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| An '''item''' (Japanese: '''どうぐ''' ''tool'') is an object in the [[Pokémon games]] which the player can pick up, keep in their [[Bag]], and use in some manner. They have various uses, including healing, powering up, helping one to {{pkmn2|caught|catch}} {{OBP|Pokémon|species}}, or to access a new area.
| | {{merge|Item}} |
| | '''Items''' (Japanese: '''どうぐ''' ''tool'') are collectible goods that exist in all forms of the Pokémon media. They have various uses, including healing, powering up, or helping one to catch Pokémon. Below is a list of item categories, with a brief description of each item. More information can be found in the items' respective articles. |
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| ==Obtaining items== | | ==Bag items== |
| [[File:Colo Item Chest.png|right|frame|An item chest from {{g|Colosseum}}]]
| | These are items that are stored in the [[Bag]]. |
| Items are obtained in several different ways. They can be given to the {{player}} by characters within the game, be bought at a [[Poké Mart]] for money, or found by the player throughout the [[Pokémon world]]. The latter form of items are contained within item balls, spherical containers resembling a [[Poké Ball]]. To obtain the item, players move next to it and press A while facing it. In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], many items are found in treasure chests modeled after Poké Balls; in addition, items are often found in bulk from these chests, rather than only singular. Another method introduced in [[Generation II]] is picking [[Berry|Berries]] off a Berry tree. [[Join Avenue]] was introduced in {{game|Black and White|s|4=2}}, allowing players to buy certain items in bulk, as well as Berries and some rare items. Pokémon encountered in the wild will sometimes be holding items, which can be obtained by catching them using a [[Poké Ball]] or by using either {{m|Trick}}, {{m|Thief}}, {{m|Switcheroo}}, or {{m|Covet}}. Also, in certain areas in [[Generation VI]], [[Natural objects|various scenery]] will appear in the background during some battles. Using specific [[move]]s, depending on the kind of scenery, will break the scenery and cause an item to be found at the end of the battle, with the message "<player> found a <item> in the aftermath."
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| Most items can be obtained at any time, but there are a small number of [[permanently missable items]] in some games that become unobtainable after the player has progressed beyond a certain point.
| | ===Recovery items=== |
| | Some items allow the recovery of a Pokémon's {{stat|HP}}. Typically, these are food items and include [[drink]]s, [[ether]]s, [[herbal medicine]], [[Potion]]s, [[Revive]]s, the [[Rage Candy Bar]], and the one-of-a-kind [[Sacred Ash]]. |
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| ===Item ball images=== | | Some [[status condition healing item]]s will cure a Pokémon of other injuries. |
| {| style="{{roundy|10px}}; border:3px solid #999; background: #ccc; margin:auto; text-align:center;"
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| |- style="background: #66CC66;"
| | ===Stat-enhancing items=== |
| ! style="{{roundytl|5px}}" | Gen
| | Some items will increase a Pokémon's [[stats]] either for the long-term ([[Vitamin]]s) or just in a battle ([[Battle item]]s). Stats can also be increased through evolution; some Pokémon evolve when exposed to specific [[evolutionary stone]]s or [[evolution-inducing held item|another item]]. |
| ! Spr
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| ! style="{{roundytr|5px}}" | Description
| | ===Held items=== |
| |- style="background:#FFF"
| | [[Held item]]s are items given to a Pokémon to hold onto by its Trainer. These items can help the Pokémon in battle (such as {{Berries}}, [[in-battle effect item]]s, [[stat-enhancing item]]s, or [[type-enhancing item]]s), help the Pokémon to reproduce (such as [[incense]]) or provide communication with others (such as [[Mail]]). |
| | I
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| | [[File:Gen I Item Ball.png]]
| | ===Poké Balls=== |
| | style="text-align:left;" | A standard item ball from [[Generation I]]. The gray color will change depending on the game. It has the same design as a Poké Ball.
| | [[File:SugimoriPokeBall.png|thumb|right|A Poké Ball is a useful tool for catching Pokémon]] |
| |- style="background:#FFF"
| | [[Poké Ball]]s are a mechanism in which a captured Pokémon is kept. Poké Balls come in many varieties, each of different strength. |
| | II
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| | [[File:Gen II Item Ball.png]]
| | ===Escape Rope=== |
| | style="text-align:left;" | A standard item ball from [[Generation II]]. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
| | [[Escape Rope]]s are used to return to the entrance of a cave or dungeon. |
| |- style="background:#FFF"
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| | III
| | ===Experience-affecting item=== |
| | [[File:Gen III Item Ball.png]]
| | [[Experience-affecting item]]s such as the {{DL|Experience-affecting item|Exp. Share}} and {{DL|Experience-affecting item|Lucky Egg}} aid a Pokémon's growth. |
| | style="text-align:left;" | A standard item ball from [[Generation III]]. The image has been further altered, making it clearly look like a Poké Ball.
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| |- style="background:#FFF"
| | ===Escape items=== |
| | IV
| | [[Escape item]]s, such as {{DL|Escape item|Poké Doll}} and {{DL|Escape item|Fluffy Tail}}, provide easy escape from a wild Pokémon. |
| | [[File:Gen IV Item Ball.png]]
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| | style="text-align:left; " | A standard item ball from [[Generation IV]]. The image is close to being exactly the same as Generation III, but with slightly different shading. | | ===Repel=== |
| |- style="background:#FFF"
| | [[Repel]] prevents wild Pokémon from appearing. There are several different types, each with a different strength. |
| | style="{{roundybl|5px}}" | V
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| | [[File:Gen V Item Ball.png]]
| | ===Scents=== |
| | style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Generation V]]. This image is slightly more compact, with a more vivid coloring than previous generations.
| | Available only in [[Pokémon Colosseum]] and {{Pokémon XD}}, [[Scent]]s increases a Pokémon's friendship. |
| |}
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| ===Hidden items=== | | ===Honey=== |
| [[File:Item tuft.png|thumb|right|The tuft of grass (highlighted) that gives away some hidden items in FR/LG]] | | [[Honey]] attracts wild Pokémon to grassy patches and can be slathered on special trees in the [[Sinnoh]] region to attract rare Pokémon. |
| Items can also be hidden from view rather than found in an item ball. These items typically aren't visible to the player without the use of an [[Dowsing Machine|item-finding tool]]. Many times, a seemingly empty path can lead to a hidden item. In {{game|Ruby and Sapphire|s}}, some hidden items are revealed by a momentary flash when a player enters a room. In {{game|FireRed and LeafGreen|s}}, some hidden items can be found in visibly different tufts of grass. These are most commonly in [[Berry Forest]], where Berries reoccur in these spots after a certain amount of time.
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| ===Recurring items=== | | ===Move Machines=== |
| {{split|{{red link|Recurring items}}|section}}
| | [[TM]]s and [[HM]]s provide a wider movepool for Pokémon to learn from. Some moves will have additional use outside of battle. |
| {{incomplete|section|needs= Missing at least Gen. VI items}}
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| Recurring items, aside from those bought in [[Poké Mart]]s, are somewhat rare within the Pokémon series. [[Generation I]] had no recurring items whatsoever. [[Generation II]] introduced recurring items with [[Apricorn]] trees and [[Berry]] trees, on which new Apricorns and Berries would grow every day.
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| [[Generation III]] introduced more recurring items, with {{DL|Exchangeable item|Shoal Salt}}s and {{DL|Exchangeable item|Shoal Shell}}s, the first recurring items to be found on the ground rather than grown in a tree. {{game2|Ruby|Sapphire|Emerald}} expanded upon the idea of a Berry tree introduced in Generation II by allowing players to grow their own Berries. However, in {{game|FireRed and LeafGreen|s}}, the Berry tree was removed and replaced by recurring Berries hidden on the ground in [[Berry Forest]], where Berries may regenerate every 512 steps. [[Treasure Beach]], south of {{OBP|One Island|town}}, also held recurring items, including {{DL|Poké Ball|Ultra Balls}} and [[valuable item]]s. | | ===Mulch=== |
| | [[Mulch]] is used in [[Berry]] growth. |
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| In [[Generation IV]], the main recurring items are the items found in [[Turnback Cave]] after defeating or catching {{p|Giratina}} in {{3v2|Diamond|Pearl|Platinum}}--a {{DL|Evolution-inducing held item|Reaper Cloth}}, {{DL|Valuable item|Rare Bone}}, or {{DL|Valuable item|Stardust}}. Furthermore, in Generation IV, [[Honey]] will regenerate at the rate of two per day in [[Floaroma Meadow]] after the player has gathered them on the initial trip through. These may be found in any of the spots originally found, randomly generated, and a [[Star Piece]] will generate each day in Iron Island B2F every day, where the player initially found it.
| | ===Valuable and exchangeable items=== |
| | Some items have no purpose other than to earn money for the player or otherwise help obtain other goods. These can specifically refer to [[Coin]]s, [[Apricorn]]s, and [[Shard]]s, but other [[valuable item]]s and [[exchangeable item]]s can also be found. |
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| In {{2v2|Black|White}}, {{DL|Exchangeable item|TinyMushroom}}s will regrow, though they will remain hidden. Primarily, these are found on {{rt|6|Unova}} and {{rt|12|Unova}}, but can also be found in [[Icirrus City]] in the {{DL|Seasons|Winter}}. Additionally, a {{DL|Valuable item|Pearl}} and Stardust may wash up on {{rt|13|Unova}}, by the {{tc|Black Belt}}, or at [[Undella Bay]], on the shore, once per day. Another Pearl may be found periodically on {{rt|18|Unova}} near the {{tc|Battle Girl}}. The {{DL|Drink|Lemonade}} found on the road on {{rt|9|Unova}} will also regenerate occasionally. Outside of [[Pinwheel Forest]], there is a Challenge Rock that invites {{type|Fighting}} Pokémon to smash it. Doing so will produce a {{DL|Valuable item|Star Piece}} once per day.
| | ===Key items=== |
| | [[Key item]]s can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a [[non-player character]], but other times they are intended to be kept and will aid gameplay. |
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| In {{2v2|Black|White|2}}, the recurring items differ slightly, as do the locations.
| | ===Fossils=== |
| A TinyMushroom may occasionally regrow in the fenced-in "garden" outside the {{DL|Unova Route 6|Season Research Lab}}, and a {{DL|Exchangeable item|Big Mushroom}} may occasionally regrow in a patch of grass in the trees to the immediate south of the [[Mistralton Cave]] entrance. A TinyMushroom may occasionally regrow behind the Celestial Tower on Route 7, and on a small rise on Route 12 as well. A {{DL|Exchangeable item|Heart Scale}} may wash up on one of the shorelines of [[Undella Bay]], or on a patch of sand in [[Humilau City]], once more near the Black Belt on Route 13, or next to the rock at the bottom of the staircase immediately east of [[Lacunosa Town]]. A Pearl may wash up on the beach between the two staircases in Undella Town (in front of the Sage). A {{DL|Valuable item|Big Pearl}} may wash up on the small dune near the Treasure Hunter on Route 13, north of the {{tc|Parasol Lady}}. Some items may also wash up on {{rt|9|Unova}} over time. The Challenge Rock also returns; however, only a {{DL|Valuable item|Stardust}} is produced.
| | [[File:Mine Dome Fossil.png|thumb|right|A Dome Fossil]] |
| | [[Fossil]]s may be revived into Pokémon. There are eleven types of Fossils: |
| | * [[Dome and Helix Fossils]] |
| | * [[Old Amber]] |
| | * [[Claw and Root Fossils]] |
| | * [[Armor and Skull Fossils]] |
| | * [[Cover and Plume Fossils]] |
| | * [[Jaw and Sail Fossils]] |
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| Many items gained recurring status in {{2v2|Black|White|2}}, as they are found in [[Hidden Grotto]]es, the contents of which regenerate.
| | ===Flutes=== |
| | A [[Flute]] is an item that can be blown to produce an effect. They can be used multiple times without being consumed. |
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| In [[Generation VI]], [[Honey]] will regenerate in at least four locations periodically: one next to the railroad tracks on Route 18, one in the top-right corner of the fenced-in patch of grass outside [[Shalour City]] on Route 12, and two in the [[Pokémon Village]], one in the topmost pavilion and one across the river from it. [[Pretty Wing]]s will regenerate in at least two places periodically: one in a bush immediately south of the Pokémon Center in [[Couriway Town]] and one beneath the tire in the Pokémon Village. {{DL|Evolution-inducing held item|Prism Scale}}s will randomly regenerate in the middle square of grass in the waterfall above [[Couriway Town]]. An {{DL|Evolution-inducing held item|Oval Stone}} will periodically regenerate in the {{kal|Unknown Dungeon}} along the left-middle stalagmite. A {{DL|Valuable item|Tiny Mushroom}} will regrow occasionally in the farthest-right mushroom stalk in [[Laverre City]]. As in Generation III on Treasure Beach and Generation V along the beaches in Unova, items will randomly wash up on the beaches in Kalos, including along Routes 8 and 9 and in [[Shalour City]]. As in previous games, some of these items include many valuable items.
| | ===Ability Capsule=== |
| | Introduced in [[Pokémon X and Y]], the [[Ability Capsule]] is a consumable item that allows a Trainer to change the [[Ability]] of one Pokémon, provided the individual belongs to a species with two standard Abilities and the individual possesses one of them. |
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| [[Generation VI]] also reintroduced the idea of recurring Berries. In these games, a rare Berry drops from its tree approximately once per week for the player to collect. There is one Berry tree found on nearly every Route. The list of Trees is as follows: | | ===Strange Souvenir=== |
| * Route 5: Oran Berry (bottom of the grind bar)
| | [[File:Dream Strange Souvenir Sprite.png|thumb|right|Global Link artwork]] |
| * Route 6: Aguav Berry (middle of the left-hand grass patch)
| | The Strange Souvenir is an item introduced in X and Y that is received from a foreign {{tc|Backpacker}} in a hotel who says he is not from any of the regions from the previous games: [[Kanto]], [[Johto]], [[Hoenn]], [[Sinnoh]], or [[Unova]]. It is worth {{PDollar}}5 if sold. It currently has no use, and it is unavailable in Omega Ruby and Alpha Sapphire. |
| * Route 7: Persim Berry (end by the [[Ambrette Town]] cave entrance)
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| * Route 8: Mago Berry (beach below [[Ambrette Town]])
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| * Route 10: Iapapa Berry (right-hand side of path below Menhir stones)
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| * Route 11: Sitrus Berry (below cave entrance)
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| * Route 12: Aspear Berry (behind Cut tree below fenced-in grass outside [[Shalour City]])
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| * Route 14: Roseli Berry (farthest-right path through swamp below [[Laverre City]])
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| * Route 15: Leppa Berry (over bike jump after [[Laverre City]] gate)
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| * Route 16: Lum Berry (clearing after winding through very tall grass)
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| * Route 18: Wacan Berry (behind Cut tree before bridge)
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| * Route 19: Yache Berry (on mesa across bridge)
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| * Route 20: Kasib Berry (left-hand path past Mossy Rock clearing)
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| * Route 21: Figy Berry (across pond behind Cut tree)
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| * Route 22: Tanga Berry (bottom of waterfall, end of farthest-right path)
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| ====Recurring gift items====
| | {{movedesc|kalos}} |
| Certain items may be given to the player once per day by [[non-player character]]s, often for fulfilling a certain task.
| | {{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|An ornament depicting a Pokémon that is venerated as a protector in some region far from Kalos.}} |
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| | |} |
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| In {{3v2|Ruby|Sapphire|Emerald}}, various non-player characters in [[Hoenn]] will give items, usually [[Berry|Berries]], simply when spoken to.
| | ==Bag== |
| *The younger sister in the flower shop on {{rt|104|Hoenn}} will give one random berry per day.
| | [[File:Pt bag.png|150px|thumb|right|The Bags in {{v2|Platinum}}]] |
| *A girl on {{rt|111|Hoenn}} will give one {{b| Razz}} Berry once per day.
| | The [[Bag]] appears in every Pokémon game in one form or another. It is used to hold all of the player's items, and is accessible from the beginning of the game through the [[menu]]. |
| *A boy on {{rt|114|Hoenn}} will give one {{b| Bluk}}, {{b|Nanab}}, {{b|Pinap}}, Razz, or {{b|Wepear}} Berry per day.
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| *A woman on {{rt|120|Hoenn}} will give one random berry per day.
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| *The [[Berry Master]] on {{rt|123|Hoenn}} will give two random berries per day. The [[Berry Master's wife]] will also give a random berry if her question is answered.
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| *A [[Kiri|girl]] in [[Sootopolis City]] will give two random berries per day.
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| *An elderly gentleman in [[Pacifidlog Town]] will give either {{TM|21|Frustration}} or {{TM|27|Return}}, depending on the lead Pokémon's happiness. He will give one once per week.
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| In {{v|Platinum}}, there are more non-player characters that require something of the player in order to give an item.
| | ==Trainer Card== |
| *The manager of the [[Pokémon News Press]] will give the {{player}} three specialty [[Poké Ball]]s and one {{DL|Exchangeable item|Heart Scale}} for showing him the Pokémon he's requested for his exposé.
| | The {{ga|Trainer Card}} contains all the information about a Trainer, including their name, [[Trainer ID number]], the amount of [[Pokémon Dollar|money]] they have, the amount of Pokémon in their [[Pokédex]] and the length of time they have been playing. The Trainer Card will change color depending on how far through the game the player is. |
| *There is a man on {{rt|221|Sinnoh}} who will give the player a {{DL|Type-enhancing item|Black Belt}}, {{DL|In-battle effect item|Expert Belt}}, or {{DL|In-battle effect item|Focus Sash}}, once per day, in the aforementioned order, for showing him a Pokémon of the requested level.
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| *An {{tc|Ace Trainer}} immediately inside the [[Great Marsh]] gate will give the player one random [[Shard]] per day when spoken to.
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| There are a range of recurring gift items in all [[Generation V]] games.
| | ==Rewards== |
| *There is a woman in [[Driftveil City]] who will give the player a Heart Scale if she is shown a Pokémon knowing the requested move.
| | ===Badges=== |
| *There is a {{tc|Fisherman}} in the "Hip Waders" club on the [[Village Bridge]] who will give the player {{ball|Dive}}s once per day for showing him the requested {{type|Water}} Pokémon, with the condition that it must have been caught that day.
| | [[Badge]]s are a sign that a player has defeated a [[Gym Leader]]. Earning more Badges will help qualify for the [[Pokémon League]], as well as allow the use of specific [[HM]]s outside of battle and affect the behavior of certain Pokémon. They are displayed with the Trainer Card. |
| *A {{tc|Parasol Lady}} outside of the [[Tubeline Bridge]] gate on {{rt|8|Unova}} will give the player one rock depending on the time of day: a {{DL|In-battle effect item|Damp Rock}} in the morning, {{DL|In-battle effect item|Heat Rock}} during the day, {{DL|In-battle effect item|Smooth Rock}} in the evening and {{DL|In-battle effect item|Icy Rock}} at night.
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| *The player may take {{DL|Icirrus City|Aha, Wye, and Ditoh's house|Aha}}'s Pep Quiz once per day in [[Icirrus City]]. If correct, the player receives an {{DL|Status condition healing item|Antidote}}. If incorrect, the player receives a {{DL|Status condition healing item|Parlyz Heal}}.
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| * A {{tc|businessman}} in [[Lacunosa Town]] will give the player one of a selection of Berries on either {{DL|Days of the week|Sunday 5|Sunday}} night{{sup/5|BW}} or {{DL|Days of the week|Monday 6|Monday}} and {{DL|Days of the week|Thursday 6|Thursday}} nights{{sup/5|B2W2}}.
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| *Lastly, the player may receive a {{DL|Drink|Soda Pop}} once every {{DL|Days of the week|Wednesday 5|Wednesday}} by speaking to the {{tc|waitress}} inside the door of the {{DL|Nacrene City|Café Warehouse}} in [[Nacrene City]].
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| In {{2v2|Black|White|2}},
| | ===Symbols=== |
| *Two scientists in the [[Castelia Sewers]] will give the player one healing item, randomly selected, per day if spoken to. The female, accessible in all seasons, will give the player either a {{DL|Potion|Potion}}, {{DL|Potion|Super Potion}}, or {{DL|Revive|Revive}} and the male scientist, accessible only in {{DL|Seasons|Spring}} and {{DL|Seasons|Summer}}, will give the player an {{DL|Status condition healing item|Antidote}}, {{DL|Status condition healing item|Full Heal}}, or {{DL|Potion|Full Restore}}.
| | A [[Symbol]] is earned when one of Hoenn's [[Frontier Brain]]s is defeated. They are displayed on the {{DL|Trainer Card (game)|Frontier Pass}} and only appear in {{game|Emerald}}. |
| *Once per day the player may volunteer to walk the {{tc|Madame|Socialite}}'s {{p|Mienfoo}} in [[Humilau City]] and will be rewarded with a {{DL|Valuable item|Pearl}} for their troubles.
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| *Once per day an {{tc|Ace Trainer}} on {{rt|4|Unova}} will give the player five or one Swift Wing{{sup/5|W2}} or a Muscle Wing{{sup/5|B2}} for showing him{{sup/5|W2}}/her{{sup/5|B2}} a Pokemon with the same or a higher Attack{{sup/5|W2}} or Speed{{sup/5|B2}} stat than the number specified.
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| *Once per day a {{tc|Worker}} in [[Twist Mountain]] will give the player a random fossil from a previous gen game.
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| *Once per day a {{tc|Pokémon Breeder}} on {{rt|5|Unova}} will give the player 5 random EV-lowering berries.
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| *Once per day a businessman in [[Castelia City]]'s Studio Castelia will give the player a choice of one Cheri, Chesto, Pecha, Rawst, or Aspear berry if the player shows him a Pokemon of the type he specifies.
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| *Once per day a {{tc|Roughneck}} in [[Virbank City]] will give the player a Great Ball in exchange for a Poké Ball.
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| *Once per day a lady in Shopping Mall Nine on {{rt|9|Unova}} will ask the player to buy her a Hyper Potion and provides the money to do so. If the player talks to her again with a Hyper Potion in their bag, she will reward the player with an Energy Root.
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| In {{pkmn|X and Y}},
| | ===Commemorative Prints=== |
| *A woman traveling from Hotel to Hotel will give the player's lead Pokémon an Emotion Ribbon once per day.
| | [[File:TowerGoldprintL.png|thumb|Colored print]] |
| *A Maid in the northwest house in [[Camphrier Town]] will give the player a [[Sweet Heart]] each day.
| | A [[commemorative print]] is earned when one of the Frontier Brains at a Generation IV {{gdis|Battle Frontier|IV}} is defeated. The prints are displayed on the [[Vs. Recorder]]. |
| *In that same house in [[Camphrier Town]], the man will give the player one of the five condition-curing [[Berries]] ({{b|Cheri}}, {{b|Chesto}}, {{b|Pecha}}, {{b|Rawst}}, or {{b|Aspear}}) when shown a Pokémon of the requested type.
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| *In [[Ambrette Town]], a {{tc|Punk Guy}} beside the Museum will make a trade with the player of a Poké Ball for a Dive Ball once per day.
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| *Also in [[Ambrette Town]], a girl in the left-hand house will give the player a {{DL|Wing|Health Wing}} when shown a Pokémon with the requested Speed value or higher.
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| *In [[Coumarine City]], Tierno waits on the cliff above the Pokémon Center and will give the player a {{DL|Exchangeable item|Heart Scale}} when shown a Pokémon with either {{m|Fiery Dance}}, {{m|Quiver Dance}}, {{m|Lunar Dance}}, {{m|Teeter Dance}}, {{m|Petal Dance}}, {{m|Swords Dance}}, {{m|Feather Dance}} or {{m|Dragon Dance}}.
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| *A stand on the seaside part of [[Coumarine City]] will have one of the following condition-curing Berries left on it each day: Cheri, Chesto, Pecha, Rawst, or Aspear.
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| *A girl beside the Café in [[Laverre City]] will give the player a {{DL|Escape item|Poké Doll}} once per day if shown a Pokémon 10' tall or taller.
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| *A young man beside the gate in [[Laverre City]] will give the player a {{DL|Escape item|Poké Doll}} once per day if shown a Pokémon 0.8" or smaller.
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| *A girl in the house southwest of the windmill in [[Dendemille Town]] will give the player a [[Leppa Berry]] once per day if shown the requested TM.
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| *A young girl in the Poké Ball Emporium in [[Lumiose City]] will give the player either several {{ball|Heal}}s or one {{ball|Luxury}} once per day if her question is answered in the affirmative.
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| *The Loto-ID Center in [[Lumiose City]] will provide the player with one of the following Items once per day depending upon how many numerals of the player's Pokémon's ID numbers match: Moomoo Milk for one digit, PP Up for two digits, PP Max for three digits, Rare Candy for four digits, and finally a Master Ball for all five digits.
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| ===Fake items=== | | ==Pokédex== |
| In some indoor areas such as the [[Kanto Power Plant]], item balls may in fact turn out to be {{p|Voltorb}} or {{p|Electrode}}, in which case interacting with them will instead initiate a battle with said Pokémon. In [[Generation V]], within forested areas or on {{rt|10|Unova}}, item balls may be {{p|Foongus}} or {{p|Amoonguss}}.
| | A Pokédex records information about every species of Pokémon a Trainer has encountered. There are three kinds: |
| | * [[Regional Pokédex]] - for listing Pokémon specific to a certain region |
| | * [[National Pokédex]] - for listing all 718 species of Pokémon |
| | * [[Unown Dex]] - for listing the (at the time) 26 species of {{p|Unown}} |
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| ==Item types== | | ==Running Shoes== |
| {{main|List of items by type}}
| | The [[Running Shoes]] have been a staple of the games since [[Generation III]]. By pressing the B button, players are able to run instead of walk. In {{game|HeartGold and SoulSilver|s}} the Running Shoes can be activated using the [[Nintendo DS]]'s touch screen. |
| Throughout the [[Pokémon world]], the [[Bag]] is used to carry items. Since [[Generation II]], Items have been separated into categories to help with overall organization. These categories are altered slightly with each game. Some of the common categories consist of:
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| * '''General items''' - [[Escape Rope]]s, [[Repel]]s, [[Battle Item|Battle Enhancers]], [[Mail]], etc.
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| * '''Medicine''' - [[Potion]]s, [[Status condition healing item]]s, Stat-boosting items, etc. While originally part of the general Items Bag section, it has had its own since Generation IV.
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| * '''[[TM]]s & [[HM]]s''' - All [[move]] teaching devices, by which Pokémon can learn moves such as {{m|Surf}}, {{m|Dynamic Punch}}, and {{m|Psychic}}. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable.
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| * '''[[Poké Ball]]s''' - Different type of balls are all used for {{pkmn2|caught|capturing}} {{OBP|Pokémon|species}}.{{tt|*|Not used after Generation IV, since Poké Balls are stored in the General items section}}
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| * '''[[Key item]]s''' - Special items that players can only obtain once, that either aid the progression of the storyline or traveling. They rarely have anything to do with the player's Pokémon and are mostly specific to the game. These types of item include Tickets, Keys, and the popular [[Bicycle]]. Key items can never be discarded, however, certain items will disappear from the player's Bag during storyline events.
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| * '''[[Held item]]s''' - Items that can be held by a Pokémon, then used by them in some way. There are many varieties of these.
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| * '''{{Berries}}''' - The items were introduced in [[Generation II]], and expanded upon in [[Generation III]] with the creation of many different types of Berries, as well as adding a separate Bag slot for them.
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| The preceding basic classification holds mostly true for Generations II and III. However, in [[Generation IV]], items have been arranged into further categories. New categories include Medicine, Battle Items, and Mail. [[Generation I]] did not have any form of categories in the Bag (as it held a very limited number of items), though the categories can still apply.
| | ==Devices== |
| | Four electronic devices have been introduced over the course of the games. They all perform similar functions, and are each specific to a certain region. |
| | * [[Pokégear]] ([[Johto]]) |
| | * [[PokéNav]] ([[Hoenn]]) |
| | * [[Pokétch]] ([[Sinnoh]]) |
| | * [[C-Gear]] ([[Unova]]) |
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| ==Item storage== | | ==Decorations== |
| Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the {{player}}'s [[Bag]], and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a [[Pokémon Center]] as <Player>'s [[PC]]. In [[Generation IV]], this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. [[Key item]]s, [[HM]]s, and, starting in Generation V, [[TM]]s cannot be tossed.
| | [[Decorations]] can be used to personalize a Trainer's bedroom or [[Secret Base]]. The availability of each decoration is dependent on the game. |
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| ===Held items=== | | ==Accessories and Props== |
| {{main|Held item}} | | In [[Pokémon Contest]]s and {{pkmn|Super Contest}}s, as well as certain dress-up studios, [[Accessory|Accessories]] are used to dress up Pokémon. In [[Pokémon Musical]]s, [[Prop]]s serve a similar role. |
| Since [[Generation II]], certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as [[Potion]]s and {{DL|Status condition healing item|Full Heal}}s cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. [[Mail]] was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.
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| | ==Backdrops== |
| | [[Backdrop]]s are used as the background behind the Pokémon when dressed up for or photo or a Super Contest. |
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| ==In the TCG== | | ==Clothing== |
| {{main|Item card (TCG)}}
| | [[Clothing]] is a kind of item introduced in {{g|X and Y}} that allows [[Trainer customization|customization of the player character]]. It is bought at boutiques and may raise a player's amount of {{DL|Lumiose City|style}}. |
| In the [[Pokémon Trading Card Game]], items from the games were originally {{TCG|Trainer card}}s. However, starting with the {{TCG|HeartGold & SoulSilver}} Collections at the start of the LEGEND era in Japanese, and {{TCG|Black & White}} in international releases, they are classified in their own category, Item cards.
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| | ==See also== |
| | * [[List of items by name]] |
| | * [[List of items by index number]] |
| | * [[List of items in other languages]] |
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| {{Project ItemDex notice}} | | {{Project ItemDex notice}} |
| | [[Category:Games]] |
| | [[Category:Items|* 3]] |
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| [[Category:Items|*]]
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Items (Japanese: どうぐ tool) are collectible goods that exist in all forms of the Pokémon media. They have various uses, including healing, powering up, or helping one to catch Pokémon. Below is a list of item categories, with a brief description of each item. More information can be found in the items' respective articles.
Bag items
These are items that are stored in the Bag.
Recovery items
Some items allow the recovery of a Pokémon's HP. Typically, these are food items and include drinks, ethers, herbal medicine, Potions, Revives, the Rage Candy Bar, and the one-of-a-kind Sacred Ash.
Some status condition healing items will cure a Pokémon of other injuries.
Stat-enhancing items
Some items will increase a Pokémon's stats either for the long-term (Vitamins) or just in a battle (Battle items). Stats can also be increased through evolution; some Pokémon evolve when exposed to specific evolutionary stones or another item.
Held items
Held items are items given to a Pokémon to hold onto by its Trainer. These items can help the Pokémon in battle (such as Berries, in-battle effect items, stat-enhancing items, or type-enhancing items), help the Pokémon to reproduce (such as incense) or provide communication with others (such as Mail).
Poké Balls
A Poké Ball is a useful tool for catching Pokémon
Poké Balls are a mechanism in which a captured Pokémon is kept. Poké Balls come in many varieties, each of different strength.
Escape Rope
Escape Ropes are used to return to the entrance of a cave or dungeon.
Experience-affecting item
Experience-affecting items such as the Exp. Share and Lucky Egg aid a Pokémon's growth.
Escape items
Escape items, such as Poké Doll and Fluffy Tail, provide easy escape from a wild Pokémon.
Repel
Repel prevents wild Pokémon from appearing. There are several different types, each with a different strength.
Scents
Available only in Pokémon Colosseum and Pokémon XD, Scents increases a Pokémon's friendship.
Honey
Honey attracts wild Pokémon to grassy patches and can be slathered on special trees in the Sinnoh region to attract rare Pokémon.
Move Machines
TMs and HMs provide a wider movepool for Pokémon to learn from. Some moves will have additional use outside of battle.
Mulch
Mulch is used in Berry growth.
Valuable and exchangeable items
Some items have no purpose other than to earn money for the player or otherwise help obtain other goods. These can specifically refer to Coins, Apricorns, and Shards, but other valuable items and exchangeable items can also be found.
Key items
Key items can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a non-player character, but other times they are intended to be kept and will aid gameplay.
Fossils
Fossils may be revived into Pokémon. There are eleven types of Fossils:
Flutes
A Flute is an item that can be blown to produce an effect. They can be used multiple times without being consumed.
Ability Capsule
Introduced in Pokémon X and Y, the Ability Capsule is a consumable item that allows a Trainer to change the Ability of one Pokémon, provided the individual belongs to a species with two standard Abilities and the individual possesses one of them.
Strange Souvenir
The Strange Souvenir is an item introduced in X and Y that is received from a foreign Backpacker in a hotel who says he is not from any of the regions from the previous games: Kanto, Johto, Hoenn, Sinnoh, or Unova. It is worth $5 if sold. It currently has no use, and it is unavailable in Omega Ruby and Alpha Sapphire.
Games
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Description
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An ornament depicting a Pokémon that is venerated as a protector in some region far from Kalos.
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Bag
The Bag appears in every Pokémon game in one form or another. It is used to hold all of the player's items, and is accessible from the beginning of the game through the menu.
Trainer Card
The Trainer Card contains all the information about a Trainer, including their name, Trainer ID number, the amount of money they have, the amount of Pokémon in their Pokédex and the length of time they have been playing. The Trainer Card will change color depending on how far through the game the player is.
Rewards
Badges
Badges are a sign that a player has defeated a Gym Leader. Earning more Badges will help qualify for the Pokémon League, as well as allow the use of specific HMs outside of battle and affect the behavior of certain Pokémon. They are displayed with the Trainer Card.
Symbols
A Symbol is earned when one of Hoenn's Frontier Brains is defeated. They are displayed on the Frontier Pass and only appear in Pokémon Emerald.
Commemorative Prints
A commemorative print is earned when one of the Frontier Brains at a Generation IV Battle Frontier is defeated. The prints are displayed on the Vs. Recorder.
Pokédex
A Pokédex records information about every species of Pokémon a Trainer has encountered. There are three kinds:
Running Shoes
The Running Shoes have been a staple of the games since Generation III. By pressing the B button, players are able to run instead of walk. In Pokémon HeartGold and SoulSilver the Running Shoes can be activated using the Nintendo DS's touch screen.
Devices
Four electronic devices have been introduced over the course of the games. They all perform similar functions, and are each specific to a certain region.
Decorations
Decorations can be used to personalize a Trainer's bedroom or Secret Base. The availability of each decoration is dependent on the game.
Accessories and Props
In Pokémon Contests and Super Contests, as well as certain dress-up studios, Accessories are used to dress up Pokémon. In Pokémon Musicals, Props serve a similar role.
Backdrops
Backdrops are used as the background behind the Pokémon when dressed up for or photo or a Super Contest.
Clothing
Clothing is a kind of item introduced in Pokémon X and Y that allows customization of the player character. It is bought at boutiques and may raise a player's amount of style.
See also