Festival Plaza: Difference between revisions
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===Food stalls=== | ===Food stalls=== | ||
At food stalls, the player can buy meals for their Pokémon. Each stall has a limited availability of meals, but some may have multiple of the same meal available. | At food stalls, the player can buy meals for their Pokémon. Each stall has a limited availability of meals, but some may have multiple of the same meal available. A meal can only be fed to a Pokémon that will feel its effect. A Pokémon that would evolve upon level-up will not do so after eating a meal from Rare Kitchen or Battle Table. | ||
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Revision as of 00:05, 9 January 2017
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Location: | Unknown | |||
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Region: | Alola | |||
Generations: | VII | |||
Pokémon world locations |
Festival Plaza (Japanese: フェスサークル Festival Circle) is a location in Pokémon Sun and Moon that collects most of its communication features, such as connecting to the Pokémon Global Link and battling or trading with other players, into one place. It is owned by Sophocles and has similarities to features from the Entralink (missions) and Join Avenue (shops) in Generation V.
Festival Plaza can be visited by selecting it from the menu, but it is not present when the game is first started. It is unlocked when Lillie introduces the player to their first Pokémon Center on Route 1. If the Festival Plaza icon has a green "!", this means there are people in Festival Plaza with requests for the player.
When the player first visits Festival Plaza, Sophocles greets them and recruits them to make other visitors feel welcome at Festival Plaza. Satisfied visitors will reward the player with Festival Coins (abbreviated as FC), which can be used at any of the seven shops that ring Festival Plaza. As the player earns more Festival Coins from visitors, their Festival Plaza Rank will go up, which will unlock certain features and allow the player to replace old facilities with new ones. The player can also participate in missions to earn Festival Coins.
A purple button at the bottom edge of the lower screen allows the player to set options specific to Festival Plaza and communications. These include accepting battles, trades, or missions and communicating with friends, VIPs, or guests. It also includes customizable messages (selectable from set phrases) to be used in other players' Festival Plazas for greeting, parting, and more.
Steps are not counted in Festival Plaza, so Pokémon Eggs will never hatch and repels will never wear off there.
Communication features
The bottom screen while in Festival Plaza shows two large buttons: Battle and Trade. Battle leads to the options Link Battle, Visit the Battle Spot, and Download Rules, while Trade leads to Link Trade, GTS, and Wonder Trade.
If the player connects to the Internet, the game will grab a list of other players to be new guests in the player's Festival Plaza. The oldest guests previously in the player's Festival Plaza will be replaced with the newer guests; any VIPs the player has registered will remain as VIPs regardless. The player can register a guest as a VIP by finding them outdoors in Festival Plaza or by paging them indoors courtesy of the woman in the back-left of the castle, and then speaking to them. The guest and VIP lists each have a maximum of 50 people.
The computer just inside the castle also allows the player to view Battle Videos and perform Game Sync.
Rank
The player's Festival Plaza Rank goes up as they earn Festival Coins from visitors or missions. The amount of Festival Coins required for each Rank depends on the total amount the player has earned, not what the player currently has; that is, Festival Coins the player spends will not delay the point when the player will gain their next Rank.
When the player gains a new Festival Plaza Rank, Sophocles will visit the castle to present the player with a reward. Usually he will offer a new, random facility, with the "level" of the facility, as seen by the number of stars (★), gradually increasing with higher Ranks. If the player gains two Ranks that would each offer a new facility, the player will only be offered one.
Sophocles will introduce other new features instead of offering facilities at certain Ranks:
- At Rank 4, missions become available
- At Rank 8, visitors are able to introduce the player to a facility that can be placed in the Plaza for a fee
- At Rank 10, the player can order fashion items from visitors
- At Rank 20, the name of the Plaza can be changed
- At Rank 30, after the player becomes the Champion, premium services become available
- At Rank 40, after the player becomes the Champion, the song playing may be changed
- At Rank 50, the design of the castle can be changed
- At Rank 60 and 70, another castle theme becomes available
- At Rank 100, "I reached Festival Plaza Rank 100!" message becomes available
Rank | FC to next rank |
---|---|
1 | 6 |
2 | +10 |
3 | +15 |
4 | +30 |
5 | +40 |
6 | +50 |
7 | +60 |
8 | +70 |
9 | +80 |
10 | +90 |
11-20 | +100 |
21-30 | +120 |
31-40 | +150 |
41-50 | +180 |
51-60 | +210 |
61-70 | +240 |
71-100 | +270 |
101+ | +300 |
If the player declines to host one of the facilities that Sophocles offers, he will present the player with a gift tied to the facility's level.
Level | Gifts |
---|---|
★ | Festival Ticket |
★★ | Pearl |
★★★ | Nugget |
★★★★ | Big Pearl |
★★★★★ | Big Nugget |
In addition to the above, some unannounced changes also occur at certain Ranks. Certain visitor requests may only appear once the player reaches a certain Rank. Starting at Rank 11, the number of visitors in Festival Plaza who can have requests for the player to fulfill grows from five to six.
Facilities
There are seven types of facilities the player can host in Festival Plaza: lottery shops, bouncy houses, haunted houses, food stalls, goody shops, fortune-teller tents, and dye houses. There are multiple different varieties of each type of shop as well, generally offering slight differences in their services, and each of those varieties comes in up to five different "levels" indicated by a number of stars (★). Every shop is run by a different, random person; two shops with the exact same name may even be run by different people.
Facilities can generally be patronized once a day. For goody shops, food stalls, and bouncy houses, this means that each item or service they offer can only be purchased once a day.
At first, Festival Plaza is populated by seven facilities (with the seventh being added by Sophocles after the introductory Rank is completed). These initial facilities come in pairs, such as two food stalls, two lottery shops, and two fortune-teller tents, with an extra facility of another type in the last spot. As the player earns Festival Coins and Ranks, Sophocles will offer new facilities as rewards. These facilities can replace any of the seven existing facilities. Starting at Rank 8, the player can ask visitors if they know any good facilities, and they will respond with their favorite facility, which they will introduce to the player for a fee. In order to place a facility introduced by a visitor, the player must save the game. Facilities hosted by introduction will greet the player the same way the person who introduced the facility does and comment that they are highly recommended by the person.
Inside the castle in the center of Festival Plaza, the player can talk to the man in the back-right to remodel Festival Plaza. This allows the player to swap the positions of shops. The facility that appears first (rightmost from the castle entrance) is classified as the player's favorite and thus will be recommended to other players if they ask about any good facilities.
Lottery shops
At lottery shops, the player can draw a lottery ticket to win a random prize. Drawing a lottery ticket is free. It is also possible for the player to randomly earn a bonus drawing, resulting in two prizes. The outcome at lottery shops is affected by the shop's rank (★ to ★★★★★) and may be affected by fortune tellers' fortunes.
Prizes numbered 3 through 10 are the same across all lottery shops, while the number 1 and 2 prizes are different based on shop name.
Prize No. | Prize |
---|---|
No. 1 | Master Ball (Big Dreams) Big Nugget (Gold Rush) Gold Bottle Cap (Treasure Hunt) |
No. 2 | Rare Candy (Big Dreams) Nugget (Gold Rush) Bottle Cap (Treasure Hunt) |
No. 3 | PP Max |
No. 4 | PP Up |
No. 5 | Max Revive |
No. 6 | Max Elixir |
No. 7 | Max Ether |
No. 8 | Ultra Ball |
No. 9 | Full Heal |
No. 10 | Berry Juice |
Bouncy houses
At bouncy houses, the player can let a Pokémon play to train, increasing its EVs. Bouncy houses may offer multiple courses, but each course can only be played once a day. Courses 6★ and 7★ are only available after the player has become the Champion.
Course | Stat |
---|---|
Course A | HP |
Course B | Attack |
Course C | Defense |
Course D | Special Attack |
Course E | Special Defense |
Course F | Speed |
Rank | Price | EVs |
---|---|---|
1★ | 5 FC | 4 |
2★ | 10 FC | 8 |
3★ | 15 FC | 16 |
4★ | 30 FC | 32 |
5★ | 50 FC | 64 |
6★ | 100 FC | 128 |
7★ | 200 FC | 252 |
Level | Courses |
---|---|
★ | Course B 1★, 6★ |
Course D 1★, 6★ | |
★★M | Course B 1★-2★, 6★ |
Course D 1★-2★, 6★ | |
★★★M | Course B 1★-3★, 6★ |
Course D 1★-3★, 6★ | |
★★★★M | Course B 1★-4★, 6★ |
Course D 1★-4★, 6★ | |
★★★★★M | Course B 1★-7★ |
Course D 1★-7★ |
Level | Courses |
---|---|
★ | Course C 1★, 6★ |
Course E 1★, 6★ | |
★★S | Course C 1★-2★, 6★ |
Course E 1★-2★, 6★ | |
★★★S | Course C 1★-3★, 6★ |
Course E 1★-3★, 6★ | |
★★★★S | Course C 1★-4★, 6★ |
Course E 1★-4★, 6★ | |
★★★★★S | Course C 1★-7★ |
Course E 1★-7★ |
Level | Courses |
---|---|
★ | Course A 1★, 6★ |
Course F 1★, 6★ | |
★★S | Course A 1★-2★, 6★ |
Course F 1★-2★, 6★ | |
★★★M | Course A 1★-3★, 6★ |
Course F 1★-3★, 6★ | |
★★★★S | Course A 1★-4★, 6★ |
Course F 1★-4★, 6★ | |
★★★★★M | Course A 1★-7★ |
Course F 1★-7★ |
Haunted houses
At haunted houses, the player may pay an admission fee of 10 FC to send their Pokémon through the house. Somewhere in the house, the Pokémon will pick up a random item which it will give to the player once it emerges. The Pokémon may pick up more than one item. The outcome at haunted houses may be affected by the house's rank (★ to ★★★★★) or fortune tellers' fortunes.
The items below are ordered in descending order of rarity.
Ghosts' Den | Trick Room | Confuse Ray |
---|---|---|
Sacred Ash | ||
Bottle Cap | ||
PP Up | Max Revive | Max Elixir |
Heart Scale | ||
Patterned Bean | ||
Festival Ticket | ||
HP Up | Iron | Calcium |
Protein | Carbos | Zinc |
Full Heal | Hyper Potion | Ultra Ball |
Hard Stone |
Food stalls
At food stalls, the player can buy meals for their Pokémon. Each stall has a limited availability of meals, but some may have multiple of the same meal available. A meal can only be fed to a Pokémon that will feel its effect. A Pokémon that would evolve upon level-up will not do so after eating a meal from Rare Kitchen or Battle Table.
Level | Meal | Cost | Effect |
---|---|---|---|
★+ | Rare Breakfast | 4 FC | +1 level if ≤Lv. 29 |
★+ | Rare Dinner | 100 FC | +7 level if ≤Lv. 79 |
★★+ | Rare Lunch | 10 FC | +1 level if ≤Lv. 39 |
★★★+ | Rare Brunch | 20 FC | +1 level if ≤Lv. 49 |
★★★★+ | Rare Dessert | 30 FC | +1 level if ≤Lv. 59 |
★★★★★S | Rare Appetizer | 40 FC | +1 level if ≤Lv. 69 |
★★★★★S | Rare Buffet | 300 FC | +9 level if ≤Lv. 89 |
Level | Meal | Cost | Effect |
---|---|---|---|
★+ | HP Lunch | 20 FC | HP EVs +10 |
★+ | Attack Lunch | 20 FC | Attack EVs +10 |
★+ | Defense Lunch | 20 FC | Defense EVs +10 |
★+ | Sp. Atk Lunch | 20 FC | Sp. Atk EVs +10 |
★+ | Sp. Def Lunch | 20 FC | Sp. Def EVs +10 |
★+ | Speed Lunch | 20 FC | Speed EVs +10 |
★+ | Level-Up Lunch 3 | 100 FC | +3 level if ≤Lv. 69 |
★★★★★S | Level-Up Lunch 5 | 200 FC | +5 level if ≤Lv. 79 |
Level | Meal | Cost | Effect |
---|---|---|---|
★+ | Friendship Drink | 2 FC | Friendship +"a little" |
★+ | Friendship Lunch | 10 FC | Friendship +"more" |
★+ | Friendship Combo | 20 FC | Friendship +"much more" |
★+ | Sweets Set D | 30 FC | Friendship, -Special Attack EVs |
★+ | Secret Meal D | 200 FC | Friendship, Special Attack EVs reduced to 0 |
★★+M | Sweets Set E | 30 FC | Friendship, -Special Defense EVs |
★★+M | Sweets Set F | 30 FC | Friendship, -Speed EVs |
★★★+M | Sweets Set A | 30 FC | Friendship, -HP EVs |
★★★+M | Secret Meal E | 200 FC | Friendship, Special Defense EVs reduced to 0 |
★★★★+M | Sweets Set B | 30 FC | Friendship, -Attack EVs |
★★★★★M | Sweets Set C | 30 FC | Friendship, -Defense EVs |
★★★★★M | Secret Meal F | 200 FC | Friendship, Speed EVs reduced to 0 |
Level | Meal | Cost | Effect |
---|---|---|---|
★+ | Friendship Drink | 2 FC | Friendship +"a little" |
★+ | Friendship Lunch | 10 FC | Friendship +"more" |
★+ | Friendship Combo | 20 FC | Friendship +"much more" |
★+ | Sweets Set A | 30 FC | Friendship +"much more", HP EVs -"a lot" |
★★+S | Sweets Set B | 30 FC | Friendship +"much more", Attack EVs -"a lot" |
★★+S | Sweets Set C | 30 FC | Friendship +"much more", Defense EVs -"a lot" |
★★★+S | Sweets Set D | 30 FC | Friendship, -Special Attack EVs |
★★★+S | Secret Meal B | 200 FC | Friendship, Attack EVs reduced to 0 |
★★★★+S | Sweets Set E | 30 FC | Friendship, -Special Defense EVs |
★★★★★S | Sweets Set F | 30 FC | Friendship, -Speed EVs |
★★★★★S | Secret Meal C | 200 FC | Friendship, Defense EVs reduced to 0 |
Goody shops
At goody shops, the player may purchase items. Each shop has a limited daily stock, but some may have multiple of the same item in their inventory.
Level | Inventory | Cost | Contains |
---|---|---|---|
★+ | Ball Set A | 12 FC | Poké Ball ×12 |
★+ | Ball Set D | 24 FC | Dive Ball ×12 |
★★+ | Ball Set B | 24 FC | Great Ball ×12 |
★★+M | Ball Set F | 24 FC | Repeat Ball ×12 |
★★+M | Ball Set G | 24 FC | Timer Ball ×12 |
★★★M | Ball Set C | 48 FC | Ultra Ball ×12 |
★★★M | Ball Set H | 24 FC | Dusk Ball ×12 |
★★★M | Ball Set I | 24 FC | Heal Ball ×12 |
★★★M | Ball Set J | 24 FC | Quick Ball ×12 |
★★★M | Ball Set K | 24 FC | Premier Ball ×12 |
Level | Inventory | Cost | Contains |
---|---|---|---|
★+ | Honey Set | 10 FC | Honey ×4 |
★+ | Johto Set | 10 FC | Rage Candy Bar ×4 |
★+ | Value Product | 10 FC | Big Pearl |
★ ★★ |
Ball Set A | 12 FC | Poké Ball ×12 |
★ ★★ |
Water Set | 12 FC | Fresh Water ×12 |
★★+ | Hoenn Set | 10 FC | Lava Cookie ×4 |
★★★+ | Ball Set B | 24 FC | Great Ball ×12 |
★★★+ | Sinnoh Set | 10 FC | Old Gateau ×4 |
★★★ ★★★★ |
Soda Set | 18 FC | Soda Pop ×12 |
★★★★+ | Unova Set | 10 FC | Casteliacone ×4 |
★★★★★M | Ball Set C | 48 FC | Ultra Ball ×12 |
★★★★★M | Kalos Set | 10 FC | Shalour Sable ×4 |
★★★★★M | Lemonade Set | 24 FC | Lemonade ×12 |
★★★★★M | Unusual Product | 200 FC | PP Up |
Level | Inventory | Cost | Contains |
---|---|---|---|
★+ | Battle Set D | 10 FC | X Attack ×4 |
★+ | Battle Set E | 10 FC | X Defense ×4 |
★+ | Battle Set H | 10 FC | X Speed ×4 |
★+ | Honey Set | 10 FC | Honey ×4 |
★+ | Repel Set | 24 FC | Max Repel ×12 |
★+ | Toy Set | 10 FC | Poké Toy ×4 |
★★+M | Battle Set F | 10 FC | X Sp. Atk ×4 |
★★+M | Battle Set G | 10 FC | X Sp. Def ×4 |
★★★M | Battle Set A | 10 FC | Guard Spec. ×4 |
★★★M | Battle Set B | 10 FC | Dire Hit ×4 |
★★★M | Battle Set C | 10 FC | X Accuracy ×4 |
Level | Inventory | Cost | Contains |
---|---|---|---|
★+ | Full Heal Set | 16 FC | Full Heal ×4 |
★+ | Medicine Set | 16 FC | Hyper Potion ×4 |
★+ | Unusual Med B | 50 FC | Ether |
★★★S | Attack Set | 60 FC | Protein ×4 |
★★★S | Defense Set | 60 FC | Iron ×4 |
★★★S | HP Set | 60 FC | HP Up ×4 |
★★★S | Revive Set | 25 FC | Revive ×4 |
★★★S | Sp. Atk Set | 60 FC | X Sp. Atk ×4 |
★★★S | Sp. Def Set | 60 FC | X Sp. Def ×4 |
★★★S | Speed Set | 60 FC | X Speed ×4 |
★★★S | Unusual Med A | 100 FC | Max Revive |
Level | Inventory | Cost | Contains |
---|---|---|---|
★+ | Milk Set | 30 FC | Moomoo Milk ×12 |
★+ | Water Set | 12 FC | Fresh Water ×12 |
★+ | Soda Set | 18 FC | Soda Pop ×12 |
★+ | Lemonade Set | 24 FC | Lemonade ×12 |
★★ | ? | ? | ? |
★★★ | ? | ? | ? |
Fortune-teller tents
At a fortune-teller tent, the fortune teller can suggest a place where the player may have "luck". This may be described as "decent", "good", or "pretty good" luck. If the fortune teller says the player will have luck at a lottery shop or haunted house, then if they visit the suggested location, they may receive a better outcome than they would have before hearing it. For example, if the player may have luck in a lottery shop, the prize may turn out better or the player may get a bonus drawing.
The fortune teller will also give the player a phrase to "bring you luck". This phrase will be added to the player's repertoire of phrases they can use to customize their messages in their Festival Plaza profile settings. They are added into the Common Phrases category.
The player can only have their fortune told once a day, but if they return to the fortune teller, they may rehear their fortune.
Fortune-teller tents charge 10 FC for their services.
- Tents
All tents except Pokémon House have five different levels, from ★ to ★★★★★; Pokémon House only has three levels, but they are ★, ★★★, and ★★★★★.
Dye houses
At dye houses, the player can dye white fashion items they have different colors. The player can use the shop's dyes, or they can create various colors from Berries to dye their item with. The player can also redye any item they have previously dyed.
- Dye houses
Min. level | Option | Cost |
---|---|---|
★ | Dye any dyed clothing white | 10 FC |
★ | Dye any white or dyed clothing Pastel <Color> | 100 FC |
★ | Using Berries: dye any white or dyed clothing any pastel color | ? FC |
★★★ | Dye any white or dyed clothing Dark <Color> | 100 FC |
★★★ | Using Berries: dye any white or dyed clothing any dark color | 10 FC |
★★★★★ | Dye any white or dyed clothing Bright <Color> | 100 FC |
Using Berries from the player, dye houses can dye any white or dyed clothing any color in a pastel or dark shade (depending on the house's level). The table below shows the Berries needed to dye clothes different colors.
Color | Berry | Berry | Berry |
---|---|---|---|
Pastel Red | Pomeg ×15 | Tamato ×15 | Cheri ×15 |
Dark Red | Occa ×30 | Figy ×30 | Liechi ×30 |
Pastel Yellow | Sitrus ×10 | Qualot ×15 | Grepa ×15 |
Dark Yellow | Aspear ×30 | Iapapa ×30 | Wacan ×30 |
Pastel Green | Hondew ×15 | Rawst ×15 | Lum ×15 |
Dark Green | Aguav ×30 | Salac ×30 | Rindo ×30 |
Pastel Blue | Kelpsy ×15 | Oran ×13 | Maranga ×15 |
Dark Blue | Passho ×30 | Yache ×30 | Coba ×30 |
Pastel Orange | Leppa ×15 | Kee ×15 | Sitrus ×10 |
Dark Orange | Chople ×30 | Charti ×30 | Shuca ×30 |
Pastel Navy Blue | Apicot ×15 | Kelpsy ×15 | Chesto ×15 |
Dark Navy Blue | Passho ×30 | Coba ×30 | Payapa ×30 |
Pastel Purple | Chesto ×15 | Wiki ×15 | Ganlon ×15 |
Dark Purple | Kasib ×30 | Colbur ×30 | Payapa ×30 |
Pastel Pink | Pecha ×15 | Persim ×15 | Mago ×15 |
Dark Pink | Mago ×30 | Petaya ×30 | Roseli ×30 |
Introduction costs
The table below describes the costs, in Festival Coins, to have a visitor introduce a given facility to the player's Festival Plaza. If the player already has a given facility, its introduction cost will rise, costing double for the second one, triple for the third, and so on.
Level | Cost |
---|---|
★ | 50 FC |
★★ | 100 FC |
★★★ | 400 FC |
★★★★ | 800 FC |
★★★★★ | 1500 FC |
Requests
Among the visitors normally in Festival Plaza at any one time, there will be a handful who need something from the player. This may be some request or question, or they may simply wish to share some information. Initially, five visitors in Festival Plaza will have some request for the player, but upon reaching Rank 11, there will be six. All visitors in Festival Plaza show a whisper when the player is near enough to them, but for those with requests, the whisper is colored purple. These requests last for an hour from when the game created them, which is either immediately when a previous set of requests expired or when the player last loaded the game. The visitors who will have requests are selected at random each time.
Upon completing a request, the player will be rewarded with Festival Coins. Different requests may yield different amounts of coins, and VIPs will give more coins than guests will. If the same people remain in the player's Festival Plaza for an extended period of time, after a while they will give half the normal reward, and a while after that they will give a quarter of the normal reward (rounded to the nearest number). Additionally, aside from guests and VIPs, immediately after the introductory Rank is completed, there will also be a handful of default NPC visitors in Festival Plaza; these visitors only give the player rewards of 4 FC for most requests or 8 FC for requests with the whisper "Tell me! Tell me!".
The table below summarizes all of the possible requests by their whisper and the rewards earned for completing them.
Whisper | Type | Reward | |
---|---|---|---|
Guests | VIPs | ||
I'm hungry! | Recommendations | 5 FC | 8 FC |
I want to shop! | |||
I want to make my Pokémon happy! | |||
I want to see great moves! | |||
I want to treat myself! | |||
I want to be excited! | |||
I want my Pokémon to play! | |||
Do you know how I feel? | Recommendations | 10 FC | 15 FC |
Tell me! Tell me! | Questionnaires | 10 FC | 15 FC |
Listen! Listen! The requestor may share various things. |
Sharing | 5 FC | 8 FC |
Listen! Listen! Request: Will you listen to the story about my Festival Plaza? |
Sharing | 20 FC | 30 FC |
Do you want to know a secret? | Sharing | 20 FC | 30 FC |
I want to meet! I want to meet! | Challenge | 30 FC | 45 FC |
Battle! Battle! | Challenge | 15 FC | 23 FC |
Do you understand? | Challenge | 15 FC | 23 FC |
Recommendations
This group of requests requires the player to direct the requestor to a satisfactory facility in their Festival Plaza. Seven of these requests have fixed responses. The table below describes these requests and the acceptable responses.
Whisper | Request | Answers |
---|---|---|
I'm hungry! | We're hungry. Take us to a yummy place. | Food stalls |
I want to shop! | I want to shop. Will you recommend a good place to shop? | Goody shops |
I want to make my Pokémon happy! | Take me to a place that Pokémon can enjoy! | Bouncy houses, food stalls, haunted houses |
I want to see great moves! | Take me to a place where I can see real skilled work. | Dye houses, food stalls, fortune-teller tents |
I want to treat myself! | Take me to a place where I can treat myself! | Dye houses, fortune-teller tents, goody shops, lottery shops |
I want to be excited! | Take me to an exciting place! | Fortune-teller tents, haunted houses, lottery shops |
I want my Pokémon to play! | Take me to a place where my Pokémon can play! | Bouncy houses, haunted houses |
The last request of this type, "Do you know how I feel?", does not have a fixed answer. A person with this whisper will ask the player, "Take me to a place you think I'd like!" The answer to this question is effectively random. Sometimes, this request can have the same acceptable set of answers two or more times in a row, but other times the acceptable and unacceptable answers will flip, while still other times they may scramble entirely.
The player can back out of any recommendation request without exhausting it, meaning they can speak to the person again later to complete the request.
Questionnaires
The whisper "Tell me! Tell me!" comprises 16 different requests, all of which are questionnaires the player must answer. Each request has a number of custom responses, as well as a standard "No comment" response. If the player answers "No comment", they will not receive Festival Coins and the request will be exhausted. Any other answer is rewarded.
These questionnaires are always asked in order. That is, if two people are whispering "Tell me! Tell me!", whichever person is asked first will ask the next question. After the player answers the last questionnaire, the next requestor will start with the first questionnaire again.
The player's responses to these questionnaires appear in their profile when they are visitors to other players' Festival Plazas.
Sharing
The sharing requests simply require the player to listen to something the requestor wishes to share. The "Listen! Listen!" whisper can lead to two different kinds of requests. In one, the requestor will share one or more of their records at random. Sometimes, this request may come prefaced with a warning that it may mention things the player has not seen in their game yet; if the player backs out of the request in response to this, the request will be exhausted. For the other type of request, the person will start by asking, "Will you listen to the story about my Festival Plaza?" If the player declines at this point, the request is not exhausted. At the end of both of these types of requests, the person will solicit the player's opinion on their records, but this answer ("Great!" or "Could be better.") does not change whether the player is rewarded.
In the case of the "Do you want to know a secret?" whisper, the requestor will offer to share their secret with the player. However, if the player has not set an answer for their own secret in their profile, the person will back out until the player has set it. Whether the player has not set their own secret or they answer that they do not want to know the person's secret, this request is not exhausted.
Challenge
These requests challenge the player regarding records and rankings. These are shown in the guests' and VIPs' profiles in the guest and VIP lists.
The "I want to meet! I want to meet!" whisper is followed by a request of the form, "Among the people in Festival Plaza, I’d like to meet one with awesome [some records] and high [some Rank]." The player is shown a selection of guests and VIPs to browse, check records, and eventually select from, but this selection does not comprise all people in Festival Plaza and if the player backs out and speaks to the requestor again, the selection can change. The desired response for this request appears to be for the player to select a visitor who has a ranking in the requested Rank (the value of X in "No. X" on the left side of the rankings) that is less than the value of half of the total number of people in Festival Plaza. This means that if enough visitors are tied so that no one has a ranking worse than that number, any person may satisfy this request, regardless of the values of the individual records that make up that ranking. This request is not exhausted if the player backs out of it before selecting a person.
The "Do you understand?" whisper is somewhat similar, asking, "Is my [Something] Rank higher or lower than the midpoint among your [guests/VIPs]?" This may also be using the same basic criteria as the request above, meaning that it is asking how the value of their ranking compares with the value of half of the total number of guests or VIPs (depending on which the person is). This request cannot be backed out of after speaking to the requestor.
The "Battle! Battle!" whisper is followed by, "Let's have a record battle among these three, shall we?", and the person presents the player with three different types of records. The player is also given an option to see their accomplishments for the three records in question. When the player chooses a record to battle with, if their record is higher than the requestor's, they are rewarded with Festival Coins. A tie does not earn a reward. Backing out of this request does not exhaust it.
Missions
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
After achieving Festival Rank 4, players are able to create cooperative missions to complete with visitors. Mission objectives include catching Pokémon and answering specific types of questions asked by guests.
The player may play a mission alone or cooperate with other players using communication features. To host a mission, the player must use a Festival Ticket and speak to the Dancer by the castle's bridge. Once a day, she will give the player three Festival Tickets. If the player is online, they may join another player's mission in progress either by tapping the red marquee that appears on the screen or by speaking to the Dancer and selecting from the list of ongoing missions.
Mission | Target | Time Limit | Obtainable Festival Coins |
---|---|---|---|
Break boulders quickly! | 00050 | 1:30 | 3 to 30 |
Show off muscles! | 00004 | 2:00 | 6 to 60 |
Send people to lottery shops! | 00004 | 2:30 | 4 to 40 |
[Language] lesson! | 00005 | 3:00 | 3 to 30 |
Cross-cultural communications! | 00004 | 3:00 | 4 to 40 |
Type matchup tests! | 00005 | 3:00 | 5 to 50 |
Inverse type matchup tests! | 00005 | 3:00 | 6 to 60 |
Find [Type]-type enthusiasts! Part 1 | 00003 | 3:00 | 3 to 30 |
Find [Type]-type enthusiasts! Part 2 | 00004 | 3:00 | 5 to 50 |
Big costume contest! | 00006 | 2:00 | 4 to 40 |
Greet experienced Trainers! | 00004 | 2:00 | 5 to 50 |
Find people in love! | 00004 | 2:00 | 5 to 50 |
Survey about male friends! | 00004 | 2:00 | 5 to 50 |
Find big brothers and sisters! | 00004 | 2:00 | 5 to 50 |
Personality matters most! | 00004 | 2:00 | 5 to 50 |
Secrets are something to keep! | 00004 | 2:00 | 5 to 50 |
Active in my free time! | 00004 | 2:00 | 5 to 50 |
True selves are the best! | 00006 | 2:00 | 4 to 40 |
Research color! | 00006 | 2:00 | 5 to 50 |
Global missions
Global missions are held at certain times, which all players around the world work together to complete. If the mission's goal is met, every participating player receives the reward. Players receive a consolation prize if the goal is not met. Both the reward and the consolation prize are doubled if the player has registered their Game Sync ID at the Pokémon Global Link.[1]
Active period (UTC) | Mission | Reward (Succeed/Fail) | Results |
---|---|---|---|
0:00 November 29, 2016 - 23:59 December 12, 2016 | Catch 100,000,000 Pokémon | 1,000 FC/100 FC | Failed (16,423,231) |
0:00 December 27, 2016 - 23:59 January 9, 2016 | Find 1,000,000 Pokémon through Island Scan | 2,017 FC/217 FC |
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References
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This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |