitmonchan}} if Attack < Defense
**{{p|Hitmontop}} if Attack = Defense
**{{p|Hitmontop}} if Attack = Defense


*{{p|Wurmple}} evolves at level 7 into {{p|Silcoon}} or {{p|Cascoon}}, depending on its [[personality value]]. It is a hidden value determined when Pokémon is caught and cannot be affected by the player.
*{{p|Wurmple}} evolves into {{p|Silcoon}} or {{p|Cascoon}} starting at level 7, depending on its [[personality value]]. It is a hidden value determined when the Pokémon is encountered and cannot be seen or affected by the player.
 
*{{p|Dunsparce}} evolves into {{p|Dudunsparce}} when leveled up while knowing {{m|Hyper Drill}}. The form of Dudunsparce it evolves into depends on its [[personality value|encryption constant]]. Since this value cannot be influenced or seen by the player, what a given Dunsparce will evolve into is essentially random — with a 1/100 chance of evolving into [[List of Pokémon with form differences#Dudunsparce|Three-Segment Form]] Dudunsparce.
 
*{{p|Tandemaus}} evolves into {{p|Maushold}} starting at level 25, but if Tandemaus is not sent out in the battle it levels up in, the Evolution animation will be skipped. The form of Maushold it evolves into depends on its [[personality value|encryption constant]]. Since this value cannot be influenced or seen by the player, what a given Tandemaus will evolve into is essentially random — with a 1/100 chance of evolving into [[List of Pokémon with form differences#Maushold|Family of Three]] Maushold.
 
===Using an item===
Some Pokémon evolve when they are exposed to a specific item. The player can use one of these items on a compatible Pokémon at any time outside of battle, which consumes the item. From Generation IV onwards, Evolution by exposure to an item cannot be prevented by holding an [[Everstone]]. Due to being able to evolve at any time, these Pokémon usually learn fewer or no moves by level up after evolving; however, in Generation VIII, even if they do not learn any additional moves by level-up, they normally can still be taught any move their pre-evolved form could learn by level up by the [[Move Reminder]].
 
In {{g|Legends: Arceus}} only, Pokémon that would normally evolve while holding a particular item (including by leveling up while holding a specific item) instead evolve when exposed to that item.


==Evolving by evolutionary stone==
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{dragon color dark}}; background: #{{grass color}};"
{{main|Evolutionary stone}}
|-
:''See also: {{cat|Pokémon that evolve by evolutionary stone}}''
! colspan="3" | Using an item
Some Pokémon evolve when they are exposed to an [[evolutionary stone]]. The stone may be applied at any time and causes an instant evolution. The player can decide whether and when to evolve his or her Pokémon, but he or she must choose carefully as most Pokémon will no longer be able to learn certain moves when they evolve in this way, and some (like {{p|Raichu}} and {{p|Togekiss}}) cannot learn any moves by leveling up, although there are {{DL|Exchangeable item|Heart Scale|exceptions}} to this rule and certain moves are exclusive to the stone-evolved Pokémon.
|-
| style="{{roundy}} background: #{{dragon color light}}" rowspan="3" | [[File:840Applin.png|96px]]<br>{{pcolor|Applin|{{dragon color dark}}}}
|{{bag/s|Tart Apple|SV}}<br> → <br> {{color2|000|Tart Apple}}
| style="{{roundytop}} background: #{{dragon color light}}" | [[File:841Flapple.png|96px]]<br>{{pcolor|Flapple|{{dragon color dark}}}}
|-
|{{bag/s|Sweet Apple|SV}}<br> → <br> {{color2|000|Sweet Apple}}
| style="background: #{{dragon color light}}" | [[File:842Appletun.png|96px]]<br>{{pcolor|Appletun|{{dragon color dark}}}}
|-
|{{bag/s|Syrupy Apple|SV}}<br> → <br> {{color2|000|Syrupy Apple}}
| style="{{roundybottom}} background: #{{dragon color light}}" | [[File:1011Dipplin.png|96px]]<br>{{pcolor|Dipplin|{{dragon color dark}}}}
|}{{-}}


The starter Pikachu on Pokémon Yellow (or any Pikachu with the same OT and ID number) will refuse to take the Thunderstone.
====Evolution stone====
{{main|Evolution stone}}
:''See also: [[:Category:Pokémon that evolve by Evolution stone]]''
The most common type of item that can trigger this kind of Evolution is an Evolution stone (and was the only type that could, prior to [[Generation VIII]]). Despite its name, the [[Oval Stone]] is not an Evolution stone, because it triggers Evolution as a [[held item]] rather than by being used directly.


{| align="center" style="{{roundy}} border: 2px solid #{{fire color}}; background: #{{fire color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{fire color dark}}; background: #{{fire color}};"
|-
|-
! colspan="3" | Using a stone
! colspan="3" | Using a stone
|- align="center"
|-
| style="{{roundy}} background: #{{fire color light}}" | [[File:058.png]]<br>{{pcolor|Growlithe|{{fire color dark}}}}
| style="{{roundy}} background: #{{fire color light}}" | [[File:058Growlithe.png|96px]]<br>{{pcolor|Growlithe|{{fire color dark}}}}
| &rarr; <br> {{color2|000|Fire Stone}}
|{{bag/s|Fire Stone|SV}}<br> → <br> {{color2|000|Fire Stone}}
| style="{{roundy}} background: #{{fire color light}}" | [[File:059.png]]<br>{{pcolor|Arcanine|{{fire color dark}}}}
| style="{{roundy}} background: #{{fire color light}}" | [[File:059Arcanine.png|96px]]<br>{{pcolor|Arcanine|{{fire color dark}}}}
|}{{-}}
|}{{-}}


Usually there are no special requirements for stone-induced evolution, with only two exceptions: {{p|Kirlia}} and {{p|Snorunt}}.  
=====If the Pokémon is a certain gender=====
{{main|Gender-based Evolution}}
While most Pokémon that evolve by Evolution stone have no additional requirements, some Pokémon that evolve this way can only evolve if they are a specific gender. This evolutionary requirement was introduced in [[Generation IV]].
 
The only two Evolutions with this requirement are {{p|Kirlia}}'s Evolution into {{p|Gallade}} (which requires that it be male) and {{p|Snorunt}}'s Evolution into {{p|Froslass}} (which requires that it be female). These two Evolutions are the only Evolutions to use the [[Dawn Stone]].


{| align="center"
{| style="margin:auto"
|-
|
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{fighting color}}; background: #{{psychic color}};"
|-
| rowspan="2" style="{{roundy}} background: #{{fairy color light}}" | [[File:281Kirlia.png|96px]]<br>{{pcolor|Kirlia|{{fairy color dark}}}}<br><small>{{color|{{fairy color dark}}|(male)}}</small>
|-
|-
| valign="top" |
| {{bag/s|Dawn Stone|SV}}<br> <br> {{color2|000|Dawn Stone}}
{| align="center" style="{{roundy}} border: 2px solid #{{fighting color}}; background: #{{psychic color}};"
| style="{{roundy}} background: #{{fighting color light}}" | [[File:475Gallade.png|96px]]<br>{{pcolor|Gallade|{{fighting color dark}}}}
|- align="center"
| rowspan="2" style="{{roundy}} background: #{{psychic color light}}" | [[File:281.png]]<br>{{pcolor|Kirlia|{{psychic color dark}}}}
|- align="center"
| &rarr; <br> {{color2|000|Dawn Stone}}<br><small>(male)</small>
| style="{{roundy}} background: #{{fighting color light}}" | [[File:475.png]]<br>{{pcolor|Gallade|{{fighting color dark}}}}
|}
|}
| valign="top" |
|
{| align="center" style="{{roundy}} border: 2px solid #{{ghost color}}; background: #{{ice color}};"
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{ghost color}}; background: #{{ice color}};"
|- align="center"
|-
| rowspan="2" style="{{roundy}} background: #{{ice color light}}" | [[File:361.png]]<br>{{pcolor|Snorunt|{{ice color dark}}}}
| rowspan="2" style="{{roundy}} background: #{{ice color light}}" | [[File:361Snorunt.png|96px]]<br>{{pcolor|Snorunt|{{ice color dark}}}}<br><small>{{color|{{ice color dark}}|(female)}}</small>
|- align="center"
|-
| &rarr; <br> {{color2|000|Dawn Stone}}<br><small>(female)</small>
| {{bag/s|Dawn Stone|SV}}<br>→ <br> {{color2|000|Dawn Stone}}
| style="{{roundy}} background: #{{ghost color light}}" | [[File:478.png]]<br>{{pcolor|Froslass|{{ghost color dark}}}}
| style="{{roundy}} background: #{{ghost color light}}" | [[File:478Froslass.png|96px]]<br>{{pcolor|Froslass|{{ghost color dark}}}}
|}
|}
|}{{-}}
|}{{-}}


Note that sometimes the {{evostone|Oval Stone}} is said to be an evolutionary stone, because it is a stone and it is required for an evolution. However, technically Oval Stone is an evolution-inducing held item, which Happiny must be holding to evolve into Chansey when it levels up.
=====In a certain region=====
{{main|Region-based Evolution}}
While most Pokémon that evolve by Evolution stone have no additional requirements, some Pokémon can evolve into a different form when they use an Evolution stone in a specific [[region]]. This evolutionary requirement was introduced in [[Generation VII]].


==Evolution via trading==
{| style="margin:auto"
:''Main article: [[Trade]]''
|-
:''See also: {{cat|Pokémon that evolve through trading}}''
|
A few Pokémon evolve only when they are [[trade]]d. The evolution starts immediately after the trade is completed, regardless of the method of trading used. However, sometimes there are additional conditions.
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{psychic color}}; background: #{{grass color}};"
|-
! colspan="3" | In Alola
|-
| style="{{roundy}} background: #{{psychic color light}}" rowspan="2" | [[File:102Exeggcute.png|96px]]<br>{{pcolor|Exeggcute|{{psychic color dark}}}}
| {{bag/s|Leaf Stone|SV}}<br>→<br>Leaf Stone
| style="{{roundytop}} background: #{{psychic color light}}" | [[File:103Exeggutor.png|96px]]<br>{{pcolor|Exeggutor|{{psychic color dark}}}}
|-
| {{bag/s|Leaf Stone|SV}} + [[File:Alola Champion Ribbon VIII.png|40px|link=Alola]]<br> →<br>Leaf Stone<br><small>in {{color2|000|Alola}}</small>
| style="{{roundybottom}} background: #{{dragon color light}}" | [[File:103Exeggutor-Alola.png|96px]]<br><small>{{color2|{{dragon color dark}}|Alolan form|Alolan}}</small><br>{{pcolor|Exeggutor|{{dragon color dark}}}}
|}{{-}}
 
====Special items====
The following items are each only used by one Pokémon to evolve.


{| align="center" style="{{roundy}} border: 2px solid #{{poison color}}; background: #{{ghost color}};"
*{{rf|Galarian}} {{p|Slowpoke}} evolves into {{rf|Galarian}} {{p|Slowbro}} when exposed to a [[Galarica Cuff]]
*{{rf|Galarian}} {{p|Slowpoke}} evolves into {{rf|Galarian}} {{p|Slowking}} when exposed to a [[Galarica Wreath]]
*{{p|Applin}} evolves into {{p|Flapple}} when exposed to a [[Tart Apple]]
*{{p|Applin}} evolves into {{p|Appletun}} when exposed to a [[Sweet Apple]]
*{{p|Applin}} evolves into {{p|Dipplin}} when exposed to a [[Syrupy Apple]]
*Phony Form {{p|Sinistea}} evolves into Phony Form {{p|Polteageist}} when exposed to a [[Cracked Pot]]
*Antique Form {{p|Sinistea}} evolves into Antique Form {{p|Polteageist}} when exposed to a [[Chipped Pot]]
*In [[Generation IX]], {{p|Kubfu}} evolves into Single Strike Style {{p|Urshifu}} when exposed to the [[Scroll of Darkness]]
*In [[Generation IX]], {{p|Kubfu}} evolves into Rapid Strike Style {{p|Urshifu}} when exposed to the [[Scroll of Waters]]
*{{p|Scyther}} evolves into {{p|Kleavor}} when exposed to a [[Black Augurite]]
*{{p|Ursaring}} evolves into {{p|Ursaluna}} when exposed to a [[Peat Block]] during a full moon
*{{p|Charcadet}} evolves into {{p|Armarouge}} when exposed to an [[Auspicious Armor]]
*{{p|Charcadet}} evolves into {{p|Ceruledge}} when exposed to a [[Malicious Armor]]
*Counterfeit Form {{p|Poltchageist}} evolves into Unremarkable Form {{p|Sinistcha}} when exposed to an [[Unremarkable Teacup]]
*Artisan Form {{p|Poltchageist}} evolves into Masterpiece Form {{p|Sinistcha}} when exposed to a [[Masterpiece Teacup]]
*{{p|Duraludon}} evolves into {{p|Archaludon}} when exposed to a [[Metal Alloy]]
 
===Trading===
{{main|Trade Evolution}}
Some Pokémon evolve when they are [[trade]]d. The Evolution starts immediately after the trade is completed, regardless of the method of trading used. However, sometimes there are additional conditions.
 
In the {{pkmn|animated series}}, Pokémon that evolve by trade sometimes evolve after being temporarily in a different person's possession, like [[Misty's Politoed]] being with [[Nurse Joy]] at the [[Pokémon Center]] and [[Brock's Steelix]] when he lent Onix to his brother [[Forrest]].
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{poison color}}; background: #{{ghost color}};"
|-
|-
! colspan="3" | Trade  
! colspan="3" | Trade
|- align="center"
|-
| style="{{roundy}} background: #{{poison color light}}" | [[File:093.png]]<br>{{pcolor|Haunter|{{poison color dark}}}}
| style="{{roundy}} background: #{{poison color light}}" | [[File:093Haunter.png|96px]]<br>{{pcolor|Haunter|{{poison color dark}}}}
| &rarr; <br> Trade
| [[File:Link Trade icon SV.png|40px|link=Trade]]<br>→ <br> Trade
| style="{{roundy}} background: #{{poison color light}}" | [[File:094.png]]<br>{{pcolor|Gengar|{{poison color dark}}}}
| style="{{roundy}} background: #{{poison color light}}" | [[File:094Gengar.png|96px]]<br>{{pcolor|Gengar|{{poison color dark}}}}
|}{{-}}
|}{{-}}


===Holding a certain item===
====Trade holding a certain item====
:''Main article: [[Evolution-inducing held item]]''
:''See also: [[:Category:Pokémon that evolve by trading with a held item]]''
:''See also: {{cat|Pokémon that evolve by trading with a held item}}''
Some Pokémon evolve when traded while holding a specific [[Evolution item]]. If a Pokémon evolves this way, the item disappears upon completion of the Evolution. This method of Evolution was introduced in [[Generation II]] (the same generation that introduced held items in general).
Some Pokémon evolve when traded only if they are holding a certain item. Like any evolution-inducing held item, the item disappears after the Pokémon evolves.


{| align="center" style="{{roundy}} border: 2px solid #{{electric color}}; background: #{{electric color}};"
In {{g|Legends: Arceus}}, Pokémon that evolve when traded while holding a specific item can be evolved without trading by using their Evolution item from the player's satchel.
 
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{electric color dark}}; background: #{{electric color}};"
|-
|-
! colspan="3" | Trade while holding an item
! colspan="3" | Trade while holding an item
|- align="center"
|-
| style="{{roundy}} background: #{{electric color light}}" | [[File:125.png]]<br>{{pcolor|Electabuzz|{{electric color dark}}}}
| style="{{roundy}} background: #{{electric color light}}" | [[File:125Electabuzz.png|96px]]<br>{{pcolor|Electabuzz|{{electric color dark}}}}
| &rarr; <br> Trade<br><small>Holding an {{color2|000|Electirizer}}</small>
| [[File:Link Trade icon SV.png|40px|link=Trade]] + [[File:Dream Electirizer Sprite.png|36px|link=Electirizer]]<br> → <br> Trade<br><small>Holding an {{color2|000|Electirizer}}</small>
| style="{{roundy}} background: #{{electric color light}}" | [[File:466.png]]<br>{{pcolor|Electivire|{{electric color dark}}}}
| style="{{roundy}} background: #{{electric color light}}" | [[File:466Electivire.png|96px]]<br>{{pcolor|Electivire|{{electric color dark}}}}
|}{{-}}
|}{{-}}


===Trading for a certain Pokémon===
====Trading for a certain Pokémon====
Some Pokémon evolve when traded with a specific Pokémon. Only two Pokémon do this so far and evolve each other through this method.
Some Pokémon evolve when traded with a specific Pokémon. Only two Pokémon do this so far and evolve each other through this method. This method of Evolution was introduced in [[Generation V]]. If either Pokémon holds an [[Everstone]], neither can evolve.


{| align="center" style="{{roundy|10px}} border: 2px solid #{{bug color dark}}; background: #{{bug color}};"
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{bug color dark}}; background: #{{bug color}};"
|-
|-
! colspan="3" | Trade for certain Pokémon
! colspan="3" | Trade for certain Pokémon
|- align="center"
|-
| style="{{roundy|10px}} background:#{{bug color light}}" | [[File:616.png]]<br>{{pcolor|Shelmet|{{bug color dark}}}}
| style="{{roundy|10px}} background:#{{bug color light}}" | [[File:616Shelmet.png|96px]]<br>{{pcolor|Shelmet|{{bug color dark}}}}
| &rarr; <br/> Trade<br/><small>For a {{color2|000|Karrablast (Pokémon)|Karrablast}}</small>
| [[File:Link Trade icon SV.png|40px|link=Trade]] <small>for</small>[[File:Menu HOME 0588.png|40px|link=Karrablast (Pokémon)]]<br>→ <br/> Trade<br/><small>For a {{color2|000|Karrablast (Pokémon)|Karrablast}}</small>
| style="{{roundy|10px}} background: #{{bug color light}}" | [[File:617.png]]<br>{{pcolor|Accelgor|{{bug color dark}}}}
| style="{{roundy|10px}} background: #{{bug color light}}" | [[File:617Accelgor.png|96px]]<br>{{pcolor|Accelgor|{{bug color dark}}}}
|- align="center"
|-
| style="{{roundy|10px}} background:#{{bug color light}}" | [[File:588.png]]<br>{{pcolor|Karrablast|{{bug color dark}}}}
| style="{{roundy|10px}} background:#{{bug color light}}" | [[File:588Karrablast.png|96px]]<br>{{pcolor|Karrablast|{{bug color dark}}}}
| &rarr; <br/> Trade<br/><small>For a {{color2|000|Shelmet (Pokémon)|Shelmet}}</small>
| [[File:Link Trade icon SV.png|40px|link=Trade]] <small>for</small>[[File:Menu HOME 0616.png|40px|link=Shelmet (Pokémon)]]<br>→ <br/> Trade<br/><small>For a {{color2|000|Shelmet (Pokémon)|Shelmet}}</small>
| style="{{roundy|10px}} background: #{{steel color light}}" | [[File:589.png]]<br>{{pcolor|Escavalier|{{steel color dark}}}}
| style="{{roundy|10px}} background: #{{steel color light}}" | [[File:589Escavalier.png|96px]]<br>{{pcolor|Escavalier|{{steel color dark}}}}
|}
|}
===Unique triggers===
[[Generation VIII]] introduced several unique triggers for newly introduced Pokémon and [[regional form]]s. These triggers are all exclusive to a single Pokémon.
* {{rf|Galarian}} {{p|Farfetch'd}} evolves into {{p|Sirfetch'd}} after it lands three [[critical hit]]s in a single battle.
* {{rf|Galarian}} {{p|Yamask}} evolves into {{p|Runerigus}} when the player travels through the stone gate in the [[Dusty Bowl]] after it has lost 49 {{stat|HP}} or more from a single attack and did not [[fainting|faint]] in the same battle or since.
* {{p|Milcery}} evolves into {{p|Alcremie}} when the player spins and strikes a pose while Milcery holds a [[Sweet]]. Unless Milcery is {{Shiny}}, Alcremie's color depends on the [[Time-based Evolution|time]] of day, the length of the spin, and the direction of the spin; if Milcery is {{Shiny}}, Alcremie takes on its sole Shiny coloration. Alcremie's Sweet corresponds to the Sweet Milcery held. Milcery evolves into:
<!--Do NOT change the order of the forms, this is the official order.-->
** Vanilla Cream Alcremie after spinning clockwise for less than 5 seconds during the day.
** Ruby Cream Alcremie after spinning counterclockwise for less than 5 seconds during the day.
** Matcha Cream Alcremie after spinning clockwise for less than 5 seconds at night.
** Mint Cream Alcremie after spinning counterclockwise for more than 5 seconds at night.
** Lemon Cream Alcremie after spinning clockwise for more than 5 seconds at night.
** Salted Cream Alcremie after spinning counterclockwise for less than 5 seconds at night.
** Ruby Swirl Alcremie after spinning counterclockwise for more than 5 seconds during the day.
** Caramel Swirl Alcremie after spinning clockwise for more than 5 seconds during the day.
** Rainbow Swirl Alcremie after spinning counterclockwise for more than 10 seconds during the evening (between 7 and 7:59 PM in real-time in {{g|Sword and Shield}}).
* {{p|Kubfu}} evolves into {{p|Urshifu}} when shown the scroll in one of the [[Towers of Two Fists]]. The {{DL|List of Pokémon with form differences|Urshifu|form}} it evolves into depends on the tower it is trained in. In {{g|Scarlet and Violet}}, Kubfu instead uses a specific Scroll to evolve. Unlike most Evolution items, the Scroll is not consumed after use.
** Kubfu evolves into Urshifu Single Strike Style when trained in the [[Tower of Darkness]]. In Pokémon Scarlet and Violet, Kubfu evolves into Urshifu Single Strike Style when exposed to the [[Scroll of Darkness]].
** Kubfu evolves into Urshifu Rapid Strike Style when trained in the [[Tower of Waters]]. In Pokémon Scarlet and Violet, Kubfu evolves into Urshifu Rapid Strike Style when exposed to the [[Scroll of Waters]].
* {{p|Stantler}} evolves into {{p|Wyrdeer}} after using {{m|Psyshield Bash}} in the [[Move mastery|agile style]] at least 20 times. In Pokémon Scarlet and Violet, Stantler cannot evolve (it is programmed to evolve when leveled up after using Psyshield Bash at least 20 times, but this Evolution method is disabled).
* {{DL|List of Pokémon with form differences|Basculin|White-Striped}} {{p|Basculin}} evolves into {{p|Basculegion}} after losing at least 294 {{Stat#HP|HP}} from [[Recoil|recoil damage]], not counting damage that results in it fainting. In Pokémon Scarlet and Violet, White-Striped Basculin must level up after losing at least 294 HP from recoil damage in order to evolve.
* {{rf|Hisuian}} {{p|Qwilfish}} evolves into {{p|Overqwil}} after using {{m|Barb Barrage}} in the [[Move mastery|strong style]] at least 20 times. In Pokémon Scarlet and Violet (starting in Version 3.0.0), Hisuian Qwilfish evolves when leveled up while knowing Barb Barrage.
* {{p|Primeape}} evolves into {{p|Annihilape}} when leveled up after using {{m|Rage Fist}} at least 20 times.
===Can only evolve in other games===
{{p|Meltan}}, which first appeared in the core series games in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], cannot be evolved in the core series games. Instead, it can only be evolved in {{g|GO}}, where it can be evolved by pressing the "Evolve" button on Meltan's profile screen and spending 400 Meltan {{OBP|Candy|GO}}.
{| style="margin:auto; text-align:center; {{roundy}} border: 2px solid #{{steel  color dark}}; background: #{{steel color}};"
|-
! colspan="3" | Candy in Pokémon GO
|-
| style="{{roundy}} background: #{{steel color light}}" | [[File:808Meltan.png|96px]]<br>{{pcolor|Meltan|{{steel color dark}}}}
| [[File:GO Meltan Candy artwork.png|40px|link=Candy (GO)]] + [[File:HOME GO icon.png|40px|link=Pokémon GO]]<br>400 {{color2|000|Candy (GO)|Meltan Candy}}<br><small>in {{color2|000|Pokémon GO}}</small>
| style="{{roundy}} background: #{{steel color light}}" | [[File:809Melmetal.png|96px]]<br>{{pcolor|Melmetal|{{steel color dark}}}}
|}{{-}}
==In the side series games==
===Pokémon Colosseum and XD: Gale of Darkness===
In {{g|Colosseum}} and {{XD}}, there is no time system:
* In Colosseum, Pokémon whose Evolution depends on the time cannot evolve.
* In XD, Evolutions that depend on the time of day instead depend on the [[Sun Shard]] and [[Moon Shard]].
==In the spin-off games==
{{incomplete|section|needs=Mystery Dungeon}}
===Pokémon GO===
{{main|List of Pokémon by evolutionary line in Pokémon GO}}
In {{g|GO}}, the only way to evolve Pokémon is to press the "Evolve" button on that Pokémon's profile page. All Pokémon require the player spend a specific amount of their own {{OBP|Candy|GO}} to evolve them, but some have additional requirements.
Some Evolutions require an item in addition to the Candy cost. All Evolutions that require an [[Evolution item]] other than an [[Evolution stone]] (except {{p|Feebas}} and {{p|Clamperl}}) or [[Sun Stone]] to evolve in the core series require an item to be spent in Pokémon GO. For Evolutions introduced in Generation II, the item required is the same as in the core series. All [[cross-generational evolutions]] introduced in [[Generation IV]], except location-based Evolutions, require a [[Sinnoh Stone]] to evolve. All Evolutions introduced in Generation V that require an Evolution stone in the core series (except a Sun Stone) require a [[Unova Stone]] in Pokémon GO; Generation V Evolutions that require a Sun Stone in the core series also require it in Pokémon GO.
From January 10, 2020 onward, certain Pokémon do not cost any Candy to evolve if they are traded. These Pokémon are {{p|Kadabra}}, {{p|Machoke}}, {{p|Graveler}}, {{p|Haunter}}, {{p|Boldore}}, {{p|Gurdurr}}, {{p|Karrablast}}, {{p|Shelmet}}, {{p|Pumpkaboo}}, and {{p|Phantump}}.
{{p|Feebas}}, {{p|Bonsly}}, {{p|Mime Jr.}}, {{p|Happiny}} and {{p|Woobat}} cannot be evolved until the player has walked with them as [[Buddy Pokémon]] for a sufficient distance (the specific distance varies between species). This requirement is noted under the "Evolve" button.
For some species of Pokémon with branched Evolutions, there are multiple "Evolve" buttons, allowing the player to choose which Pokémon to evolve into. The different buttons may have different requirements, such as one button requiring an item while another does not.
Despite having branched Evolutions, {{p|Eevee}}, {{p|Tyrogue}}, {{p|Wurmple}}, and {{p|Clamperl}} only have a single button. Some of them have no indication of which Pokémon it will evolve into in most cases.
*Normally, if the player evolves Eevee, it will randomly evolve into one of {{p|Vaporeon}}, {{p|Jolteon}}, and {{p|Flareon}}. However, if the player meets a special requirement, the player can influence its Evolution.
**If the player is in range of a [[Mossy Lure Module]] or [[Glacial Lure Module]], Eevee will evolve into Glaceon or Leafeon, respectively. In this case, the Evolution button will indicate which Pokémon Eevee will evolve into.
**Once per nickname, if an Eevee has one of several special [[nickname]]s when evolved, it will evolve into a specific Pokémon. If the Eevee is nicknamed "{{DL|Eevee brothers|Rainer}}", "{{DL|Eevee brothers|Sparky}}", "{{DL|Eevee Brothers|Pyro}}", "[[Sakura]]", "{{DL|Kimono Girl|In the anime|Tamao}}", "{{DL|Eevee users|Leafeon User Linnea|Linnea}}", "{{DL|Eevee users|Glaceon User Rea|Rea}}", or "{{DL|Eevee users|Sylveon User Kira|Kira}}" it will evolve into Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, or Sylveon, respectively. Once the player has evolved an Eevee using one of these nicknames, that nickname will no longer have any impact on Eevee's Evolution.
**If Eevee is currently the [[Buddy Pokémon]] and has obtained at least 2 Candy for the player, it will evolve into {{p|Espeon}} during Day Mode or {{p|Umbreon}} during Night Mode.
*The Pokémon {{p|Tyrogue}} evolves into depends on its highest {{IV}}. It will evolve into {{p|Hitmonlee}} if it is Attack, {{p|Hitmonchan}} if it is Defense, or {{p|Hitmontop}} if it is HP. Unless there is a tie, the Evolution button will indicate which Pokémon it will evolve into. If there is a tie, the tie is broken randomly.
*{{p|Wurmple}} evolves into either {{p|Silcoon}} or {{p|Cascoon}} at random.
*{{p|Clamperl}} evolves into either {{p|Huntail}} or {{p|Gorebyss}} at random.
===Pokémon Pinball series===
{{main|Evolution Item (Pinball)}}
In {{g|Pinball}} and {{g|Pinball: Ruby & Sapphire}}, once the Evolution Mode or Evo Mode starts and the player chooses a Pokémon to evolve, then three instances of the same {{OBP|Evolution Item|Pinball}} appear somewhere on the table, one at a time. The player is required to get the three repeated Evolution Items before the time runs up in order to evolve the chosen Pokémon. For instance, if the player attempts to evolve a {{p|Vulpix}} into {{p|Ninetales}}, they will be required to find three [[Fire Stone]]s on the table. Most available Pokémon evolve by [[experience]], which requires getting three "Ex" Evolution Items. If the Pokémon evolves by [[trade]] in the core series, then the player needs to get three [[Game Link Cable|Link Cable]] Evolution Items.
==In the TCG==
{{main|Evolution#In the TCG|Evolution → In the TCG}}
In the {{pkmn|Trading Card Game}}, there are no different methods needed to evolve a {{TCG|Pokémon}}, but instead, all Pokémon evolve simply by placing an Evolution Pokémon on top of a Pokémon in play that it evolves into. For instance, if the player has a {{TCG|Ekans}} card in play, it evolves when a {{TCG|Arbok}} card is placed on top of it. There are multiple ways for that to occur.
Most commonly, Evolution Pokémon can be played from a player's [[hand]] to evolve a Pokémon. This cannot be done to evolve a Pokémon on the first turn of the game or on the same turn a Pokémon enters play. Evolving counts as entering play, so a Pokémon that has evolved or [[Devolution|devolved]] once during a turn cannot be evolved this way a second time.
The card {{TCG ID|Base Set|Pokémon Breeder|76}} from {{TCG|Base Set}} allows for a {{TCG|Stage 2 Pokémon}} in the hand to evolve from a {{TCG|Basic Pokémon}} of the same evolutionary line, although only in situations where the Basic Pokémon is allowed to evolve. (Usually, but not always, this means Pokémon Breeder does not work on the first turn of the game or on a Basic Pokémon during the turn it enters play.) This effect essentially skips the {{TCG|Stage 1 Pokémon}} of an evolutionary line and allows for a Stage 2 Pokémon to enter play a turn sooner than otherwise possible.
The card {{TCG|Rare Candy}} allows for the process of Evolution from hand to be sped up in some manner. Its effect was changed starting in {{TCG|Dark Explorers}}. Before that set, when played, Rare Candy allows a player to evolve a Basic Pokémon into either a Stage 1 Pokémon in their hand that evolves from that Pokémon, or a Stage 2 Pokémon in their hand of the same evolutionary line. This was allowed to occur even on the first turn of the game or on the same turn a Pokémon enters play. From Dark Explorers onward, an {{TCG|errata}} makes the card act nearly precisely the same way Pokémon Breeder from Base Set does, only allowing a Stage 2 Pokémon from hand to evolve from the Basic Pokémon of that evolutionary line following normal rules about evolving from the hand.
Some other {{TCG|Trainer card}}s, like {{TCG ID|XY|Evosoda|116}}, cause a Pokémon to evolve. Usually, they search another zone like the [[deck]] to find a card that evolves from the Pokémon being evolved. Most of these effects cannot evolve a Pokémon on the first turn of the game or on the same turn a Pokémon enters play, as per their own text, but a rare few cards such as {{TCG ID|Evolving Skies|Boost Shake|142}} and {{TCG ID|EX Sandstorm|Wally's Training|89}} are allowed to. (Newer renditions of this effect explicitly say that they can be used on the first turn of the game or on the same turn a Pokémon enters play.)
Some {{TCG|attack}}s, {{TCG|Pokémon Power}}s, and {{TCG|Ability|Abilities}} can cause a Pokémon in play to evolve. It does not have to be the Pokémon using the attack, Pokemon Power, or Ability. These effects are usually not restricted by the current turn. Recurring examples of this are the Baby Evolution Poké-Power, the Ascension attack, and the Ultra Evolution attack. These effects usually ignore turn restrictions. Some of them allow for evolving into a Pokémon that does not normally evolve from the Pokémon that is evolving. One example of this is Baby Evolution allowing [[Baby Pokémon]] that are Basic Pokémon to evolve into their evolved forms that are also Basic Pokémon, even though Basic Pokémon do not evolve from any other Pokémon. Another example is that Ultra Evolution, which works like Rare Candy in that it allows a Basic Pokémon to evolve into the Stage 2 Pokémon of its evolutionary line.
Some cards reference methods of Evolution found in the core series, such as the {{OBP|Moon Stone|Vending S1}}, {{OBP|Dusk Stone|Unbroken Bonds 167}}, {{TCG ID|Furious Fists|Pancham|59}}, and {{TCG ID|XY|Inkay|74}}. Not all cards referencing methods of Evolution have an effect which evolves a Pokémon.
In the [[Pokémon Trading Card Game#HeartGold & SoulSilver Series|HeartGold and SoulSilver Series]], the art for {{TCG|Pokémon}} that have evolved in the [[core series]] by either using an item, leveling up while holding an item, or being traded while holding an item included their respective [[Evolution item]].<ref>[https://www.pokemon.com/us/pokemon-tcg/heartgold-amp-soulsilver Pokémon.com]</ref>
The evolution procedure from the real-life card game is used in {{vg|Pokémon Trading Card Game}}, [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], [[Pokémon Play It!]], [[Pokémon Play It! Version 2]], {{g|Trading Card Game Online}}, and {{g|Trading Card Game Live}}.
==Trivia==
* {{game|FireRed and LeafGreen|s}}, {{game|HeartGold and SoulSilver|s}}, and {{game|Scarlet and Violet|s}} are the only [[core series]] titles to have the methods of Evolution required for some included {{OBP|Pokémon|species}} be completely unavailable.
** Pokémon whose method of Evolution [[#At certain times|depends on the time]] ({{p|Espeon}} and {{p|Umbreon}}) cannot be evolved into in FireRed and LeafGreen. While a {{p|Feebas}} traded in with the {{OBP|Beautiful|condition|Beauty}} [[Contest condition|condition]] requirement already met can still evolve, there is no way to evolve one traded in without as that's its only method of Evolution and there is no way to affect Contest conditions in these games.
** Pokémon whose method of Evolution [[#In certain locations|depends on a specific location]] ({{p|Magnezone}}, {{p|Leafeon}}, {{p|Glaceon}}, and {{p|Probopass}}) cannot be evolved into in HeartGold and SoulSilver.
** Pokémon who debuted in [[Pokémon Legends: Arceus]] whose previous Evolution has no form difference ({{p|Ursaluna}}, {{p|Kleavor}}, and {{p|Wyrdeer}}) cannot be evolved into in Pokémon Scarlet and Violet.


==References==
==References==
*[[Evolution]]
<references/>
*[[Evolutionary stone]]
 
*[[Evolution-inducing held item]]
==See also==
{{Methods of Evolution}}
{{Project Games notice|game mechanic}}
 
[[Category:Methods of Evolution|*]]


[[Category:Pokémon world]]
[[fr:Liste des Pokémon avec des évolutions spéciales]]
[[it:Metodi evolutivi]]
[[zh:进化方式]]

Latest revision as of 12:53, 7 September 2024

There are numerous methods of Evolution which define how and when Pokémon evolve. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of friendship or leveling at certain times, among others.

In the core series games

In the core series games, Pokémon normally only evolve after one of three events:

Prior to Generation VIII, the above were the only triggers to evolve Pokémon. However, Pokémon Sword and Shield introduced four new triggers, each only used by a very select few Pokémon species:

  • Spinning and striking a pose with the Pokémon in the party
  • The Pokémon performing a specific action in battle
  • Traveling through a specific location with the Pokémon in the party
  • Observing a specific object in a specific location with the Pokémon in the party

When the appropriate trigger occurs, if the Pokémon meets the requirements to evolve, it will do so. However, if a Pokémon meets the trigger in battle, it will only evolve after the battle ends.

The Everstone prevents a Pokémon's Evolution:

  • In Generation II, a Pokémon holding an Everstone (including Kadabra) cannot evolve by any method.
  • In Generation III, trade Evolutions are affected by the held item loss glitch: if Kadabra, Machoke, Graveler, or Haunter is traded while holding any item (including an Everstone), that Pokémon will evolve and its held item will be permanently lost.
  • From Generation IV onwards, the Everstone does not prevent a Pokémon evolving via Evolution stone. It also fails to prevent Kadabra from evolving.
  • If either Karrablast or Shelmet holds an Everstone when traded for the other, neither can evolve.

Leveling up

Leveling up is the most common trigger for Evolution. Evolution by level up can be triggered by gaining experience in battle or by using a Rare Candy; leveling up in Pokémon Day Care or Isle Evelup will not trigger Evolution, although Pokémon leveled up in these ways can still evolve if leveled up by battle or a Rare Candy afterwards. All Pokémon that evolve by leveling up have at least one requirement that must be met when leveled up in order to evolve, the most common being that the Pokémon must be at least a specific level after leveling up. Other requirements include knowing a specific move, being in a specific location, or holding a specific item. A Pokémon that meets its level-up Evolution requirements will always attempt to evolve when it is leveled up in battle or by using a Rare Candy, regardless of whether it had previously been prevented from evolving.

If a Pokémon levels up in battle, it will not evolve until the battle is over. A Pokémon can only evolve once after a battle or consuming a Rare Candy, even if it gained multiple levels. Even if a Pokémon is fainted at the end of the battle, if it leveled up when it met its Evolution requirements during the battle, it will still evolve, but will not be revived from fainting. However, prior to Generation VI, the player's Pokémon would not evolve if player lost the battle, even if its Evolution requirements were met.

Starting in Generation VIII, if a Rare Candy is used on a level 100 Pokémon that evolves by leveling up and currently meets its Evolution requirements, it will evolve (without gaining a level).

In Pokémon Legends: Arceus, Evolution can be performed at any time as long as the conditions are met, instead of requiring a level up.

At or above a certain level

Main article: Level-based Evolution

Most Pokémon evolve when they reach or surpass a certain level. Once such a Pokémon has reached the required level, unless there are other requirements for its Evolution, it will attempt to evolve after every battle in which it levels up and every time it gains a level from a Rare Candy.

Leveling up
152Chikorita.png
Chikorita
Rare Candy

Level 16+
153Bayleef.png
Bayleef


When friendship is high

Main article: Friendship Evolution

Some Pokémon evolve when they are leveled up with a friendship of at least 220. Like friendship itself, this evolutionary requirement was introduced in Generation II. As long as the Pokémon has the required amount of friendship, unless there are other requirements for its Evolution, it will attempt to evolve whenever it levels up by battle or Rare Candy.

Baby Pokémon often have this Evolution requirement, but it is also an Evolution requirement for other Pokémon, and not all baby Pokémon have this as an Evolution requirement.

Friendship
175Togepi.png
Togepi
Rare Candy + Soothe Bell

Level up
while friendship is high
176Togetic.png
Togetic


When the Pokémon knows a certain move

See also: Category:Pokémon that evolve with certain moves

Some Pokémon evolve when they are leveled up and know a certain move or certain type of move. This evolutionary requirement was introduced in Generation IV.

If the Pokémon learns the required move by leveling up, that same level up can trigger the Evolution. However, if a Pokémon learns a move by level up and overwrites the required move, such that it no longer knows the required move at the end of the battle (or after completing the level up in the case of a Rare Candy), it cannot evolve.

These moves are commonly available by leveling up, although some are only learned at level 1, so they normally must be taught by the Move Reminder.

Knowing a move
221Piloswine.png
Piloswine
Rare Candy + Bag TM Rock SV Sprite.png

Level up
knowing Ancient Power
473Mamoswine.png
Mamoswine


In certain locations

Main article: Location-based Evolution

Some Pokémon evolve when they are leveled up in certain locations. This evolutionary requirement was introduced in Generation IV.

There are four different types of location that can trigger location-based Evolutions: Moss Rock, Ice Rock, special magnetic field, and Mount Lanakila. Mount Lanakila, which is only required for Crabrawler's Evolution, is the only one which is a specific location rather than a type of location.

Pokémon HeartGold and SoulSilver lack the locations needed for location-based Evolutions, making them impossible within those games. Starting in Generation VIII, although some games still feature location-based Evolution and others do not, it is possible to instead use Evolution stones to evolve these Pokémon (except for Nosepass and Eevee's Evolutions into Probopass and Glaceon respectively in Pokémon Brilliant Diamond and Shining Pearl).

In a certain location
299Nosepass.png
Nosepass
Rare Candy + Town Map Icon BDSP.png

Level up
in a special magnetic field
476Probopass.png
Probopass


In a certain region

Main article: Region-based Evolution

Some Pokémon evolve when they are leveled up in a specific region. This evolutionary requirement was introduced in Generation VII.

Pokémon that evolve this way may also need other conditions, such as requiring it to be a specific time of day. Some Pokémon evolve into different forms depending on what region they are in.

In a certain region
109Koffing.png
Koffing
Rare Candy

Level 35+
110Weezing.png
Weezing
Rare Candy + Galar Champion Ribbon VIII.png

Level 35+
in Galar
110Weezing-Galar.png
Galarian
Weezing


At certain times

Main article: Time-based Evolution

Some Pokémon evolve when they are leveled up at a certain time of day. Like the time mechanic itself, this evolutionary requirement was introduced in Generation II.

The time of day is only ever one of several requirements, never the only one. Other requirements it is combined with include having high friendship or holding a specific held item.

Due to the lack of a time system in Pokémon FireRed and LeafGreen, Pokémon whose Evolution depends on the time cannot evolve.

In Pokémon Sword and Shield, time is pre-set outside the Wild Area before becoming Champion. This also influences Evolution.

At certain times
696Tyrunt.png
Tyrunt
Rare Candy + Day Icon SV.png

Level 39+
(day)
697Tyrantrum.png
Tyrantrum


The specific times in each game that count as day and night for Evolutions are detailed in the table below.

Games Day Night
 G  S  C  4:00 a.m. - 5:59 p.m. 6:00 p.m. - 3:59 a.m.
 R  S  E  12:00 p.m. - 11:59 p.m. 12:00 a.m. - 11:59 a.m.
 D  P  Pt 
 HG  SS 
 X  Y 
 OR  AS 
4:00 a.m. - 7:59 p.m. 8:00 p.m. - 3:59 a.m.
 B  W 
 B2  W2 
Spring 5:00 a.m. - 7:59 p.m. 8:00 p.m. - 4:59 a.m.
Summer 4:00 a.m. - 8:59 p.m. 9:00 p.m. - 3:59 a.m.
Autumn 6:00 a.m. - 7:59 p.m. 8:00 p.m. - 5:59 a.m.
Winter 7:00 a.m. - 6:59 p.m. 7:00 p.m. - 6:59 a.m.
 S  US 
 M  UM *
6:00 a.m. - 5:59 p.m. 6:00 p.m. - 5:59 a.m.
6:00 p.m. - 5:59 a.m. 6:00 a.m. - 5:59 p.m.
 Sw  Sh  6:00 a.m. - 7:59 p.m. 8:00 p.m. - 5:59 a.m.

While holding an item

See also: Category:Pokémon that evolve by leveling up with a held item

Some Pokémon evolve when they are leveled up while holding a specific Evolution item. If a Pokémon evolves this way, the item disappears upon completion of the Evolution; the item is not consumed if the Evolution is cancelled. This evolutionary requirement was introduced in Generation IV.

All Pokémon that evolve this way also require that they be leveled up at a specific time of day to be evolved.

Holding an item
215Sneasel.png
Sneasel
Rare Candy + Razor Claw + Night Icon SV.png

Level up
holding Razor Claw
(night)
461Weavile.png
Weavile


If the Pokémon is a certain gender

Main article: Gender-based Evolution

The Evolution of some Pokémon that evolve when they are leveled up is dependent on the Pokémon's gender. This evolutionary requirement was introduced in Generation IV.

Combee and Salandit can evolve only if they are female (males cannot evolve). Burmy evolves into either Mothim or Wormadam, depending on whether it is male or female, respectively.

Gender
415Combee.png
Combee
Rare Candy + Female icon HOME.png

Level 21+
if female
416Vespiquen.png
Vespiquen


In a certain game

See also: Category:Pokémon that evolve based on game

The Evolution of Rockruff and Cosmoem is dependent on the game they are leveled up in. This evolutionary requirement was introduced in Generation VII.

Cosmoem will evolve into either Solgaleo or Lunala depending on the game it is leveled up in. Rockruff will always evolve into Lycanroc, but, prior to Generation VIII, Lycanroc's form depends on the game Rockruff was evolved in, and Rockruff's Evolution can only occur at certain times of day (Midday Form requires it be daytime while Midnight Form requires it be nighttime); furthermore, special Rockruff that have Own Tempo can only evolve into Dusk Form Lycanroc, which is not dependent on the game. Starting in Generation VIII, the form Lycanroc becomes is no longer version-exclusive.

In a certain game
790Cosmoem.png
Cosmoem
Rare Candy +  S  US  Sw  S 

Level 53+
in Sun, Ultra Sun, Sword, or Scarlet
791Solgaleo.png
Solgaleo
Rare Candy +  M  UM  Sh  V 

Level 53+
in Moon, Ultra Moon, Shield, or Violet
792Lunala.png
Lunala


Using the Let's Go! feature

See also: Category:Pokémon that evolve using the Let's Go! feature

This Evolution method was introduced in Generation IX. Some Pokémon may evolve upon level up after using the Let's Go! feature to walk 1000 total steps.

Using the Let's Go! feature
953Rellor.png
Rellor
Rare Candy + Footwear icon.png

Level up
whilst outside of its Poké Ball after walking
1000 steps using the Let's Go! feature
954Rabsca.png
Rabsca


Unique conditions

See also: Category:Pokémon that evolve through a unique method

The following Pokémon evolve through a method that is isolated to their Evolution line only.

Additional factors

Some Pokémon with branched Evolutions can evolve into one of multiple different Pokémon or different forms of the same Pokémon depending on other factors, but still have the same Evolution requirements for all of these possibilities.

  • Burmy evolves starting at level 20, but its evolved form is determined by its gender and, if female, its cloak. As Burmy, its cloak changes according to the place where it last battled but has no effect on Burmy itself; once it evolves into Wormadam, its cloak no longer changes, and its types and the moves it can learn are dependent on its cloak.
    • Male Burmy → Mothim
    • Female Burmy → Wormadam
      • Female Plant Cloak Burmy → Plant Cloak Wormadam (Bug/Grass)
      • Female Sandy Cloak Burmy → Sandy Cloak Wormadam (Bug/Ground)
      • Female Trash Cloak Burmy → Trash Cloak Wormadam (Bug/Steel)
  • Wurmple evolves into Silcoon or Cascoon starting at level 7, depending on its personality value. It is a hidden value determined when the Pokémon is encountered and cannot be seen or affected by the player.
  • Dunsparce evolves into Dudunsparce when leveled up while knowing Hyper Drill. The form of Dudunsparce it evolves into depends on its encryption constant. Since this value cannot be influenced or seen by the player, what a given Dunsparce will evolve into is essentially random — with a 1/100 chance of evolving into Three-Segment Form Dudunsparce.
  • Tandemaus evolves into Maushold starting at level 25, but if Tandemaus is not sent out in the battle it levels up in, the Evolution animation will be skipped. The form of Maushold it evolves into depends on its encryption constant. Since this value cannot be influenced or seen by the player, what a given Tandemaus will evolve into is essentially random — with a 1/100 chance of evolving into Family of Three Maushold.

Using an item

Some Pokémon evolve when they are exposed to a specific item. The player can use one of these items on a compatible Pokémon at any time outside of battle, which consumes the item. From Generation IV onwards, Evolution by exposure to an item cannot be prevented by holding an Everstone. Due to being able to evolve at any time, these Pokémon usually learn fewer or no moves by level up after evolving; however, in Generation VIII, even if they do not learn any additional moves by level-up, they normally can still be taught any move their pre-evolved form could learn by level up by the Move Reminder.

In Pokémon Legends: Arceus only, Pokémon that would normally evolve while holding a particular item (including by leveling up while holding a specific item) instead evolve when exposed to that item.

Using an item
840Applin.png
Applin
Tart Apple

Tart Apple
841Flapple.png
Flapple
Sweet Apple

Sweet Apple
842Appletun.png
Appletun
Syrupy Apple

Syrupy Apple
1011Dipplin.png
Dipplin


Evolution stone

Main article: Evolution stone
See also: Category:Pokémon that evolve by Evolution stone

The most common type of item that can trigger this kind of Evolution is an Evolution stone (and was the only type that could, prior to Generation VIII). Despite its name, the Oval Stone is not an Evolution stone, because it triggers Evolution as a held item rather than by being used directly.

Using a stone
058Growlithe.png
Growlithe
Fire Stone

Fire Stone
059Arcanine.png
Arcanine


If the Pokémon is a certain gender
Main article: Gender-based Evolution

While most Pokémon that evolve by Evolution stone have no additional requirements, some Pokémon that evolve this way can only evolve if they are a specific gender. This evolutionary requirement was introduced in Generation IV.

The only two Evolutions with this requirement are Kirlia's Evolution into Gallade (which requires that it be male) and Snorunt's Evolution into Froslass (which requires that it be female). These two Evolutions are the only Evolutions to use the Dawn Stone.

281Kirlia.png
Kirlia
(male)
Dawn Stone

Dawn Stone
475Gallade.png
Gallade
361Snorunt.png
Snorunt
(female)
Dawn Stone

Dawn Stone
478Froslass.png
Froslass


In a certain region
Main article: Region-based Evolution

While most Pokémon that evolve by Evolution stone have no additional requirements, some Pokémon can evolve into a different form when they use an Evolution stone in a specific region. This evolutionary requirement was introduced in Generation VII.

In Alola
102Exeggcute.png
Exeggcute
Leaf Stone

Leaf Stone
103Exeggutor.png
Exeggutor
Leaf Stone + Alola Champion Ribbon VIII.png

Leaf Stone
in Alola
103Exeggutor-Alola.png
Alolan
Exeggutor

Special items

The following items are each only used by one Pokémon to evolve.

Trading

Main article: Trade Evolution

Some Pokémon evolve when they are traded. The Evolution starts immediately after the trade is completed, regardless of the method of trading used. However, sometimes there are additional conditions.

In the animated series, Pokémon that evolve by trade sometimes evolve after being temporarily in a different person's possession, like Misty's Politoed being with Nurse Joy at the Pokémon Center and Brock's Steelix when he lent Onix to his brother Forrest.

Trade
093Haunter.png
Haunter
Link Trade icon SV.png

Trade
094Gengar.png
Gengar

Trade holding a certain item

See also: Category:Pokémon that evolve by trading with a held item

Some Pokémon evolve when traded while holding a specific Evolution item. If a Pokémon evolves this way, the item disappears upon completion of the Evolution. This method of Evolution was introduced in Generation II (the same generation that introduced held items in general).

In Pokémon Legends: Arceus, Pokémon that evolve when traded while holding a specific item can be evolved without trading by using their Evolution item from the player's satchel.

Trade while holding an item
125Electabuzz.png
Electabuzz
Link Trade icon SV.png + Dream Electirizer Sprite.png

Trade
Holding an Electirizer
466Electivire.png
Electivire

Trading for a certain Pokémon

Some Pokémon evolve when traded with a specific Pokémon. Only two Pokémon do this so far and evolve each other through this method. This method of Evolution was introduced in Generation V. If either Pokémon holds an Everstone, neither can evolve.

Trade for certain Pokémon
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Shelmet
Link Trade icon SV.png forMenu HOME 0588.png

Trade
For a Karrablast
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Accelgor
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Karrablast
Link Trade icon SV.png forMenu HOME 0616.png

Trade
For a Shelmet
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Escavalier

Unique triggers

Generation VIII introduced several unique triggers for newly introduced Pokémon and regional forms. These triggers are all exclusive to a single Pokémon.

  • Galarian Farfetch'd evolves into Sirfetch'd after it lands three critical hits in a single battle.
  • Galarian Yamask evolves into Runerigus when the player travels through the stone gate in the Dusty Bowl after it has lost 49 HP or more from a single attack and did not faint in the same battle or since.
  • Milcery evolves into Alcremie when the player spins and strikes a pose while Milcery holds a Sweet. Unless Milcery is Shiny, Alcremie's color depends on the time of day, the length of the spin, and the direction of the spin; if Milcery is Shiny, Alcremie takes on its sole Shiny coloration. Alcremie's Sweet corresponds to the Sweet Milcery held. Milcery evolves into:
    • Vanilla Cream Alcremie after spinning clockwise for less than 5 seconds during the day.
    • Ruby Cream Alcremie after spinning counterclockwise for less than 5 seconds during the day.
    • Matcha Cream Alcremie after spinning clockwise for less than 5 seconds at night.
    • Mint Cream Alcremie after spinning counterclockwise for more than 5 seconds at night.
    • Lemon Cream Alcremie after spinning clockwise for more than 5 seconds at night.
    • Salted Cream Alcremie after spinning counterclockwise for less than 5 seconds at night.
    • Ruby Swirl Alcremie after spinning counterclockwise for more than 5 seconds during the day.
    • Caramel Swirl Alcremie after spinning clockwise for more than 5 seconds during the day.
    • Rainbow Swirl Alcremie after spinning counterclockwise for more than 10 seconds during the evening (between 7 and 7:59 PM in real-time in Pokémon Sword and Shield).
  • Kubfu evolves into Urshifu when shown the scroll in one of the Towers of Two Fists. The form it evolves into depends on the tower it is trained in. In Pokémon Scarlet and Violet, Kubfu instead uses a specific Scroll to evolve. Unlike most Evolution items, the Scroll is not consumed after use.
    • Kubfu evolves into Urshifu Single Strike Style when trained in the Tower of Darkness. In Pokémon Scarlet and Violet, Kubfu evolves into Urshifu Single Strike Style when exposed to the Scroll of Darkness.
    • Kubfu evolves into Urshifu Rapid Strike Style when trained in the Tower of Waters. In Pokémon Scarlet and Violet, Kubfu evolves into Urshifu Rapid Strike Style when exposed to the Scroll of Waters.
  • Stantler evolves into Wyrdeer after using Psyshield Bash in the agile style at least 20 times. In Pokémon Scarlet and Violet, Stantler cannot evolve (it is programmed to evolve when leveled up after using Psyshield Bash at least 20 times, but this Evolution method is disabled).
  • White-Striped Basculin evolves into Basculegion after losing at least 294 HP from recoil damage, not counting damage that results in it fainting. In Pokémon Scarlet and Violet, White-Striped Basculin must level up after losing at least 294 HP from recoil damage in order to evolve.
  • Hisuian Qwilfish evolves into Overqwil after using Barb Barrage in the strong style at least 20 times. In Pokémon Scarlet and Violet (starting in Version 3.0.0), Hisuian Qwilfish evolves when leveled up while knowing Barb Barrage.
  • Primeape evolves into Annihilape when leveled up after using Rage Fist at least 20 times.

Can only evolve in other games

Meltan, which first appeared in the core series games in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, cannot be evolved in the core series games. Instead, it can only be evolved in Pokémon GO, where it can be evolved by pressing the "Evolve" button on Meltan's profile screen and spending 400 Meltan Candy.

Candy in Pokémon GO
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Meltan
GO Meltan Candy artwork.png + HOME GO icon.png
400 Meltan Candy
in Pokémon GO
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Melmetal

In the side series games

Pokémon Colosseum and XD: Gale of Darkness

In Pokémon Colosseum and XD, there is no time system:

  • In Colosseum, Pokémon whose Evolution depends on the time cannot evolve.
  • In XD, Evolutions that depend on the time of day instead depend on the Sun Shard and Moon Shard.

In the spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Mystery Dungeon

Pokémon GO

Main article: List of Pokémon by evolutionary line in Pokémon GO

In Pokémon GO, the only way to evolve Pokémon is to press the "Evolve" button on that Pokémon's profile page. All Pokémon require the player spend a specific amount of their own Candy to evolve them, but some have additional requirements.

Some Evolutions require an item in addition to the Candy cost. All Evolutions that require an Evolution item other than an Evolution stone (except Feebas and Clamperl) or Sun Stone to evolve in the core series require an item to be spent in Pokémon GO. For Evolutions introduced in Generation II, the item required is the same as in the core series. All cross-generational evolutions introduced in Generation IV, except location-based Evolutions, require a Sinnoh Stone to evolve. All Evolutions introduced in Generation V that require an Evolution stone in the core series (except a Sun Stone) require a Unova Stone in Pokémon GO; Generation V Evolutions that require a Sun Stone in the core series also require it in Pokémon GO.

From January 10, 2020 onward, certain Pokémon do not cost any Candy to evolve if they are traded. These Pokémon are Kadabra, Machoke, Graveler, Haunter, Boldore, Gurdurr, Karrablast, Shelmet, Pumpkaboo, and Phantump.

Feebas, Bonsly, Mime Jr., Happiny and Woobat cannot be evolved until the player has walked with them as Buddy Pokémon for a sufficient distance (the specific distance varies between species). This requirement is noted under the "Evolve" button.

For some species of Pokémon with branched Evolutions, there are multiple "Evolve" buttons, allowing the player to choose which Pokémon to evolve into. The different buttons may have different requirements, such as one button requiring an item while another does not.

Despite having branched Evolutions, Eevee, Tyrogue, Wurmple, and Clamperl only have a single button. Some of them have no indication of which Pokémon it will evolve into in most cases.

  • Normally, if the player evolves Eevee, it will randomly evolve into one of Vaporeon, Jolteon, and Flareon. However, if the player meets a special requirement, the player can influence its Evolution.
    • If the player is in range of a Mossy Lure Module or Glacial Lure Module, Eevee will evolve into Glaceon or Leafeon, respectively. In this case, the Evolution button will indicate which Pokémon Eevee will evolve into.
    • Once per nickname, if an Eevee has one of several special nicknames when evolved, it will evolve into a specific Pokémon. If the Eevee is nicknamed "Rainer", "Sparky", "Pyro", "Sakura", "Tamao", "Linnea", "Rea", or "Kira" it will evolve into Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, or Sylveon, respectively. Once the player has evolved an Eevee using one of these nicknames, that nickname will no longer have any impact on Eevee's Evolution.
    • If Eevee is currently the Buddy Pokémon and has obtained at least 2 Candy for the player, it will evolve into Espeon during Day Mode or Umbreon during Night Mode.
  • The Pokémon Tyrogue evolves into depends on its highest IV. It will evolve into Hitmonlee if it is Attack, Hitmonchan if it is Defense, or Hitmontop if it is HP. Unless there is a tie, the Evolution button will indicate which Pokémon it will evolve into. If there is a tie, the tie is broken randomly.
  • Wurmple evolves into either Silcoon or Cascoon at random.
  • Clamperl evolves into either Huntail or Gorebyss at random.

Pokémon Pinball series

Main article: Evolution Item (Pinball)

In Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire, once the Evolution Mode or Evo Mode starts and the player chooses a Pokémon to evolve, then three instances of the same Evolution Item appear somewhere on the table, one at a time. The player is required to get the three repeated Evolution Items before the time runs up in order to evolve the chosen Pokémon. For instance, if the player attempts to evolve a Vulpix into Ninetales, they will be required to find three Fire Stones on the table. Most available Pokémon evolve by experience, which requires getting three "Ex" Evolution Items. If the Pokémon evolves by trade in the core series, then the player needs to get three Link Cable Evolution Items.

In the TCG

Main article: Evolution → In the TCG

In the Trading Card Game, there are no different methods needed to evolve a Pokémon, but instead, all Pokémon evolve simply by placing an Evolution Pokémon on top of a Pokémon in play that it evolves into. For instance, if the player has a Ekans card in play, it evolves when a Arbok card is placed on top of it. There are multiple ways for that to occur.

Most commonly, Evolution Pokémon can be played from a player's hand to evolve a Pokémon. This cannot be done to evolve a Pokémon on the first turn of the game or on the same turn a Pokémon enters play. Evolving counts as entering play, so a Pokémon that has evolved or devolved once during a turn cannot be evolved this way a second time.

The card Pokémon Breeder from Base Set allows for a Stage 2 Pokémon in the hand to evolve from a Basic Pokémon of the same evolutionary line, although only in situations where the Basic Pokémon is allowed to evolve. (Usually, but not always, this means Pokémon Breeder does not work on the first turn of the game or on a Basic Pokémon during the turn it enters play.) This effect essentially skips the Stage 1 Pokémon of an evolutionary line and allows for a Stage 2 Pokémon to enter play a turn sooner than otherwise possible.

The card Rare Candy allows for the process of Evolution from hand to be sped up in some manner. Its effect was changed starting in Dark Explorers. Before that set, when played, Rare Candy allows a player to evolve a Basic Pokémon into either a Stage 1 Pokémon in their hand that evolves from that Pokémon, or a Stage 2 Pokémon in their hand of the same evolutionary line. This was allowed to occur even on the first turn of the game or on the same turn a Pokémon enters play. From Dark Explorers onward, an errata makes the card act nearly precisely the same way Pokémon Breeder from Base Set does, only allowing a Stage 2 Pokémon from hand to evolve from the Basic Pokémon of that evolutionary line following normal rules about evolving from the hand.

Some other Trainer cards, like Evosoda, cause a Pokémon to evolve. Usually, they search another zone like the deck to find a card that evolves from the Pokémon being evolved. Most of these effects cannot evolve a Pokémon on the first turn of the game or on the same turn a Pokémon enters play, as per their own text, but a rare few cards such as Boost Shake and Wally's Training are allowed to. (Newer renditions of this effect explicitly say that they can be used on the first turn of the game or on the same turn a Pokémon enters play.)

Some attacks, Pokémon Powers, and Abilities can cause a Pokémon in play to evolve. It does not have to be the Pokémon using the attack, Pokemon Power, or Ability. These effects are usually not restricted by the current turn. Recurring examples of this are the Baby Evolution Poké-Power, the Ascension attack, and the Ultra Evolution attack. These effects usually ignore turn restrictions. Some of them allow for evolving into a Pokémon that does not normally evolve from the Pokémon that is evolving. One example of this is Baby Evolution allowing Baby Pokémon that are Basic Pokémon to evolve into their evolved forms that are also Basic Pokémon, even though Basic Pokémon do not evolve from any other Pokémon. Another example is that Ultra Evolution, which works like Rare Candy in that it allows a Basic Pokémon to evolve into the Stage 2 Pokémon of its evolutionary line.

Some cards reference methods of Evolution found in the core series, such as the Moon Stone, Dusk Stone, Pancham, and Inkay. Not all cards referencing methods of Evolution have an effect which evolves a Pokémon.

In the HeartGold and SoulSilver Series, the art for Pokémon that have evolved in the core series by either using an item, leveling up while holding an item, or being traded while holding an item included their respective Evolution item.[1]

The evolution procedure from the real-life card game is used in Pokémon Trading Card Game, Pokémon Trading Card Game 2: The Invasion of Team GR!, Pokémon Play It!, Pokémon Play It! Version 2, Pokémon Trading Card Game Online, and Pokémon Trading Card Game Live.

Trivia

References

See also

Introduced in Generation I: Level-based Evolution (list) • Evolution stoneTrade Evolution
Introduced in Generation II: Friendship EvolutionTime-based Evolution
Introduced in Generation IV: Gender-based EvolutionLocation-based Evolution
Introduced in Generation VII: Region-based Evolution
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.