Status condition (Mystery Dungeon): Difference between revisions
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{{incomplete}} | {{redirect|Decoy|[[Giovanni (GO)|Giovanni's imposters]]|Team GO Rocket Grunt (Trainer class)}} | ||
'''Status | {{incomplete|needs=Information from BSL games and RTDX. Do certain emeras cause status conditions?}} | ||
'''Status conditions''' are a game mechanic in the {{pkmn|Mystery Dungeon series}} that have both similarities and differences to [[status condition]]s in the [[core series]]. Whereas in the core series, a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions. | |||
Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of {{m|Sky Attack}}), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the {{DL|Wonder Orb|Mobile Orb}}). | |||
Stat drops and boosts are also listed as 'weakened' and 'boosted' status conditions in-game. When the Pokémon's HP drops below 25%, the game also lists this as a 'low HP' status condition. However, these conditions do not interact as usual status conditions and are not considered bad status conditions. | |||
==Availability== | |||
{| class="roundy sortable" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background-color:#{{MD color}}; {{roundytl|5px}}" | Status | |||
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|RB}} | |||
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|TD}}{{color2|000|Pokémon Mystery Dungeon: Explorers of Sky|S}} | |||
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon (WiiWare)|BSL}} | |||
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|GtI}} | |||
! style="background-color:#{{MD color}}" | {{color2|000|Pokémon Super Mystery Dungeon|SMD}} | |||
! style="background-color:#{{MD color}}; {{roundytr|5px}}" | {{color2|000|Pokémon Mystery Dungeon: Rescue Team DX|RTDX}} | |||
|- style="background:#FFF" | |||
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}<sup>+</sup> | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sleepless | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Nightmare | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Yawning | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Napping | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Burned | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Frozen | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Poisoned | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Badly Poisoned | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Paralyzed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Slowed{{sup/md|RB}}<br>Half Speed{{sup/md|TDS}}<br>Slow{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sped Up{{sup/md|RB}}<br>Double Speed{{sup/md|TDS}}<br>Quick{{sup/md|GTI}}<sup>+</sup> | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Leg Hold{{sup/md|RB}}<br>Shadow Hold{{sup/md|TDS}}<br>Stuck{{sup/md|GTI}}<sup>+</sup> | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Petrified | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Ingrain | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Wrapped | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
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|- style="background:#FFF" | |||
| Wrap | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Constriction | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Clamp | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Whirlpool | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Fire Spin | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sand Tomb | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Infestation | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Bound | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Trapped | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Magma Storm | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Mobile | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Slip | |||
| ✗ | |||
| style="background:#{{MD Time color}}" | ✓{{sup/md|S}} | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Magnet Rise | |||
| style="background:#FFF" | ✗ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Telekinesis | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Grounded | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}}{{sup/md|RTDX}} | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Confused | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Infatuated | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Paused{{sup/md|RB}}{{sup/md|TDS}}<br>Lethargic{{sup/md|GTI}}<sup>+</sup><br>Recoil{{sup/md|GTI}}<sup>+</sup> | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Cowering | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Puppet | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Whiffer | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Muzzled | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Truant | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Taunted | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Encore | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sealed | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Decoy | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Discord | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Terrified | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Snatch | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Powder | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Charging | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#FFF" | ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Enraged | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Round | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Autotomize | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Stockpiling | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Rainbow | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sea of Fire | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Swamp | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Throat Chop | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Awakened | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Berserk | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Trained | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Bide | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}}<sup>+</sup> | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sky Attack | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Razor Wind | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Focus Punch | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Skull Bash | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Flying | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Bouncing | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Diving | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Digging | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Phantom Force | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Shadow Force | |||
| ✗ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Ice Burn | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Freeze Shock | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Geomancy | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Future Sight | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Doom Desire | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Sky Drop | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Suspended | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Explosion | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Self-Destruct | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Reflect | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Aurora Veil | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Light Screen | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Safeguard | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Mist | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Lucky Chant | |||
| ✗ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Magic Coat | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Protect | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Quick Guard | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Wide Guard | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Mat Block | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| King's Shield | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Spiky Shield | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Crafty Shield | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Counter | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Mirror Coat | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Metal Burst | |||
| ✗ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Mini Counter | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Enduring | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Mirror Move | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Vital Throw | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Grudge | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Healthy | |||
| ✗ | |||
| ✗ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Sure Shot | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Set Damage | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Focus Energy | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Laser Focus | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Encouraged | |||
| ✗ | |||
| ✗ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Electrify | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Long Toss | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Pierce | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Embargo | |||
| ✗ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Cursed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Leech Seed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Wish | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Aqua Ring | |||
| ✗ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Destiny Bond | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Perish Song | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Heal Block | |||
| ✗ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Blinker | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Cross-Eyed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Invisible | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Eyedrops | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Dropeye | |||
| ✗ | |||
| style="background:#{{MD Time color}}" | ✓{{sup/md|S}} | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Power Ears{{sup/md|RB}}{{sup/md|TDS}}<br>Radar{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Scanning | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Identifying | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Stair Spotter | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Exposed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Miracle Eye | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Gastro Acid | |||
| ✗ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Substitute | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Transformed | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| style="background:#{{Silver color}}" | ✓ | |||
| style="background:#{{Gold color}}" | ✓ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- style="background:#FFF" | |||
| Conversion 2 | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| style="background:#{{Electric color}}" | ✓ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Famished | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Hungry Pal /<br/>Immobilized by hunger | |||
| style="background:#{{MD Red color}}" | ✓ | |||
| style="background:#{{MD Time color}}" | ✓ | |||
| | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
|- style="background:#FFF" | |||
| Inviting | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| ✗ | |||
| style="background:#{{MD Red color light}}" | ✓ | |||
|- | |||
! | |||
|} | |||
==Bad status conditions== | |||
'''Bad status conditions''', referred to as '''status problems''' prior to Gates to Infinity, are status conditions with an adverse effect. These will trigger effects such as {{a|Guts}} and {{a|Marvel Scale}}. A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by: | |||
* Items: [[Wonder Orb|Health Orb]], [[Seed|Heal Seed]], [[Berry|berries]] | |||
* Moves: {{m|Aromatherapy}}, {{m|Heal Bell}}, {{m|Refresh}}, {{m|Rest}}, {{m|Healing Wish}} | |||
* Abilities: {{a|Natural Cure}} (renamed Natural Recovery in Super Mystery Dungeon only) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration), {{a|Shed Skin}}, {{a|Hydration}} in rain, {{a|Healer}} | |||
* Self-Curer [[IQ#IQ skills|IQ skill]] will have an ailment status duration halved | |||
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis. | |||
Bosses are immune to certain status conditions and/or more easily heal from status conditions. | |||
==Status conditions== | ==Status conditions== | ||
===Sleep-related conditions=== | ===Sleep-related conditions=== | ||
There are 5 sleep-related conditions in this category, though only Asleep, | There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with the {{a|Early Bird}} Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have {{a|Insomnia}} ability will be immune to these status conditions. | ||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width 15%" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Asleep}}{{anchor|Sleep}} | |||
| Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. There is a random chance that a Pokémon with this status may wake up when attacked. | |||
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}{{sup/md|SMD}}<br>8 turns{{sup/md|RTDX}} | |||
| [[Sleep (status condition)#Moves|Moves which induce sleep]] (excluding Rest), {{a|Effect Spore}}, [[Wonder Orb|Slumber Orb]], [[Seed|Sleep Seed]], [[Wand|Slumber Wand]], certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|Slumber Trap]], Lullaby and Sleep Payback [[emera]] | |||
|- style="background:#FFF" | |||
{{anchor|Sleepless}} | |||
| Sleepless | |||
| style="background:#{{Red color}}" | ✗ | |||
| Prevents the Pokémon from being inflicted with any other sleep-related condition. | |||
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>11-12 turns{{sup/md|SMD}}<br>Entire floor{{sup/md|RTDX}} | |||
| {{m|Uproar}}, {{m|Worry Seed}}{{sup/md|TDS}}, [[Chesto Berry]] | |||
|- style="background:#FFF" | |||
{{anchor|Nightmare}} | |||
| Nightmare | |||
| style="background:#{{Green color}}" | ✓ | |||
| Causes the Pokémon to sleep and lose 8 HP{{sup/md|RB}}{{sup/md|TDS}} / 10 HP{{sup/md|SMD}}{{sup/md|RTDX}} when the status wears off. The status can override the Sleep and Napping status. | |||
| 4-7 turns{{sup/md|RB}}{{sup/md|TDS}}<br>10 turns{{sup/md|SMD}} | |||
| {{m|Nightmare}}, [[exclusive item]] (Eclipse Robe){{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Yawning}} | |||
| Yawning | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will get the Asleep status when this status ends. | |||
| 3 turns | |||
| {{m|Yawn}}, {{a|Truant}}{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF | |||
{{anchor|Napping}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Napping | |||
| style="background:#{{Red color}}" | ✗ | |||
| Causes the Pokémon to sleep. This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden). Unlike regular sleep, a Pokémon with this condition does not have a chance to wake up when attacked. (Note that the other effect of Rest, the healing of all HP after this status wears off, is ''not'' caused by this status.) | |||
| 2-3 turns{{sup/md|RB}}{{sup/md|TDS}}<br>5 turns{{sup/md|SMD}} | |||
| style="background:#FFF; {{roundybr|5px}}" | {{m|Rest}} | |||
|} | |||
===Major status conditions=== | ===Major status conditions=== | ||
This category is named as it draws its parallels with the | This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition. | ||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width 15%" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Burned}} | |||
| Burned | |||
| style="background:#{{Green color}}" | ✓ | |||
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 5 HP{{sup/md|RB}}/6 HP{{sup/md|TDS}} at the end of its next turn, and every 20 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP{{sup/md|GTI}}/12 HP{{sup/md|SMD}} at the end of every 15 turns. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the Pokémon has a random small chance of losing 20 HP each turn. <br>The Pokémon's Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile. | |||
| Entire floor<br>Status also disappears by stepping on a water tile {{tt|*|Even by Pokémon for which this would normally cause a warp}} | |||
| [[Burn (status condition)#Moves|Moves which inflict burn]], {{a|Flame Body}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|lava tiles]] | |||
|- style="background:#FFF" | |||
{{anchor|Frozen}} | |||
| Frozen | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a {{t|Fire}} attack or {{m|Scald}} is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns. | |||
| 4-5 turns | |||
| [[Freeze (status condition)#Moves|Moves which can freeze]], certain [[exclusive item]]s{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Poisoned}} | |||
| Poisoned | |||
| style="background:#{{Green color}}" | ✓ | |||
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 4 HP{{sup/md|RB}}/2 HP{{sup/md|TDS}} at the end of its next turn, and every 10{{sup/md|RB}}/20{{sup/md|TDS}} turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 4 HP at the end of every 15 turns. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the Pokémon has a random small chance of losing 40 HP each turn.<br>Poisoned Pokémon cannot naturally regenerate HP. | |||
| Entire floor | |||
| {{DL|Poison (status condition)|Causes|Moves which poison}}, {{a|Effect Spore}}, {{a|Poison Touch}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|Poison Trap]] | |||
|- style="background:#FFF" | |||
{{anchor|Badly Poisoned}} | |||
| Badly Poisoned | |||
| style="background:#{{Green color}}" | ✓ | |||
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the Pokémon loses 6 HP at the end of every 10 turns. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the Pokémon has a random small chance of losing 60 HP each turn.<br>Badly Poisoned Pokémon cannot naturally regenerate HP. | |||
| Entire floor | |||
| {{DL|Poison (status condition)|Causes|Moves which badly poison}} | |||
|- style="background:#FFF" | |||
{{anchor|Paralyzed}} | |||
| style="{{roundybl|5px}}" | Paralyzed | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon's [[Travel Speed]] is reduced, and cannot use attacks (regular or special) or [[Wonder Orb]]s. Thrown items can still be used. In {{pkmn|Super Mystery Dungeon}}, {{type|Electric}} Pokémon cannot become paralyzed. | |||
| 2-3 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}}<br>30 turns{{sup/md|RTDX}} | |||
| style="{{roundybr|5px}}" | [[Paralysis (status condition)#Moves|Moves which paralyze]], {{m|Disable}}{{sup/md|RB}}{{sup/md|TDS}}, {{a|Static}}, {{a|Effect Spore}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, [[Dungeon tile|stepping]] on a {{p|Stunfisk}} | |||
|} | |||
In the | ===Status conditions affecting mobility=== | ||
This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one. | |||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width: 15%" | Duration | |||
! style="background:#{{MD color}}; width: 25%; {{roundytr|5px}}" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Slowed}}{{anchor|Slow}} | |||
| Slowed{{sup/md|RB}}<br>Half Speed{{sup/md|TDS}}<br>Slow{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon's [[Travel Speed]] is reduced, causing it to only move every 2 or more turns. | |||
| 6-8 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<br>10 turns{{sup/md|SMD}}{{sup/md|RTDX}} | |||
| Any moves that lower {{DL|statistic|In-battle modification|speed}} in the core series lower Travel Speed, Paralysis status condition, {{a|Slow Start}}, [[Wonder Orb|Slow Orb]], [[Wand|Slow Wand]], [[Dungeon tile|Slow Trap]], randomly caused by {{m|Trick Room}}{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Sped Up}}{{anchor|Quick}} | |||
| Sped Up{{sup/md|RB}}<br>Double Speed{{sup/md|TDS}}<br>Quick{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon's Travel Speed is increased. | |||
| 8-10 turns{{sup/md|TDS}}<br>12 turns {{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| Any moves that increase {{DL|statistic|In-battle modification|speed}} in the core series boost Travel Speed, {{a|Motor Drive}}, {{a|Speed Boost}}, {{a|Steadfast}}, {{a|Quick Feet}}, [[Wonder Orb|Quick Orb]], randomly caused by {{m|Trick Room}}{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Leg Hold}}{{anchor|Shadow Hold}}{{anchor|Stuck}} | |||
| Leg Hold{{sup/md|RB}}<br>Shadow Hold{{sup/md|TDS}}<br>Stuck{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, {{type|Ghost}} Pokémon cannot become stuck. | |||
| 2-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>7 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}<br>Status also disappears if the Pokémon is blown or warped away | |||
| {{m|Block}}, {{m|Mean Look}}, {{m|Spider Web}}, {{m|Fairy Lock}}, [[Wonder Orb|Lasso Orb]], {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Petrified}} | |||
| Petrified | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped. | |||
| Until the Pokémon is affected by an item or move.<br>21-30 turns for the team leader.{{sup/md|RB}}{{sup/md|TDS}}<!--- confirm this ---><br>Status also disappears if ally Pokémon talk to them{{sup/md|TDS}} or push/swap positions with them{{sup/md|SMD}}{{sup/md|RTDX}}. | |||
| {{DL|Seed|Stun Seed}}, {{DL|Wonder Orb|Foe-Hold Orb}}, Petrify Orb, Stayaway Orb, [[Emera|Petrify Power]], [[Wand|Petrify Wand]], [[Wand|Stayaway Wand]] | |||
|- style="background:#FFF" | |||
{{anchor|Ingrain}} | |||
| Ingrain | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon gains 15 HP at the end of every second turn. In {{g|Super Mystery Dungeon}}, the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away. | |||
| 16-30 turns{{sup/md|RB}}{{sup/md|TDS}}<br>7 turns{{sup/md|GTI}}<br>3 turns{{sup/md|SMD}}<br>Status also disappears if the Pokémon is warped away | |||
| {{m|Ingrain}} | |||
|- style="background:#FFF" | |||
{{anchor|Wrapped}} | |||
| Wrapped | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter. | |||
| 0-5 turns | |||
| {{m|Wrap}}{{sup/md|RB}}{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Wrap}} | |||
| Wrap | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a [[linked move]], the rest of the linked move is skipped. | |||
| 0-5 turns | |||
| Self-inflicted from using {{m|Wrap}}{{sup/md|RB}}{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Constriction}} | |||
| Constriction | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns. | |||
| 4-6 turns<br>Status also disappears if the Pokémon is warped or blown away | |||
| {{m|Sand Tomb}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Whirlpool}}, {{m|Bind}}, {{m|Magma Storm}}{{sup/md|RB}}{{sup/md|TDS}}, [[exclusive item]] (Nether Veil){{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Clamp}} | |||
| Clamp | |||
| style="background:#{{Green color}}" | ✓ | |||
| rowspan="7" | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. | |||
| rowspan="7" | 6 turns <br>Status also disappears if the Pokémon is blown away or warped | |||
| {{m|Clamp}}{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Whirlpool}} | |||
| Whirlpool | |||
| style="background:#{{Green color}}" | ✓ | |||
| {{m|Whirlpool}}{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Fire Spin}} | |||
| Fire Spin | |||
| style="background:#{{Green color}}" | ✓ | |||
| {{m|Fire Spin}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Sand Tomb}} | |||
| Sand Tomb | |||
| style="background:#{{Green color}}" | ✓ | |||
| {{m|Sand Tomb}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Infestation}} | |||
| Infestation | |||
| style="background:#{{Green color}}" | ✓ | |||
| {{m|Infestation}}{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Bound}} | |||
| Bound | |||
| style="background:#{{Green color}}" | ✓ | |||
| {{m|Wrap}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}, {{m|Bind}}{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Trapped}} | |||
| Trapped | |||
| style="background:#{{Green color}}" | ✓ | |||
| {{m|Bind}}{{sup/md|GTI}} | |||
|- style="background:#FFF" | |||
{{anchor|Magma Storm}} | |||
| Magma Storm | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns. | |||
| 6 turns <br>Status also disappears if the Pokémon is blown away or warped | |||
| {{m|Magma Storm}}{{sup/md|SMD}} | |||
|- style="background:#FFF" | |||
{{anchor|Mobile}} | |||
| Mobile | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is capable of crossing any terrain type and passing through walls. | |||
| Entire floor | |||
| {{DL|Wonder Orb|Mobile Orb}} | |||
|- style="background:#FFF" | |||
{{anchor|Slip}} | |||
| Slip | |||
| style="background:#{{Red color}}" | ✗ | |||
| Allows the Pokémon to walk on water. This status wears off when the Pokémon moves to the next floor. | |||
| Entire floor | |||
| {{DL|Lookalike Item|Slip Seed}} | |||
|- style="background:#FFF" | |||
{{anchor|Magnet Rise}} | |||
| Magnet Rise | |||
| style="background:#{{Red color}}" | ✗ | |||
| The user is unaffected by {{type|Ground}} moves and can travel over lava, water and air tiles. | |||
| 3-5 turns{{sup/md|TDS}}<br/>10 turns{{sup/md|SMD}}{{sup/md|RTDX}} | |||
| {{m|Magnet Rise}} | |||
|- style="background:#FFF" | |||
{{anchor|Telekinesis}} | |||
| Telekinesis | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon's evasiveness goes down, but will also be immune to Ground-type moves. | |||
| 7 turns<br>Status also disappears if the Pokémon is blown or warped away | |||
| {{m|Telekinesis}} | |||
|- style="background:#FFF" | |||
{{anchor|Grounded}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Grounded | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles). | |||
| 10 turns<br>Status also disappears if the Pokémon uses {{m|Fly}} or {{m|Bounce}} | |||
| style="background:#FFF; {{roundybr|5px}}" | {{m|Smack Down}} | |||
|} | |||
=== | ===Status conditions affecting move execution or move effects=== | ||
This category affects the way moves are executed or the effects of moves. | |||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width 15%" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Cringing}}{{anchor|Cringe}}{{anchor|Flinch}} | |||
| Cringe{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Flinch{{sup/md|SMD}}{{sup/md|RTDX}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. | |||
| 1 turn | |||
| [[Flinch#Moves|Move which can flinch]], {{m|Quash}}, certain [[exclusive item]]s{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Confused}} | |||
| Confused | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]), unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]{{sup/md|RB}}{{sup/md|TDS}} or is holding a [[looplet]] with the Self Control [[emera]]{{sup/md|SMD}}. For example, if the Pokémon uses moves such as {{m|Sweet Scent}} or {{m|Earth Power}}, teammates will be affected, and moves like {{m|Agility}} will also benefit the opposing side. The Pokémon may not switch places with the team leader{{tt|*|Only in Rescue Team and Explorers games}}. | |||
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>8 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{DL|Confusion (status condition)|Moves|Moves which can confuse}}, [[Wonder Orb|Totter Orb]], [[Seed|Totter Seed]], Dizzying Payback and Dizzing Stare [[emera]], [[Dungeon tile|Spin Trap]], certain [[exclusive item]]s{{sup/md|TDS}}, or [[Dungeon tile|stepping]] on a disguised {{p|Ditto}}{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Infatuated}} | |||
| Infatuated | |||
| style="background:#{{Green color}}" | ✓ | |||
| In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is ''not'' cured if the Pokémon causing the infatuation faints. | |||
| 5-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns {{sup/md|GTI}}{{sup/md|SMD}} | |||
| {{m|Attract}}, {{a|Cute Charm}}, {{DL|Seed|Decoy Seed}}, certain [[exclusive item]]s{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Paused}}{{anchor|Lethargic}} | |||
| Paused{{sup/md|RB}}{{sup/md|TDS}}<br>Lethargic{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. | |||
| 5-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>1 turn with {{a|Truant}} or after using {{Cat|moves that require recharging}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Super Mystery Dungeon, Truant causes the Truant status condition; and since Gates to Infinity, moves that require recharging cause the Recoil status condition instead}}<br>5 turns{{sup/md|GTI}}{{sup/md|SMD}} | |||
| [[Wonder Orb|Foe-Seal Orb]], {{a|Truant}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Super Mystery Dungeon, Truant causes the Truant status condition instead}}, {{Cat|moves that require recharging}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|Since Gates to Infinity, these cause the Recoil status condition instead}}, {{m|Imprison}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|In Gates to Infinity onward, moves known by the user are prevented from being used by enemy Pokémon.}} | |||
|- style="background:#FFF" | |||
{{anchor|Recoil}} | |||
| Recoil | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot take any actions. | |||
| 1 turn | |||
| {{Cat|Moves that require recharging}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Cowering}} | |||
| Cowering | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor [[IQ#IQ skills|IQ skill]]. | |||
| 11-12 turns | |||
| {{DL|Wonder Orb|Shocker Orb}} | |||
|- style="background:#FFF" | |||
{{anchor|Puppet}} | |||
| Puppet | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. | |||
| Until the Sleep status wears off | |||
| When {{m|Hypnosis}} is used on a Pokémon with the Sleep status condition{{sup/md|SMD}}{{sup/md|RTDX}}{{tt|*|Only when used by the opponent. When used by the player, it will inflict the Terrified status instead}} | |||
|- style="background:#FFF" | |||
{{anchor|Whiffer}} | |||
| Whiffer | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon's attacks will always miss (or almost always miss{{sup/md|TDS}}). | |||
| 2-6 turns | |||
| {{m|Smokescreen}}{{sup/md|RB}}{{sup/md|TDS}}{{tt|*|Smokescreen lowers accuracy of the target instead in Gates to Infinity onward}} | |||
|- style="background:#FFF" | |||
{{anchor|Muzzled}} | |||
| Muzzled | |||
| style="background:#{{Green color}}" | ✓ | |||
| [[:Category:Moves that require use of mouth|Moves that require the use of the mouth]] will fail. The Pokémon may also not eat or drink items. | |||
| 11 turns | |||
| {{DL|Wonder Orb|Silence Orb}} | |||
|- style="background:#FFF | |||
{{anchor|Truant}} | |||
| Truant | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon can't use attacks or moves but can use items. | |||
| 1 turn | |||
| {{a|Truant}}{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Taunted}} | |||
| Taunted | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will only be able to use moves or orbs{{sup/md|RB}}{{sup/md|TDS}} that cause damage. | |||
| 10-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>11 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Taunt}} | |||
|- style="background:#FFF" | |||
{{anchor|Encore}} | |||
| Encore | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail. The Pokémon can still freely use items or use its regular attack | |||
| 6-11 turns{{sup/md|RB}}{{sup/md|TDS}}<br>11 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Encore}} | |||
|- style="background:#FFF" | |||
{{anchor|Sealed}} | |||
| Sealed | |||
| style="background:#{{Green color}}" | ✓ | |||
| Prevents use of sealed moves. While Seal Trap causes moves to be sealed before [[Gates to Infinity]], this is not recognized as a status problem by the game (although it still can be cured by status-curing moves, such as {{m|Refresh}}). The sealed status can be cured with a {{DL|Health drink|Max Elixir}}{{sup/md|SMD}}. | |||
| Entire floor | |||
| {{m|Disable}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}, {{m|Torment}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}, [[Dungeon tile#Traps|Seal Trap]]{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Decoy}} | |||
| Decoy | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.<br/>Moves that target multiple enemies, such as {{m|Ominous Wind}} (but not moves like {{m|Magnitude}} which target both allies and enemies), will target only the decoy if possible. | |||
| 21-50 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|SMD}}{{sup/md|RTDX}} | |||
| {{DL|Wonder Orb|Decoy Orb}}, {{m|Substitute}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|SMD}}{{sup/md|RTDX}}, {{m|Follow Me}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Rage Powder}}, {{a|Illuminate}}{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Discord}} | |||
| Discord | |||
| style="background:#{{Green color}}" | ✓ | |||
| The player can't use an [[Alliance]] or switch the leader. | |||
| 21 turns | |||
| [[Dungeon tile#Traps|Discord Trap]]{{tt|*|Enemy Discord Orb causes an Enemy Discord dungeon status rather than a status condition}} | |||
|- style="background:#FFF" | |||
{{anchor|Terrified}} | |||
| Terrified | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped. | |||
| 9+ turns{{sup/md|TDS}}<br>1 turn{{sup/md|GTI}}<br>11 turns{{sup/md|SMD}}{{sup/md|RTDX}} | |||
| {{a|Stench}}, {{a|Run Away}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}, dungeon tactic "Get Away From Here"{{sup/md|RB}}{{sup/md|TDS}}, using {{m|Hypnosis}} on a sleeping opponent{{sup/md|SMD}}{{sup/md|RTDX}}{{tt|*|Only when used by the user. If used by the opponent, it will inflict the Puppet status}} | |||
|- style="background:#FFF" | |||
{{anchor|Snatch}} | |||
| Snatch | |||
| style="background:#{{Red color}}" | ✗ | |||
| Enables Pokémon to steal enhancing status moves from enemy Pokémon. | |||
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|SMD}} | |||
| {{m|Snatch}}, {{DL|Wonder Orb|Snatch Orb}}. | |||
|- style="background:#FFF" | |||
{{anchor|Powder}} | |||
| Powder | |||
| style="background:#{{Green color}}" | ✓ | |||
| A {{type|Fire}} move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails. | |||
| 11 turns<br>Status also disappears when a Fire-type move is used by the affected Pokémon | |||
| {{m|Powder}}{{sup/md|SMD}} | |||
|- style="background:#FFF" | |||
{{anchor|Charging}} | |||
| Charging | |||
| style="background:#{{Red color}}" | ✗ | |||
| {{type|Electric}} moves deal double damage while this status is in effect. | |||
| 1 turn | |||
| {{m|Charge}} | |||
|- style="background:#FFF" | |||
{{anchor|Enraged}} | |||
| Enraged | |||
| style="background:#{{Red color}}" | ✗ | |||
| Attack is increased by 1 stage whenever the Pokémon takes damage. | |||
| 5-10 turns{{sup/md|RB}}{{sup/md|TDS}}<br>100 turns{{sup/md|GTI}}<br>11 turns{{sup/md|SMD}} | |||
| {{m|Rage}} | |||
|- style="background:#FFF" | |||
{{anchor|Round}} | |||
| Round | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%. | |||
| 1 turn | |||
| {{m|Round}}{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Autotomize}} | |||
| Autotomize | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such as {{m|Low Kick}}, but weaker against moves that do more damage when it is light, such as {{m|Heat Crash}}. | |||
| Entire floor | |||
| {{m|Autotomize}} | |||
|- style="background:#FFF" | |||
{{anchor|Stockpiling}} | |||
| Stockpiling | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for {{m|Spit Up}} or {{m|Swallow}} to be used. | |||
| Entire floor | |||
| {{m|Stockpile}} | |||
|- style="background:#FFF" | |||
{{anchor|Rainbow}} | |||
| Rainbow | |||
| style="background:#{{Red color}}" | ✗ | |||
| Increases the probability of secondary effects taking place. | |||
| 5 turns | |||
| When {{m|Water Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]{{sup/md|SMD}}<br>When {{m|Water Pledge}} and {{m|Fire Pledge}} are used in the same turn {{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Sea of Fire}} | |||
| Sea of Fire | |||
| style="background:#{{Green color}}" | ✓ | |||
| A sea of fire damages all opponent non-Fire-type Pokémon in the room | |||
| 5 turns | |||
| When {{m|Grass Pledge}} and {{m|Fire Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]{{sup/md|SMD}}<br>When {{m|Grass Pledge}} and {{m|Fire Pledge}} are used in the same turn{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Swamp}} | |||
| Swamp | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Speed stat of all opponent Pokémon in the room are reduced, reducing their chance of moves to hit and increasing their chance of getting hit.{{sup/md|SMD}}<br>Needs testing{{sup/md|RTDX}} | |||
| 5 turns | |||
| When {{m|Grass Pledge}} and {{m|Water Pledge}} are used together in an [[Pokémon Super Mystery Dungeon#Alliances|Alliance]]<br>When {{m|Grass Pledge}} and {{m|Water Pledge}} are used in the same turn{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Throat Chop}} | |||
| Throat Chop | |||
| style="background:#{{Green color}}" | ✓ | |||
| Prevents the afflicted Pokémon from using [[sound-based move]]s. | |||
| Entire floor | |||
| {{m|Throat Chop}} | |||
|- style="background:#FFF" | |||
{{anchor|Awakened}} | |||
| Awakened | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon becomes stronger and will take no damage from the front. It will also trigger [[Mega Evolution]] if the Pokémon can Mega Evolve.{{sup/md|SMD}}<br> The Pokémon gains a boosted damage modifier, and linked moves bypass negative type matchups and always critical hit (unless the target used {{m|Lucky Chant}}, is holding a Lucky Ribbon, or has the Ability {{a|Shell Armor}}) In addition, eligible Pokémon will Mega Evolve.{{sup/md|RTDX}} | |||
| Until the emera loses its effect (shown by a gauge), or when the [[looplet]] is unequipped{{sup/md|SMD}}<br>Until the awakened Pokémon is inflicted with a bad status condition or faints{{sup/md|RTDX}} | |||
| Awakening [[emera]]{{sup/md|SMD}}<br>Empowerment Seed{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Berserk}} | |||
| Berserk | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. If the leader is affected by this status condition, the leader cannot be switched until the condition ends. | |||
| 8 turns | |||
| Caused when the gauge on an Awakening [[emera]] maxes out on a Mega-Evolved Pokémon. Does not occur with regular Awakened Pokémon that do not Mega Evolve. | |||
|- style="background:#FFF" | |||
{{anchor|Trained}} | |||
| style="{{roundybl|5px}}" | Trained | |||
| style="background:#{{Red color}}" | ✗ | |||
| Moves grow faster when they are used. | |||
| Entire floor | |||
| style="{{roundybr|5px}}" | {{DL|Dungeon tile|Training Switch}}, {{DL|Seed|Training Seed}} | |||
|} | |||
===Move-based status conditions=== | |||
Status conditions in this category are self-inflicted from the use of particular moves. | |||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width 15%" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Bide}} | |||
| Bide | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging {{m|Bide}} or {{m|Revenge}}. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2×{{sup/md|RB}}{{sup/md|TDS}} or 1.5×{{sup/md|GTI}}{{sup/md|SMD}}) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt. | |||
| 4 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Bide}}, {{m|Revenge}} | |||
|- style="background:#FFF" | |||
{{anchor|Solarbeam}}{{anchor|SolarBeam}}{{anchor|Solar Beam}} | |||
| Solarbeam{{sup/md|RB}}<br>SolarBeam{{sup/md|TDS}}{{sup/md|GTI}}<br>Solar Beam{{sup/md|SMD}}{{sup/md|RTDX}} | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Solar Beam}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon. | |||
| 1 turn | |||
| {{m|Solar Beam}} | |||
|- style="background:#FFF" | |||
{{anchor|Sky Attack}} | |||
| Sky Attack | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Sky Attack}}. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path. | |||
| 1 turn | |||
| {{m|Sky Attack}} | |||
|- style="background:#FFF" | |||
{{anchor|Razor Wind}} | |||
| Razor Wind | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Razor Wind}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room. | |||
| 1 turn | |||
| {{m|Razor Wind}} | |||
|- style="background:#FFF" | |||
{{anchor|Focus Punch}} | |||
| Focus Punch | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Focus Punch}} attack. The status disappears if the Pokémon takes damage. | |||
| 1 turn | |||
| {{m|Focus Punch}} | |||
|- style="background:#FFF" | |||
{{anchor|Skull Bash}} | |||
| Skull Bash | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Skull Bash}} attack. {{stat|Defense}} is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
| 1 turn | |||
| {{m|Skull Bash}} | |||
|- style="background:#FFF" | |||
{{anchor|Flying}} | |||
| Flying | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Fly}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
| 1 turn | |||
| {{m|Fly}} | |||
|- style="background:#FFF" | |||
{{anchor|Bouncing}} | |||
| Bouncing | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Bounce}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
| 1 turn | |||
| {{m|Bounce}} | |||
|- style="background:#FFF" | |||
{{anchor|Diving}} | |||
| Diving | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Dive}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior to {{g|Super Mystery Dungeon}}, Dive could only be used in a body of water. | |||
| 1 turn | |||
| {{m|Dive}} | |||
|- style="background:#FFF" | |||
{{anchor|Digging}} | |||
| Digging | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Dig}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground. | |||
| 1 turn | |||
| {{m|Dig}} | |||
|- style="background:#FFF" | |||
{{anchor|Phantom Force}} | |||
| Phantom Force | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently using {{m|Phantom Force}} (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
| 1 turn | |||
| {{m|Phantom Force}} | |||
|- style="background:#FFF" | |||
{{anchor|Shadow Force}} | |||
| Shadow Force | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently using {{m|Shadow Force}} (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
| 1 turn | |||
| {{m|Shadow Force}} | |||
|- style="background:#FFF" | |||
{{anchor|Ice Burn}} | |||
| Ice Burn | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently using {{m|Ice Burn}}. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
| 1 turn | |||
| {{m|Ice Burn}} | |||
|- style="background:#FFF" | |||
{{anchor|Freeze Shock}} | |||
| Freeze Shock | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently using {{m|Freeze Shock}}. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
| 1 turn | |||
| {{m|Freeze Shock}} | |||
|- style="background:#FFF" | |||
{{anchor|Geomancy}} | |||
| Geomancy | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently using {{m|Geomancy}}. On the second turn, the move is completed, boosting the Sp. Atk, Sp. Def, and Travel Speed of the user and teammates in the same room. | |||
| 1 turn | |||
| {{m|Geomancy}} | |||
|- style="background:#FFF" | |||
{{anchor|Future Sight}} | |||
| Future Sight | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Future Sight}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. | |||
| 1 turn | |||
| {{m|Future Sight}}{{sup/md|GTI}}{{sup/md|SMD}} | |||
|- style="background:#FFF" | |||
{{anchor|Doom Desire}} | |||
| Doom Desire | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently charging a {{m|Doom Desire}} attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. | |||
| 1 turn | |||
| {{m|Doom Desire}}{{sup/md|SMD}} | |||
|- style="background:#FFF" | |||
{{anchor|Sky Drop}} | |||
| Sky Drop | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is currently using {{m|Sky Drop}} attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | |||
| 1 turn | |||
| {{m|Sky Drop}} | |||
|- style="background:#FFF" | |||
{{anchor|Suspended}} | |||
| Suspended | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is suspended in the air as the target of the opponent's {{m|Sky Drop}}. It cannot take any actions and will take damage from Sky Drop on the next turn. | |||
| 1 turn | |||
| {{m|Sky Drop}} | |||
|- style="background:#FFF" | |||
{{anchor|Explosion}} | |||
| Explosion | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health. {{type|Fire}}s will take half as much damage. An explosion will not occur if the floor is defused. | |||
| 1 turn | |||
| {{m|Explosion}} | |||
|- style="background:#FFF" | |||
{{anchor|Self-Destruct}} | |||
| style="{{roundybl|5px}}" | Self-Destruct | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health. {{type|Fire}}s will take half as much damage. An explosion will not occur if the floor is defused. | |||
| 1 turn | |||
| style="{{roundybr|5px}}" | {{m|Self-Destruct}} | |||
|} | |||
=== | ===Shield status conditions=== | ||
Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect). | |||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width 15%" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Reflect}} | |||
| Reflect | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon takes 50% less damage from physical attacks. | |||
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Reflect}} | |||
|- style="background:#FFF" | |||
{{anchor|Light Screen}} | |||
| Light Screen | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon takes 50% less damage from special attacks. | |||
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Light Screen}} | |||
|- style="background:#FFF" | |||
{{anchor|Aurora Veil}} | |||
| Aurora Veil | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon takes less damage from physical and special attacks. | |||
| 21 turns | |||
| {{m|Aurora Veil}} | |||
|- style="background:#FFF" | |||
{{anchor|Safeguard}} | |||
| Safeguard | |||
| style="background:#{{Red color}}" | ✗ | |||
| This Pokémon is protected from having bad status conditions inflicted against it. | |||
| 16-20 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Safeguard}} | |||
|- style="background:#FFF" | |||
{{anchor|Mist}} | |||
| Mist | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon cannot have its stat stages or stat multipliers reduced, except for moves that lower their own stats. | |||
| 11-14 turns{{sup/md|RB}}{{sup/md|TDS}}<br>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Mist}} | |||
|- style="background:#FFF" | |||
{{anchor|Lucky Chant}} | |||
| Lucky Chant | |||
| style="background:#{{Red color}}" | ✗ | |||
| Prevents the Pokémon from taking any critical hits. | |||
| 8-15 turns{{sup/md|TDS}}<br/>21 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Lucky Chant}} | |||
|- style="background:#FFF" | |||
{{anchor|Magic Coat}} | |||
| Magic Coat | |||
| style="background:#{{Red color}}" | ✗ | |||
| Certain non-damaging attacks directed at this Pokémon are returned to its user instead. | |||
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|SMD}} | |||
| {{m|Magic Coat}} | |||
|- style="background:#FFF" | |||
{{anchor|Protect}} | |||
| Protect | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions. | |||
| 3-6 turns{{sup/md|RB}}{{sup/md|TDS}}<br>1 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}}<br>2 turns with the {{DL|Wonder Orb|All Protect Orb}} for each team member in the dungeon{{tt|*|Includes Hoopa but not other guest Pokémon}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Protect}}, {{m|Detect}}, {{DL|Wonder Orb|All Protect Orb}} | |||
|- style="background:#FFF" | |||
{{anchor|Quick Guard}} | |||
| Quick Guard | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is protected from faraway Pokémon's moves and attacks. The Pokémon can still take damage from items or explosions. | |||
| 1 turn | |||
| {{m|Quick Guard}} | |||
|- style="background:#FFF" | |||
{{anchor|Wide Guard}} | |||
| Wide Guard | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions. | |||
| 1 turn | |||
| {{m|Wide Guard}} | |||
|- style="background:#FFF" | |||
{{anchor|Mat Block}} | |||
| Mat Block | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions. | |||
| 1 turn | |||
| {{m|Mat Block}} | |||
|- style="background:#FFF" | |||
{{anchor|King's Shield}} | |||
| King's Shield | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent's Attack will decrease. {{p|Aegislash}} will also change into its Shield Forme if it was in its Blade Forme. | |||
| 1 turn | |||
| {{m|King's Shield}} | |||
|- style="background:#FFF" | |||
{{anchor|Spiky Shield}} | |||
| Spiky Shield | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP. | |||
| 1 turn | |||
| {{m|Spiky Shield}} | |||
|- style="background:#FFF" | |||
{{anchor|Crafty Shield}} | |||
| Crafty Shield | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is protected from status moves. | |||
| 1 turn | |||
| {{m|Crafty Shield}} | |||
|- style="background:#FFF" | |||
{{anchor|Counter}} | |||
| Counter | |||
| style="background:#{{Red color}}" | ✗ | |||
| Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received.<!--partially returned in RB?--> Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the [[Damage category#Physical/Special split|Physical/Special split]]. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status. | |||
| 7-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Counter}}, {{m|Payback}}, {{m|Pursuit}}{{sup/md|RB}}{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Mirror Coat}} | |||
| Mirror Coat | |||
| style="background:#{{Red color}}" | ✗ | |||
| Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received.<!--partially returned in RB?--> Oddly in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the [[Damage category#Physical/Special split|Physical/Special split]]. | |||
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Mirror Coat}} | |||
|- style="background:#FFF" | |||
{{anchor|Metal Burst}} | |||
| Metal Burst | |||
| style="background:#{{Red color}}" | ✗ | |||
| In Explorers, the user will counter half of the damage it takes from a move to all adjacent enemies. <br/>In Gates to Infinity onwards, the counter instead reflects 3/4 of the damage received will be dealt back to its user | |||
| 8-11 turns{{sup/md|TDS}}<br/>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Metal Burst}} | |||
|- style="background:#FFF" | |||
{{anchor|Mini Counter}} | |||
| Mini Counter | |||
| style="background:#{{Red color}}" | ✗ | |||
| 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status. | |||
| 7-12 turns | |||
| {{DL|Wonder Orb|Rebound Orb}} | |||
|- style="background:#FFF" | |||
{{anchor|Enduring}} | |||
| Enduring | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon will survive any attack that would KO it with 1 HP remaining. | |||
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>1 turn{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Endure}} | |||
|- style="background:#FFF" | |||
{{anchor|Mirror Move}} | |||
| Mirror Move | |||
| style="background:#{{Red color}}" | ✗ | |||
| If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move. | |||
| 2-5 turns | |||
| {{m|Mirror Move}}{{sup/md|RB}}{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Vital Throw}} | |||
| Vital Throw | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the Pokémon that used {{m|Vital Throw}} is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. | |||
| 18 turns | |||
| {{m|Vital Throw}}{{sup/md|RB}}{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Grudge}} | |||
|Grudge | |||
| style="background:#{{Red color}}" | ✗ | |||
| Prior to {{g|Super Mystery Dungeon}}, if the affected Pokémon is knocked out, the move that knocked it out will have all its [[PP]] depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. As the effect is blocked by reviving, this makes Grudge ineffective on team leader. In Super Mystery Dungeon, if the affected Pokémon is attacked, the PP of the attacker's move will be depleted to 0. | |||
| Entire floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>3 turns{{sup/md|SMD}} | |||
| {{m|Grudge}}, [[Dungeon tile#Traps|Grudge Trap]] | |||
|- style="background:#FFF" | |||
{{anchor|Healthy}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Healthy | |||
| style="background:#{{Red color}}" | ✗ | |||
| Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced. | |||
| Entire floor | |||
| style="background:#FFF; {{roundybr|5px}}" | {{DL|Wonder Orb|Health Orb}} | |||
|} | |||
===Sword status conditions=== | |||
These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category. | |||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width 15%" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Sure Shot}} | |||
| Sure Shot | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon's attacks will always hit | |||
| 10-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}} | |||
| {{m|Mind Reader}}, {{m|Lock-On}} | |||
|- style="background:#FFF" | |||
{{anchor|Set Damage}} | |||
| Set Damage | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is readying to deal a set amount of typeless damage of 35 HP damage{{sup/md|RB}}, or 30 HP damage{{sup/md|TDS}}. This is the same amount of set damage as a Pokémon's regular attack | |||
| 2-4 turns | |||
| {{m|Future Sight}}{{sup/md|RB}}{{sup/md|TDS}}, {{m|Doom Desire}}{{sup/md|RB}}{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Focus Energy}} | |||
| Focus Energy | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon's attacks will score a [[critical hit]] (unless they are blocked by {{m|Lucky Chant}} or {{a|Shell Armor}}){{sup/md|RB}}{{sup/md|TDS}} or increasing the critical hit ratio up to 80%{{sup/md|GTI}}{{sup/md|SMD}}. | |||
| 2-4 turns{{sup/md|RB}}{{sup/md|TDS}}<br>3 turns{{sup/md|GTI}}{{sup/md|SMD}} | |||
| {{m|Focus Energy}}, [[Wonder Orb|All-Hit Orb]] | |||
|- style="background:#FFF" | |||
{{anchor|Laser Focus}} | |||
| Laser Focus | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon's moves will always be a critical hit. | |||
| 1 turn | |||
| {{m|Laser Focus}} | |||
|- style="background:#FFF" | |||
{{anchor|Encouraged}} | |||
| Encouraged | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon's moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last. | |||
| 4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammates{{sup/md|GTI}}<br>10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammates{{sup/md|SMD}} | |||
| {{DL|Seed|Encourage Seed}} | |||
|- style="background:#FFF" | |||
{{anchor|Electrify}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Electrify | |||
| style="background:#{{Red color}}" | ✗ | |||
| All moves become {{type|Electric}}. | |||
| 21 turns | |||
| style="background:#FFF; {{roundybr|5px}}" | {{m|Electrify}} | |||
|} | |||
=== | ===Status conditions affecting use of items=== | ||
This category affects the | This category of statuses affects how items are used. | ||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width 15%" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Long Toss}} | |||
| Long Toss | |||
| style="background:#{{Red color}}" | ✗ | |||
| Items tossed by the Pokémon other than [[Throwing item|rocks]] will have a range of 99 tiles instead of the regular 10. | |||
| Entire floor | |||
| [[Wonder Orb|Longtoss Orb]], certain [[exclusive item]]s{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Pierce}} | |||
| Pierce | |||
| style="background:#{{Red color}}" | ✗ | |||
| Items tossed by the Pokémon other than rocks will pass through obstacles. | |||
| Entire floor | |||
| [[Wonder Orb|Pierce Orb]] | |||
|- style="background:#FFF" | |||
{{anchor|Embargo}} | |||
| style="{{roundybl|5px}}" | Embargo | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot use, eat, or throw any items. This does not affect held items in Explorers. | |||
| 5-8 turns{{sup/md|TDS}}<br/>6 turns{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#FFF; {{roundybr|5px}}" | {{m|Embargo}} | |||
|} | |||
===HP-related status conditions=== | |||
These status conditions involve taking away or even regaining HP. | |||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width 15%" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Cursed}} | |||
| Cursed | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafter{{sup/md|RB}}{{sup/md|TDS}}, or at the end of every turn{{sup/md|GTI}}{{sup/md|SMD}}. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated. | |||
| 4-5 turns{{sup/md|RB}}{{sup/md|TDS}}<br>2 turns{{sup/md|GTI}}{{sup/md|SMD}} | |||
| {{m|Curse}} by a {{type|Ghost}} Pokémon | |||
|- style="background:#FFF" | |||
{{anchor|Leech Seed}} | |||
| Leech Seed | |||
| style="background:#{{Green color}}" | ✓ | |||
| At the end of every second turn, 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} damage will be dealt to the affected Pokémon, and 10 HP{{sup/md|RB}}{{sup/md|TDS}} or 5 HP{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. {{type|Grass}} Pokémon cannot become affected by Leech Seed. | |||
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Leech Seed}} | |||
|- style="background:#FFF" | |||
{{anchor|Wish}} | |||
| rowspan="2" | Wish | |||
| rowspan="2" style="background:#{{Red color}}" | ✗ | |||
| In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon's maximum HP each turn. | |||
| 11-12 turns{{sup/md|RB}}{{sup/md|TDS}} | |||
| rowspan="2" | {{m|Wish}} | |||
|- style="background:#FFF" | |||
| In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount. | |||
| 1 turn{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Aqua Ring}} | |||
| Aqua Ring | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon gains 8 HP every 4 turns{{sup/md|TDS}}, or 6 HP every 2 turns{{sup/md|GTI}}{{sup/md|SMD}}. | |||
| 9-16 turns{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
| {{m|Aqua Ring}} | |||
|- style="background:#FFF" | |||
{{anchor|Destiny Bond}} | |||
| Destiny Bond | |||
| style="background:#{{Red color}}" | ✗ | |||
| Any damage the Pokémon takes from attacks or moves is dealt to the attacker. | |||
| 11 turns{{sup/md|RB}}{{sup/md|TDS}}<br>6 turns{{sup/md|GTI}}{{sup/md|SMD}} | |||
| {{m|Destiny Bond}} | |||
|- style="background:#FFF" | |||
{{anchor|Perish Song}} | |||
| Perish Song | |||
| style="background:#{{Green color}}" | ✓ | |||
| At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a {{DL|Seed|Heal Seed}} or has Protect status at this time. | |||
| 4 turns | |||
| {{m|Perish Song}}, certain [[exclusive item]]s{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Heal Block}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Heal Block | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot restore HP at all. | |||
| 5-7 turns{{sup/md|TDS}}<br/>6 turns{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#FFF; {{roundybr|5px}}" | {{m|Heal Block}} | |||
|} | |||
===Visibility-related status conditions=== | ===Visibility-related status conditions=== | ||
This category affects the visibility of a Pokémon. | This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon. | ||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width 15%" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Blinker}} | |||
| Blinker | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]) and will be unable to switch leaders. A non-player character will move in a random direction until it cannot move further before attacking. | |||
| 6 turns | |||
| {{DL|Seed|Blinker Seed}}, {{md|Food|Grimy Food|Grimy Food}}, certain [[exclusive item]]s{{sup/md|TDS}}, {{m|Octazooka}}{{sup/md|SMD}}{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Cross-Eyed}} | |||
| Cross-Eyed | |||
| style="background:#{{Green color}}" | ✓ | |||
| All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. | |||
| 11 turns | |||
| {{DL|Seed|X-Eye Seed}} | |||
|- style="background:#FFF" | |||
{{anchor|Invisible}} | |||
| Invisible | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. | |||
| 11-15 turns | |||
| {{DL|Seed|Vanish Seed}}, [[exclusive item]] (Heart Brooch){{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Eyedrops}} | |||
| Eyedrops | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon is able to see all hidden traps and all invisible Pokémon. | |||
| Entire floor | |||
| {{DL|Seed|Eyedrop Seed}} | |||
|- style="background:#FFF" | |||
{{anchor|Dropeye}} | |||
| Dropeye | |||
| style="background:#{{Green color}}" | ✓ | |||
| Makes it hard to see the surroundings, even when in a room. This status lasts a certain number of turns. | |||
| 20-25 turns | |||
| {{DL|Lookalike Item|Dropeye Seed}} | |||
|- style="background:#FFF" | |||
{{anchor|Power Ears}}{{anchor|Radar}} | |||
| Power Ears{{sup/md|RB}}{{sup/md|TDS}}<br>Radar{{sup/md|GTI}}{{sup/md|SMD}} | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. | |||
| Entire floor | |||
| {{DL|Wonder Orb|Radar Orb}}{{sup/md|RB}}<sup>-</sup>{{sup/md|SMD}}{{tt|*|Radar Orb instead causes the Radar dungeon status rather than a status condition in Rescue Team DX}}<!--Big Ears emera--> | |||
|- style="background:#FFF" | |||
{{anchor|Scanning}} | |||
| Scanning | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the Pokémon is the team leader, the location of all items are visible on the map. | |||
| Entire floor | |||
| {{DL|Wonder Orb|Scanner Orb}}{{sup/md|RB}}<sup>-</sup>{{sup/md|SMD}}{{tt|*|Scanner Orb instead causes the Scanning dungeon status rather than a status condition in Rescue Team DX}}<!--Clairvoyance emera--> | |||
|- style="background:#FFF" | |||
{{anchor|Identifying}} | |||
| Identifying | |||
| style="background:#{{Red color}}" | ✗ | |||
| If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not. | |||
| Entire floor | |||
| {{DL|Wonder Orb|Identify Orb}} | |||
|- style="background:#FFF" | |||
{{anchor|Stair Spotter}} | |||
| Stair Spotter | |||
| style="background:#{{Red color}}" | ✗ | |||
| The location of the stairs is visible on the map. | |||
| Entire floor | |||
| {{DL|Wonder Orb|Stairs Orb}}<!--Stair Locator emera--> | |||
|- style="background:#FFF" | |||
{{anchor|Exposed}} | |||
| Exposed | |||
| style="background:#{{Green color}}" | ✓ | |||
| {{t|Normal}}- and {{type|Fighting}} moves made against this Pokémon will have normal effectiveness against {{type|Ghost}}s affected by this condition. | |||
| Entire floor | |||
| {{m|Foresight}}, {{m|Odor Sleuth}} | |||
|- style="background:#FFF" | |||
{{anchor|Miracle Eye}} | |||
| style="background:#FFF; {{roundybl|5px}}" | Miracle Eye | |||
| style="background:#{{Green color}}" | ✓ | |||
| {{type|Psychic}} moves made against this Pokémon will have normal effectiveness against {{type|Dark}}s affected by this condition. | |||
| Entire floor | |||
| style="background:#FFF; {{roundybr|5px}}" | {{m|Miracle Eye}} | |||
|} | |||
===Miscellaneous status conditions=== | |||
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}; width: 10%" | Name | |||
! style="background:#{{MD color}}; width: 5%" | Bad status condition | |||
! style="background:#{{MD color}}; width: 45%" | Description | |||
! style="background:#{{MD color}}; width 15%" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}; width: 25%" | Caused by | |||
|- style="background:#FFF" | |||
{{anchor|Gastro Acid}} | |||
| Gastro Acid | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon's Ability is suppressed. | |||
| 4-10 turns{{sup/md|TDS}}<br/>21 turns{{sup/md|GtI}}{{sup/md|SMD}} | |||
| {{m|Gastro Acid}} | |||
|- style="background:#FFF" | |||
{{anchor|Substitute}} | |||
| Substitute | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally. | |||
| 11 turns | |||
| {{m|Substitute}}{{sup/md|GTI}}<sup>-</sup>{{sup/md|RTDX}} | |||
|- style="background:#FFF" | |||
{{anchor|Transformed}} | |||
| Transformed | |||
| style="background:#{{Red color}}" | ✗ | |||
| The Pokémon has transformed. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make other opposing Pokémon in the room {{status|Confusion|confused}}, except for the opposing Pokémon that the user transformed into. | |||
| Entire floor | |||
| {{m|Transform}} | |||
|- style="background:#FFF" | |||
{{anchor|Conversion 2}} | |||
| Conversion 2 | |||
| style="background:#{{Red color}}" | ✗ | |||
| When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. | |||
| 11 turns | |||
| {{m|Conversion 2}}{{sup/md|RB}}{{sup/md|TDS}} | |||
|- style="background:#FFF" | |||
{{anchor|Famished}} | |||
| Famished | |||
| style="background:#{{Green color}}" | ✓ | |||
| The Pokémon will lose HP over time when the {{stat|Belly}} is low.{{tt|*|From Gates to Infinity onward, famished is no longer considered a separate status condition, though the same effect will occur on an empty Belly}} | |||
| Until the Belly is refilled | |||
| When the Belly is empty | |||
|- style="background:#FFF" | |||
{{anchor|Hungry Pal}}<br/>{{anchor|Immobilized by hunger}} | |||
| Hungry Pal /<br/>Immobilized by hunger | |||
| style="background:#{{Green color}}" | ✓ | |||
| If the Pokémon is not the team leader, they will be unable to move until they consume a {{md|Food|food item}}, [[Gummi]], [[Seed]], or [[Berry]]. | |||
| Until exiting the dungeon | |||
| {{DL|Seed|Hunger Seed}}, {{md|Scarf|Diet Ribbon|Diet Ribbon}}, [[Heal Ribbon]] (eventually) | |||
|- style="background:#FFF" | |||
{{anchor|Inviting}} | |||
| style="{{roundybl|5px}}" | Inviting | |||
| style="background:#{{Red color}}" | ✗ | |||
| Increases the chances of recruiting a Pokémon during the adventure. | |||
| Entire floor | |||
| style="{{roundybr|5px}}" | {{DL|Wonder Orb|Inviting Orb}} | |||
|} | |||
=== | <!--(When info is added to this section below, remove this line of text) | ||
==Descriptions== | |||
===Info=== | |||
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Status | |||
! style="background:#{{MD color}}" | Game | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
| | |||
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|- | |||
| style="background:#FFF; {{roundybl|5px}}" | | |||
| style="background:#FFF" | | |||
| style="background:#FFF; {{roundybr|5px}}" | | |||
|} | |||
===Adventure Hint=== | |||
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Status | |||
! style="background:#{{MD color}}" | Game | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |||
| | |||
| | |||
| | |||
|- | |||
| style="background:#FFF; {{roundybl|5px}}" | | |||
| style="background:#FFF" | | |||
| style="background:#FFF; {{roundybr|5px}}" | | |||
|} | |||
(When info is added to this section above, remove this line of text)--> | |||
==Appearances== | |||
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background-color:#{{MD color}}; {{roundytl|5px}}" | Status | |||
! style="background-color:#{{MD color}}" | {{gameabbrevmd|RB}} | |||
! style="background-color:#{{MD color}}" | {{gameabbrevmd|TDS}} | |||
! style="background-color:#{{MD color}}" | {{gameabbrevmd|BSL}} | |||
! style="background-color:#{{MD color}}" | {{gameabbrevmd|GTI}} | |||
! style="background-color:#{{MD color}}; {{roundytr|5px}}" | {{gameabbrevmd|SMD}} | |||
|- style="background:#FFF" | |||
=== | | Asleep{{sup/md|RB}}{{sup/md|TDS}}<br>Sleep{{sup/md|GTI}}{{sup/md|SMD}} | ||
| [[File:Sleep PMD RB.png]] | |||
| | |||
| | |||
| [[File:Sleep PMD GTI.png|250px]] | |||
| [[File:Sleep PSMD.png|250px]] | |||
|- style="background:#FFF" | |||
| Frozen | |||
| [[File:Freeze PMD RB.png]] | |||
| | |||
| | |||
| [[File:Freeze PMD GTI.png|250px]] | |||
| [[File:Freeze PSMD.png|250px]] | |||
|- style="background:#FFF" | |||
| Burned | |||
| [[File:Burn PMD RB.png]] | |||
| | |||
| | |||
| [[File:Burn PMD GTI.png|250px]] | |||
| [[File:Burn PSMD.png|250px]] | |||
|- style="background:#FFF" | |||
| Poisoned | |||
| [[File:Poison PMD RB.png]] | |||
| | |||
| | |||
| [[File:Poison PMD GTI.png|250px]] | |||
| [[File:Poison PSMD.png|250px]] | |||
|- style="background:#FFF" | |||
| Badly Poisoned | |||
| [[File:Bad poison PMD RB.png]] | |||
| | |||
| | |||
| [[File:Bad Poison GTI.png|250px]] | |||
| [[File:Bad Poison PSMD.png|250px]] | |||
|- style="background:#FFF" | |||
| Paralyzed | |||
| [[File:Paralysis PMD RB.png]] | |||
| | |||
| | |||
| [[File:Paralysis PMD GTI.png|250px]] | |||
| [[File:Paralysis PSMD.png|250px]] | |||
|- | |||
| style="background:#FFF; {{roundybl|5px}}"| Confusion | |||
| style="background:#FFF"| | |||
| style="background:#FFF"| | |||
| style="background:#FFF"| | |||
| style="background:#FFF"| [[File:Confusion status PMD GTI.png|250px]] | |||
| style="background:#FFF; {{roundybr|5px}}"| [[File:Confusion status PSMD.png|250px]] | |||
|} | |||
<!--(When info is added to this section below, remove this line of text) | |||
==In other languages | |||
{| class="roundy sortable" style="width: 100%; text-align: center; border: 2px solid #{{MD color light}}; background: #{{MD color dark}}" | |||
|- | |||
! style="background-color:#{{MD color}}; {{roundytl|5px}}" | English | |||
! style="background:#{{MD color}}" | {{flag|Japan|Japanese|20px}} Japanese | |||
! style="background:#{{MD color}}" | {{flag|France|20px}} French | |||
! style="background:#{{MD color}}" | {{flag|Germany|20px}} German | |||
! style="background:#{{MD color}}" | {{flag|Italy|20px}} Italian | |||
! style="background:#{{MD color}}" | {{flag|Spain|20px}} Spanish | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | {{flag|South Korea|20px}} Korean | |||
|- style="background:#FFF" | |||
| || || || || || || | |||
|} | |||
{{-}} | |||
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{{Project Sidegames notice}} | {{Project Sidegames notice}} | ||
Line 156: | Line 2,322: | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[de:Statusveränderungen ( | [[de:Statusveränderungen (Pokémon Mystery Dungeon)]] | ||
[[es:Estados en Pokémon Mundo misterioso]] | |||
[[it:Alterazioni di stato in Mystery Dungeon]] | |||
[[zh:状态(不可思议迷宫)]] |
Latest revision as of 03:38, 20 May 2024
- Decoy redirects here. For Giovanni's imposters, see Team GO Rocket Grunt (Trainer class).
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Information from BSL games and RTDX. Do certain emeras cause status conditions? |
Status conditions are a game mechanic in the Mystery Dungeon series that have both similarities and differences to status conditions in the core series. Whereas in the core series, a Pokémon can only be afflicted with one major status condition and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions.
Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of Sky Attack), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the Mobile Orb).
Stat drops and boosts are also listed as 'weakened' and 'boosted' status conditions in-game. When the Pokémon's HP drops below 25%, the game also lists this as a 'low HP' status condition. However, these conditions do not interact as usual status conditions and are not considered bad status conditions.
Availability
Status | RB | TDS | BSL | GtI | SMD | RTDX |
---|---|---|---|---|---|---|
AsleepRBTDS SleepGtI+ |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Sleepless | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Nightmare | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Yawning | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Napping | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Burned | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Frozen | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Poisoned | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Badly Poisoned | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Paralyzed | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
SlowedRB Half SpeedTDS SlowGtISMD |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Sped UpRB Double SpeedTDS QuickGtI+ |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Leg HoldRB Shadow HoldTDS StuckGtI+ |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Petrified | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Ingrain | ✓ | ✓ | ✓ | ✓ | ✓ | |
Wrapped | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Wrap | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Constriction | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Clamp | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Whirlpool | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Fire Spin | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Sand Tomb | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Infestation | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Bound | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Trapped | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Magma Storm | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Mobile | ✓ | ✓ | ✓ | ✓ | ✓ | |
Slip | ✗ | ✓S | ✗ | ✗ | ✗ | ✗ |
Magnet Rise | ✗ | ✓ | ✓ | ✗ | ✓ | ✓ |
Telekinesis | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Grounded | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
CringeRBTDSGtI FlinchSMDRTDX |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Confused | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Infatuated | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
PausedRBTDS LethargicGtI+ RecoilGtI+ |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Cowering | ✓ | ✓ | ✗ | ✗ | ✗ | |
Puppet | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Whiffer | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Muzzled | ✓ | ✓ | ✗ | ✗ | ✗ | |
Truant | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Taunted | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Encore | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Sealed | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Decoy | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Discord | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Terrified | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Snatch | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
Powder | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Charging | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
Enraged | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Round | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Autotomize | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Stockpiling | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Rainbow | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Sea of Fire | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Swamp | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Throat Chop | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Awakened | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Berserk | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Trained | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Bide | ✓ | ✓ | ✓ | ✓ | ✓ | |
SolarbeamRB SolarBeamTDSGtI Solar BeamSMD+ |
✓ | ✓ | ✓ | ✓ | ✓ | |
Sky Attack | ✓ | ✓ | ✗ | ✓ | ✓ | |
Razor Wind | ✓ | ✓ | ✗ | ✓ | ✓ | |
Focus Punch | ✓ | ✓ | ✓ | ✓ | ✓ | |
Skull Bash | ✓ | ✓ | ✗ | ✓ | ✓ | |
Flying | ✓ | ✓ | ✓ | ✓ | ✓ | |
Bouncing | ✓ | ✓ | ✓ | ✓ | ✓ | |
Diving | ✓ | ✓ | ✗ | ✓ | ✓ | |
Digging | ✓ | ✓ | ✓ | ✓ | ✓ | |
Phantom Force | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Shadow Force | ✗ | ✓ | ✗ | ✓ | ✗ | |
Ice Burn | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ |
Freeze Shock | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ |
Geomancy | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Future Sight | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Doom Desire | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Sky Drop | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Suspended | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Explosion | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Self-Destruct | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Reflect | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Aurora Veil | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Light Screen | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Safeguard | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Mist | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Lucky Chant | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
Magic Coat | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
Protect | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Quick Guard | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Wide Guard | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Mat Block | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
King's Shield | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Spiky Shield | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Crafty Shield | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Counter | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Mirror Coat | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Metal Burst | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
Mini Counter | ✓ | ✓ | ✗ | ✗ | ✗ | |
Enduring | ✓ | ✓ | ✓ | ✓ | ✓ | |
Mirror Move | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Vital Throw | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Grudge | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Healthy | ✗ | ✗ | ✓ | ✓ | ✓ | |
Sure Shot | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Set Damage | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Focus Energy | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Laser Focus | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Encouraged | ✗ | ✗ | ✓ | ✓ | ✓ | |
Electrify | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Long Toss | ✓ | ✓ | ✗ | ✗ | ✗ | |
Pierce | ✓ | ✓ | ✓ | ✓ | ✗ | |
Embargo | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
Cursed | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Leech Seed | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Wish | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
Aqua Ring | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
Destiny Bond | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Perish Song | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Heal Block | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
Blinker | ✓ | ✓ | ✓ | ✓ | ✓ | |
Cross-Eyed | ✓ | ✓ | ✗ | ✗ | ✗ | |
Invisible | ✓ | ✓ | ✓ | ✗ | ✗ | |
Eyedrops | ✓ | ✓ | ✓ | ✓ | ✓ | |
Dropeye | ✗ | ✓S | ✗ | ✗ | ✗ | ✗ |
Power EarsRBTDS RadarGtISMD |
✓ | ✓ | ✓ | ✓ | ✗ | |
Scanning | ✓ | ✓ | ✓ | ✓ | ✗ | |
Identifying | ✓ | ✓ | ✗ | ✗ | ✗ | |
Stair Spotter | ✓ | ✓ | ✓ | ✗ | ✗ | |
Exposed | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Miracle Eye | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
Gastro Acid | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
Substitute | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Transformed | ✓ | ✓ | ✓ | ✓ | ✓ | |
Conversion 2 | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Famished | ✓ | ✓ | ✗ | ✗ | ✗ | |
Hungry Pal / Immobilized by hunger |
✓ | ✓ | ✗ | ✗ | ✗ | |
Inviting | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Bad status conditions
Bad status conditions, referred to as status problems prior to Gates to Infinity, are status conditions with an adverse effect. These will trigger effects such as Guts and Marvel Scale. A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by:
- Items: Health Orb, Heal Seed, berries
- Moves: Aromatherapy, Heal Bell, Refresh, Rest, Healing Wish
- Abilities: Natural Cure (renamed Natural Recovery in Super Mystery Dungeon only) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration), Shed Skin, Hydration in rain, Healer
- Self-Curer IQ skill will have an ailment status duration halved
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.
Bosses are immune to certain status conditions and/or more easily heal from status conditions.
Status conditions
There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with the Early Bird Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have Insomnia ability will be immune to these status conditions.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
AsleepRBTDS SleepGtISMD |
✓ | The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. There is a random chance that a Pokémon with this status may wake up when attacked. | 3-6 turnsRBTDS 6 turnsGtISMD 8 turnsRTDX |
Moves which induce sleep (excluding Rest), Effect Spore, Slumber Orb, Sleep Seed, Slumber Wand, certain exclusive itemsTDS, Slumber Trap, Lullaby and Sleep Payback emera |
Sleepless | ✗ | Prevents the Pokémon from being inflicted with any other sleep-related condition. | Entire floorRBTDSGtI 11-12 turnsSMD Entire floorRTDX |
Uproar, Worry SeedTDS, Chesto Berry |
Nightmare | ✓ | Causes the Pokémon to sleep and lose 8 HPRBTDS / 10 HPSMDRTDX when the status wears off. The status can override the Sleep and Napping status. | 4-7 turnsRBTDS 10 turnsSMD |
Nightmare, exclusive item (Eclipse Robe)TDS |
Yawning | ✓ | The Pokémon will get the Asleep status when this status ends. | 3 turns | Yawn, TruantSMDRTDX |
Napping | ✗ | Causes the Pokémon to sleep. This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden). Unlike regular sleep, a Pokémon with this condition does not have a chance to wake up when attacked. (Note that the other effect of Rest, the healing of all HP after this status wears off, is not caused by this status.) | 2-3 turnsRBTDS 5 turnsSMD |
Rest |
Major status conditions
This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Burned | ✓ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 5 HPRB/6 HPTDS at the end of its next turn, and every 20 turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 4 HPGtI/12 HPSMD at the end of every 15 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 20 HP each turn. The Pokémon's Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile. |
Entire floor Status also disappears by stepping on a water tile * |
Moves which inflict burn, Flame Body, Grimy Food, certain exclusive itemsTDS, lava tiles |
Frozen | ✓ | The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a Fire attack or Scald is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns. | 4-5 turns | Moves which can freeze, certain exclusive itemsTDS |
Poisoned | ✓ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 4 HPRB/2 HPTDS at the end of its next turn, and every 10RB/20TDS turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 4 HP at the end of every 15 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 40 HP each turn. Poisoned Pokémon cannot naturally regenerate HP. |
Entire floor | Moves which poison, Effect Spore, Poison Touch, Grimy Food, certain exclusive itemsTDS, Poison Trap |
Badly Poisoned | ✓ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In Gates to Infinity and Pokémon Super Mystery Dungeon, the Pokémon loses 6 HP at the end of every 10 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 60 HP each turn. Badly Poisoned Pokémon cannot naturally regenerate HP. |
Entire floor | Moves which badly poison |
Paralyzed | ✓ | The Pokémon's Travel Speed is reduced, and cannot use attacks (regular or special) or Wonder Orbs. Thrown items can still be used. In Super Mystery Dungeon, Electric-type Pokémon cannot become paralyzed. | 2-3 turnsRBTDS 3 turnsGtISMD 30 turnsRTDX |
Moves which paralyze, DisableRBTDS, Static, Effect Spore, Grimy Food, certain exclusive itemsTDS, stepping on a Stunfisk |
Status conditions affecting mobility
This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
SlowedRB Half SpeedTDS SlowGtISMD |
✓ | The Pokémon's Travel Speed is reduced, causing it to only move every 2 or more turns. | 6-8 turnsRBTDS 6 turnsGtI 10 turnsSMDRTDX |
Any moves that lower speed in the core series lower Travel Speed, Paralysis status condition, Slow Start, Slow Orb, Slow Wand, Slow Trap, randomly caused by Trick RoomTDS |
Sped UpRB Double SpeedTDS QuickGtISMD |
✗ | The Pokémon's Travel Speed is increased. | 8-10 turnsTDS 12 turns GtI-RTDX |
Any moves that increase speed in the core series boost Travel Speed, Motor Drive, Speed Boost, Steadfast, Quick Feet, Quick Orb, randomly caused by Trick RoomTDS |
Leg HoldRB Shadow HoldTDS StuckGtISMD |
✓ | The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, Ghost-type Pokémon cannot become stuck. | 2-5 turnsRBTDS 7 turnsGtI-RTDX Status also disappears if the Pokémon is blown or warped away |
Block, Mean Look, Spider Web, Fairy Lock, Lasso Orb, Grimy Food, certain exclusive itemsTDS |
Petrified | ✓ | The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped. | Until the Pokémon is affected by an item or move. 21-30 turns for the team leader.RBTDS Status also disappears if ally Pokémon talk to themTDS or push/swap positions with themSMDRTDX. |
Stun Seed, Foe-Hold Orb, Petrify Orb, Stayaway Orb, Petrify Power, Petrify Wand, Stayaway Wand |
Ingrain | ✗ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. In Gates to Infinity, the Pokémon gains 15 HP at the end of every second turn. In Pokémon Super Mystery Dungeon, the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away. | 16-30 turnsRBTDS 7 turnsGtI 3 turnsSMD Status also disappears if the Pokémon is warped away |
Ingrain |
Wrapped | ✓ | The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter. | 0-5 turns | WrapRBTDS |
Wrap | ✓ | The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a linked move, the rest of the linked move is skipped. | 0-5 turns | Self-inflicted from using WrapRBTDS |
Constriction | ✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns. | 4-6 turns Status also disappears if the Pokémon is warped or blown away |
Sand Tomb, Clamp, Fire Spin, Whirlpool, Bind, Magma StormRBTDS, exclusive item (Nether Veil)TDS |
Clamp | ✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. | 6 turns Status also disappears if the Pokémon is blown away or warped |
ClampSMDRTDX |
Whirlpool | ✓ | WhirlpoolSMDRTDX | ||
Fire Spin | ✓ | Fire SpinGtI-RTDX | ||
Sand Tomb | ✓ | Sand TombGtI-RTDX | ||
Infestation | ✓ | InfestationSMDRTDX | ||
Bound | ✓ | WrapGtI-RTDX, BindSMDRTDX | ||
Trapped | ✓ | BindGtI | ||
Magma Storm | ✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns. | 6 turns Status also disappears if the Pokémon is blown away or warped |
Magma StormSMD |
Mobile | ✗ | The Pokémon is capable of crossing any terrain type and passing through walls. | Entire floor | Mobile Orb |
Slip | ✗ | Allows the Pokémon to walk on water. This status wears off when the Pokémon moves to the next floor. | Entire floor | Slip Seed |
Magnet Rise | ✗ | The user is unaffected by Ground-type moves and can travel over lava, water and air tiles. | 3-5 turnsTDS 10 turnsSMDRTDX |
Magnet Rise |
Telekinesis | ✓ | The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon's evasiveness goes down, but will also be immune to Ground-type moves. | 7 turns Status also disappears if the Pokémon is blown or warped away |
Telekinesis |
Grounded | ✓ | The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles). | 10 turns Status also disappears if the Pokémon uses Fly or Bounce |
Smack Down |
Status conditions affecting move execution or move effects
This category affects the way moves are executed or the effects of moves.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
CringeRBTDSGtI FlinchSMDRTDX |
✓ | The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. | 1 turn | Move which can flinch, Quash, certain exclusive itemsTDS |
Confused | ✓ | The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in Gates to Infinity), unless the Pokémon has the Nontraitor IQ skillRBTDS or is holding a looplet with the Self Control emeraSMD. For example, if the Pokémon uses moves such as Sweet Scent or Earth Power, teammates will be affected, and moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader*. | 7-12 turnsRBTDS 8 turnsGtI-RTDX |
Moves which can confuse, Totter Orb, Totter Seed, Dizzying Payback and Dizzing Stare emera, Spin Trap, certain exclusive itemsTDS, or stepping on a disguised DittoSMDRTDX |
Infatuated | ✓ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since Gates to Infinity, the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is not cured if the Pokémon causing the infatuation faints. | 5-6 turnsRBTDS 6 turns GtISMD |
Attract, Cute Charm, Decoy Seed, certain exclusive itemsTDS |
PausedRBTDS LethargicGtISMD |
✓ | The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. | 5-12 turnsRBTDS 1 turn with Truant or after using moves that require rechargingRBTDS* 5 turnsGtISMD |
Foe-Seal Orb, TruantRBTDS*, moves that require rechargingRBTDS*, ImprisonRBTDS* |
Recoil | ✓ | The Pokémon cannot take any actions. | 1 turn | Moves that require rechargingGtI-RTDX |
Cowering | ✓ | The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. | 11-12 turns | Shocker Orb |
Puppet | ✓ | The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. | Until the Sleep status wears off | When Hypnosis is used on a Pokémon with the Sleep status conditionSMDRTDX* |
Whiffer | ✓ | The Pokémon's attacks will always miss (or almost always missTDS). | 2-6 turns | SmokescreenRBTDS* |
Muzzled | ✓ | Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. | 11 turns | Silence Orb |
Truant | ✓ | The Pokémon can't use attacks or moves but can use items. | 1 turn | TruantSMDRTDX |
Taunted | ✓ | The Pokémon will only be able to use moves or orbsRBTDS that cause damage. | 10-12 turnsRBTDS 11 turnsGtI-RTDX |
Taunt |
Encore | ✓ | The Pokémon is stuck with using only one move. In the case of linked moves, only the move Encore was used against will work. Other moves (including cloned moves) will fail. The Pokémon can still freely use items or use its regular attack | 6-11 turnsRBTDS 11 turnsGtI-RTDX |
Encore |
Sealed | ✓ | Prevents use of sealed moves. While Seal Trap causes moves to be sealed before Gates to Infinity, this is not recognized as a status problem by the game (although it still can be cured by status-curing moves, such as Refresh). The sealed status can be cured with a Max ElixirSMD. | Entire floor | DisableGtI-RTDX, TormentGtI-RTDX, Seal TrapGtI-RTDX |
Decoy | ✓ | The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly. Moves that target multiple enemies, such as Ominous Wind (but not moves like Magnitude which target both allies and enemies), will target only the decoy if possible. |
21-50 turnsRBTDS 6 turnsSMDRTDX |
Decoy Orb, SubstituteRBTDSSMDRTDX, Follow MeRBTDS, Rage Powder, IlluminateSMDRTDX |
Discord | ✓ | The player can't use an Alliance or switch the leader. | 21 turns | Discord Trap* |
Terrified | ✓ | The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped. | 9+ turnsTDS 1 turnGtI 11 turnsSMDRTDX |
Stench, Run AwayRBTDSGtI, dungeon tactic "Get Away From Here"RBTDS, using Hypnosis on a sleeping opponentSMDRTDX* |
Snatch | ✗ | Enables Pokémon to steal enhancing status moves from enemy Pokémon. | 4-5 turnsRBTDS 6 turnsSMD |
Snatch, Snatch Orb. |
Powder | ✓ | A Fire-type move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails. | 11 turns Status also disappears when a Fire-type move is used by the affected Pokémon |
PowderSMD |
Charging | ✗ | Electric-type moves deal double damage while this status is in effect. | 1 turn | Charge |
Enraged | ✗ | Attack is increased by 1 stage whenever the Pokémon takes damage. | 5-10 turnsRBTDS 100 turnsGtI 11 turnsSMD |
Rage |
Round | ✗ | The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%. | 1 turn | RoundSMDRTDX |
Autotomize | ✗ | The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such as Low Kick, but weaker against moves that do more damage when it is light, such as Heat Crash. | Entire floor | Autotomize |
Stockpiling | ✗ | The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for Spit Up or Swallow to be used. | Entire floor | Stockpile |
Rainbow | ✗ | Increases the probability of secondary effects taking place. | 5 turns | When Water Pledge and Fire Pledge are used together in an AllianceSMD When Water Pledge and Fire Pledge are used in the same turn RTDX |
Sea of Fire | ✓ | A sea of fire damages all opponent non-Fire-type Pokémon in the room | 5 turns | When Grass Pledge and Fire Pledge are used together in an AllianceSMD When Grass Pledge and Fire Pledge are used in the same turnRTDX |
Swamp | ✓ | The Speed stat of all opponent Pokémon in the room are reduced, reducing their chance of moves to hit and increasing their chance of getting hit.SMD Needs testingRTDX |
5 turns | When Grass Pledge and Water Pledge are used together in an Alliance When Grass Pledge and Water Pledge are used in the same turnRTDX |
Throat Chop | ✓ | Prevents the afflicted Pokémon from using sound-based moves. | Entire floor | Throat Chop |
Awakened | ✗ | The Pokémon becomes stronger and will take no damage from the front. It will also trigger Mega Evolution if the Pokémon can Mega Evolve.SMD The Pokémon gains a boosted damage modifier, and linked moves bypass negative type matchups and always critical hit (unless the target used Lucky Chant, is holding a Lucky Ribbon, or has the Ability Shell Armor) In addition, eligible Pokémon will Mega Evolve.RTDX |
Until the emera loses its effect (shown by a gauge), or when the looplet is unequippedSMD Until the awakened Pokémon is inflicted with a bad status condition or faintsRTDX |
Awakening emeraSMD Empowerment SeedRTDX |
Berserk | ✓ | The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. If the leader is affected by this status condition, the leader cannot be switched until the condition ends. | 8 turns | Caused when the gauge on an Awakening emera maxes out on a Mega-Evolved Pokémon. Does not occur with regular Awakened Pokémon that do not Mega Evolve. |
Trained | ✗ | Moves grow faster when they are used. | Entire floor | Training Switch, Training Seed |
Move-based status conditions
Status conditions in this category are self-inflicted from the use of particular moves.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Bide | ✗ | The Pokémon is currently charging Bide or Revenge. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2×RBTDS or 1.5×GtISMD) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt. | 4 turnsRBTDS 3 turnsGtI-RTDX |
Bide, Revenge |
SolarbeamRB SolarBeamTDSGtI Solar BeamSMDRTDX |
✗ | The Pokémon is currently charging a Solar Beam attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon. | 1 turn | Solar Beam |
Sky Attack | ✗ | The Pokémon is currently charging a Sky Attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path. | 1 turn | Sky Attack |
Razor Wind | ✗ | The Pokémon is currently charging a Razor Wind attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room. | 1 turn | Razor Wind |
Focus Punch | ✗ | The Pokémon is currently charging a Focus Punch attack. The status disappears if the Pokémon takes damage. | 1 turn | Focus Punch |
Skull Bash | ✗ | The Pokémon is currently charging a Skull Bash attack. Defense is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Skull Bash |
Flying | ✗ | The Pokémon is currently charging a Fly attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Fly |
Bouncing | ✗ | The Pokémon is currently charging a Bounce attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Bounce |
Diving | ✗ | The Pokémon is currently charging a Dive attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior to Pokémon Super Mystery Dungeon, Dive could only be used in a body of water. | 1 turn | Dive |
Digging | ✗ | The Pokémon is currently charging a Dig attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground. | 1 turn | Dig |
Phantom Force | ✗ | The Pokémon is currently using Phantom Force (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Phantom Force |
Shadow Force | ✗ | The Pokémon is currently using Shadow Force (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Shadow Force |
Ice Burn | ✗ | The Pokémon is currently using Ice Burn. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Ice Burn |
Freeze Shock | ✗ | The Pokémon is currently using Freeze Shock. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Freeze Shock |
Geomancy | ✗ | The Pokémon is currently using Geomancy. On the second turn, the move is completed, boosting the Sp. Atk, Sp. Def, and Travel Speed of the user and teammates in the same room. | 1 turn | Geomancy |
Future Sight | ✗ | The Pokémon is currently charging a Future Sight attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. | 1 turn | Future SightGtISMD |
Doom Desire | ✗ | The Pokémon is currently charging a Doom Desire attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. | 1 turn | Doom DesireSMD |
Sky Drop | ✗ | The Pokémon is currently using Sky Drop attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Sky Drop |
Suspended | ✗ | The Pokémon is suspended in the air as the target of the opponent's Sky Drop. It cannot take any actions and will take damage from Sky Drop on the next turn. | 1 turn | Sky Drop |
Explosion | ✗ | If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health. Fire-types will take half as much damage. An explosion will not occur if the floor is defused. | 1 turn | Explosion |
Self-Destruct | ✗ | If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health. Fire-types will take half as much damage. An explosion will not occur if the floor is defused. | 1 turn | Self-Destruct |
Shield status conditions
Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect).
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Reflect | ✗ | The Pokémon takes 50% less damage from physical attacks. | 11-12 turnsRBTDS 21 turnsGtI-RTDX |
Reflect |
Light Screen | ✗ | The Pokémon takes 50% less damage from special attacks. | 11-12 turnsRBTDS 21 turnsGtI-RTDX |
Light Screen |
Aurora Veil | ✗ | The Pokémon takes less damage from physical and special attacks. | 21 turns | Aurora Veil |
Safeguard | ✗ | This Pokémon is protected from having bad status conditions inflicted against it. | 16-20 turnsRBTDS 21 turnsGtI-RTDX |
Safeguard |
Mist | ✗ | The Pokémon cannot have its stat stages or stat multipliers reduced, except for moves that lower their own stats. | 11-14 turnsRBTDS 21 turnsGtI-RTDX |
Mist |
Lucky Chant | ✗ | Prevents the Pokémon from taking any critical hits. | 8-15 turnsTDS 21 turnsGtI-RTDX |
Lucky Chant |
Magic Coat | ✗ | Certain non-damaging attacks directed at this Pokémon are returned to its user instead. | 11-12 turnsRBTDS 6 turnsSMD |
Magic Coat |
Protect | ✗ | The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions. | 3-6 turnsRBTDS 1 turnsGtI-RTDX 2 turns with the All Protect Orb for each team member in the dungeon*GtI-RTDX |
Protect, Detect, All Protect Orb |
Quick Guard | ✗ | The Pokémon is protected from faraway Pokémon's moves and attacks. The Pokémon can still take damage from items or explosions. | 1 turn | Quick Guard |
Wide Guard | ✗ | The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions. | 1 turn | Wide Guard |
Mat Block | ✗ | The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions. | 1 turn | Mat Block |
King's Shield | ✗ | The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent's Attack will decrease. Aegislash will also change into its Shield Forme if it was in its Blade Forme. | 1 turn | King's Shield |
Spiky Shield | ✗ | The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP. | 1 turn | Spiky Shield |
Crafty Shield | ✗ | The Pokémon is protected from status moves. | 1 turn | Crafty Shield |
Counter | ✗ | Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status. | 7-12 turnsRBTDS 6 turnsGtI-RTDX |
Counter, Payback, PursuitRBTDS |
Mirror Coat | ✗ | Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the Physical/Special split. | 11-12 turnsRBTDS 6 turnsGtI-RTDX |
Mirror Coat |
Metal Burst | ✗ | In Explorers, the user will counter half of the damage it takes from a move to all adjacent enemies. In Gates to Infinity onwards, the counter instead reflects 3/4 of the damage received will be dealt back to its user |
8-11 turnsTDS 6 turnsGtI-RTDX |
Metal Burst |
Mini Counter | ✗ | 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status. | 7-12 turns | Rebound Orb |
Enduring | ✗ | The Pokémon will survive any attack that would KO it with 1 HP remaining. | 4-5 turnsRBTDS 1 turnGtI-RTDX |
Endure |
Mirror Move | ✗ | If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move. | 2-5 turns | Mirror MoveRBTDS |
Vital Throw | ✗ | If the Pokémon that used Vital Throw is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. | 18 turns | Vital ThrowRBTDS |
Grudge | ✗ | Prior to Pokémon Super Mystery Dungeon, if the affected Pokémon is knocked out, the move that knocked it out will have all its PP depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. As the effect is blocked by reviving, this makes Grudge ineffective on team leader. In Super Mystery Dungeon, if the affected Pokémon is attacked, the PP of the attacker's move will be depleted to 0. | Entire floorRBTDSGtI 3 turnsSMD |
Grudge, Grudge Trap |
Healthy | ✗ | Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced. | Entire floor | Health Orb |
Sword status conditions
These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Sure Shot | ✗ | The Pokémon's attacks will always hit | 10-12 turnsRBTDS 3 turnsGtISMD |
Mind Reader, Lock-On |
Set Damage | ✗ | The Pokémon is readying to deal a set amount of typeless damage of 35 HP damageRB, or 30 HP damageTDS. This is the same amount of set damage as a Pokémon's regular attack | 2-4 turns | Future SightRBTDS, Doom DesireRBTDS |
Focus Energy | ✗ | The Pokémon's attacks will score a critical hit (unless they are blocked by Lucky Chant or Shell Armor)RBTDS or increasing the critical hit ratio up to 80%GtISMD. | 2-4 turnsRBTDS 3 turnsGtISMD |
Focus Energy, All-Hit Orb |
Laser Focus | ✗ | The Pokémon's moves will always be a critical hit. | 1 turn | Laser Focus |
Encouraged | ✗ | The Pokémon's moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last. | 4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammatesGtI 10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammatesSMD |
Encourage Seed |
Electrify | ✗ | All moves become Electric-type. | 21 turns | Electrify |
Status conditions affecting use of items
This category of statuses affects how items are used.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Long Toss | ✗ | Items tossed by the Pokémon other than rocks will have a range of 99 tiles instead of the regular 10. | Entire floor | Longtoss Orb, certain exclusive itemsTDS |
Pierce | ✗ | Items tossed by the Pokémon other than rocks will pass through obstacles. | Entire floor | Pierce Orb |
Embargo | ✓ | The Pokémon cannot use, eat, or throw any items. This does not affect held items in Explorers. | 5-8 turnsTDS 6 turnsGtISMD |
Embargo |
These status conditions involve taking away or even regaining HP.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Cursed | ✓ | The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafterRBTDS, or at the end of every turnGtISMD. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated. | 4-5 turnsRBTDS 2 turnsGtISMD |
Curse by a Ghost-type Pokémon |
Leech Seed | ✓ | At the end of every second turn, 10 HPRBTDS or 5 HPGtI-RTDX damage will be dealt to the affected Pokémon, and 10 HPRBTDS or 5 HPGtI-RTDX will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. Grass-type Pokémon cannot become affected by Leech Seed. | 11-12 turnsRBTDS 6 turnsGtI-RTDX |
Leech Seed |
Wish | ✗ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon's maximum HP each turn. | 11-12 turnsRBTDS | Wish |
In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount. | 1 turnSMDRTDX | |||
Aqua Ring | ✗ | The Pokémon gains 8 HP every 4 turnsTDS, or 6 HP every 2 turnsGtISMD. | 9-16 turnsTDS 6 turnsGtI-RTDX |
Aqua Ring |
Destiny Bond | ✗ | Any damage the Pokémon takes from attacks or moves is dealt to the attacker. | 11 turnsRBTDS 6 turnsGtISMD |
Destiny Bond |
Perish Song | ✓ | At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a Heal Seed or has Protect status at this time. | 4 turns | Perish Song, certain exclusive itemsTDS |
Heal Block | ✓ | The Pokémon cannot restore HP at all. | 5-7 turnsTDS 6 turnsGtISMD |
Heal Block |
This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon.
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Blinker | ✓ | The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in Gates to Infinity) and will be unable to switch leaders. A non-player character will move in a random direction until it cannot move further before attacking. | 6 turns | Blinker Seed, Grimy Food, certain exclusive itemsTDS, OctazookaSMDRTDX |
Cross-Eyed | ✓ | All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. | 11 turns | X-Eye Seed |
Invisible | ✗ | The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. | 11-15 turns | Vanish Seed, exclusive item (Heart Brooch)TDS |
Eyedrops | ✗ | The Pokémon is able to see all hidden traps and all invisible Pokémon. | Entire floor | Eyedrop Seed |
Dropeye | ✓ | Makes it hard to see the surroundings, even when in a room. This status lasts a certain number of turns. | 20-25 turns | Dropeye Seed |
Power EarsRBTDS RadarGtISMD |
✗ | If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. | Entire floor | Radar OrbRB-SMD* |
Scanning | ✗ | If the Pokémon is the team leader, the location of all items are visible on the map. | Entire floor | Scanner OrbRB-SMD* |
Identifying | ✗ | If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not. | Entire floor | Identify Orb |
Stair Spotter | ✗ | The location of the stairs is visible on the map. | Entire floor | Stairs Orb |
Exposed | ✓ | Normal- and Fighting-type moves made against this Pokémon will have normal effectiveness against Ghost-types affected by this condition. | Entire floor | Foresight, Odor Sleuth |
Miracle Eye | ✓ | Psychic-type moves made against this Pokémon will have normal effectiveness against Dark-types affected by this condition. | Entire floor | Miracle Eye |
Miscellaneous status conditions
Name | Bad status condition | Description | Duration | Caused by |
---|---|---|---|---|
Gastro Acid | ✓ | The Pokémon's Ability is suppressed. | 4-10 turnsTDS 21 turnsGtISMD |
Gastro Acid |
Substitute | ✗ | The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally. | 11 turns | SubstituteGtI-RTDX |
Transformed | ✗ | The Pokémon has transformed. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make other opposing Pokémon in the room confused, except for the opposing Pokémon that the user transformed into. | Entire floor | Transform |
Conversion 2 | ✗ | When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. | 11 turns | Conversion 2RBTDS |
Famished | ✓ | The Pokémon will lose HP over time when the Belly is low.* | Until the Belly is refilled | When the Belly is empty |
Hungry Pal / Immobilized by hunger |
✓ | If the Pokémon is not the team leader, they will be unable to move until they consume a food item, Gummi, Seed, or Berry. | Until exiting the dungeon | Hunger Seed, Diet Ribbon, Heal Ribbon (eventually) |
Inviting | ✗ | Increases the chances of recruiting a Pokémon during the adventure. | Entire floor | Inviting Orb |
Appearances
Status | MDRB | MDTDS | BSL | MDGtI | SMD |
---|---|---|---|---|---|
AsleepRBTDS SleepGtISMD |
|||||
Frozen | |||||
Burned | |||||
Poisoned | |||||
Badly Poisoned | |||||
Paralyzed | |||||
Confusion |
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |