Chatter (move): Difference between revisions

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(Oh wait, smeargle and therefore sketch dont exist in gen 8)
 
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{{MoveResearch|Confusion chance in Battle Revolution}}
{{MoveInfobox|
{{MoveInfobox|
n=448 |
n=448 |
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jtrans=Chatter |
jtrans=Chatter |
jtranslit=Oshaberi |
jtranslit=Oshaberi |
gameimage=Chatter VII.png |
gameimage=Chatter VIII.png |
gameimage2=Chatter VII 2.png |
gameimage2=Chatter VIII 2.png |
gameimagewidth=300 |
gameimagewidth=300 |
type=Flying |
type=Flying |
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==Effect==
==Effect==
===In battle===
===In battle===
{{MoveResearch|Confusion chance in Battle Revolution (IV only)}}
Chatter inflicts damage and can {{status|Confusion|confuse}} the target.
In Generations IV and V, the player can record audio on this move by using it as a [[field move]], which affects its chance of inflicting confusion. If Chatter has recorded audio (via its [[field move]] functionality), that audio will play for the move's sound effect instead of Chatot's regular cry.
Chatter is a [[sound-based move]].
Chatter can hit non-adjacent opponents in [[Triple Battle]]s.
====Generation IV====
====Generation IV====
Chatter inflicts damage and may {{status|Confusion|confuse}} the target. Pokémon with the [[Ability]] {{a|Soundproof}} are not affected by this move. If the move has recorded audio from its [[field move]] functionality, that audio will play for the move's sound effect instead of Chatot's regular cry.
If Chatter has no audio data, the chance of confusion is 1%. If it has recorded audio, its chance of inflicting confusion is 1%, 11% or 31% ([[#Calculation|depending on the recording]]).
 
The odds of confusion are not affected by {{a|Serene Grace}}, but are affected by {{a|Shield Dust}}.
 
====Generation V====
If Chatter has no audio data, the chance of confusion is now 0%. If it has recorded audio, its chance of inflicting confusion is 0% or 10% ([[#Calculation|depending on the recording]]).
 
The confusion odds are affected by {{a|Shield Dust}}, {{a|Serene Grace}}, {{a|Sheer Force}}, and the combined effect of {{m|Water Pledge}} and {{m|Fire Pledge}}.
 
====Generation VI to VIII====
Chatter's power was changed from 60 to 65.
 
Chatter deals damage and now always confuses the target.
 
Chatter can no longer be used outside of battle to record sound. Despite the removal of its field move functionality, Chatter still cannot be copied by {{m|Sketch}}; however, it can be copied by {{m|Mirror Move}}.
 
In [[Pokémon Sword and Shield]], Chatter cannot be selected in a battle.
 
====Generation IX====
Chatter cannot be selected in a battle.
 
===Outside of battle===
In Generations IV and V, Chatter can be used as a [[field move]] to record audio using the [[Nintendo DS]]'s microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.
 
If Chatot is deposited in the [[PC]], the recorded audio is reset to Chatot's default cry.


If Chatter has no audio data (as is the case for wild and NPC-owned Chatot), the chance of confusion is 1%. Otherwise, the chance of confusing the foe is determined by the volume of the recording.
==Calculation==
In Generation IV and V, the chance of inflicting {{status|confusion}} depends on the volume of the recording.


===Generation IV===
Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM ({{wp|pulse-code modulation}}) recording. When a sound is recorded, 1984 8-bit {{wp|Sampling (signal processing)|samples}} of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:
Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM ({{wp|pulse-code modulation}}) recording. When a sound is recorded, 1984 8-bit {{wp|Sampling (signal processing)|samples}} of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:


{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
{| class="roundtable" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
! style="background:#{{flying color light}}; {{roundytl|5px}}" | 8-bit
! style="background:#{{flying color light}}" | 8-bit
| style="background:#fff" | -128
| -128
| style="background:#fff" | -127 - -112
| -127 to -112
| style="background:#fff" | -111 - -96
| -111 to -96
| style="background:#fff" | -95 - -80
| -95 to -80
| style="background:#fff" | -79 - -64
| -79 to -64
| style="background:#fff" | -63 - -48
| -63 to -48
| style="background:#fff" | -47 - -32
| -47 to -32
| style="background:#fff" | -31 - -16
| -31 to -16
| style="background:#fff" | -15 - 15
| -15 to 15
| style="background:#fff" | 16 - 31
| 16 to 31
| style="background:#fff" | 32 - 47
| 32 to 47
| style="background:#fff" | 48 - 63
| 48 to 63
| style="background:#fff" | 64 - 79
| 64 to 79
| style="background:#fff" | 80 - 95
| 80 to 95
| style="background:#fff" | 96 - 111
| 96 to 111
| style="background:#fff; {{roundytr|5px}}" | 112 - 127
| 112 to 127
|-
|-
! style="background:#{{flying color light}}; {{roundybl|5px}}" | 4-bit
! style="background:#{{flying color light}}" | 4-bit
| style="background:#fff" | 0
| 0
| style="background:#fff" | 1
| 1
| style="background:#fff" | 2
| 2
| style="background:#fff" | 3
| 3
| style="background:#fff" | 4
| 4
| style="background:#fff" | 5
| 5
| style="background:#fff" | 6
| 6
| style="background:#fff" | 7
| 7
| style="background:#fff" | 8
| 8
| style="background:#fff" | 9
| 9
| style="background:#fff" | 10
| 10
| style="background:#fff" | 11
| 11
| style="background:#fff" | 12
| 12
| style="background:#fff" | 13
| 13
| style="background:#fff" | 14
| 14
| style="background:#fff; {{roundybr|5px}}" | 15
| 15
|}
|}


To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper 4 bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:
To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper four bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:


{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
{| class="roundtable" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
! style="background:#{{flying color light}}; {{roundytl|5px}}" | Value
! style="background:#{{flying color light}}" | Value
! style="background:#{{flying color light}}" | Volume
! style="background:#{{flying color light}}" | Volume
! style="background:#{{flying color light}}; {{roundytr|5px}}" | Confusion odds
! style="background:#{{flying color light}}" | Confusion odds
|- style="background:#fff"
|-
| -31 or less || Medium || 11%
| -31 or less || Medium || 11%
|- style="background:#fff"
|-
| -30 to 29 || Low || 1%
| -30 to 29 || Low || 1%
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 30 or more
| 30 or more
| style="background:#fff" | High
| High
| style="background:#fff; {{roundybr|5px}}" | 31%
| 31%
|}
|}


The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.
The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.
The odds of confusion are not affected by {{a|Serene Grace}}, but are affected by {{a|Shield Dust}}.


====Generation V====
====Generation V====
Chatter can hit non-adjacent opponents in [[Triple Battle]]s.
If Chatter has no audio data, the chance of confusion is 0%.
 
If Chatter has no audio data, the chance of confusion is now 0%.


Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the {{wp|exclusive or}} of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:
Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the {{wp|exclusive or}} of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:


{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
{| class="roundtable" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
! style="background:#{{flying color light}}; {{roundytl|5px}}" | Value
! style="background:#{{flying color light}}" | Value
! style="background:#{{flying color light}}" | Volume
! style="background:#{{flying color light}}" | Volume
! style="background:#{{flying color light}}; {{roundytr|5px}}" | Confusion odds
! style="background:#{{flying color light}}" | Confusion odds
|- style="background:#fff"
|-
| 99 or less || Medium || 10%
| 99 or less || Medium || 10%
|- style="background:#fff"
|-
| 100 to 149 || Low || 0%
| 100 to 149 || Low || 0%
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 150 or more
| 150 or more
| style="background:#fff" | High
| High
| style="background:#fff; {{roundybr|5px}}" | 10%
| 10%
|}
|}


Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. The confusion odds are affected by {{a|Shield Dust}}, {{a|Serene Grace}}, {{a|Sheer Force}}, and the combined effect of {{m|Water Pledge}} and {{m|Fire Pledge}}.
Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion.
 
====Generation VI and VII====
Chatter's power was changed from 60 to 65.
 
Chatter can no longer be used outside of battle to record sound; it will now always confuse the target. Despite the removal of its field move functionality, Chatter still cannot be copied by {{m|Sketch}}; however, it can be copied by {{m|Mirror Move}}.
 
Chatter will become a {{type|Water}} move when used by a [[Pokémon]] with the ability {{a|Liquid Voice}}. If the user is affected by {{m|Throat Chop}}, it will be unable to use this move for two turns.
 
===Outside of battle===
In Generations IV and V, Chatter can be used as a [[field move]] to record audio using the [[Nintendo DS]]'s microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.
 
If Chatot is deposited in the [[PC]], the recorded audio is reset to Chatot's default cry.


==Description==
==Description==
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{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}}
{{movedescentry|{{gameabbrev6|XY}}|The user attacks using a sound wave based on words it has learned. This confuses the target.}}
{{movedescentry|{{gameabbrev6|XY}}|The user attacks using a sound wave based on words it has learned. This confuses the target.}}
{{movedescentry|{{gameabbrev6|ORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}|The user attacks the target with sound waves of deafening chatter. This confuses the target.}}
{{movedescentry|{{gameabbrev6|ORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user attacks the target with sound waves of deafening chatter. This confuses the target.}}
{{movedescentry|{{gameabbrev9|SV}}|The user attacks the target with sound waves of deafening chatter. This also confuses the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Flying|4}}
{{Movehead/Games|Flying|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}|g9=none}}
{{Moveentry/5|441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|21|21|1, 21|1, 21||STAB='''}}
{{Moveentry/5|0441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|21|21|1, 21|1, 21|1, 21|STAB='''}}
{{Movefoot|Flying|5}}
{{Movefoot|Flying|5}}


==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
==={{g|Mystery Dungeon series}}===
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Chatter is a move with 10 base power, 12PP and 77.44% accuracy. The user attacks all adjacent enemies, possibly inflicting confusion on them. This move is affected by {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. Being a sound-based move, it is blocked by {{a|Soundproof}}.
Chatter deals damage and may leave the target {{DL|Status condition (Mystery Dungeon)|confusion|confused}}. From {{pkmn|Super Mystery Dungeon}}, it always inflicts confusion on the targets it hits. Chatter is affected by the {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. Being a sound-based move, it is blocked by {{a|Soundproof}}.


In {{pkmn|Super Mystery Dungeon}}, it always inflicts confusion on the targets it hits.
{{MDMoveheader|type=flying}}
{{MDMoveRow|game=TDS|pow=10|pp=12|acc=77.44%|range=1 tile around user|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=BSL|pow=10|pp=12|acc=77.44%|range=1 tile around user|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=SMD|pow=4|powmax=50|pp=20|ppmax=40|acc=80%|accmax=98%|range=Front|target=Enemy|cuts=Yes}}
{{MDMovefoot|type=flying|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===
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==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=flying|exp=yes|gen=The user attacks using a sound wave based on words it has learned. It may also confuse the foe.|image1=Chatler Rayler Chatter Discharge.png|image1p=Chatot}}
{{movemanga|type=flying|exp=yes|gen=The user attacks the target with sound waves of deafening chatter. This also confuses the target.|image1=Chatler Rayler Chatter Discharge.png|image1p=Chatot}}
{{movep|type=flying|ms=441|pkmn=Chatot|method=Chatot angrily babbles at the opponent, causing it to become confused or hold its ears in pain, or Chatot opens its mouth and releases a loud sound from its beak, causing the opponent to hold its ears in pain.}}
{{movep|type=flying|ms=441|pkmn=Chatot|method=Chatot angrily babbles at the opponent, causing it to become confused or hold its ears in pain, or Chatot opens its mouth and releases a loud sound from its beak, causing the opponent to hold its ears in pain.}}
{{movebtmManga|type=flying|user=Chatler|user1=Pearl's Chatler|startcode=PS357|startname=Magnificent Meditite & Really Riolu II|notes=Debut}}
{{movebtmManga|type=flying|user=Chatler|user1=Pearl's Chatler|startcode=PS357|startname=Magnificent Meditite & Really Riolu II|notes=Debut}}
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genVI=Chatter VI|
genVI=Chatter VI|
genVI2=Chatter VI 2|
genVI2=Chatter VI 2|
genVII=Chatter VII|
genVII2=Chatter VII 2|
}}
}}


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==Trivia==
==Trivia==
* Prior to [[Generation VIII]], Chatter is the one of only three moves in the [[core series]] that cannot be {{m|Sketch}}ed. This is presumably because, as a field move, if Chatter is used by a Pokémon other than {{p|Chatot}}, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still remains not Sketchable even in Generation VI and after, where vocals can no longer be recorded.
* Chatter is one of only a few moves in the [[core series]] that can not be {{m|Sketch}}ed. This is presumably because, as a field move, if Chatter is used by a Pokémon other than {{p|Chatot}}, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still cannot be Sketched even in [[Generation VI|Generations VI]], {{gen|VII}} and {{gen|VIII}}, where vocals can no longer be recorded.
** This makes it one of the only two true [[signature move]]s, the other one being Sketch itself. The only other moves which can't be Sketched are {{m|Struggle}} and [[Shadow move]]s in {{Pokémon XD}}, which cannot be learned naturally.
* Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon [[Global Battle Union]], presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI.
* Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon [[Global Battle Union]], presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI.
* Chatter is the only {{type|Flying}} {{cat|Sound-based moves|sound-based move}}.
** In {{g|X and Y}}, Chatter's description mentions the field move functionality, despite the fact Chatter could no longer be used for recording sound. This was rectified starting in {{g|Omega Ruby and Alpha Sapphire}}.
* Chatter is the only {{type|Flying}} [[sound-based move]].
* Chatter is the only non-[[HM]] [[field move]] in the original {{g|Diamond and Pearl}} to not be a field move in {{g|Brilliant Diamond and Shining Pearl}}.


==In other languages==
==In other languages==
{{Langtable|color={{flying color}}|bordercolor={{flying color light}}
{{Langtable|color={{flying color}}|bordercolor={{flying color light}}
|zh_yue=喋喋不休‎ ''{{tt|Dihpdihpbātyāu|Chatter}}''
|zh_yue=喋喋不休 ''{{tt|Dihpdihpbātyāu|Chatter}}''
|zh_cmn=喋喋不休‎ ''{{tt|Diédiébùxiū|Chatter}}''
|zh_cmn=喋喋不休 ''{{tt|Diédiébùxiū|Chatter}}''
|nl=Kwetter
|nl=Kwetter
|fr=Babil
|fr=Babil
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[[Category:Moves that can confuse]]
[[Category:Moves that can confuse]]
[[Category:Moves that require use of mouth]]
[[Category:Moves that require use of mouth]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Geschwätz]]
[[de:Geschwätz]]

Latest revision as of 15:27, 3 September 2024

Chatter
おしゃべり Chatter
Chatter VIII.png
Chatter VIII 2.png
Type  Flying
Category  Special
PP  20 (max. 32)
Power  65
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
  • Is a sound-based move
  • Usable outside of battle
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation IV
Condition  Smart
Appeal  1
Jam  0  
+3 if lowest number of points in that turn
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Cute
Appeal  3 ♥♥♥
Jamming  0  
Brings down the energy of any Pokémon that have already used a move this turn.

Chatter (Japanese: おしゃべり Chatter) is a damage-dealing Flying-type move introduced in Generation IV. It is the signature move of Chatot.

Effect

In battle

151Mew.png This move effect may be in need of research.
Reason: Confusion chance in Battle Revolution (IV only)
You can discuss this on the talk page.

Chatter inflicts damage and can confuse the target.

In Generations IV and V, the player can record audio on this move by using it as a field move, which affects its chance of inflicting confusion. If Chatter has recorded audio (via its field move functionality), that audio will play for the move's sound effect instead of Chatot's regular cry.

Chatter is a sound-based move.

Chatter can hit non-adjacent opponents in Triple Battles.

Generation IV

If Chatter has no audio data, the chance of confusion is 1%. If it has recorded audio, its chance of inflicting confusion is 1%, 11% or 31% (depending on the recording).

The odds of confusion are not affected by Serene Grace, but are affected by Shield Dust.

Generation V

If Chatter has no audio data, the chance of confusion is now 0%. If it has recorded audio, its chance of inflicting confusion is 0% or 10% (depending on the recording).

The confusion odds are affected by Shield Dust, Serene Grace, Sheer Force, and the combined effect of Water Pledge and Fire Pledge.

Generation VI to VIII

Chatter's power was changed from 60 to 65.

Chatter deals damage and now always confuses the target.

Chatter can no longer be used outside of battle to record sound. Despite the removal of its field move functionality, Chatter still cannot be copied by Sketch; however, it can be copied by Mirror Move.

In Pokémon Sword and Shield, Chatter cannot be selected in a battle.

Generation IX

Chatter cannot be selected in a battle.

Outside of battle

In Generations IV and V, Chatter can be used as a field move to record audio using the Nintendo DS's microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.

If Chatot is deposited in the PC, the recorded audio is reset to Chatot's default cry.

Calculation

In Generation IV and V, the chance of inflicting confusion depends on the volume of the recording.

Generation IV

Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse-code modulation) recording. When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:

8-bit -128 -127 to -112 -111 to -96 -95 to -80 -79 to -64 -63 to -48 -47 to -32 -31 to -16 -15 to 15 16 to 31 32 to 47 48 to 63 64 to 79 80 to 95 96 to 111 112 to 127
4-bit 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper four bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:

Value Volume Confusion odds
-31 or less Medium 11%
-30 to 29 Low 1%
30 or more High 31%

The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.

Generation V

If Chatter has no audio data, the chance of confusion is 0%.

Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:

Value Volume Confusion odds
99 or less Medium 10%
100 to 149 Low 0%
150 or more High 10%

Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion.

Description

Games Description
DPPtHGSS The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
PBR The user attacks using a sound wave based on words it has learned.
BWB2W2 The user attacks using a sound wave based on words it has learned. It may also confuse the target.
XY The user attacks using a sound wave based on words it has learned. This confuses the target.
ORAS
SMUSUMPE
SwShBDSPLA
The user attacks the target with sound waves of deafening chatter. This confuses the target.
SV The user attacks the target with sound waves of deafening chatter. This also confuses the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0441 Chatot NormalIC Big.png
FlyingIC Big.png
Flying Flying 21 21 1, 21 1, 21 1, 21
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Chatter deals damage and may leave the target confused. From Super Mystery Dungeon, it always inflicts confusion on the targets it hits. Chatter is affected by the Muzzled status condition. Being a sound-based move, it is blocked by Soundproof.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDTDS 10 - 12 - 77.44% - 1 tile around user Enemy Yes
BSL 10 - 12 - 77.44% - 1 tile around user Enemy Yes
SMD 4 50 20 40 80% 98% Front Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDTDS Inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Confused status condition.
BSL まわりの てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる
MDGtI IconKanji2MD.pngUNUSED
SMD It damages nearby enemies. It also causes them to be confused.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Chatter is one of only a few moves in the core series that can not be Sketched. This is presumably because, as a field move, if Chatter is used by a Pokémon other than Chatot, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still cannot be Sketched even in Generations VI, VII and VIII, where vocals can no longer be recorded.
  • Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon Global Battle Union, presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI.
  • Chatter is the only Flying-type sound-based move.
  • Chatter is the only non-HM field move in the original Pokémon Diamond and Pearl to not be a field move in Pokémon Brilliant Diamond and Shining Pearl.

In other languages

Language Title
Chinese Cantonese 喋喋不休 Dihpdihpbātyāu
Mandarin 喋喋不休 Diédiébùxiū
The Netherlands Flag.png Dutch Kwetter
France Flag.png French Babil
Germany Flag.png German Geschwätz
Greece Flag.png Greek Τιτιβισμός
Italy Flag.png Italian Schiamazzo
South Korea Flag.png Korean 수다 Suda
Brazil Flag.png Brazilian Portuguese Tagarelar
Spain Flag.png Spanish Cháchara
Vietnam Flag.png Vietnamese Nhiều Chuyện


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.