Chatter (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox| | ||
n=448 | | n=448 | | ||
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jtrans=Chatter | | jtrans=Chatter | | ||
jtranslit=Oshaberi | | jtranslit=Oshaberi | | ||
gameimage=Chatter | gameimage=Chatter VIII.png | | ||
gameimage2=Chatter | gameimage2=Chatter VIII 2.png | | ||
gameimagewidth=300 | | gameimagewidth=300 | | ||
type=Flying | | type=Flying | | ||
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
{{MoveResearch|Confusion chance in Battle Revolution (IV only)}} | |||
Chatter inflicts damage and can {{status|Confusion|confuse}} the target. | |||
In Generations IV and V, the player can record audio on this move by using it as a [[field move]], which affects its chance of inflicting confusion. If Chatter has recorded audio (via its [[field move]] functionality), that audio will play for the move's sound effect instead of Chatot's regular cry. | |||
Chatter is a [[sound-based move]]. | |||
Chatter can hit non-adjacent opponents in [[Triple Battle]]s. | |||
====Generation IV==== | ====Generation IV==== | ||
Chatter | If Chatter has no audio data, the chance of confusion is 1%. If it has recorded audio, its chance of inflicting confusion is 1%, 11% or 31% ([[#Calculation|depending on the recording]]). | ||
The odds of confusion are not affected by {{a|Serene Grace}}, but are affected by {{a|Shield Dust}}. | |||
====Generation V==== | |||
If Chatter has no audio data, the chance of confusion is now 0%. If it has recorded audio, its chance of inflicting confusion is 0% or 10% ([[#Calculation|depending on the recording]]). | |||
The confusion odds are affected by {{a|Shield Dust}}, {{a|Serene Grace}}, {{a|Sheer Force}}, and the combined effect of {{m|Water Pledge}} and {{m|Fire Pledge}}. | |||
====Generation VI to VIII==== | |||
Chatter's power was changed from 60 to 65. | |||
Chatter deals damage and now always confuses the target. | |||
Chatter can no longer be used outside of battle to record sound. Despite the removal of its field move functionality, Chatter still cannot be copied by {{m|Sketch}}; however, it can be copied by {{m|Mirror Move}}. | |||
In [[Pokémon Sword and Shield]], Chatter cannot be selected in a battle. | |||
====Generation IX==== | |||
Chatter cannot be selected in a battle. | |||
===Outside of battle=== | |||
In Generations IV and V, Chatter can be used as a [[field move]] to record audio using the [[Nintendo DS]]'s microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back. | |||
If Chatot is deposited in the [[PC]], the recorded audio is reset to Chatot's default cry. | |||
==Calculation== | |||
In Generation IV and V, the chance of inflicting {{status|confusion}} depends on the volume of the recording. | |||
===Generation IV=== | |||
Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM ({{wp|pulse-code modulation}}) recording. When a sound is recorded, 1984 8-bit {{wp|Sampling (signal processing)|samples}} of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table: | Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM ({{wp|pulse-code modulation}}) recording. When a sound is recorded, 1984 8-bit {{wp|Sampling (signal processing)|samples}} of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table: | ||
{| class=" | {| class="roundtable" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}" | ||
! style="background:#{{flying color light | ! style="background:#{{flying color light}}" | 8-bit | ||
| -128 | |||
| -127 to -112 | |||
| -111 to -96 | |||
| -95 to -80 | |||
| -79 to -64 | |||
| -63 to -48 | |||
| -47 to -32 | |||
| -31 to -16 | |||
| -15 to 15 | |||
| 16 to 31 | |||
| 32 to 47 | |||
| 48 to 63 | |||
| 64 to 79 | |||
| 80 to 95 | |||
| 96 to 111 | |||
| 112 to 127 | |||
|- | |- | ||
! style="background:#{{flying color light | ! style="background:#{{flying color light}}" | 4-bit | ||
| 0 | |||
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
|} | |} | ||
To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper | To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper four bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows: | ||
{| class=" | {| class="roundtable" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}" | ||
! style="background:#{{flying color light | ! style="background:#{{flying color light}}" | Value | ||
! style="background:#{{flying color light}}" | Volume | ! style="background:#{{flying color light}}" | Volume | ||
! style="background:#{{flying color light | ! style="background:#{{flying color light}}" | Confusion odds | ||
|- | |- | ||
| -31 or less || Medium || 11% | | -31 or less || Medium || 11% | ||
|- | |- | ||
| -30 to 29 || Low || 1% | | -30 to 29 || Low || 1% | ||
|- | |- | ||
| 30 or more | |||
| High | |||
| 31% | |||
|} | |} | ||
The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording. | The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording. | ||
====Generation V==== | ====Generation V==== | ||
If Chatter has no audio data, the chance of confusion is 0%. | |||
If Chatter has no audio data, the chance of confusion is | |||
Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the {{wp|exclusive or}} of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows: | Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the {{wp|exclusive or}} of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows: | ||
{| class=" | {| class="roundtable" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}" | ||
! style="background:#{{flying color light | ! style="background:#{{flying color light}}" | Value | ||
! style="background:#{{flying color light}}" | Volume | ! style="background:#{{flying color light}}" | Volume | ||
! style="background:#{{flying color light | ! style="background:#{{flying color light}}" | Confusion odds | ||
|- | |- | ||
| 99 or less || Medium || 10% | | 99 or less || Medium || 10% | ||
|- | |- | ||
| 100 to 149 || Low || 0% | | 100 to 149 || Low || 0% | ||
|- | |- | ||
| 150 or more | |||
| High | |||
| 10% | |||
|} | |} | ||
Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion | Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. | ||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}} | ||
{{movedescentry|{{gameabbrev6|XY}}|The user attacks using a sound wave based on words it has learned. This confuses the target.}} | {{movedescentry|{{gameabbrev6|XY}}|The user attacks using a sound wave based on words it has learned. This confuses the target.}} | ||
{{movedescentry|{{gameabbrev6|ORAS}}<br>{{gameabbrev7| | {{movedescentry|{{gameabbrev6|ORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user attacks the target with sound waves of deafening chatter. This confuses the target.}} | ||
{{movedescentry|{{gameabbrev9|SV}}|The user attacks the target with sound waves of deafening chatter. This also confuses the target.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Flying|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}|g9=none}} | ||
{{Moveentry/5| | {{Moveentry/5|0441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|21|21|1, 21|1, 21|1, 21|STAB='''}} | ||
{{Movefoot|Flying|5}} | {{Movefoot|Flying|5}} | ||
==In other games== | ==In other games== | ||
==={{g|Mystery Dungeon series}}=== | ==={{g|Mystery Dungeon series}}=== | ||
Chatter deals damage and may leave the target {{DL|Status condition (Mystery Dungeon)|confusion|confused}}. From {{pkmn|Super Mystery Dungeon}}, it always inflicts confusion on the targets it hits. Chatter is affected by the {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. Being a sound-based move, it is blocked by {{a|Soundproof}}. | |||
{{MDMoveheader|type=flying}} | |||
{{MDMoveRow|game=TDS|pow=10|pp=12|acc=77.44%|range=1 tile around user|target=Enemy|cuts=Yes}} | |||
{{MDMoveRow|game=BSL|pow=10|pp=12|acc=77.44%|range=1 tile around user|target=Enemy|cuts=Yes}} | |||
{{MDMoveRow|game=SMD|pow=4|powmax=50|pp=20|ppmax=40|acc=80%|accmax=98%|range=Front|target=Enemy|cuts=Yes}} | |||
{{MDMovefoot|type=flying|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
===Description=== | ===Description=== | ||
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==In the manga== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
{{movemanga|type=flying|exp=yes|gen=The user attacks | {{movemanga|type=flying|exp=yes|gen=The user attacks the target with sound waves of deafening chatter. This also confuses the target.|image1=Chatler Rayler Chatter Discharge.png|image1p=Chatot}} | ||
{{movep|type=flying|ms=441|pkmn=Chatot|method=Chatot angrily babbles at the opponent, causing it to become confused or hold its ears in pain, or Chatot opens its mouth and releases a loud sound from its beak, causing the opponent to hold its ears in pain.}} | {{movep|type=flying|ms=441|pkmn=Chatot|method=Chatot angrily babbles at the opponent, causing it to become confused or hold its ears in pain, or Chatot opens its mouth and releases a loud sound from its beak, causing the opponent to hold its ears in pain.}} | ||
{{movebtmManga|type=flying|user=Chatler|user1=Pearl's Chatler|startcode=PS357|startname=Magnificent Meditite & Really Riolu II|notes=Debut}} | {{movebtmManga|type=flying|user=Chatler|user1=Pearl's Chatler|startcode=PS357|startname=Magnificent Meditite & Really Riolu II|notes=Debut}} | ||
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genVI=Chatter VI| | genVI=Chatter VI| | ||
genVI2=Chatter VI 2| | genVI2=Chatter VI 2| | ||
genVII=Chatter VII| | |||
genVII2=Chatter VII 2| | |||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
* | * Chatter is one of only a few moves in the [[core series]] that can not be {{m|Sketch}}ed. This is presumably because, as a field move, if Chatter is used by a Pokémon other than {{p|Chatot}}, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still cannot be Sketched even in [[Generation VI|Generations VI]], {{gen|VII}} and {{gen|VIII}}, where vocals can no longer be recorded. | ||
* Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon [[Global Battle Union]], presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI. | * Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon [[Global Battle Union]], presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI. | ||
* Chatter is the only {{type|Flying}} {{ | ** In {{g|X and Y}}, Chatter's description mentions the field move functionality, despite the fact Chatter could no longer be used for recording sound. This was rectified starting in {{g|Omega Ruby and Alpha Sapphire}}. | ||
* Chatter is the only {{type|Flying}} [[sound-based move]]. | |||
* Chatter is the only non-[[HM]] [[field move]] in the original {{g|Diamond and Pearl}} to not be a field move in {{g|Brilliant Diamond and Shining Pearl}}. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{flying color}}|bordercolor={{flying color light}} | {{Langtable|color={{flying color}}|bordercolor={{flying color light}} | ||
|zh_yue= | |zh_yue=喋喋不休 ''{{tt|Dihpdihpbātyāu|Chatter}}'' | ||
|zh_cmn= | |zh_cmn=喋喋不休 ''{{tt|Diédiébùxiū|Chatter}}'' | ||
|nl=Kwetter | |nl=Kwetter | ||
|fr=Babil | |fr=Babil | ||
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[[Category:Moves that can confuse]] | [[Category:Moves that can confuse]] | ||
[[Category:Moves that require use of mouth]] | [[Category:Moves that require use of mouth]] | ||
[[Category:Moves unusable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Geschwätz]] | [[de:Geschwätz]] |
Latest revision as of 15:27, 3 September 2024
Chatter おしゃべり Chatter | ||||||||||||
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Range
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Availability
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Chatter (Japanese: おしゃべり Chatter) is a damage-dealing Flying-type move introduced in Generation IV. It is the signature move of Chatot.
Effect
In battle
This move effect may be in need of research. Reason: Confusion chance in Battle Revolution (IV only) You can discuss this on the talk page. |
Chatter inflicts damage and can confuse the target.
In Generations IV and V, the player can record audio on this move by using it as a field move, which affects its chance of inflicting confusion. If Chatter has recorded audio (via its field move functionality), that audio will play for the move's sound effect instead of Chatot's regular cry.
Chatter is a sound-based move.
Chatter can hit non-adjacent opponents in Triple Battles.
Generation IV
If Chatter has no audio data, the chance of confusion is 1%. If it has recorded audio, its chance of inflicting confusion is 1%, 11% or 31% (depending on the recording).
The odds of confusion are not affected by Serene Grace, but are affected by Shield Dust.
Generation V
If Chatter has no audio data, the chance of confusion is now 0%. If it has recorded audio, its chance of inflicting confusion is 0% or 10% (depending on the recording).
The confusion odds are affected by Shield Dust, Serene Grace, Sheer Force, and the combined effect of Water Pledge and Fire Pledge.
Generation VI to VIII
Chatter's power was changed from 60 to 65.
Chatter deals damage and now always confuses the target.
Chatter can no longer be used outside of battle to record sound. Despite the removal of its field move functionality, Chatter still cannot be copied by Sketch; however, it can be copied by Mirror Move.
In Pokémon Sword and Shield, Chatter cannot be selected in a battle.
Generation IX
Chatter cannot be selected in a battle.
Outside of battle
In Generations IV and V, Chatter can be used as a field move to record audio using the Nintendo DS's microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.
If Chatot is deposited in the PC, the recorded audio is reset to Chatot's default cry.
Calculation
In Generation IV and V, the chance of inflicting confusion depends on the volume of the recording.
Generation IV
Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse-code modulation) recording. When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:
8-bit | -128 | -127 to -112 | -111 to -96 | -95 to -80 | -79 to -64 | -63 to -48 | -47 to -32 | -31 to -16 | -15 to 15 | 16 to 31 | 32 to 47 | 48 to 63 | 64 to 79 | 80 to 95 | 96 to 111 | 112 to 127 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4-bit | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper four bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:
Value | Volume | Confusion odds |
---|---|---|
-31 or less | Medium | 11% |
-30 to 29 | Low | 1% |
30 or more | High | 31% |
The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.
Generation V
If Chatter has no audio data, the chance of confusion is 0%.
Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:
Value | Volume | Confusion odds |
---|---|---|
99 or less | Medium | 10% |
100 to 149 | Low | 0% |
150 or more | High | 10% |
Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0441 | |
Flying | 21 | 21 | 1, 21 | 1, 21 | 1, 21 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Chatter deals damage and may leave the target confused. From Super Mystery Dungeon, it always inflicts confusion on the targets it hits. Chatter is affected by the Muzzled status condition. Being a sound-based move, it is blocked by Soundproof.
|
Description
|
In the manga
Pokémon Adventures
The user attacks the target with sound waves of deafening chatter. This also confuses the target. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Chatot angrily babbles at the opponent, causing it to become confused or hold its ears in pain, or Chatot opens its mouth and releases a loud sound from its beak, causing the opponent to hold its ears in pain. | |||
Pearl's Chatler | Magnificent Meditite & Really Riolu II | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Chatter is one of only a few moves in the core series that can not be Sketched. This is presumably because, as a field move, if Chatter is used by a Pokémon other than Chatot, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still cannot be Sketched even in Generations VI, VII and VIII, where vocals can no longer be recorded.
- Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon Global Battle Union, presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI.
- In Pokémon X and Y, Chatter's description mentions the field move functionality, despite the fact Chatter could no longer be used for recording sound. This was rectified starting in Pokémon Omega Ruby and Alpha Sapphire.
- Chatter is the only Flying-type sound-based move.
- Chatter is the only non-HM field move in the original Pokémon Diamond and Pearl to not be a field move in Pokémon Brilliant Diamond and Shining Pearl.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves usable outside of battle
- Moves
- Moves that can target any Pokémon
- Flying-type moves
- Smart moves
- Special moves
- Generation IV moves
- Sound-based moves
- Moves in need of research
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Signature moves
- Moves that can confuse
- Moves that require use of mouth
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet