Stockpile (move): Difference between revisions

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{{Moveentry/Level3|024|Arbok|1|Poison|Poison|46|28|27|27}}
{{Moveentry/Level3|071|Victreebel|2|Grass|Poison|no|FRLG=--|--|--|--}}
{{Moveentry/Level3|071|Victreebel|2|Grass|Poison|no|FRLG=1|1|1|1}}
{{Moveentry/Level3|171|Lanturn|2|Water|Electric|no|27|27|27}}
{{Moveentry/Level3|171|Lanturn|2|Water|Electric|no|27|27|27}}
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{{Moveentry/Level3|345|Lileep|2|Rock|Grass|50|57|57|{{tt|57|XY}}<br>{{tt|46|ORAS}}}}
{{Moveentry/Level3|345|Lileep|2|Rock|Grass|50|57|57|{{tt|57|XY}}<br>{{tt|46|ORAS}}}}
{{Moveentry/Level3|346|Cradily|2|Rock|Grass|60|66|66|{{tt|--, 66|XY}}<br>{{tt|52|ORAS}}}}
{{Moveentry/Level3|346|Cradily|2|Rock|Grass|60|66|66|{{tt|1, 66|XY}}<br>{{tt|52|ORAS}}}}
{{Moveentry/Level3|425|Drifloon|2|Ghost|Flying|no|22|27|B2W2=25|25}}
{{Moveentry/Level3|425|Drifloon|2|Ghost|Flying|no|22|27|B2W2=25|25}}
{{Moveentry/Level3|426|Drifblim|2|Ghost|Flying|no|22|27|B2W2=25|25}}
{{Moveentry/Level3|426|Drifblim|2|Ghost|Flying|no|22|27|B2W2=25|25}}

Revision as of 19:37, 24 December 2015

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Stockpile
たくわえる Stockpile
Stockpile V.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Stockpile (Japanese: たくわえる Stockpile) is a non-damaging Normal-type move introduced in Generation III.

The Pokémon who are able to learn this move are also able to learn the related moves Swallow and Spit Up, with all being able to learn both except Qwilfish, Munchlax, Trubbish, and Garbodor.

Effect

Generation III

Stockpile stores up energy for the user and has no secondary effect. The maximum number of Stockpiles the user can hold is three. If used after the third count, it will fail.

If Spit Up is used after Stockpiling, it will inflict damage according to the number of times Stockpile was used, and the Stockpile count will be reset. If Swallow is used after Stockpiling, the user will heal HP according to the number of times Stockpile was used, and the Stockpile count will be reset.

Both Spit Up and Swallow will fail if Stockpile has not been used before selecting.

In this generation, Stockpile's PP is 10.

Generation IV and on

In addition to its previous effects, Stockpile gains a secondary effect of raising the user's Defense stat and Special Defense stat by one stage each after Stockpiling. Once the user has used Spit Up or Swallow, the increase in Defense and Special Defense are lost.

In addition, Stockpile's PP is raised to 20.

Description

Games Description
RSE Charges up power for up to 3 turns.
FRLG The user charges up power for use later. It can be used three times.
Charges up power for up to 3 turns.
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
The user charges up power and raises both its Defense and Sp. Def. stats. The move can be used three times.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
023 Ekans Ekans Poison Poison 37 25 25 25
024 Arbok Arbok Poison Poison 46 28 27 27
071 Victreebel Victreebel Grass Poison   1 1 1 1
171 Lanturn Lanturn Water Electric   27 27 27
211 Qwilfish Qwilfish Water Poison   25 25 25
279 Pelipper Pelipper Water Flying 47 38 38 39 39
33
303 Mawile Mawile Steel Fairy 46 51 51 50
41
316 Gulpin Gulpin Poison Poison 34 34 39 39
28
317 Swalot Swalot Poison Poison 40 38 45 45
30
345 Lileep Lileep Rock Grass 50 57 57 57
46
346 Cradily Cradily Rock Grass 60 66 66 1, 66
52
425 Drifloon Drifloon Ghost Flying   22 27 25 25
426 Drifblim Drifblim Ghost Flying   22 27 25 25
446 Munchlax Munchlax Normal Normal   25 28 28
455 Carnivine Carnivine Grass Grass   31 37 37
568 Trubbish Trubbish Poison Poison     23 23
569 Garbodor Garbodor Poison Poison     23 23
631 Heatmor Heatmor Fire Fire     56 50
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
086 Seel Seel Water Water     EkansArbokPelipperMawile EkansArbokPelipperMawileHeatmor EkansArbokPelipperMawileHeatmor
088 Grimer Grimer Poison Poison   GulpinSwalotDrifloonDrifblim GulpinSwalotDrifloonDrifblim GulpinSwalotDrifloonDrifblim
109 Koffing Koffing Poison Poison     GulpinSwalotDrifloonDrifblim GulpinSwalotDrifloonDrifblim
194 Wooper Wooper Water Ground EkansArbokPelipperMawile EkansArbokPelipperMawile EkansArbokPelipperMawileHeatmor EkansArbokPelipperMawileHeatmor
218 Slugma Slugma Fire Fire   GulpinSwalotDrifloonDrifblim GulpinSwalotDrifloonDrifblim GulpinSwalotDrifloonDrifblim
322 Numel Numel Fire Ground     EkansArbokMawile EkansArbokMawileHeatmor EkansArbokMawileHeatmor
336 Seviper Seviper Poison Poison EkansArbokMawile EkansArbokMawile EkansArbokMawileHeatmor EkansArbokMawileHeatmor
363 Spheal Spheal Ice Water EkansArbokPelipperMawile EkansArbokPelipperMawile EkansArbokPelipperMawileHeatmor EkansArbokPelipperMawileHeatmor
387 Turtwig Turtwig Grass Grass     VictreebelCarnivine VictreebelCarnivine VictreebelCarnivine
422 Shellos Shellos Water Water   PelipperGulpinSwalotDrifloonDrifblim PelipperGulpinSwalotDrifloonDrifblim PelipperGulpinSwalotDrifloonDrifblim
449 Hippopotas Hippopotas Ground Ground   EkansArbokMawile EkansArbokMawileHeatmor EkansArbokMawileHeatmor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0449 449 Hippopotas Ground Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Reggie Swalot Stockpile beginning.png
Beginning
Reggie Swalot Stockpile.png
Swalot
Jacuzzi Gulpin Stockpile.png
Gulpin
The user charges up power, also raising its Defense and Sp. Def.
Pokémon Method
User First Used In Notes
Gulpin Gulpin's whole body glows purple.
Multiple wild Gulpin Gulpin it Down Debut
Professor Jacuzzi's Gulpin Gulpin it Down None
Swalot Swalot takes a big gulp of air, making its body larger.
Reggie's Swalot Lost Leader Strategy! None


In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 儲存 Chúcún
The Netherlands Flag.png Dutch Hamsteren
Finland Flag.png Finnish Lataus*
France Flag.png French Stockage
Germany Flag.png German Horter
Greece Flag.png Greek Αποθήκευση
Italy Flag.png Italian Accumulo
South Korea Flag.png Korean 비축하기 Bichukhagi
Poland Flag.png Polish Rezerwa
Brazil Flag.png Brazilian Portuguese Estocagem
Romania Flag.png Romanian Grămada
Serbia Flag.png Serbian Skladištenje
Spain Flag.png Spanish Reserva



Variations of the move Bulk Up
StatusIC HOME.png Bulk UpCalm MindCosmic Power
Dragon DanceGrowthHone ClawsStockpileWork Up


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.