Hidden Power (move): Difference between revisions
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{{movemid|type=normal|user=Ursula|user1=Ursula's Flareon|startcode=DP174|startname=Last Call - First Round!}} | {{movemid|type=normal|user=Ursula|user1=Ursula's Flareon|startcode=DP174|startname=Last Call - First Round!}} | ||
{{movep|type=normal|ms=134|pkmn=Vaporeon|method=Vaporeon's body becomes outlined in light blue and multiple light blue circles surround and spin around Vaporeon's body. Vaporeon then fires the circles at the opponent. Vaporeon can also float through the air while the circles surround its body.}} | {{movep|type=normal|ms=134|pkmn=Vaporeon|method=Vaporeon's body becomes outlined in light blue and multiple light blue circles surround and spin around Vaporeon's body. Vaporeon then fires the circles at the opponent. Vaporeon can also float through the air while the circles surround its body.}} | ||
{{ | {{movemid|type=normal|user=Ursula|user1=Ursula's Vaporeon|startcode=DP174|startname=Last Call - First Round!}} | ||
{{movep|type=normal|ms=587|pkmn=Emolga|method=Emolga's body is outlined in a green light and a green orb forms between it's hands. It then fires the orb at it's opponent.}} | |||
{{movebtm|type=normal|user=Iris's Emolga|startcode=BW027}} | |||
==In other generations== | ==In other generations== |
Revision as of 04:45, 12 April 2011
Hidden Power めざめるパワー Awakening Power | ||||||||||||
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Hidden Power (Japanese: めざめるパワー Awakening Power) is a damage-dealing Template:Type2 move introduced in Generation II. Although it appears as a Normal-type move, Hidden Power's actual type and base power vary. For calculation on Hidden Power, see Hidden Power calculation.
Effect
Hidden Power inflicts damage using a type and base power determined by the user's IVs.
Hidden Power can receive same-type attack bonus. For instance, a Template:Type2 Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power. Although Hidden Power is Normal-type in the game's data, a Normal-type Hidden Power is not obtainable. Because of this, a pure Normal-type Pokémon will never receive same-type attack bonus when using Hidden Power unless it also has Normalize as its ability.
Mystery Dungeon
The type and base power of Hidden Power is randomly calculated whenever a Pokémon enters the dungeon. It does not change between floors.
Learnset
Generation II
By leveling up
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By TM10
All Pokémon that can learn TMs in Generation II can learn Hidden Power.
Generation III
By leveling up
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By TM10
All Pokémon that can learn TMs in Generation III can learn Hidden Power.
Generation IV
By leveling up
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By TM10
All Pokémon that can learn TMs in Generation IV can learn Hidden Power.
Generation V
By leveling up
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By TM10
All Pokémon that can learn TMs in Generation V can learn Hidden Power.
"Testing" Hidden Power
Players are able to test what the type of their Hidden Power is most often by utilizing a Kecleon. It does not have to be their own, though this makes it more convenient. Entering any double battle with the Pokémon with Hidden Power and Kecleon at the front of the list, then using Hidden Power on the Kecleon will cause it to change types to the type that Hidden Power is, or, if the Hidden Power is a Template:Type2 move, cause nothing to happen due to Kecleon's immunity.
However, in Platinum, there is a man in the Veilstone Game Corner Prize Exchange house that will tell the player the type of their Pokémon's Hidden Power. In HeartGold and SoulSilver, he is present in the Celadon Game Corner Prize Exchange house. In Black and White, he is present in the Pokémon Center in Mistralton City.
In the anime
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A unique attack that varies in type and intensity depending on the Pokémon using it. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Umbreon's eyes glow white, and it unleashes black radiating waves of energy. | |||
Gary's Umbreon | Power Play! | Debut | |
Larvitar's body glows white and rows of white circles spin around it, making the opponent glow white, and they lift into the air. Then, Larvitar puts its arms in a 'X' formation and opens them fast, making white waves come out of it and blasting the opponent, or a row ir white circles appear around Larvitar, they rise off Larvitar and move in front of it. They morph together into one big circle and turns into a giant blast. | |||
Ash's Larvitar | Hatch Me if You Can | None | |
Two shining silver lines appear around Beautifly and the lines shine brightly, or a bunch of white circles appear in front of Beautifly and they morph with it and it shines brightly, releasing light beams at the opponent. | |||
Janet's Beautifly | All Things Bright and Beautifly! | None | |
Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent. | |||
Keanu's Nincada | A Three Team Scheme! | Dub only | |
Slakoth's body becomes surrounded in a white aura, and it puts its hands together. A ring of white circles appear in its hands and Slakoth shoots the ring at the opponent. The ring of circles surround the opponent, then pulls in and hits the opponent. | |||
Norman's Slakoth | Balance of Power | None | |
A ring of white circles appear over Masquerain's head. The ring raises up and shoots at the opponent, hitting it. | |||
Drew's Masquerain | Cruisin' for a Losin' | None | |
Two rings of white circles appear around Lunatone's body. The rings spin faster until they become two rings and the rings turn into a white beam that fires at the opponent. | |||
A wild Lunatone | Crazy as a Lunatone | None | |
Two rings of white circles appear and spin around Heracross's horn. Then, the rings form together into one big white ball in front of Heracross's horn, and fires a white beam from the ball at the opponent. | |||
Gordon's Heracross | Absol-ute Disaster | None | |
Two rings of white circles appear around Scizor's body. Scizor then shoots the white circles at the opponent. | |||
Katie's Scizor | A Judgment Brawl | None | |
Two rings of white circles appear and spin around Gligar in a 'X' formation. The rings spin faster until they becomes lines, and a white ball of energy is created in front of where the two lines meet in front of Gligar. Multiple white circles are launched from the ball at the opponent. | |||
Morrison's Gligar | Choose it or Lose it! | None | |
Two rings of white circles appear and spin around Phanpy in a 'X' formation. Then, the rings disappear and Phanpy blasts the opponent with a white energy beam from in front of its face. | |||
Ash's Phanpy | Hooked on Onix | None | |
Geodude's body becomes outlined in yellow and it crouches together. Light blue circles then appear around Geodude's body, and when it stretches its hands at the opponent, the circles are shot at it. | |||
Roark's Geodude | Shapes of Things to Come! | None | |
Alakazam's body becomes outlined in yellow and it points its spoons in front of it. Multiple light blue circles are then released and circle around Alakazam. | |||
Kenny's Alakazam | Settling a Not-So-Old Score! | None | |
Burmy's body becomes outlined in yellow and it becomes covered in light blue circles. Burmy then fires the circles at the opponent. | |||
Cheryl's Burmy | Some Enchanted Sweetening! | None | |
Shellos jumps into the air and its body becomes surrounded by light blue circles. The balls then form together in front of Shellos and it shoots multiple light blue balls from the ball at the opponent. | |||
Zoey's Shellos | A Stand-Up Sit-Down! | None | |
Unown shoots a red energy beam out of its eye at the opponent. | |||
Multiple wild Unown | Journey to the Unown! | None | |
Chingling's body becomes surrounded in a yellow outline and light blue circles appear around Chingling's body. It then points the tassels on its body at the opponent and the circles fire at the opponent. | |||
Francesca's Chingling | The Bells Are Singing! | None | |
The white ball on Mime Jr.'s head glows white and light blue circles surround its body. It then fires the circles at the opponent. | |||
James's Mime Jr. | The Bells Are Singing! | Used via Mimic. | |
Wailmer's body becomes surrounded by yellow, and blue circles with yellow outlines appear around it. The circles then fire at the opponent in a spiraling motion. Then, Wailmer's eyes glow blue and it can control the circles. | |||
A Coordinator's Wailmer | Pruning a Passel of Pals! | None | |
Lopunny's body becomes outlined in yellow and light blue circles circles around its body. Lopunny then fires them at the opponent. | |||
Paris's Lopunny | Arriving in Style! | None | |
Psyduck's body becomes outlined in yellow and the front of its body becomes covered by light blue circles. It then fires the circles at the opponent. | |||
Three wild Psyduck | The Psyduck Stops Here! | None | |
Regigigas's body becomes outlined in light blue, and the opponent's body glows light blue, healing or hurting it. | |||
A wild Regigigas | Pillars of Friendship! | None | |
Mamoswine's tusks glow yellow and light blue circles appear in between its tusks and circle around them. Mamoswine then fires the circles at the opponent. | |||
Dawn's Mamoswine | Promoting Healthy Tangrowth! | None | |
Growlithe's body becomes outlined in yellow and light blue circles appear and circle around Growlithe's body. It then fires the circles at the opponent. | |||
Officer Jenny's Growlithe | Beating the Bustle and Hustle! | None | |
Eevee's body becomes outlined in yellow and multiple light blue circles surround and spin around Eevee's body. Eevee can also float through the air while the circles surround its body. | |||
Ursula's two Eevee | Last Call - First Round! | None | |
Flareon's body becomes outlined in gold and multiple red circles surround and spin around Flareon's body. Flareon then fires the circles at the opponent. Flareon can also float through the air while the cirles surround its body. | |||
Ursula's Flareon | Last Call - First Round! | None | |
Vaporeon's body becomes outlined in light blue and multiple light blue circles surround and spin around Vaporeon's body. Vaporeon then fires the circles at the opponent. Vaporeon can also float through the air while the circles surround its body. | |||
Ursula's Vaporeon | Last Call - First Round! | None | |
Emolga's body is outlined in a green light and a green orb forms between it's hands. It then fires the orb at it's opponent. | |||
Iris's Emolga | BW027 | None |
In other generations
File:Hidden Power III.png.png | File:Hidden Power IV.png.png | |
Generation II | Generation III | Generation IV |
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In the manga
Pokémon Adventures
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Unown releases waves which cause damage. | |||
Multiple wild Unown | Into the Unown | None | |
Multiple wild Unown | VS Honchkrow | None | |
Burmy releases a wave of light from its body at the opponent. | |||
Paka's Burmy | VS. Croagunk & Abra I | None |
Trivia
- In Generation II, Shiny Pokémon could only use a Grass- or Template:Type2 Hidden Power due to the spread of individual values required for alternate coloration.
- Prior to Generation IV, Hidden Power was the only move which could, depending on the Pokémon, be either physical or special, due to the damage category being determined by the type.
- In Generation IV, almost all Pokémon with permanent form differences can learn this move through leveling up. The only Pokémon with permanent form differences that do not learn Hidden Power by level up are Spinda and Spiky-eared Pichu.
- More Pokémon can learn Hidden Power than any other move.
In other languages
- Chinese: 催醒 Cuīxǐng
- Danish: Skjult Kraft
- Dutch: Verborgen Kracht
- Finnish: Piilovoima
- French: Puis. Cachée
- German: Kraftreserve
- Greek: Κρυμμένη Δύναμη
- Hindi: छुपी शक्ति
- Italian: Introforza
- Korean: 잠재파워 Jamjae Power
- Spanish: Poder Oculto
- Serbian: Skrivena Moć
Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |