Magnemite (Pokémon): Difference between revisions

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Revision as of 17:44, 14 March 2007

000 #{{{prevnum}}}: Slowbro
Pokémon
#{{{nextnum}}}: Magneton 000
Magnemite
コイル Coil
#081
081Magnemite.png
Artwork from FR/LG
Type
Electric Steel
Category
Magnet Pokémon
Abilities
Magnet Pull or Sturdy
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#081
Johto
#118
Hoenn
#082
Sinnoh
Expression error: Unrecognized punctuation character "?".
Regional Browser numbers
Height
1'00"
Imperial
0.3 m
Metric
Weight
13.2 lbs.
Imperial
6 kg
Metric
Dex color
Gray
Catch rate
190 (24.8%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F081.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Mineral group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 89 Battle Exp.: 891*

Magnemite (Japanese: コイル Coil) is an Electric/Steel-type Pokémon. Attracted by electricity, it is common in areas such as the Kanto Power Plant and Hoenn's New Mauville. Along with its evolved form Magneton, it is one of only two Pokémon to ever change type; from a pure Electric-type in the Generation I games to an Electric/Steel-type in Generation II and onward.

Magnemite can have one of two Abilities: Magnet Pull, which prevents Steel-type Pokémon from escaping; or Sturdy, which prevents One-Hit KO attacks from having any effect.

Magnemite evolves into Magneton starting at Level 30.

Biology

Physiology

Magnemite is robotic lifeform that has gray, circular body with a single, big eye, a horse shoe magnet on its left and right sides, two Phillips head screws that are supposed to be feet and another screw on top of its head that can made to be like an antenna. Magnemite was originally thought to be a pure Electric type, but research eventually lead to the discovery of traits of a Steel-type Pokémon were present, too. Even though Magnemite and its evolved forms are mechanical creatures, they still have emotions, the need to eat and a way of reproducing. Magnemite has been said to be related to Beldum due to the fact that both of them are partially Steel-type that create ectromagnetic waves to float in the air.

Gender differences

This Pokémon is genderless.

Special abilities

The magnetic units on Magnemite's body create electromagnetic waves that make it defy gravity and can potentially disrupt various electrical equipment. Magnemite usually attack by using electrical attacks such as Thunder Wave and Thunderbolt. Magnemite can also focus magnetic energy into a homing-attack known as Magnet Bomb.

Behavior

Habitat

Magnemite can usually be found in power plants.

Diet

Main article: Pokémon food

Magnemite feed off of electrical currents.

In the anime

Magnemite first appeared in EP030. Ash and co. were in Gringy City while the power went out. When they were looking around for the cause of the power outage, a lone Magnemite showed up and was feeling attracted to Ash's Pikachu; who was having a cold. When a group of Grimer and its Muk leader were chasing Ash and co, agroup of Magnemite and Magneton helped to fight them off.

In EP101; Ash, Misty and Tracey met a man named Ethan who used Magnemite to harness electrical energy from bolts of lightning during thunderstorms and then the electrical energy would be given to towns that were without power. Magnemite #6 evolved into a Magneton to save Ash and Pikachu from Team Rocket.

Ash has battled two Gym Leaders with Magnemites: Jasmine in EP224 and Wattson in AG040.

Other appearances

Pokémon Snap

At the end of the Tunnel, three Magnemite float about, though they will distort any photos with their Supersonic attack. Distract them with Pokémon food for a good picture, or to lure the three together into Magneton.

Pokédex entries

Pokémon Red and Blue / Pokémon LeafGreen
Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Pokémon Yellow
It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
Pokémon Gold
It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.
Pokémon Silver
The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
Pokémon Crystal
The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Pokémon Ruby
Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Pokémon Sapphire
Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Pokémon Emerald
The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
Pokémon FireRed
It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.

Game locations

In side games

Game Location
Pokémon Snap Tunnel
Pokémon Pinball: Ruby & Sapphire Plains

Base stats

Stat Range
At Lv. 50 At Lv. 100
25
85 - 132 160 - 254
35
36 - 95 67 - 185
70
67 - 134 130 - 262
95
90 - 161 175 - 317
55
54 - 117 103 - 229
45
45 - 106 85 - 207
Total:
325
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 95.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None

In Generation I, the effectiveness of Ground is 200, of Electric and Flying is 50, and all the rest - 100.

Learnset

Template:Learnset intro

By leveling up

Game Generation I Generation II Generation III Generation IV
Start Tackle Tackle Metal Sound
Tackle
Metal Sound
Tackle
6   Thundershock Thundershock Thundershock
11   Supersonic Supersonic Supersonic
14       Sonicboom
16   Sonicboom Sonicboom  
17       Thunder Wave
21 Sonicboom Thunder Wave Thunder Wave  
22       Spark
25 Thundershock      
26     Spark  
27   Lock On   Lock On
29 Supersonic      
30       Magnet Bomb
32     Lock On  
33   Swift   Screech
35 Thunder Wave      
38     Swift Discharge
39   Screech    
41 Swift      
43       Mirror Shot
44     Screech  
45   Zap Cannon    
46       Electrolevitate
47 Screech      
49       Gyro Ball
50     Zap Cannon  
54       Zap Cannon

By TM/HM

Game Generation I Generation II Generation III Generation IV
TM03   Curse    
TM04   Rollout    
TM06 Toxic Toxic Toxic Toxic
TM07   Zap Cannon    
TM09 Take Down      
TM10 Double-Edge Hidden Power Hidden Power Hidden Power
TM11   Sunny Day Sunny Day Sunny Day
TM13   Snore    
TM17   Protect Protect Protect
TM18   Rain Dance Rain Dance Rain Dance
TM20 Rage Endure    
TM21   Frustration Frustration Frustration
TM24 Thunderbolt   Thunderbolt Thunderbolt
TM25 Thunder Thunder Thunder Thunder
TM27   Return Return Return
TM31 Mimic      
TM32 Double Team Double Team Double Team Double Team
TM33 Reflect   Reflect Reflect
TM34 Bide Swagger Shock Wave Shock Wave
TM35   Sleep Talk    
TM39 Swift Swift    
TM40   Defense Curl    
TM42     Facade Facade
TM43     Secret Power Secret Power
TM44 Rest Rest Rest Rest
TM45 Thunder Wave      
TM50 Substitute      
TM57       Charge Beam
TM58       Endure
TM64       Explosion
TM67       Recycle
TM70       Flash
TM73       Thunder Wave
TM74       Gyro Ball
TM77       Psych Up
TM82       Sleep Talk
TM83       Nature Blessing
TM87       Swagger
TM90       Substitute
TM91       Luster Cannon
HM05 Flash Flash Flash  

By Move Tutor

In Pokémon FireRed, LeafGreen, and Pokémon Emerald:

In Pokémon Emerald only:

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box

Trivia

  • "Coil" was originally going to be Magnemite's English name.
  • Magnemite, along with is evolution Magneton, are the only pokémon to gain another type in the debut of Generation II. Once when Normal, Psychic, Ice, Ghost, and Poison moves could of presented a decent amount damage, they eventually became usless once Magnemite became part Steel. Thus Magnemite and Magneton became much stronger pokémon than they were in Generation I.

Origin

Magnemite seems to be a magnetic robot.

Name origin

Magnemite's name appears to be a combination of magnet and mite, in the sense of small creature. Alternatively, it could be a play on magnetite. Its Japanese name is simply coil, perhaps referring to the fact that a coil with electric current generates a magnetic field.

In other languages

  • German: Magnetilo
  • French: Magneti - from magnétique which means magnetic, and possibly petit meaning small.
  • Korean: 코일 Koil

External links

000 #{{{prevnum}}}: Slowbro
Pokémon
#{{{nextnum}}}: Magneton 000
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.