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'''Weather conditions''' are a feature that was implemented into the Pokémon games in [[Generation II]], and expanded upon in Generations [[Generation III|III]] and [[Generation IV|IV]]. During these games, weather depended upon where a battle took place, or even whether a Pokémon had used a specific [[move]] or [[ability]]. Only one weather condition may be active at a time, and if a move or ability changes the current state of the weather, the previous condition is canceled.
{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}}


In the second generation, when the first conditions were introduced, some moves came to have an advantage with them, notably, {{m|SolarBeam}} and {{m|Thunder}}, both of which would be nearly deadly with the right conditions.
The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the [[Pokémon games]].


During the third and fourth generations, many abilities also took advantage of a particular weather condition, some using them to heighten certain [[stat]]s or to recover [[Stat#Hit Points|HP]]. Others still would activate the conditions themselves, with two of the [[Legendary trio|three]] [[Hoenn]]-based [[Weather trio|weather legendaries]] activating battle-long sun and rain, and the third preventing all weather conditions with [[Air Lock (ability)|its ability]].
==In the core series games==
In the [[core series]], the weather changes the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. Only one type of weather may be present at a time; an effect that creates weather will remove the previous weather.


==Current weather conditions==
In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced {{season}}s, which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.
===Intense sunlight===
[[Image:Sunny Battle.png|thumb|right|Battling in intense sunlight]]
* Effect: Increases the power of {{type2|Fire}} moves by 50%, weakens the power of {{type2|Water}} moves by 50%, allows immediate firing of {{m|SolarBeam}}, lowers accuracy of {{m|Thunder}} to 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 2/3 of max HP. Activates the following [[ability|abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}. Changes {{m|Weather Ball}} to a Fire-type move and doubles its power, {{p|Castform}} to its Sun form, and {{p|Cherrim}} to its Sunny form.
* Activating move: {{m|Sunny Day}}
* Activating ability: {{a|Drought}}
* Routes where it is encountered naturally: Eastern [[Hoenn]] [[Water route]]s (after {{p|Groudon}} is awakened, before it is captured) (Ruby/Emerald); Routes where [[Terra Cave]] appears (Emerald)


===Heavy rain===
===Pokémon battles===
[[Image:Rainy Battle.png|thumb|right|Battling in heavy rain]]
====List of weather====
* Effect: Increases the power of {{type2|Water}} moves by 50%, weakens the power {{type2|Fire}} moves by 50%, weakens {{m|SolarBeam}}, raises accuracy of {{m|Thunder}} to 100%, and allows it to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[Ability|abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its Rain form. Also prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]].
The following lists all the weather conditions in {{pkmn|battle}}s. Note that in {{g|Legends: Arceus}}, weather conditions do not behave the same way they do in the other games.
* Activating move: {{m|Rain Dance}}
* Activating ability: {{a|Drizzle}}
* Routes where it is encountered naturally: [[Route 119]] (some days) (Ruby/Sapphire/Emerald); [[Route 120]] (always) (Ruby/Sapphire/Emerald); [[Route 123]] (some days) (Ruby/Sapphire/Emerald); eastern [[Hoenn]] [[Water route]]s (after {{p|Kyogre}} is awakened, before it is captured) (Sapphire/Emerald); Routes where [[Marine Cave]] appears (Emerald); {{rt|212}} (always) (Diamond/Pearl); {{rt|213}} (sometimes) (Diamond/Pearl); {{rtn|214}} (south leg) (Diamond/Pearl); {{rtn|215}} (always) (Diamond/Pearl)


===Sandstorm===
{| class="roundtable" style="margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};"
[[Image:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]
! style="background-color:#{{normal color light}}; width:110px;" | Weather
* Effect: Damages Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, {{type2|Steel}}, or those with the {{a|Sand Veil}} ability, weakens {{m|SolarBeam}}, lowers the accuracy of {{m|Thunder}} to 50% and raises the {{stat|Special Defense}} of all Rock-types by 1.5 times. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[ability]]: {{a|Sand Veil}}. Changes {{m|Weather Ball}} to a {{type2|Rock}} move and doubles its power, but does '''''not''''' change {{p|Castform}}'s form.
! style="background-color:#{{normal color light}}; width:220px;" | Image
* Activating move: {{m|Sandstorm}}
! style="background-color:#{{normal color light}};" | In-game description
* Activating ability: {{a|Sand Stream}}
! style="background-color:#{{normal color light}};" | Details
* Routes where it is encountered naturally: [[Route 111]] (in the desert) (Ruby/Sapphire/Emerald), [[Route 228]] (Diamond/Pearl)
|-
| style="background-color:#{{fire color light}}; text-align:center" | {{color2|000|Harsh sunlight}}
| [[File:Sunny Day VII 2.png|220px]]
| The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.
| [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%. During [[harsh sunlight]], no Pokémon can be {{status|freeze|frozen}}.<br>
In {{g|Legends: Arceus}}, it instead increases the Speed of Grass-type Pokémon and activates {{p|Cherrim}}'s Sunshine Form.
|-
| style="background-color:#{{water color light}}; text-align: center" | {{color2|000|Rain}}
| [[File:Rain Dance VII.png|220px]]
|
The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.
| Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.
|-
| style="background-color:#{{rock color light}}; text-align: center" | {{color2|000|Sandstorm (weather condition)|Sandstorm}}
| [[File:Sandstorm VII.png|220px]]
| The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon.
| Any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.<br>
Since Generation IV, in a sandstorm, the {{stat|Special Defense}} of {{type|Rock}} Pokémon is increased by 50%.
|-
| style="background-color:#{{ice color light}}; text-align: center" | {{color2|000|Hail (weather condition)|Hail}}
| [[File:Hail VII 2.png|220px]]
| The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types.
| Any Pokémon that is not {{type|Ice}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects. This weather was replaced by Snow in [[Generation IX]].
|-
| style="background-color:#{{ice color light}}; text-align: center" | {{color2|000|Snow}}
| [[File:Snowscape IX.png|220px]]
|
The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.
| Snow increases the {{stat|Defense}} of {{type|Ice}} Pokémon by 50%. This weather condition replaces Hail in [[Generation IX]].
|-
| style="background-color:#{{flying color light}}; text-align: center" | {{color2|000|Fog}}
| [[File:Fog VIII.png|220px]]
| ''N/A''
| This weather condition only exists in [[Sinnoh]] and [[Hisui]]. A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.
|-
| style="background-color:#{{fire color}}; text-align: center" | {{color2|fff|Harsh sunlight|Extremely harsh sunlight}}
| [[File:Extremely harsh sunlight VII.png|220px]]
| The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves.
| Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence.
|-
| style="background-color:#{{water color}}; text-align: center" | {{color2|000|Rain|Heavy rain}}
| [[File:Heavy rain VII.png|220px]]
| The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves.
| Rain falls more chaotically around the battlefield.
|-
| style="background-color:#{{flying color}}; text-align: center" | {{color2|000|Strong winds}}
| [[File:Strong winds VII.png|220px]]
| The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased.
| Strong winds causes {{t|Electric}}-, {{t|Ice}}-, and {{type|Rock}} moves to deal neutral damage to Flying-type Pokémon.
|-
| style="background-color:#{{XD color light}}; text-align: center" | {{color2|000|Shadowy aura}}
| [[File:Darkness Battle.png|220px]]
| N/A
| Any Pokémon that is not a [[Shadow Pokémon]] will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP.<br>
This weather condition is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.
|}


===Hailstorm===
=====Pokémon Legends: Arceus=====
[[Image:Hail Battle.png|thumb|right|Battling in a hailstorm]]
{{incomplete|section|needs=Images}}
* Effect: Damages Pokémon not of the {{type2|Ice}}. Weakens {{m|SolarBeam}}. Raises accuracy of {{m|Blizzard}} to 100%, and allows it to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}. Changes {{m|Weather Ball}} to an {{type2|Ice}} move and doubles its power, and {{p|Castform}} to its Hail form.
{| class="roundtable" style="margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};"
* Activating move: {{m|Hail}}
! style="background-color:#{{normal color light}}; width:110px;" | Weather
* Activating ability: {{a|Snow Warning}}
<!--! style="background-color:#{{normal color light}}; width:220px;" | Image-->
* Routes where it is encountered naturally: {{rt|216}}, {{rtn|217}}, outside of [[Mt. Coronet]] (Diamond/Pearl).
! style="background-color:#{{normal color light}};" | In-game description
! style="background-color:#{{normal color light}};" | Details
|-
| style="background-color:#{{fire color light}}; text-align:center" | {{color2|000|Harsh sunlight|Strong sunlight}}
| The Speed of Grass-type Pokémon is boosted.
| Increases the Speed of Grass-type Pokémon. Activates {{p|Cherrim}}'s Sunshine Form.
|-
| style="background-color:#{{water color light}}; text-align: center" | {{color2|000|Rain}}
| Damage dealt by Fire-type moves is reduced.
| Damage dealt by Fire-type moves is reduced.
|-
| style="background-color:#{{ice color light}}; text-align: center" | {{color2|000|Snow}}
| Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
|-
| style="background-color:#{{flying color light}}; text-align: center" | {{color2|000|Fog}}
| All moves are less accurate, apart from moves that are always sure to hit.
| A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.
|}


===Shadow Sky===
====Moves affected by weather====
[[Image:Shadow Sky.jpg|thumb|right|Battling in shadow]]
Certain specific moves are also affected in special ways by the weather.
* Effect: Damages all Pokémon that are not [[Shadow Pokémon]]. Changes {{m|Weather Ball}} to a {{type2|???}} move and doubles its power, but does '''''not''''' change Castform's form.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} restore more HP than usual in harsh sunlight, and less than usual in most other weather.
* Activating move: {{m|Shadow Sky}}.
**In Generation II, during no weather they normally restore ¼ total HP, during [[harsh sunlight]] they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move's preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).
* Activating ability: None.
**From Generation III onward, during no weather or [[strong winds]] they restore ½ total HP, during [[harsh sunlight]] they restore ⅔ total HP, and during other weather they restore ¼ total HP.
* Routes where it is encountered naturally: Not encountered naturally.
*The move {{m|Shore Up}} restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, {{m|Blizzard}}, {{m|Bleakwind Storm}}, {{m|Wildbolt Storm}}, and {{m|Sandsear Storm}} are affected by the weather.
**From [[Generation IV]] onward, during hail Blizzard ignores accuracy and evasion checks.
**During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.
**In Generation IX, during rain, Bleakwind Storm, Wildbolt Storm, and Sandsear Storm ignore accuracy and evasion checks.
**In {{game|Diamond and Pearl|s}} only, Blizzard and Thunder also have a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in hail or rain, respectively.
*{{m|Solar Beam}} and {{m|Solar Blade}} become one-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the moves' powers are halved.
*From Generation V onward, during harsh sunlight {{m|Growth}} increases the user's {{stat|Attack}} and {{stat|Special Attack}} by two stages each instead of one.
*In Generations IV and V, and {{g|X and Y}}, when used as a [[field move]] {{m|Sweet Scent}} fails if there is a non-aesthetic weather effect in the area.
*The move {{m|Aurora Veil}} can only be used successfully during hail or snow; otherwise it fails.


===Fog===
====Activated Abilities====
[[Image:DPFog.PNG|thumb|right|Battling in the fog]]
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.
* Effect: Lowers accuracy of all Pokémon battling, doubles the power of Weather Ball.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
* Clearing move: {{m|Defog}}
|-
* Activating ability: None so far.
! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]]<br>[[Harsh sunlight|Extremely harsh sunlight]]
* Routes/areas where it is encountered naturally: [[Route 210]] (north leg) (Diamond/Pearl); [[Victory Road]] (path to [[Route 224]]) (Diamond/Pearl); [[Turnback Cave]] (Diamond/Pearl); Courtyard Colosseum (Battle Revolution)
! style="background:#{{normal color light}}" | [[Rain]]<br>[[Rain|Heavy rain]]
<!--Are these conditions, do they get cancelled by sun, rain, etc.?
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
==Arena conditions==
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}/[[Snow]]
These are battle arena altering moves that will affect Pokémon in battle for five turns, much like the weather moves will.
|- style="background:#FFF"
==={{m|Gravity}}===
| {{a|Forecast}}
* Effect: Causes {{type2|Flying}}s and Pokémon with {{a|Levitate}} to lose their resistance to {{type2|Ground}} moves, disallows use of the moves {{m|Fly}} and {{m|Bounce}}.
| {{a|Forecast}}
==={{m|Trick Room}}===
| {{a|Sand Veil}}
* Effect: Causes the Pokémon with lower {{stat|Speed}} to go first.
| {{a|Forecast}}
-->
|- style="background:#FFF"
| {{a|Dry Skin}}
| {{a|Dry Skin}}
| {{a|Sand Rush}}
| {{a|Ice Body}}
|- style="background:#FFF"
| {{a|Chlorophyll}}
| {{a|Hydration}}
| {{a|Sand Force}}
| {{a|Snow Cloak}}
|-
| style="background:#FFF" | {{a|Flower Gift}}
| style="background:#FFF" | {{a|Rain Dish}}
|
| style="background:#FFF" | {{a|Slush Rush}}
|-
| style="background:#FFF" | {{a|Leaf Guard}}
| style="background:#FFF" | {{a|Swift Swim}}
|
| style="background:#FFF" | {{a|Ice Face}}
|-
| style="background:#FFF;" | {{a|Solar Power}}
|-
| style="background:#FFF;" | {{a|Protosynthesis}}
|-
| style="background:#FFF; {{roundybl|5px}}" | {{a|Orichalcum Pulse}}
|}


===On the field===
In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage.
There have been several on-field weather conditions, most of which do the same as another on-field weather condition.


====Sun====
====Castform and Weather Ball====
There has only so far been only one on-field weather condition where the sun shines brightly. The screen brightens and dims alternately.
{{main|Castform (Pokémon)}}
{{main|Weather Ball (move)}}
{{p|Castform}} is a Pokémon uniquely designed to take advantage of the weather. Its [[Ability]], {{a|Forecast}}, causes it to change [[List of Pokémon with form differences#Castform|form]] when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.


====Rain====
{| style="margin:auto; text-align:center; background:#FFF; {{roundy}}"
There have been two different rain conditions.
|-
* Normal rain: Rain falls. Found in all places where rain is found on the field.
| width="25%" style="background:#{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}},<br>and [[strong winds]]
* Thunderstorm: Rain falls heavily, at a lower angle than in the other, and occasionally, lightning will strike and thunder will rumble. Found on Route 119 as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game's release in each country. It also appeared on {{wp|St. Patrick's Day}} and February 29th, 2008.
| width="25%" style="background:#{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform-Sunny.png|80px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]]<br>and [[harsh sunlight|extremely harsh sunlight]]
| width="25%" style="background:#{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform-Rainy.png|80px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]]
| width="25%" style="background:#{{ice color light}}; {{roundy}}" | Snowy Form<br>[[File:351Castform-Snowy.png|80px]]<br><small>{{typecolor|Ice}}</small><br>During {{weather|hail}}
|}


====Sandstorm====
{{m|Weather Ball}} is a [[move]] that uniquely takes advantage of the weather. In [[Generation III]], it was introduced along with Castform and was Castform's [[signature move]].
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.


====Snow/Hail====
Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather.
There have been a whopping four snowy conditions.
* Light snow: Snow falls lightly. Found in Snowpoint City.
* Heavy snow: Snow falls more quickly and heavily. Found on Route 216 and in Acuity Lakefront.
* Blizzard: Snow whips around, making it difficult to see. Found on Route 217.
* Diamond dust: Small ice crystals twinkle in the air. Found in Snowpoint City every January 12.


====Fog====
{| style="margin:auto; text-align:center; background:#FFF; {{roundy}}"
There has been only one fog condition.
| height="90px" width="90px" style="background:#{{normal color light}}; {{roundy|45px}}" | During<br>clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball's power remains 50}}<br>{{typecolor|Normal}}
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.
| height="90px" width="90px" style="background:#{{fire color light}}; {{roundy|45px}}" | During<br>[[harsh sunlight]]/[[harsh sunlight|extremely harsh sunlight]]<br>{{typecolor|Fire}}
| height="90px" width="90px" style="background:#{{water color light}}; {{roundy|45px}}" | During<br>[[rain]]/[[rain|heavy rain]]<br>{{typecolor|Water}}
| height="90px" width="90px" style="background:#{{rock color light}}; {{roundy|45px}}" | During<br>{{weather|sandstorm}}<br>{{typecolor|Rock}}
| height="90px" width="90px" style="background:#{{ice color light}}; {{roundy|45px}}" | During<br>{{weather|hail}}<br>{{typecolor|Ice}}
| height="90px" width="90px" style="background:#{{??? color light}}; {{roundy|45px}}" | During<br>{{weather|shadowy aura}}<br><span style="background:#{{unknown color}}">{{color2|FFF|Type#Typeless|&nbsp;typeless&nbsp;}}</span>
| height="90px" width="90px" style="background:#{{normal color light}}; {{roundy|45px}}" | During<br>[[fog]]/[[strong winds]]<br>{{typecolor|Normal}}
|}


==Gallery==
Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability.
<gallery>
Image:Sunny Field.png|The blindingly-hot sun shines down.
Image:Rainy Field.png|A gloomy day on [[Route 101]].
Image:Sandstorm Field.png|A sandstorm rages.
Image:Fog.jpg|Fog looming ahead.
Image:Diamond Dust.gif|Diamond dust twinkles in Snowpoint.
</gallery>


==History==
====Causing weather====
===Generation II===
Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather.
In the second-generation games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which created five turns worth of intense sunlight and allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which gave five turns of heavy rain and increased {{m|Thunder}}'s accuracy to 100%; and {{m|Sandstorm}}, which made a wild sandstorm that lasted for the same amount of turns. These three moves could change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type2|Water}} moves, and powering down the other, respectively, and a sandstorm slightly damaging any Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, or {{type2|Steel}}s.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
!
! style="background:#{{normal color light}}" | Clear skies
! style="background:#{{normal color light}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | [[Rain|Heavy rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}" | {{weather|Hail}}
! style="background:#{{normal color light}}" | {{weather|Snow}}
! style="background:#{{normal color light}}" | {{weather|Shadowy aura}}
! style="background:#{{normal color light}}" | [[Fog]]
! style="background:#{{normal color light}}; {{roundytr|5px}}" | [[Strong winds]]
|- style="background:#FFF"
! style="background:#{{normal color light}}" | Move
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}}
| {{m|Sunny Day}}
| &mdash;
| {{m|Rain Dance}}
| &mdash;
| {{m|Sandstorm}}
| {{m|Hail}}
| {{m|Snowscape}}<br>{{m|Chilly Reception}}
| {{m|Shadow Sky}}
| &mdash;
| &mdash;
|- style="background:#FFF"
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability
| &mdash;
| {{a|Drought}}<br>{{a|Orichalcum Pulse}}
| {{a|Desolate Land}}
| {{a|Drizzle}}
| {{a|Primordial Sea}}
| {{a|Sand Stream}}<br>{{a|Sand Spit}}
| {{a|Snow Warning}}
| {{a|Snow Warning}}
| &mdash;
| &mdash;
| style="{{roundybr|5px}}" | {{a|Delta Stream}}
|}
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.


===Generation III===
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}. As of [[Generation IX]], moves and Abilities that change the weather will fail if a weather condition is occurring in the overworld.
In the third generation, the [[version mascot|title Pokémon]] of the three Hoenn-based versions had weather-related abilities. {{p|Groudon}}'s ability allowed for intense sunlight to fill the arena until the battle ended, or another weather effect took its place. Likewise, its counterpart {{p|Kyogre}}'s ability made heavy rain that lasted until the end of the battle or until another weather effect superseded it. Emerald Version's mascot, however, had a different way of affecting the playing field. While {{p|Rayquaza}} is battling, all effects of the weather are essentially negated, though the actual sunlight/rain/sandstorm/hail remains going. {{p|Psyduck}} and {{p|Golduck}} may also have a similar ability.


Another Pokémon, one which was not available in Ruby or Sapphire without trading, also had a weather-based ability. {{p|Tyranitar}}, once fully evolved from a {{p|Larvitar}} captured in FireRed or LeafGreen, has the ability {{a|Sand Stream}}, which causes a sandstorm that lasts until the end of the battle or until another weather-changing move is made. This makes it almost useless for a Tyranitar to have the move {{m|Sandstorm}} itself, as the sandstorm is automatically activated as it comes into battle.
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities.


Ruby and Sapphire also debuted another weather-changing move, {{m|Hail}}, which, like {{m|Sunny Day}}, {{m|Rain Dance}}, and {{m|Sandstorm}} before it, changes the weather for five turns, this time to an icy hailstorm. However, this move, and weather effect, have more in common with Sandstorm than with the other two. For the five turns that it's hailing, all Pokémon who are not {{type2|Ice}} are damaged.  
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}/[[Snow]]
|-
| width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Bag Heat Rock SV Sprite.png|60px]]<br>{{color2|000|Heat Rock}}
| width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Bag Damp Rock SV Sprite.png|60px]]<br>{{color2|000|Damp Rock}}
| width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Bag Smooth Rock SV Sprite.png|60px]]<br>{{color2|000|Smooth Rock}}
| width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Bag Icy Rock SV Sprite.png|60px]]<br>{{color2|000|Icy Rock}}
|}


===={{p|Castform}}====
====Visual indicators====
Also in Generation III, one of the {{cat|Generation III Pokémon|135 Pokémon released}} was a quirky little {{type2|Normal}} called '''Castform'''. When in a battle where no weather effects are present, Castform is quite unremarkable. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform's type and shape change to match the weather, due to its ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball's type differs even in a sandstorm, becoming a {{type2|Rock}} move, as well as in Shadow Sky, becoming a {{type2|???}} move. However, it should be noted that when battling against {{p|Rayquaza}}, {{p|Psyduck}}, and {{p|Golduck}}, due to their ability to negate all weather effects, Castform is incapable of changing forms and incapable of having a different-typed Weather Ball.
=====Generation V=====
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Game
! style="background:#{{normal color light}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}
|- style="background:#FFF"
| {{gameabbrev5|BW}}
| style="padding:3px" | [[File:Sunlight icon BW.png]]
| style="padding:3px" | [[File:Rain icon BW.png]]
| style="padding:3px" | [[File:Sandstorm icon BW.png]]
| style="padding:3px" | [[File:Hail icon BW.png]]
|-
| style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev5|B2W2}}
| style="padding:3px; background:#FFF" | [[File:Sunlight icon B2W2.png]]
| style="padding:3px; background:#FFF" | [[File:Rain icon B2W2.png]]
| style="padding:3px; background:#FFF" | [[File:Sandstorm icon B2W2.png]]
| style="padding:3px; background:#FFF; {{roundybr|5px}}" | [[File:Hail icon B2W2.png]]
|}


===Generation IV===
=====Generation VI=====
Within the fourth generation, the weather effects seem to be going strong. At one point in [[Sinnoh]], it is actually possible to travel on a [[Route 217|route covered in snow]]. Also in Generation IV, a {{a2|Snow Warning|new ability}} was released that serves much like {{a|Drought}}, {{a|Drizzle}}, and {{a|Sand Stream}}, excepting the fact that it permanently activates a hailstorm instead of sunlight, rain, or sandstorm.
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.


Several [[held item]]s were also introduced that extend the length of a certain weather condition when its activating move was used by the holder by three turns.
=====Generation VII=====
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS's bottom screen displays an icon and background animation of the current weather.


Another new weather condition introduced in Generation IV was the fog condition. Instead of having a move to activate it, however, there was a move introduced to ''clear'' it.
{{Incomplete|section|Generation VI screenshots}}
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Weather
! style="background:#{{normal color light}}" | {{gameabbrev7|SM}}
! style="background:#{{normal color light}}" | {{gameabbrev7|USUM}}
|-
| style="background:#{{normal color light}}" | [[Harsh sunlight]]
| [[File:Harsh sunlight battle interface SM.png|200px]]
| [[File:Harsh sunlight battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]]
| [[File:Extremely harsh sunlight battle interface SM.png|200px]]
| [[File:Extremely harsh sunlight battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Rain]]
| [[File:Rain battle interface SM.png|200px]]
| [[File:Rain battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Rain|Heavy Rain]]
| [[File:Heavy rain battle interface SM.png|200px]]
| [[File:Heavy rain battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Sandstorm}}
| [[File:Sandstorm battle interface SM.png|200px]]
| [[File:Sandstorm battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Hail}}
| [[File:Hail battle interface SM.png|200px]]
| [[File:Hail battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Strong winds}}
| [[File:Strong winds battle interface SM.png|200px]]
| [[File:Strong winds battle interface USUM.png|200px]]
|}


More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m2|Gravity|one move}} would rid {{a2|Levitate|Levitating}} Pokémon of their powers, and force both them and {{type2|Flying}}s to take damage from {{type2|Ground}} moves, as well as disabling moves like {{m|Fly}} and {{m|Bounce}}, whereas another, {{m|Magnet Rise}}, makes the user invulnerable to {{type2|Ground}} moves, again for five turns.  Also, {{m|Trick Room}}  alters the dimensions for five turns, making slower Pokémon attack first; and {{m|Tailwind}} increases the Speed of the user's team for five turns.
=====Generation VIII=====


======Sword and Shield======
In {{g|Sword and Shield}}, weather conditions can be seen in-battle by pressing '''Y''' for '''Info'''.
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Galar color dark}}; background: #{{Galar color}}; font-size:80%; padding:4px; padding-bottom:0px; color:#fff"
| style="{{roundy|5px}} border: 2px solid #{{Galar color}}; background: #{{Galar color light}}; width:100px; height:150px"| [[File:Status Info SwSh.png|400px]]
|-
| The "Info" view in {{color2|fff|Pokémon Sword and Shield}}
|}
======Legends: Arceus======
In {{g|Legends: Arceus}}, weather conditions can be seen in-battle by pressing '''+''' to open the "Status Info" view, noted at the bottom of the view.
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Hisui color dark}}; background: #{{Hisui color}}; font-size:80%; padding:4px; padding-bottom:0px; color:#fff"
| style="{{roundy|5px}} border: 2px solid #{{Hisui color}}; background: #{{Hisui color light}}; width:100px; height:150px"| [[File:Status Info LA.png|400px]]
|-
| The "Status Info" view in {{color2|fff|Pokémon Legends: Arceus}}
|}
=====Generation IX=====
In {{g|Scarlet and Violet}}, weather conditions can be seen in-battle by pressing '''Y''' for '''Check Status''', listed under "Active Battle States and Effects". Weather conditions caused by the overworld will not display a duration, and they may appear or disappear without notice as the overworld weather changes.
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Paldea color dark}}; background: #{{Paldea color}}; font-size:80%; padding:4px; padding-bottom:0px"
| style="{{roundy|5px}} border: 2px solid #{{Paldea color}}; background: #{{Paldea color light}}; width:100px; height:150px"| [[File:Check Status SV.png|400px]]
|-
| The "Check Status" view in {{color2|000|Pokémon Scarlet and Violet}}
|}
===Overworld===
{{incomplete|section}}
Overworld weather varies between games. There are a larger variety of overworld weather conditions compared to a battle, however some conditions do not affect battles. If a weather condition is present in a [[Route]], sector of the [[Wild Area]] or location within [[Pokémon Legends: Arceus]] or {{g|Scarlet and Violet}}, the weather will appear in every battle and last until it is replaced by another weather, and returns to the original weather in the overworld. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only).
{{DL|Easter Egg|Diamond Dust}} is a special, purely aesthetic version of light snow, and replaces hail where applicable, allowing the player to battle without the effects of hail, without changing the weather manually. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.
====Weather-dependent evolution====
Starting at level 50, {{p|Sliggoo}} (as well as its [[Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}"
|-
| <small>First evolution</small>
|
| <small>Second evolution</small>
|-
| style="{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px"| [[File:705Sliggoo.png|96px]]
| {{Bag/s|Rare Candy|SV}}<br>→<br>{{color2|000|Level|Level 50}}<br><small>while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}</small>
| style="{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px"| [[File:706Goodra.png|96px]]
|-
| style="background:#{{water color light}}; {{roundy|10px}}" | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}<br><small>{{typecolor|Dragon}}</small>
|
| style="background:#{{water color light}}; {{roundy|10px}}" | {{color2|000|Goodra (Pokémon)|Goodra}}<br><small>{{typecolor|Dragon}}</small>
|}
{{-}}
{| style="margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}"
|-
| <small>First evolution</small>
|
| <small>Second evolution</small>
|-
| style="{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px"| [[File:705Sliggoo-Hisui.png|96px]]
| {{Bag/s|Rare Candy|SV}}<br>→<br>{{color2|000|Level|Level 50}}<br><small>while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}</small>
| style="{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px"| [[File:706Goodra-Hisui.png|96px]]
|-
| style="background:#{{water color light}}; {{roundy|10px}}" | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}<br><small>Hisuian Form<br>{{typecolor|Steel}}{{typecolor|Dragon}}</small>
|
| style="background:#{{water color light}}; {{roundy|10px}}" | {{color2|000|Goodra (Pokémon)|Goodra}}<br><small>Hisuian Form<br>{{typecolor|Steel}}{{typecolor|Dragon}}</small>
|}
====Johto====
* In {{game|HeartGold and SoulSilver|s}}, {{rt|33|Johto}} is always [[rain]]y.
** The [[Lake of Rage]] is also rainy on most [[days of the week]], but is clear on Wednesdays.
* The snow on the summit areas of [[Mt. Silver Cave]] will activate {{weather|Hail}} in battles.
====Hoenn====
In [[Hoenn]], several areas have weather conditions that occur naturally:
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no effect in battles.
* There is always a sandstorm on [[Hoenn Route 111|Route 111]]
* It frequently rains on {{rt|119|Hoenn}}, with clear skies only on one in four days.
* It always rains on a section of {{rt|120|Hoenn}} between the two log bridges corresponding roughly where the [[Ancient Tomb]] is located.
* It rains on one in four days in {{rt|123|Hoenn}} - at the same time, the rain on Route 119 will be thundery.
Several weather conditions are also triggered by in-game events:
* When {{p|Kyogre}} is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.
* When {{p|Groudon}} is awakened, harsh sunlight/extremely harsh sunlight is present.
* {{game|Emerald}} involves both Groudon and Kyogre being awakened in that order. Groudon is awakened first but does not immediately change the weather; once Kyogre is awakened, the weather will alternate between rain and harsh sunlight.
The requisite visit to [[Seafloor Cavern]] to defeat [[Maxie]]{{sup/3|R}}{{sup/6|OR}}/[[Archie]]{{sup/3|S}}{{sup/3|E}}{{sup/6|AS}} will subsequently awaken Groudon/Kyogre and cause the respective weather condition to affect four cities: [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]] and [[Ever Grande City]], as well as their connecting routes east of Lilycove. In {{game|Emerald}}, after reaching the [[Sky Pillar]] during the crisis, its unique weather distortion will spread to the routes east of but not including [[Pacifidlog Town]] as well. While the weather condition is present, a different background music plays, overriding the usual city and route themes as well as the surfing and cycling themes.
====Sinnoh====
* A {{weather|sandstorm}} is present on {{rt|228|Sinnoh}} at all times.
* [[Fog]] obscures the player's overworld vision on the northern section of {{rt|210|Sinnoh}}, the basement floor of [[Mount Coronet]], the upper floors of the [[Lost Tower]], the postgame section of Sinnoh's {{si|Victory Road}}, and [[Turnback Cave]]. It can be removed using {{m|Defog}}.
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles.
====Unova====
In [[Unova]], {{season}}s play a significant role in what weather conditions can form in the overworld.
In [[Generation V]], it is possible to temporarily remove overworld weather by saving the game, setting the DS's [[time|clock]] to one month later (to change the season), loading the save file, and [[caught Pokémon|catching]] a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.
====Kalos====
====Alola====
*A [[Sandstorm (weather condition)|Sandstorm]] will be present in [[Haina Desert]] between 5:00 PM and 9:59 AM. Otherwise, the weather will be [[Harsh sunlight|Harsh Sunlight]].
[[Rain]] will occur in several locations, and depends on certain conditions:
* In {{g|Sun and Moon}} [[Brooklet Hill]] will rain during [[Lana]]'s [[Island challenge|trial]], after catching or defeating the first [[Wishiwashi]], and before completing the trial.
** In {{g|Ultra Sun and Ultra Moon}}, it will instead rain between catching/defeating the second Wishiwashi and before completing the trial.
* [[Lush Jungle]], Brooklet Hill, [[Malie City]], [[Malie Garden]], Routes [[Alola Route 10|10]], [[Alola Route 11|11]], [[Alola Route 12|12]], [[Alola Route 13|13]], [[Blush Mountain]], and [[Secluded Shore]] will rain between 5:00 PM and 6:00 PM.
* [[Tapu Village]] and [[Alola Route 14|Route 14]] will rain on some days.
* [[Exeggutor Island]] will rain at certain times with two different intensities, light rain will occur between 10 AM - 3:59 PM, and strong rain will occur between 6 PM - 11:59 PM.
* [[Alola Route 17|Route 17]] will always rain.
====Galar====
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.
{| class="roundtable c" style="margin:auto; border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
! style="background:#{{normal color light}}" | Icon
! style="background:#{{normal color light}}" | Weather
! style="background:#{{normal color light}}" | Pokémon
! style="background:#{{normal color light}}" | Effect in battle
|-
! style="background:#{{clear color light}}" | [[File:Clear icon SwSh.png|30px|Clear]]
| Clear (はれ)
| {{tcolor|Normal}}, {{tcolor|Grass}}, {{tcolor|Flying}}
| —
|-
! style="background:#{{Cloudy color light}}" | [[File:Cloudy icon SwSh.png|30px|Cloudy]]
| Cloudy (くもり)
| {{tcolor|Fighting}}, {{tcolor|Poison}}, {{tcolor|Dark}}
| —
|-
! style="background:#{{Rain color light}}" | [[File:Rain icon SwSh.png|30px|Rain]]
| Rain (あめ)
| {{tcolor|Water}}, {{tcolor|Bug}}
| [[Rain]]
|-
! style="background:#{{Thunderstorm color light}}" | [[File:Thunderstorm icon SwSh.png|30px|Thunderstorm]]
| Thunderstorm ({{tt|豪雨|ごうう}})
| {{tcolor|Water}}, {{tcolor|Electric}}, {{tcolor|Dragon}}
| [[Rain]], {{m|Electric Terrain}}
|-
! style="background:#{{Snow color light}}" | [[File:Snow icon SwSh.png|30px|Snow]]
| Snow (ゆき)
| {{tcolor|Ice}}
| {{weather|Hail}}
|-
! style="background:#{{Blizzard color light}}" | [[File:Blizzard icon SwSh.png|30px|Blizzard]]
| Blizzard ({{tt|吹雪|ふぶき}})
| {{tcolor|Ice}}, {{tcolor|Steel}}
| {{weather|Hail}}
|-
! style="background:#{{Harsh sunlight color light}}" | [[File:Harsh sunlight icon SwSh.png|30px|Harsh sunlight]]
| Harsh sunlight (ひでり)
| {{tcolor|Fire}}, {{tcolor|Ground}}
| [[Harsh sunlight]]
|-
! style="background:#{{Sandstorm color light}}" | [[File:Sandstorm icon SwSh.png|30px|Sandstorm]]
| Sandstorm ({{tt|砂嵐|すなあらし}})
| {{tcolor|Ground}}, {{tcolor|Rock}}
| {{weather|Sandstorm}}
|-
! style="background:#{{Fog color light}}" | [[File:Fog icon SwSh.png|30px|Fog]]
| Fog ({{tt|霧|きり}})
| {{tcolor|Psychic}}, {{tcolor|Ghost}}, {{tcolor|Fairy}}
| {{m|Misty Terrain}}
|}
====Hisui====
{{incomplete|section|How much is accuracy reduced in Fog? 33% like with the Obscured status?}}
In [[Pokémon Legends: Arceus]], weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no [[move]]s that can affect the weather.
{| class="roundtable" style="margin:auto; border:5px solid #{{Legends Arceus color dark}}; background:#{{Legends Arceus color}}" cellspacing=1
! style="background:#{{Legends Arceus color light}}" | Icon
! style="background:#{{Legends Arceus color light}}" | Weather
! style="background:#{{Legends Arceus color light}}; width:450px" | Effect in battle
|-
! style="background:#fff" | [[File:Clear icon LA.png|30px|Clear]]
| Sunny
| The Speed of Grass-type Pokémon is boosted by 33%.<br>{{p|Cherrim}}'s Sunshine Form will be active.
|-
! style="background:#fff" | [[File:Harsh sunlight icon LA.png|30px|Harsh sunlight]]
| Harsh sunlight
| The Speed of Grass-type Pokémon is boosted by 33%.<br>{{p|Cherrim}}'s Sunshine Form will be active. <br> [[Space-time distortion]]s will not appear.
|-
! style="background:#fff" | [[File:Cloudy icon LA.png|30px|Cloudy]]
| Cloudy
|
|-
! style="background:#fff" | [[File:Rain icon LA.png|30px|Rain]]
| Rain
| Damage dealt by Fire-type moves is reduced by 25%.
|-
! style="background:#fff" | [[File:Thunderstorm icon LA.png|30px|Thunderstorm]]
| Thunderstorm
| Damage dealt by Fire-type moves is reduced by 25%.<br> Space-time distortions will not appear.
|-
! style="background:#fff" | [[File:Snow icon LA.png|30px|Snow]]
| Snow
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
|-
! style="background:#fff" | [[File:Blizzard icon LA.png|30px|Blizzard]]
| Blizzard
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%. <br> Space-time distortions will not appear.
|-
! style="background:#fff" | [[File:Fog icon LA.png|30px|Fog]]
| Fog
| All moves are less accurate, apart from moves that are always sure to hit.
|}
====Paldea, Kitakami, and Blueberry Academy====
{{incomplete|section|needs=Missing detailed tables for weather, sub-weather, locations, etc. See [https://x.com/Sibuna_Switch/status/1825318505136402687 this] thread}}
In {{g|Scarlet and Violet}}, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.
{| class="roundtable c" style="margin:auto; border:5px solid #{{paldea color dark}}; background:#{{paldea color}}" cellspacing=1
! style="background:#{{paldea color light}}" | Icon
! style="background:#{{paldea color light}}" | Weather
! style="background:#{{paldea color light}}" | Effect in battle
! style="background:#{{paldea color light}}" | Locations
|-
! style="background:#{{clear color light}}" | [[File:Clear icon SV.png|30px|Clear]]
| Clear
|
| Everywhere
|-
! style="background:#{{Cloudy color light}}" | [[File:Cloudy icon SV.png|30px|Cloudy]]
| Cloudy
|
| Everywhere
|-
! style="background:#{{Rain color light}}" | [[File:Rain icon SV.png|30px|Rain]]
| Rain
| [[Rain]]
|
|-
! style="background:#{{Thunderstorm color light}}" | [[File:Thunderstorm icon SV.png|30px|Thunderstorm]]
| Thunderstorm
| [[Rain]]
|
|-
! style="background:#{{Snow color light}}" | [[File:Snow icon SV.png|30px|Snow]]
| Snow
|
|
|-
! style="background:#{{Blizzard color light}}" | [[File:Blizzard icon SV.png|30px|Blizzard]]
| Blizzard
| [[Snow]]
|
|-
! style="background:#{{Diamond color light}}" | [[File:Diamond Dust icon SV.png|30px|Diamond Dust]]
| [[Diamond Dust]]
|
| [[Glaseado Mountain]]
|-
! style="background:#{{Sandstorm color light}}" | [[File:Sandstorm icon SV.png|30px|Sandstorm]]
| Sandstorm
| {{weather|Sandstorm}}
| [[Asado Desert]]
|-
! style="background:#{{Fog color light}}" | [[File:Fog icon SV.png|30px|Fog]]
| Fog
|
| [[Kitakami]]
|-
! style="background:#{{Harsh sunlight color light}}" | [[File:Harsh sunlight icon SV.png|30px|Harsh sunlight]]
| Harsh sunlight
| [[Harsh sunlight]]
|
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
{{main|Weather (Mystery Dungeon)}}
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In {{pkmn|Super Mystery Dungeon}} and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a {{DL|Looplet|Weather Looplet}}.
===Pokémon GO===
{{main|Weather (GO)}}
Various weather effects appear in {{g|GO}}, intended to reflect the actual weather. Weather in each local area is updated every hour, on the hour, via {{wp|Accuweather}}. Each weather offers various weather boosts to Pokémon belonging to specific types.
===Pokémon Masters EX===
{{main|Weather (Masters)}}
Weather functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked.
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
*Rain: Boosts Water-type attacks by 50%.
*Hail: Damages Pokémon after every action.
*Sandstorm: Damages Pokémon after every action.
==Trivia==
[[File:Four Snowflakes unused FRLG.png|frame|Four snowflakes falling that goes unused]]
* There is a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field, unless the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, or if its Ability is {{a|Magic Guard}}.
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.
* The [[Generation III]] core games internal data contains an unused overworld effect of four falling snowflakes.
* [[Defog]] is the only [[move]] that affects weather in the overworld.
{{-}}
==In other languages==
{{Langtable|color={{normal color light}}|bordercolor={{normal color dark}}
|zh_yue=天氣 ''{{tt|Tīnhei|Weather}}''
|zh_cmn=天氣 / 天气 ''{{tt|Tiānqì|Weather}}''
|fr=Climat
|de=Wetter
|id=Cuaca
|it=Condizione atmosferica
|ko=날씨 ''Nalssi''
|ms=Cuaca
|pt_br=Clima (Pokémon GO, anime, TCG, manga)<br>Tempo (manga)
|pt_eu=Tempo{{tt|*|Blue Rescue Team manual}}
|es=Tiempo atmosférico
|th=สภาพอากาศ ''Saphap akat''
|vi=Thời tiết
}}
{{-}}
{{Weathernav}}
{{-}}
{{Project Games notice|game mechanic}}
[[Category:Weather conditions|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Games]]
[[Category:Pokémon world]]
 
[[de:Wetter]]
[[es:Tiempo atmosférico]]
[[fr:Météo (mécanisme)]]
[[it:Condizione atmosferica]]
[[ja:てんき]]
[[ja:てんき]]
[[zh:天气]]

Latest revision as of 12:29, 17 September 2024

Clear redirects here. For the location in the Pokémon Mystery Dungeon: Explorers of Sky demo, see Mt. Clear.

The weather (Japanese: 天気 weather) is a set of mechanics in the Pokémon games.

In the core series games

In the core series, the weather changes the battle environment, activating Abilities, modifying certain moves, and potentially damaging the Pokémon in battle or affecting their stats. They have been included in every core series game since Generation II. Only one type of weather may be present at a time; an effect that creates weather will remove the previous weather.

In Generation II, the only way to cause weather was by a Pokémon using a move in-battle. Generation III introduced weather-related Abilities as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. Generation IV introduced four held items (Heat, Damp, Smooth, and Icy Rocks) that increase the duration of weather caused by weather-changing moves or Abilities. Generation V introduced seasons, which may affect the weather in certain locations, and Generation VI introduced a new evolution method affected by the weather. Generation VIII introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.

Pokémon battles

List of weather

The following lists all the weather conditions in battles. Note that in Pokémon Legends: Arceus, weather conditions do not behave the same way they do in the other games.

Weather Image In-game description Details
Harsh sunlight Sunny Day VII 2.png The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves. Harsh sunlight strengthens the power of Fire-type moves by 50% and weakens the power of Water-type moves by 50%. During harsh sunlight, no Pokémon can be frozen.

In Pokémon Legends: Arceus, it instead increases the Speed of Grass-type Pokémon and activates Cherrim's Sunshine Form.

Rain Rain Dance VII.png

The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.

Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.
Sandstorm Sandstorm VII.png The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon. Any Pokémon that is not Rock-, Ground-, or Steel-type will be damaged for 1/16 of its maximum HP at the end of each turn. Certain Abilities prevent damage from weather effects, though, and a Pokémon holding Safety Goggles is also immune to damage from weather effects.

Since Generation IV, in a sandstorm, the Special Defense of Rock-type Pokémon is increased by 50%.

Hail Hail VII 2.png The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types. Any Pokémon that is not Ice-type will be damaged for 1/16 of its maximum HP at the end of each turn. Certain Abilities prevent damage from weather effects, though, and a Pokémon holding Safety Goggles is also immune to damage from weather effects. This weather was replaced by Snow in Generation IX.
Snow Snowscape IX.png

The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.

Snow increases the Defense of Ice-type Pokémon by 50%. This weather condition replaces Hail in Generation IX.
Fog Fog VIII.png N/A This weather condition only exists in Sinnoh and Hisui. A thick fog clouds the overworld and battlefield, reducing the accuracy of all moves.
Extremely harsh sunlight Extremely harsh sunlight VII.png The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves. Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the Hoenn region, in Pokémon Omega Ruby, due to Groudon's emergence.
Heavy rain Heavy rain VII.png The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves. Rain falls more chaotically around the battlefield.
Strong winds Strong winds VII.png The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased. Strong winds causes Electric-, Ice-, and Rock-type moves to deal neutral damage to Flying-type Pokémon.
Shadowy aura Darkness Battle.png N/A Any Pokémon that is not a Shadow Pokémon will be damaged for 1/16 of its maximum HP.

This weather condition is only present in Pokémon XD: Gale of Darkness and has no overworld manifestation anywhere.

Pokémon Legends: Arceus
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Images
Weather In-game description Details
Strong sunlight The Speed of Grass-type Pokémon is boosted. Increases the Speed of Grass-type Pokémon. Activates Cherrim's Sunshine Form.
Rain Damage dealt by Fire-type moves is reduced. Damage dealt by Fire-type moves is reduced.
Snow Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted. Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
Fog All moves are less accurate, apart from moves that are always sure to hit. A thick fog clouds the overworld and battlefield, reducing the accuracy of all moves.

Moves affected by weather

Certain specific moves are also affected in special ways by the weather.

  • The recovery moves Synthesis, Morning Sun, and Moonlight restore more HP than usual in harsh sunlight, and less than usual in most other weather.
    • In Generation II, during no weather they normally restore ¼ total HP, during harsh sunlight they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move's preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).
    • From Generation III onward, during no weather or strong winds they restore ½ total HP, during harsh sunlight they restore ⅔ total HP, and during other weather they restore ¼ total HP.
  • The move Shore Up restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.
  • The accuracy of Thunder, Hurricane, Blizzard, Bleakwind Storm, Wildbolt Storm, and Sandsear Storm are affected by the weather.
    • From Generation IV onward, during hail Blizzard ignores accuracy and evasion checks.
    • During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.
    • In Generation IX, during rain, Bleakwind Storm, Wildbolt Storm, and Sandsear Storm ignore accuracy and evasion checks.
    • In Pokémon Diamond and Pearl only, Blizzard and Thunder also have a 30% chance to hit through Protect or Detect when used in hail or rain, respectively.
  • Solar Beam and Solar Blade become one-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the moves' powers are halved.
  • From Generation V onward, during harsh sunlight Growth increases the user's Attack and Special Attack by two stages each instead of one.
  • In Generations IV and V, and Pokémon X and Y, when used as a field move Sweet Scent fails if there is a non-aesthetic weather effect in the area.
  • The move Aurora Veil can only be used successfully during hail or snow; otherwise it fails.

Activated Abilities

The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.

Harsh sunlight
Extremely harsh sunlight
Rain
Heavy rain
Sandstorm Hail/Snow
Forecast Forecast Sand Veil Forecast
Dry Skin Dry Skin Sand Rush Ice Body
Chlorophyll Hydration Sand Force Snow Cloak
Flower Gift Rain Dish Slush Rush
Leaf Guard Swift Swim Ice Face
Solar Power
Protosynthesis
Orichalcum Pulse

In addition to the above Abilities, Harvest is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities Overcoat and Magic Guard will prevent weather-related damage.

Castform and Weather Ball

Main article: Castform (Pokémon)
Main article: Weather Ball (move)

Castform is a Pokémon uniquely designed to take advantage of the weather. Its Ability, Forecast, causes it to change form when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.

Normal
351Castform.png
 Normal 
During clear skies, fog,
sandstorm, shadowy aura,
and strong winds
Sunny Form
351Castform-Sunny.png
 Fire 
During harsh sunlight
and extremely harsh sunlight
Rainy Form
351Castform-Rainy.png
 Water 
During rain and heavy rain
Snowy Form
351Castform-Snowy.png
 Ice 
During hail

Weather Ball is a move that uniquely takes advantage of the weather. In Generation III, it was introduced along with Castform and was Castform's signature move.

Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather.

During
clear skies*
 Normal 
During
harsh sunlight/extremely harsh sunlight
 Fire 
During
rain/heavy rain
 Water 
During
sandstorm
 Rock 
During
hail
 Ice 
During
shadowy aura
 typeless 
During
fog/strong winds
 Normal 

Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get STAB thanks to its Ability.

Causing weather

Most of the types of weather have a move or Ability that will cause that weather.

Clear skies Harsh sunlight Extremely harsh sunlight Rain Heavy rain Sandstorm Hail Snow Shadowy aura Fog Strong winds
Move Defog* Sunny Day Rain Dance Sandstorm Hail Snowscape
Chilly Reception
Shadow Sky
Ability Drought
Orichalcum Pulse
Desolate Land Drizzle Primordial Sea Sand Stream
Sand Spit
Snow Warning Snow Warning Delta Stream

Air Lock and Cloud Nine also suspend the effects of weather while they are active.

Weather normally lasts for 5 turns when it is called by a move. Prior to Generation VI, weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by Desolate Land, Primordial Sea, and Delta Stream. As of Generation IX, moves and Abilities that change the weather will fail if a weather condition is occurring in the overworld.

If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from fastest Pokémon to slowest Pokémon (or the reverse during Trick Room); this means that the slowest Pokémon's Ability will override the other Abilities.

If a Pokémon holding one of four held items creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.

Harsh sunlight Rain Sandstorm Hail/Snow
Bag Heat Rock SV Sprite.png
Heat Rock
Bag Damp Rock SV Sprite.png
Damp Rock
Bag Smooth Rock SV Sprite.png
Smooth Rock
Bag Icy Rock SV Sprite.png
Icy Rock

Visual indicators

Generation V

In Generation V, the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.

Game Harsh sunlight Rain Sandstorm Hail
BW Sunlight icon BW.png Rain icon BW.png Sandstorm icon BW.png Hail icon BW.png
B2W2 Sunlight icon B2W2.png Rain icon B2W2.png Sandstorm icon B2W2.png Hail icon B2W2.png
Generation VI

In Generation VI onwards, the background of the bottom screen shows an animation of the current weather.

Generation VII

In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, the 3DS's bottom screen displays an icon and background animation of the current weather.

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI screenshots
Weather SM USUM
Harsh sunlight Harsh sunlight battle interface SM.png Harsh sunlight battle interface USUM.png
Extremely harsh sunlight Extremely harsh sunlight battle interface SM.png Extremely harsh sunlight battle interface USUM.png
Rain Rain battle interface SM.png Rain battle interface USUM.png
Heavy Rain Heavy rain battle interface SM.png Heavy rain battle interface USUM.png
Sandstorm Sandstorm battle interface SM.png Sandstorm battle interface USUM.png
Hail Hail battle interface SM.png Hail battle interface USUM.png
Strong winds Strong winds battle interface SM.png Strong winds battle interface USUM.png
Generation VIII
Sword and Shield

In Pokémon Sword and Shield, weather conditions can be seen in-battle by pressing Y for Info.

Status Info SwSh.png
The "Info" view in Pokémon Sword and Shield
Legends: Arceus

In Pokémon Legends: Arceus, weather conditions can be seen in-battle by pressing + to open the "Status Info" view, noted at the bottom of the view.

Status Info LA.png
The "Status Info" view in Pokémon Legends: Arceus
Generation IX

In Pokémon Scarlet and Violet, weather conditions can be seen in-battle by pressing Y for Check Status, listed under "Active Battle States and Effects". Weather conditions caused by the overworld will not display a duration, and they may appear or disappear without notice as the overworld weather changes.

Check Status SV.png
The "Check Status" view in Pokémon Scarlet and Violet

Overworld

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Overworld weather varies between games. There are a larger variety of overworld weather conditions compared to a battle, however some conditions do not affect battles. If a weather condition is present in a Route, sector of the Wild Area or location within Pokémon Legends: Arceus or Pokémon Scarlet and Violet, the weather will appear in every battle and last until it is replaced by another weather, and returns to the original weather in the overworld. In addition, Defog may clear fog from an overworld area (in Sinnoh only).

Diamond Dust is a special, purely aesthetic version of light snow, and replaces hail where applicable, allowing the player to battle without the effects of hail, without changing the weather manually. It first appeared as an Easter egg in Pokémon Diamond and Pearl, and has appeared in several core series games since.


Weather-dependent evolution

Starting at level 50, Sliggoo (as well as its Hisuian form) will evolve into Goodra if it is leveled up during rain or fog in the overworld.

First evolution Second evolution
705Sliggoo.png Rare Candy

Level 50
while raining or foggy
706Goodra.png
Sliggoo
 Dragon 
Goodra
 Dragon 


First evolution Second evolution
705Sliggoo-Hisui.png Rare Candy

Level 50
while raining or foggy
706Goodra-Hisui.png
Sliggoo
Hisuian Form
 Steel  Dragon 
Goodra
Hisuian Form
 Steel  Dragon 

Johto

Hoenn

In Hoenn, several areas have weather conditions that occur naturally:

  • Fog is present at the summit of Mt. Pyre, but it has no effect in battles.
  • There is always a sandstorm on Route 111
  • It frequently rains on Route 119, with clear skies only on one in four days.
  • It always rains on a section of Route 120 between the two log bridges corresponding roughly where the Ancient Tomb is located.
  • It rains on one in four days in Route 123 - at the same time, the rain on Route 119 will be thundery.

Several weather conditions are also triggered by in-game events:

  • When Kyogre is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.
  • When Groudon is awakened, harsh sunlight/extremely harsh sunlight is present.
  • Pokémon Emerald involves both Groudon and Kyogre being awakened in that order. Groudon is awakened first but does not immediately change the weather; once Kyogre is awakened, the weather will alternate between rain and harsh sunlight.

The requisite visit to Seafloor Cavern to defeat MaxieROR/ArchieSEAS will subsequently awaken Groudon/Kyogre and cause the respective weather condition to affect four cities: Lilycove City, Mossdeep City, Sootopolis City and Ever Grande City, as well as their connecting routes east of Lilycove. In Pokémon Emerald, after reaching the Sky Pillar during the crisis, its unique weather distortion will spread to the routes east of but not including Pacifidlog Town as well. While the weather condition is present, a different background music plays, overriding the usual city and route themes as well as the surfing and cycling themes.

Sinnoh

Unova

In Unova, seasons play a significant role in what weather conditions can form in the overworld.

In Generation V, it is possible to temporarily remove overworld weather by saving the game, setting the DS's clock to one month later (to change the season), loading the save file, and catching a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.

Kalos

Alola

Rain will occur in several locations, and depends on certain conditions:

Galar

In Pokémon Sword and Shield, overworld weather effects mostly occur in the Wild Area, Isle of Armor, and Crown Tundra, including those that do not directly correspond to the in-battle weather mechanic.

Icon Weather Pokémon Effect in battle
Clear Clear (はれ) Normal, Grass, Flying
Cloudy Cloudy (くもり) Fighting, Poison, Dark
Rain Rain (あめ) Water, Bug Rain
Thunderstorm Thunderstorm (豪雨) Water, Electric, Dragon Rain, Electric Terrain
Snow Snow (ゆき) Ice Hail
Blizzard Blizzard (吹雪) Ice, Steel Hail
Harsh sunlight Harsh sunlight (ひでり) Fire, Ground Harsh sunlight
Sandstorm Sandstorm (砂嵐) Ground, Rock Sandstorm
Fog Fog () Psychic, Ghost, Fairy Misty Terrain

Hisui

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: How much is accuracy reduced in Fog? 33% like with the Obscured status?

In Pokémon Legends: Arceus, weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no moves that can affect the weather.

Icon Weather Effect in battle
Clear Sunny The Speed of Grass-type Pokémon is boosted by 33%.
Cherrim's Sunshine Form will be active.
Harsh sunlight Harsh sunlight The Speed of Grass-type Pokémon is boosted by 33%.
Cherrim's Sunshine Form will be active.
Space-time distortions will not appear.
Cloudy Cloudy
Rain Rain Damage dealt by Fire-type moves is reduced by 25%.
Thunderstorm Thunderstorm Damage dealt by Fire-type moves is reduced by 25%.
Space-time distortions will not appear.
Snow Snow Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
Blizzard Blizzard Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
Space-time distortions will not appear.
Fog Fog All moves are less accurate, apart from moves that are always sure to hit.

Paldea, Kitakami, and Blueberry Academy

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing detailed tables for weather, sub-weather, locations, etc. See this thread

In Pokémon Scarlet and Violet, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.

Icon Weather Effect in battle Locations
Clear Clear Everywhere
Cloudy Cloudy Everywhere
Rain Rain Rain
Thunderstorm Thunderstorm Rain
Snow Snow
Blizzard Blizzard Snow
Diamond Dust Diamond Dust Glaseado Mountain
Sandstorm Sandstorm Sandstorm Asado Desert
Fog Fog Kitakami
Harsh sunlight Harsh sunlight Harsh sunlight

In the spin-off games

Pokémon Mystery Dungeon series

Main article: Weather (Mystery Dungeon)

Various weather effects appear in certain dungeons in the Pokémon Mystery Dungeon series. Weather effects can change from floor to floor, and can also be altered through the use of Wonder Orbs. In Gates to Infinity, Pokémon will regenerate HP only if the weather is Clear, or if it is holding a Weather Band. In Super Mystery Dungeon and Rescue Team DX, Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a Weather Looplet.

Pokémon GO

Main article: Weather (GO)

Various weather effects appear in Pokémon GO, intended to reflect the actual weather. Weather in each local area is updated every hour, on the hour, via Accuweather. Each weather offers various weather boosts to Pokémon belonging to specific types.

Pokémon Masters EX

Main article: Weather (Masters)

Weather functions similarly in Pokémon Masters EX as it does in the main series games, though some of the effects are slightly tweaked.

  • Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
  • Rain: Boosts Water-type attacks by 50%.
  • Hail: Damages Pokémon after every action.
  • Sandstorm: Damages Pokémon after every action.

Trivia

Four snowflakes falling that goes unused


In other languages

Language Title
Chinese Cantonese 天氣 Tīnhei
Mandarin 天氣 / 天气 Tiānqì
France Flag.png French Climat
Germany Flag.png German Wetter
Indonesia Flag.png Indonesian Cuaca
Italy Flag.png Italian Condizione atmosferica
South Korea Flag.png Korean 날씨 Nalssi
Malaysia Flag.png Malaysian Cuaca
Portuguese Brazil Flag.png Brazil Clima (Pokémon GO, anime, TCG, manga)
Tempo (manga)
Portugal Flag.png Portugal Tempo*
Spain Flag.png Spanish Tiempo atmosférico
Thailand Flag.png Thai สภาพอากาศ Saphap akat
Vietnam Flag.png Vietnamese Thời tiết


Weather conditions
Harsh sunlightRainSandstormHailSnowShadowy auraFog
Extremely harsh sunlightHeavy rainStrong winds


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.