HM: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(→‎Trivia: Untrue all you need to do is go back to route 1 use surf and go across route 18)
Line 338: Line 338:
| {{mcolor|Waterfall|000}}
| {{mcolor|Waterfall|000}}
| {{rt|18|Unova}}
| {{rt|18|Unova}}
| [[File:Freeze Badge.png|40px]] {{badge|Icicle}}
| [[File:Jet Badge.png|40px]] {{badge|Jet}}
|- align="center" style="background:#FFFFFF;"
|- align="center" style="background:#FFFFFF;"
! {{bag|HM Water|HM06}}<br><small>[[HM06|{{color|000|HM06}}]]</small>
! {{bag|HM Water|HM06}}<br><small>[[HM06|{{color|000|HM06}}]]</small>

Revision as of 23:49, 11 March 2011

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

File:Fly demo.gif
HM moves, like Fly, have effects outside of battle.

A Hidden Machine, HM for short (Japanese: ひでんマシン Secret Machine) is an item that, like a TM, is used to teach a Pokémon a move.

The difference between a TM and an HM is most pronounced in the earlier games in the series, where TMs were single-use items while HMs could be used an unlimited amount of times after they were obtained. HMs, unlike TMs, could not be sold for money, and the moves contained within could not be forgotten by Pokémon under normal circumstances. An HM move could be used by Pokémon even if they had fainted during battle.

All HM moves have the ability to be used outside of battle in the games they are HMs in, though a move's ability to be used outside of battle does not mean that it is necessarily an HM move.To be used outside of battle, specific Badges must be obtained by the player to advance the game's storyline.

Generation I

In Generation I, five of the 165 moves are HM moves, and their use is essential for completing the game. Of these five, four of them remain as HM moves even in Generation V, while the fifth, Flash, retains the ability to be used outside of battle to light dark caves.

HM Move Location found Badge required
HM Normal
HM01
Cut S.S. Anne Cascade Badge.png Cascade Badge
HM Flying
HM02
Fly Route 16 Thunder Badge.png Thunder Badge
HM Water
HM03
Surf Safari Zone Soul Badge.png Soul Badge
HM Normal
HM04
Strength Fuchsia City Rainbow Badge.png Rainbow Badge
HM Normal
HM05
Flash Route 2 Boulder Badge.png Boulder Badge

None of these moves are able to be forgotten in Generation I, and a Pokémon with these moves cannot be raised by the Pokémon Day-Care on Route 5. Unlike in later generations, all of these moves must be selected from the Pokémon screen to be used.

Generation II

In Generation II two new moves become HMs. The five from Generation I return, while a new move, Whirlpool, becomes one, and an old move, Waterfall, becomes another.

HM Move Location found Badge required
HM Normal
HM01
Cut Ilex Forest Hive Badge.png Hive Badge
HM Flying
HM02
Fly Cianwood City Storm Badge.png Storm Badge
HM Water
HM03
Surf Ecruteak City Fog Badge.png Fog Badge
HM Normal
HM04
Strength Olivine City Plain Badge.png Plain Badge
HM Normal
HM05
Flash Sprout Tower Zephyr Badge.png Zephyr Badge
HM Water
HM06
Whirlpool Rocket Hideout Glacier Badge.png Glacier Badge
HM Water
HM07
Waterfall Ice Path Rising Badge.png Rising Badge

A move deleter was added to the games, mostly with the intention of making possible the ability to delete Generation II moves that a Generation I Pokémon had learned in order to be able to trade it back, though with the side effect of HM moves now being able to be forgotten.

From this generation on, Pokémon with HM moves are allowed in the Day Care, and fathers with HM moves will pass the moves down to their children as they would a TM move. HM moves can also be used just by checking the obstacle that the HM will clear, such as surfable water or a movable rock.

Generation III

Hoenn

In Hoenn one of the Generation II HMs lost its status, while another move became the eighth HM.

HM Move Location found Badge required
HM Normal
HM01
Cut Rustboro City Stone Badge.png Stone Badge
HM Flying
HM02
Fly Fortree City Feather Badge.png Feather Badge
HM Water
HM03
Surf Petalburg City Balance Badge.png Balance Badge
HM Normal
HM04
Strength Rusturf Tunnel Heat Badge.png Heat Badge
HM Normal
HM05
Flash Granite Cave Knuckle Badge.png Knuckle Badge
HM Fighting
HM06
Rock Smash Mauville City Dynamo Badge.png Dynamo Badge
HM Water
HM07
Waterfall Cave of OriginWrong template. See Template:Sup/doc./Sootopolis CityWrong template. See Template:Sup/doc. Rain Badge.png Rain Badge
HM Water
HM08
Dive Mossdeep City Mind Badge.png Mind Badge

Kanto

In Kanto, due to a lack of use for Dive, it was stripped of its HM status, though HM08 remains programmed into the game and can be hacked in to teach Dive. The first five HMs remain the same as Generation I, while HM06 and HM07 can be found in the Sevii Islands later in the game.

HM Move Location found Badge required
HM Normal
HM01
Cut S.S. Anne Cascade Badge.png Cascade Badge
HM Flying
HM02
Fly Route 16 Thunder Badge.png Thunder Badge
HM Water
HM03
Surf Safari Zone Soul Badge.png Soul Badge
HM Normal
HM04
Strength Fuchsia City Rainbow Badge.png Rainbow Badge
HM Normal
HM05
Flash Route 2 Boulder Badge.png Boulder Badge
HM Fighting
HM06
Rock Smash Ember Spa Marsh Badge.png Marsh Badge
HM Water
HM07
Waterfall Icefall Cave Volcano Badge.png Volcano Badge

Generation IV

Sinnoh

In Sinnoh, for the first time, one of the original HMs lost its status to a new move, while HM08 was brought back as a different move.

HM Move Location found Badge required
HM Normal
HM01
Cut Eterna City Forest Badge.png Forest Badge
HM Flying
HM02
Fly Veilstone City Cobble Badge.png Cobble Badge
HM Water
HM03
Surf Celestic Town Relic Badge.png Relic BadgeWrong template. See Template:Sup/doc.
Fen Badge.png Fen BadgeWrong template. See Template:Sup/doc.
HM Normal
HM04
Strength Lost TowerWrong template. See Template:Sup/doc. Mine Badge.png Mine Badge
Iron IslandWrong template. See Template:Sup/doc.
HM Flying
HM05
Defog Great MarshWrong template. See Template:Sup/doc. Fen Badge.png Fen BadgeWrong template. See Template:Sup/doc.
Solaceon RuinsWrong template. See Template:Sup/doc. Relic Badge.png Relic BadgeWrong template. See Template:Sup/doc.
HM Fighting
HM06
Rock Smash Oreburgh Gate Coal Badge.png Coal Badge
HM Water
HM07
Waterfall Sunyshore City Beacon Badge.png Beacon Badge
HM Normal
HM08
Rock Climb Route 217 Icicle Badge.png Icicle Badge

Johto

Defog lost its HM status in Johto for the return of Whirlpool; all other HMs retained their status from Sinnoh games.

HM Move Location found Badge required
HM Normal
HM01
Cut Ilex Forest Hive Badge.png Hive Badge
HM Flying
HM02
Fly Cianwood City Storm Badge.png Storm Badge
HM Water
HM03
Surf Ecruteak City Fog Badge.png Fog Badge
HM Normal
HM04
Strength Olivine City Plain Badge.png Plain Badge
HM Water
HM05
Whirlpool Team Rocket HQ Glacier Badge.png Glacier Badge
HM Fighting
HM06
Rock Smash Route 36 Zephyr Badge.png Zephyr Badge
HM Water
HM07
Waterfall Ice Path Rising Badge.png Rising Badge
HM Normal
HM08
Rock Climb Pallet Town Earth Badge.png Earth Badge

Generation V

HMs were reduced back to 6 in Generation V; HM07 and HM08 no longer exist in the coding of Pokémon Black and White. Dive returns for use in Unova.

When a move is replaced by a HM, the HM move takes on the current PP of the replaced move. The same also applies for replacing old moves with new moves and TMs.

HM Move Location found Badge required
HM Normal
HM01
Cut Striaton City Trio Badge.png Trio Badge
HM Flying
HM02
Fly Route 6 Quake Badge.png Quake Badge
HM Water
HM03
Surf Route 7 Jet Badge.png Jet Badge
HM Normal
HM04
Strength Nimbasa City Bolt Badge.png Bolt Badge
HM Water
HM05
Waterfall Route 18 Jet Badge.png Jet Badge
HM Water
HM06
Dive Undella Town Legend Badge.png Legend Badge

Trivia

See also