Magnemite (Pokémon): Difference between revisions

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Revision as of 17:27, 17 November 2010

Slowbro #080: Slowbro
Pokémon
#082: Magneton Magneton
Magnemite
コイル Coil
#081
081Magnemite.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
Electric Steel
Category
Magnet Pokémon
Abilities
Magnet Pull or Sturdy Analyze
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#081
Johto
#119
Hoenn
#082
Sinnoh
#178
Regional Browser numbers
Fiore
R-056
Almia
R-062
Oblivia
R-110
Height
1' 00"
Imperial
0.3 m
Metric
Weight
13.2 lbs.
Imperial
6.0 kg
Metric
Dex color
Gray
Catch rate
190 (24.8%)
Body style
Body04.png BodyUnknown.png
Blue-Striped
Footprint
 F081.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Mineral group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 89 Battle Exp.: 891*

Magnemite (Japanese: コイル Coil) is a dual-type Electric/Steel Pokémon, and formerly, in Generation I, a pure Template:Type2 Pokémon.

It evolves into Magneton starting at level 30, who evolves into Magnezone when leveled up in Mt. Coronet or Electric Rock Cave.

Biology

Physiology

Magnemite is a seemingly-robotic life form that has a gray, circular metal body with a single big eye, a horse shoe magnet on its left and right sides, two Phillips head screws that serve no noticeable purpose, and another Phillips head screw on top of its head that looks similar to an antenna. Magnemite was originally thought to be a pure Template:Type2, but research eventually led to the discovery that traits of a Template:Type2 Pokémon were present, too. Even though Magnemite and its evolved forms are mechanical creatures, they still have emotions, the need to eat, and a way of reproducing. Magnemite also might be related to Beldum and Bronzor due to the fact that all of them are partially Steel-type that create electromagnetic waves to float in the air.

Gender differences

Magnemite is a genderless species.

Special abilities

The magnetic units on Magnemite's body create electromagnetic waves that allow it to defy gravity and that can potentially disrupt various electrical equipment. The faster the units at its sides rotate, the greater the magnetic force they generate. However, it becomes incapable of flight if its internal electrical supply is depleted. Magnemite usually attack by using electrical attacks such as Thunder Wave and Zap Cannon. Magnemite can also focus magnetic energy into a homing-attack known as Magnet Bomb.

Behavior

Magnemite generally keep to themselves. They are quiet and do not bother people. However, if anyone gets near them with magnets or something that emits large amounts of electricity, they can be attracted to such an object. Magnemite are very neutral, but they are very eager to please their trainers and will fight hard. If a wild Magnemite is approached, they will usually go away as they don't care for interaction, however, if attacked, they will retaliate with non-damaging moves such as Thunder Wave or Supersonic. If the attacker persists, they will start to use damaging attacks such as ThunderShock or Magnet Bomb, and in extreme cases, Zap Cannon.

Habitat

Magnemite can usually be found around power plants or any rough terrain where there may be large amounts of metal nearby. As a result, they can be found in Kanto, Johto, Hoenn, and even Sinnoh.

Diet

Main article: Pokémon food

Magnemite feed off electrical currents, which is why they are frequently found around power plants.

In the anime

A group of Magnemite in the anime

Major appearances

Magnemite first appeared in Sparks Fly for Magnemite. Ash and friends were in Gringey City while the power went out. When they were looking around for the cause of the power outage, a lone Magnemite showed up and was feeling attracted to Ash's Pikachu, who was having a cold. When a group of Grimer and its Muk leader were chasing Ash and co, a group of Magnemite and Magneton helped to fight them off.

In Get Along, Little Pokémon, Ash, Misty and Tracey met a man named Ethan who used Magnemite to harness electrical energy from bolts of lightning during thunderstorms and then the electrical energy would be given to towns that were without power. Magnemite #6 evolved into a Magneton to save Ash and Pikachu from Team Rocket.

A group of Magnemite, and a Magneton, appeared as security guards in Current Events as they first attacked Team Rocket who snuck into a power station guarded entirely by Pokémon. Ash saw the door had been opened by someone, and went to investigate, and was also attacked by the Magnemite.

An army of Magnemite and Magneton appeared in Giratina and the Sky Warrior under the ownership of the main villain, Zero.

Minor appearances

Ash has battled two Gym Leaders with Magnemite: Jasmine in Nerves of Steelix and Wattson in Watt's with Wattson?.

Some Magnemite, their evolved form Magneton, a Steelix, and a Skarmory appeared in All Torkoal, No Play!.

Magnemite is one of the Electric-type Pokémon that was seen in the lake with crystal in As Clear As Crystal.

Brock temporarily trained a Magnemite belonging to the Pokémon Summer Academy in Camping It Up!. Unlike the rest of the group, Brock had no problems bonding with, and educating his Pokémon.

A group of Magnemite also appeared in Steeling Peace of Mind! and Saving the World From Ruins! along with numerous other Steel-type Pokémon (including some Magneton) on Iron Island.

A group of Magnemite served as guards for the Valley Windworks in Gone With the Windworks!.

A Magnemite belonging to Professor Kodama appeared in Sticking With Who You Know!.

Another Magnemite appeared in Dawn of a Royal Day!.

Pokédex entries

Episode Pokémon Source Entry
EP030 Magnemite Ash's Pokédex Magnemite, a Magnet Pokémon. Its means of floating through the air are not understood. This very mysterious Pokémon is of the Template:Type2.
Original series entries continue below.
Episode Pokémon Source Entry
EP101 Magnemite Ash's Pokédex Magnemite, the Magnet Pokémon. It's able to float through the air and leave its Thunder Wave through its magnet shaped units located on its sides.

In the manga

Pokémon Adventures

Magnemite makes a multiple cameo aboard the S.S. Anne in Danger: High Voltorb as many of the Pokémon ready to attack Red; however, it's not clear if they belong to Lt. Surge or to his Sailor. It debuts in the next round, Buzz Off, Electabuzz! searching in the ship for Red.

Later, in Volume 13, Lt. Surge uses a Magnemite to fight Morty's Misdreavus, using electromagnetism to shield attacks as well as fire Zap Cannon. The fight, however, ended in a draw due to Misdreavus using Destiny Bond.

In the TCG

Main article: Magnemite (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Blue
Yellow It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
Stadium Appears as if out of nowhere. It floats using anti-gravity and discharges electricity from two side-mounted units.
Generation II
Gold It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
Silver The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
Crystal The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Stadium 2 It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
Generation III
Ruby Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Sapphire Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Emerald The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
LeafGreen Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Generation IV
Diamond The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Pearl
Platinum The faster the units at its sides rotate, the greater the magnetic force they generate.
HeartGold It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
SoulSilver The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Generation V
Black さゆうにある ユニットを こうそくで かいてん させるほどに だせる じりょくが つよくなる。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Uncommon Power Plant
Blue (Japan)
None Trade
Yellow
Common Power Plant, Route 10
Generation II
Gold Silver
Uncommon Routes 6, 11, 38, and 39
Crystal
Uncommon Routes 6, 11, 38, and 39
Generation III
Ruby Sapphire
Common New Mauville
Emerald
Common New Mauville
FireRed LeafGreen
Common Power Plant
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Swarm Fuego Ironworks
Platinum
Uncommon Route 222, Fuego Ironworks
HeartGold SoulSilver
Common Routes 6, 11, 38, 39 and Safari Zone
Pal Park
Mountain
Pokéwalker
Suburban Area
Generation V
Black White
Unknown White Forest (White only)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Snap Tunnel
Pokémon Channel Back Yard
Pokémon Pinball Lavender Town
Pokémon Trozei! Secret Storage 2
Secret Storage 19
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Thunderwave Cave (End)
Lightning Field (1F-7F)
Wish Cave (1F-3F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Sky Stairway (1F-49F)
Final Maze (B1-B48)
Pokémon Ranger Krokka Tunnel
Waterworks
Dusk Factory
Pokémon Ranger:
Shadows of Almia
Pueltown
Volcano Cave
Union Road
Peril Cliffs
Pokémon Ranger:
Guardian Signs
Wireless Tower
Mitonga Road
Old Mansion
Daybreak Ruins
Pokémon Rumble Fiery Furnace

Held items

Game Held Item(s)
Red* Blue* Silver Leaf (100%)
Yellow*
Gold Silver Metal Coat Metal Coat (8%)
Crystal
Ruby Sapphire Metal Coat Metal Coat (5%)
Emerald
FireRed LeafGreen Magnet Magnet (5%)
Diamond Pearl Metal Coat Metal Coat (5%)
Platinum

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
25
85 - 132 160 - 254
35
36 - 95 67 - 185
70
67 - 134 130 - 262
95
90 - 161 175 - 317
55
54 - 117 103 - 229
45
45 - 106 85 - 207
Total:
325
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 95.

Pokéathlon stats

Speed
4/4 ★★★★
Power
1/2
Skill
3/4 ★★★
Stamina
1/2
Jump
3/4 ★★★
Total
12/16 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Metal Sound Steel Status 0000 08585% 40
00Start Tackle Normal Physical 05050 100100% 35
066 ThunderShock Electric Special 04040 100100% 30
1111 SuperSonic Normal Status 0000 05555% 20
1414 SonicBoom Normal Special 0000 09090% 20
1717 Thunder Wave Electric Status 0000 100100% 20
2222 Spark Electric Physical 06565 100100% 20
2727 Elecball Electric Special 0000 100100% 10
3030 Lock-On Normal Status 0000 —% 5
3333 Magnet Bomb Steel Physical 06060 —% 20
3838 Screech Normal Status 0000 08585% 40
4343 Discharge Electric Special 08080 100100% 15
4646 Mirror Shot Steel Special 06565 08585% 10
4949 Magnet Rise Electric Status 0000 —% 10
5454 Gyro Ball Steel Physical 0000 100100% 5
5959 Zap Cannon Electric Special 120120 05050% 5
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an Evolution of Magnemite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM48 Canon Normal Special 06060 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Change Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
Bag TM Electric Sprite.png TM93 Wild Bolt Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an Evolution of Magnemite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnemite in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnemite in that game.
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an Evolution of Magnemite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Magnemite can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magnemite cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an Evolution of Magnemite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Pinball
 Pin081.png Pinani081.png 
Acquisition: Catch
Pokémon Pinball RS
 PinRS081.png PinRSani081.png 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani081.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP RT 081.png Body size: 1
Recruit rate: 12.8%
Friend Area: Power Plant
Phrases
51%-100% HP bzbzbzz... magnemite...
26%-50% HP bzbzbzz... magnemite 50 percent...
1%-25% HP bzbzbzz... magnemite failing...
Level up bzbzbzz... magnemite leveled up!...
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up bzbzbzz... magnemite leveled up!...
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 081.png Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger
Group:  Electric  Poké Assist: Electric PA.png
( Electric )
Field move: Recharge fm.pngRecharge fm.png
(Recharge ×2)
Loops: 2 Min. exp.: 4 Max. exp.: 4
Browser entry  
Magnemite looses electricity to attack. It can also recharge your Styler.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist: Electric PA.png
( Electric )
Field move: Recharge 2 field move.png
(Recharge ×2)
Browser entry  
It attacks by sending out bolts of electricity.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  Electric Assist.png
( Electric )
Past
Electric Assist.png
( Normal )
Recharge 2 field move.png
(Recharge ×2)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It restores the Styler Energy.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW081.png PokéPark Pad entry:
Magnemite came out of crates in the Cavern Zone. What do they like best? Rhyperior's Bumper Burn and Rotom's Spooky Shoot-'em-Up!
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}


Evolution

Magnemite
Unevolved
Magnemite
 Electric  Steel 
Rare Candy
Level 30


Magneton
First Evolution
Magneton
 Electric  Steel 
Town Map
Level up
at Mt. Coronet
or Electric Rock Cave



Magnezone
Second Evolution
Magnezone
 Electric  Steel 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 081.png Spr 1y 081.png Spr 1g 081.png Spr b g1 081.png
II Gold Silver Crystal   Back
Spr 2g 081.png Spr 2s 081.png Spr 2c 081.png Spr b 2g 081.png
Spr 2g 081 s.png Spr 2s 081 s.png Spr 2c 081 s.png Spr b 2g 081 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 081.png Spr 3e 081.png Spr 3f 081.png Spr b 3r 081.png
Spr 3r 081 s.png Spr 3e 081 s.png Spr 3f 081 s.png Spr b 3r 081 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 081.png Spr 4p 081.png Spr 4h 081.png Spr b 4d 081.png
Spr 4d 081 s.png Spr 4p 081 s.png Spr 4h 081 s.png Spr b 4d 081 s.png
V Black White Black 2 White 2 Back
Spr 5b 081.png Spr 5b2 081.png Spr b 5b 081.png
Spr 5b 081 s.png Spr 5b2 081 s.png Spr b 5b 081 s.png
Magnemite For other sprites and images, please see Magnemite images on Bulbagarden Archives.

Trivia

  • "Coil" was originally going to be Magnemite's English name, the same as its Japanese name.
  • Magnemite is the first Steel-type Pokémon in National Pokédex order.
  • Despite most of Magnemite's Pokédex entries saying they are able to float through the air by employing powerful electromagnetic waves or even anti-gravity, Magnemite does not have the ability Levitate, and so they are still affected by Earthquake or other Ground-type moves. However, as of Generation IV, Magnemite can learn Magnet Rise which simulates Levitate for a short period of time.
  • Magnemite and its evolutionary line have twelve resistances and one immunity, making them the most resistant Pokémon to date. With the addition of Magnet Rise, which makes them immune to Template:Type2 attacks for a short period of time, their only double weakness is negated.
  • Due to their inclusion in Platinum's extended Sinnoh Pokédex, Magnemite and Magneton have appeared in every Japan-centric regional Pokédex.
  • Magnemite and its evolution Magneton are two of the few Pokémon that had their cry changed slightly in Generation III. This was due to Generation III utilizing a better sound effects game engine and newer game system.
  • Magnemite and its evolutions are the only dual-typed Electric Pokémon that are part of a three-stage evolutionary line.
  • Magnemite and its evolved forms are the only Template:Type2 Pokémon to naturally learn Zap Cannon, before Generation V.
  • Magnemite is the first genderless Pokémon in the National Pokédex order.
  • Pokémon Snap is the only form of a Pokémon canon that shows two Magnemite bonding, similar to a Magneton, but when a picture is taken, they are still called Magnemite.

Generation II type change

Magnemite, along with its evolution Magneton, were pure Electric-type in Generation I, but became dual-type Electric/Steel in Generation II. This makes them the first Pokémon to gain an extra type, the others being Rotom's other forms in Gen V. One could argue that this was purely because the Steel type had not been officially recognized by Pokémon researchers in Generation I; however, in FireRed and LeafGreen, they are Electric/Steel-type. Due to this type change, Magnemite is the first Steel-type Pokémon in National Pokédex order, but it was unable to learn any Steel-type moves until Generation III.

Origin

Magnemite seems to be based on a magnet. It may also be based on the objectification of electromagnetism, one of the four fundamental interactions of nature.

Name origin

Magnemite's name appears to be a combination of magnet and mite, in the sense of small creature. Alternatively, it could be a play on magnetite. Its Japanese name is simply coil, perhaps referring to the fact that a coil with electric current generates a magnetic field.

In other languages

External links

Notes


Slowbro #080: Slowbro
Pokémon
#082: Magneton Magneton
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.